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Gerhard Rigoll

Publications and source records attributed to Gerhard Rigoll.

At least 37 records · Page 2Linked to original sources

Towards a Deeper Understanding of Skeleton-based Gait Recognition

Gait recognition is a promising biometric with unique properties for identifying individuals from a long distance by their walking patterns. In recent years, most gait recognition methods used the person's silhouette to extract the gait features. However, silhouette images can lose fine-grained spatial information, suffer from (self) occlusion, and be challenging to obtain in real-world scenarios. Furthermore, these silhouettes also contain other visual clues that are not actual gait features and can be used for identification, but also to fool the system. Model-based methods do not suffer from these problems and are able to represent the temporal motion of body joints, which are actual gait features. The advances in human pose estimation started a new era for model-based gait recognition with skeleton-based gait recognition. In this work, we propose an approach based on Graph Convolutional Networks (GCNs) that combines higher-order inputs, and residual networks to an efficient architecture for gait recognition. Extensive experiments on the two popular gait datasets, CASIA-B and OUMVLP-Pose, show a massive improvement (3x) of the state-of-the-art (SotA) on the largest gait dataset OUMVLP-Pose and strong temporal modeling capabilities. Finally, we visualize our method to understand skeleton-based gait recognition better and to show that we model real gait features.

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The Box Size Confidence Bias Harms Your Object Detector

Countless applications depend on accurate predictions with reliable confidence estimates from modern object detectors. It is well known, however, that neural networks including object detectors produce miscalibrated confidence estimates. Recent work even suggests that detectors' confidence predictions are biased with respect to object size and position, but it is still unclear how this bias relates to the performance of the affected object detectors. We formally prove that the conditional confidence bias is harming the expected performance of object detectors and empirically validate these findings. Specifically, we demonstrate how to modify the histogram binning calibration to not only avoid performance impairment but also improve performance through conditional confidence calibration. We further find that the confidence bias is also present in detections generated on the training data of the detector, which we leverage to perform our de-biasing without using additional data. Moreover, Test Time Augmentation magnifies this bias, which results in even larger performance gains from our calibration method. Finally, we validate our findings on a diverse set of object detection architectures and show improvements of up to 0.6 mAP and 0.8 mAP50 without extra data or training.

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DriverMHG: A Multi-Modal Dataset for Dynamic Recognition of Driver Micro Hand Gestures and a Real-Time Recognition Framework

The use of hand gestures provides a natural alternative to cumbersome interface devices for Human-Computer Interaction (HCI) systems. However, real-time recognition of dynamic micro hand gestures from video streams is challenging for in-vehicle scenarios since (i) the gestures should be performed naturally without distracting the driver, (ii) micro hand gestures occur within very short time intervals at spatially constrained areas, (iii) the performed gesture should be recognized only once, and (iv) the entire architecture should be designed lightweight as it will be deployed to an embedded system. In this work, we propose an HCI system for dynamic recognition of driver micro hand gestures, which can have a crucial impact in automotive sector especially for safety related issues. For this purpose, we initially collected a dataset named Driver Micro Hand Gestures (DriverMHG), which consists of RGB, depth and infrared modalities. The challenges for dynamic recognition of micro hand gestures have been addressed by proposing a lightweight convolutional neural network (CNN) based architecture which operates online efficiently with a sliding window approach. For the CNN model, several 3-dimensional resource efficient networks are applied and their performances are analyzed. Online recognition of gestures has been performed with 3D-MobileNetV2, which provided the best offline accuracy among the applied networks with similar computational complexities. The final architecture is deployed on a driver simulator operating in real-time. We make DriverMHG dataset and our source code publicly available.

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Resource Efficient 3D Convolutional Neural Networks

Recently, convolutional neural networks with 3D kernels (3D CNNs) have been very popular in computer vision community as a result of their superior ability of extracting spatio-temporal features within video frames compared to 2D CNNs. Although there has been great advances recently to build resource efficient 2D CNN architectures considering memory and power budget, there is hardly any similar resource efficient architectures for 3D CNNs. In this paper, we have converted various well-known resource efficient 2D CNNs to 3D CNNs and evaluated their performance on three major benchmarks in terms of classification accuracy for different complexity levels. We have experimented on (1) Kinetics-600 dataset to inspect their capacity to learn, (2) Jester dataset to inspect their ability to capture motion patterns, and (3) UCF-101 to inspect the applicability of transfer learning. We have evaluated the run-time performance of each model on a single Titan XP GPU and a Jetson TX2 embedded system. The results of this study show that these models can be utilized for different types of real-world applications since they provide real-time performance with considerable accuracies and memory usage. Our analysis on different complexity levels shows that the resource efficient 3D CNNs should not be designed too shallow or narrow in order to save complexity. The codes and pretrained models used in this work are publicly available.

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You Only Watch Once: A Unified CNN Architecture for Real-Time Spatiotemporal Action Localization

Spatiotemporal action localization requires the incorporation of two sources of information into the designed architecture: (1) temporal information from the previous frames and (2) spatial information from the key frame. Current state-of-the-art approaches usually extract these information with separate networks and use an extra mechanism for fusion to get detections. In this work, we present YOWO, a unified CNN architecture for real-time spatiotemporal action localization in video streams. YOWO is a single-stage architecture with two branches to extract temporal and spatial information concurrently and predict bounding boxes and action probabilities directly from video clips in one evaluation. Since the whole architecture is unified, it can be optimized end-to-end. The YOWO architecture is fast providing 34 frames-per-second on 16-frames input clips and 62 frames-per-second on 8-frames input clips, which is currently the fastest state-of-the-art architecture on spatiotemporal action localization task. Remarkably, YOWO outperforms the previous state-of-the art results on J-HMDB-21 and UCF101-24 with an impressive improvement of ~3% and ~12%, respectively. Moreover, YOWO is the first and only single-stage architecture that provides competitive results on AVA dataset. We make our code and pretrained models publicly available.

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Dissected 3D CNNs: Temporal Skip Connections for Efficient Online Video Processing

Convolutional Neural Networks with 3D kernels (3D-CNNs) currently achieve state-of-the-art results in video recognition tasks due to their supremacy in extracting spatiotemporal features within video frames. There have been many successful 3D-CNN architectures surpassing the state-of-the-art results successively. However, nearly all of them are designed to operate offline creating several serious handicaps during online operation. Firstly, conventional 3D-CNNs are not dynamic since their output features represent the complete input clip instead of the most recent frame in the clip. Secondly, they are not temporal resolution-preserving due to their inherent temporal downsampling. Lastly, 3D-CNNs are constrained to be used with fixed temporal input size limiting their flexibility. In order to address these drawbacks, we propose dissected 3D-CNNs, where the intermediate volumes of the network are dissected and propagated over depth (time) dimension for future calculations, substantially reducing the number of computations at online operation. For action classification, the dissected version of ResNet models performs 77-90% fewer computations at online operation while achieving ~5% better classification accuracy on the Kinetics-600 dataset than conventional 3D-ResNet models. Moreover, the advantages of dissected 3D-CNNs are demonstrated by deploying our approach onto several vision tasks, which consistently improved the performance.

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How to Design a Three-Stage Architecture for Audio-Visual Active Speaker Detection in the Wild

Successful active speaker detection requires a three-stage pipeline: (i) audio-visual encoding for all speakers in the clip, (ii) inter-speaker relation modeling between a reference speaker and the background speakers within each frame, and (iii) temporal modeling for the reference speaker. Each stage of this pipeline plays an important role for the final performance of the created architecture. Based on a series of controlled experiments, this work presents several practical guidelines for audio-visual active speaker detection. Correspondingly, we present a new architecture called ASDNet, which achieves a new state-of-the-art on the AVA-ActiveSpeaker dataset with a mAP of 93.5% outperforming the second best with a large margin of 4.7%. Our code and pretrained models are publicly available.

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Attention-based Partial Face Recognition

Photos of faces captured in unconstrained environments, such as large crowds, still constitute challenges for current face recognition approaches as often faces are occluded by objects or people in the foreground. However, few studies have addressed the task of recognizing partial faces. In this paper, we propose a novel approach to partial face recognition capable of recognizing faces with different occluded areas. We achieve this by combining attentional pooling of a ResNet's intermediate feature maps with a separate aggregation module. We further adapt common losses to partial faces in order to ensure that the attention maps are diverse and handle occluded parts. Our thorough analysis demonstrates that we outperform all baselines under multiple benchmark protocols, including naturally and synthetically occluded partial faces. This suggests that our method successfully focuses on the relevant parts of the occluded face.

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GaitGraph: Graph Convolutional Network for Skeleton-Based Gait Recognition

Gait recognition is a promising video-based biometric for identifying individual walking patterns from a long distance. At present, most gait recognition methods use silhouette images to represent a person in each frame. However, silhouette images can lose fine-grained spatial information, and most papers do not regard how to obtain these silhouettes in complex scenes. Furthermore, silhouette images contain not only gait features but also other visual clues that can be recognized. Hence these approaches can not be considered as strict gait recognition. We leverage recent advances in human pose estimation to estimate robust skeleton poses directly from RGB images to bring back model-based gait recognition with a cleaner representation of gait. Thus, we propose GaitGraph that combines skeleton poses with Graph Convolutional Network (GCN) to obtain a modern model-based approach for gait recognition. The main advantages are a cleaner, more elegant extraction of the gait features and the ability to incorporate powerful spatio-temporal modeling using GCN. Experiments on the popular CASIA-B gait dataset show that our method archives state-of-the-art performance in model-based gait recognition. The code and models are publicly available.

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Adversarial Joint Training with Self-Attention Mechanism for Robust End-to-End Speech Recognition

Lately, the self-attention mechanism has marked a new milestone in the field of automatic speech recognition (ASR). Nevertheless, its performance is susceptible to environmental intrusions as the system predicts the next output symbol depending on the full input sequence and the previous predictions. Inspired by the extensive applications of the generative adversarial networks (GANs) in speech enhancement and ASR tasks, we propose an adversarial joint training framework with the self-attention mechanism to boost the noise robustness of the ASR system. Generally, it consists of a self-attention speech enhancement GAN and a self-attention end-to-end ASR model. There are two highlights which are worth noting in this proposed framework. One is that it benefits from the advancement of both self-attention mechanism and GANs; while the other is that the discriminator of GAN plays the role of the global discriminant network in the stage of the adversarial joint training, which guides the enhancement front-end to capture more compatible structures for the subsequent ASR module and thereby offsets the limitation of the separate training and handcrafted loss functions. With the adversarial joint optimization, the proposed framework is expected to learn more robust representations suitable for the ASR task. We execute systematic experiments on the corpus AISHELL-1, and the experimental results show that on the artificial noisy test set, the proposed framework achieves the relative improvements of 66% compared to the ASR model trained by clean data solely, 35.1% compared to the speech enhancement & ASR scheme without joint training, and 5.3% compared to multi-condition training.

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Lightweight Multi-Branch Network for Person Re-Identification

Person Re-Identification aims to retrieve person identities from images captured by multiple cameras or the same cameras in different time instances and locations. Because of its importance in many vision applications from surveillance to human-machine interaction, person re-identification methods need to be reliable and fast. While more and more deep architectures are proposed for increasing performance, those methods also increase overall model complexity. This paper proposes a lightweight network that combines global, part-based, and channel features in a unified multi-branch architecture that builds on the resource-efficient OSNet backbone. Using a well-founded combination of training techniques and design choices, our final model achieves state-of-the-art results on CUHK03 labeled, CUHK03 detected, and Market-1501 with 85.1% mAP / 87.2% rank1, 82.4% mAP / 84.9% rank1, and 91.5% mAP / 96.3% rank1, respectively.

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Comparative Analysis of CNN-based Spatiotemporal Reasoning in Videos

Understanding actions and gestures in video streams requires temporal reasoning of the spatial content from different time instants, i.e., spatiotemporal (ST) modeling. In this survey paper, we have made a comparative analysis of different ST modeling techniques for action and gecture recognition tasks. Since Convolutional Neural Networks (CNNs) are proved to be an effective tool as a feature extractor for static images, we apply ST modeling techniques on the features of static images from different time instants extracted by CNNs. All techniques are trained end-to-end together with a CNN feature extraction part and evaluated on two publicly available benchmarks: The Jester and the Something-Something datasets. The Jester dataset contains various dynamic and static hand gestures, whereas the Something-Something dataset contains actions of human-object interactions. The common characteristic of these two benchmarks is that the designed architectures need to capture the full temporal content of videos in order to correctly classify actions/gestures. Contrary to expectations, experimental results show that Recurrent Neural Network (RNN) based ST modeling techniques yield inferior results compared to other techniques such as fully convolutional architectures. Codes and pretrained models of this work are publicly available.

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Deep Attention Based Semi-Supervised 2D-Pose Estimation for Surgical Instruments

For many practical problems and applications, it is not feasible to create a vast and accurately labeled dataset, which restricts the application of deep learning in many areas. Semi-supervised learning algorithms intend to improve performance by also leveraging unlabeled data. This is very valuable for 2D-pose estimation task where data labeling requires substantial time and is subject to noise. This work aims to investigate if semi-supervised learning techniques can achieve acceptable performance level that makes using these algorithms during training justifiable. To this end, a lightweight network architecture is introduced and mean teacher, virtual adversarial training and pseudo-labeling algorithms are evaluated on 2D-pose estimation for surgical instruments. For the applicability of pseudo-labelling algorithm, we propose a novel confidence measure, total variation. Experimental results show that utilization of semi-supervised learning improves the performance on unseen geometries drastically while maintaining high accuracy for seen geometries. For RMIT benchmark, our lightweight architecture outperforms state-of-the-art with supervised learning. For Endovis benchmark, pseudo-labelling algorithm improves the supervised baseline achieving the new state-of-the-art performance.

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Driver Anomaly Detection: A Dataset and Contrastive Learning Approach

Distracted drivers are more likely to fail to anticipate hazards, which result in car accidents. Therefore, detecting anomalies in drivers' actions (i.e., any action deviating from normal driving) contains the utmost importance to reduce driver-related accidents. However, there are unbounded many anomalous actions that a driver can do while driving, which leads to an 'open set recognition' problem. Accordingly, instead of recognizing a set of anomalous actions that are commonly defined by previous dataset providers, in this work, we propose a contrastive learning approach to learn a metric to differentiate normal driving from anomalous driving. For this task, we introduce a new video-based benchmark, the Driver Anomaly Detection (DAD) dataset, which contains normal driving videos together with a set of anomalous actions in its training set. In the test set of the DAD dataset, there are unseen anomalous actions that still need to be winnowed out from normal driving. Our method reaches 0.9673 AUC on the test set, demonstrating the effectiveness of the contrastive learning approach on the anomaly detection task. Our dataset, codes and pre-trained models are publicly available.

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Regularized Forward-Backward Decoder for Attention Models

Nowadays, attention models are one of the popular candidates for speech recognition. So far, many studies mainly focus on the encoder structure or the attention module to enhance the performance of these models. However, mostly ignore the decoder. In this paper, we propose a novel regularization technique incorporating a second decoder during the training phase. This decoder is optimized on time-reversed target labels beforehand and supports the standard decoder during training by adding knowledge from future context. Since it is only added during training, we are not changing the basic structure of the network or adding complexity during decoding. We evaluate our approach on the smaller TEDLIUMv2 and the larger LibriSpeech dataset, achieving consistent improvements on both of them.

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Lightweight End-to-End Speech Recognition from Raw Audio Data Using Sinc-Convolutions

Many end-to-end Automatic Speech Recognition (ASR) systems still rely on pre-processed frequency-domain features that are handcrafted to emulate the human hearing. Our work is motivated by recent advances in integrated learnable feature extraction. For this, we propose Lightweight Sinc-Convolutions (LSC) that integrate Sinc-convolutions with depthwise convolutions as a low-parameter machine-learnable feature extraction for end-to-end ASR systems. We integrated LSC into the hybrid CTC/attention architecture for evaluation. The resulting end-to-end model shows smooth convergence behaviour that is further improved by applying SpecAugment in time-domain. We also discuss filter-level improvements, such as using log-compression as activation function. Our model achieves a word error rate of 10.7% on the TEDlium v2 test dataset, surpassing the corresponding architecture with log-mel filterbank features by an absolute 1.9%, but only has 21% of its model size.

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CTC-Segmentation of Large Corpora for German End-to-end Speech Recognition

Recent end-to-end Automatic Speech Recognition (ASR) systems demonstrated the ability to outperform conventional hybrid DNN/ HMM ASR. Aside from architectural improvements in those systems, those models grew in terms of depth, parameters and model capacity. However, these models also require more training data to achieve comparable performance. In this work, we combine freely available corpora for German speech recognition, including yet unlabeled speech data, to a big dataset of over $1700$h of speech data. For data preparation, we propose a two-stage approach that uses an ASR model pre-trained with Connectionist Temporal Classification (CTC) to boot-strap more training data from unsegmented or unlabeled training data. Utterances are then extracted from label probabilities obtained from the network trained with CTC to determine segment alignments. With this training data, we trained a hybrid CTC/attention Transformer model that achieves $12.8\%$ WER on the Tuda-DE test set, surpassing the previous baseline of $14.4\%$ of conventional hybrid DNN/HMM ASR.

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MP3 Compression To Diminish Adversarial Noise in End-to-End Speech Recognition

Audio Adversarial Examples (AAE) represent specially created inputs meant to trick Automatic Speech Recognition (ASR) systems into misclassification. The present work proposes MP3 compression as a means to decrease the impact of Adversarial Noise (AN) in audio samples transcribed by ASR systems. To this end, we generated AAEs with the Fast Gradient Sign Method for an end-to-end, hybrid CTC-attention ASR system. Our method is then validated by two objective indicators: (1) Character Error Rates (CER) that measure the speech decoding performance of four ASR models trained on uncompressed, as well as MP3-compressed data sets and (2) Signal-to-Noise Ratio (SNR) estimated for both uncompressed and MP3-compressed AAEs that are reconstructed in the time domain by feature inversion. We found that MP3 compression applied to AAEs indeed reduces the CER when compared to uncompressed AAEs. Moreover, feature-inverted (reconstructed) AAEs had significantly higher SNRs after MP3 compression, indicating that AN was reduced. In contrast to AN, MP3 compression applied to utterances augmented with regular noise resulted in more transcription errors, giving further evidence that MP3 encoding is effective in diminishing only AN.

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