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Giovanni Iacca

Publications and source records attributed to Giovanni Iacca.

52 records · Page 3Linked to original sources

Seeking Quality Diversity in Evolutionary Co-design of Morphology and Control of Soft Tensegrity Modular Robots

Designing optimal soft modular robots is difficult, due to non-trivial interactions between morphology and controller. Evolutionary algorithms (EAs), combined with physical simulators, represent a valid tool to overcome this issue. In this work, we investigate algorithmic solutions to improve the Quality Diversity of co-evolved designs of Tensegrity Soft Modular Robots (TSMRs) for two robotic tasks, namely goal reaching and squeezing trough a narrow passage. To this aim, we use three different EAs, i.e., MAP-Elites and two custom algorithms: one based on Viability Evolution (ViE) and NEAT (ViE-NEAT), the other named Double Map MAP-Elites (DM-ME) and devised to seek diversity while co-evolving robot morphologies and neural network (NN)-based controllers. In detail, DM-ME extends MAP-Elites in that it uses two distinct feature maps, referring to morphologies and controllers respectively, and integrates a mechanism to automatically define the NN-related feature descriptor. Considering the fitness, in the goal-reaching task ViE-NEAT outperforms MAP-Elites and results equivalent to DM-ME. Instead, when considering diversity in terms of "illumination" of the feature space, DM-ME outperforms the other two algorithms on both tasks, providing a richer pool of possible robotic designs, whereas ViE-NEAT shows comparable performance to MAP-Elites on goal reaching, although it does not exploit any map.

cs.RO↗

Evolutionary learning of interpretable decision trees

Reinforcement learning techniques achieved human-level performance in several tasks in the last decade. However, in recent years, the need for interpretability emerged: we want to be able to understand how a system works and the reasons behind its decisions. Not only we need interpretability to assess the safety of the produced systems, we also need it to extract knowledge about unknown problems. While some techniques that optimize decision trees for reinforcement learning do exist, they usually employ greedy algorithms or they do not exploit the rewards given by the environment. This means that these techniques may easily get stuck in local optima. In this work, we propose a novel approach to interpretable reinforcement learning that uses decision trees. We present a two-level optimization scheme that combines the advantages of evolutionary algorithms with the advantages of Q-learning. This way we decompose the problem into two sub-problems: the problem of finding a meaningful and useful decomposition of the state space, and the problem of associating an action to each state. We test the proposed method on three well-known reinforcement learning benchmarks, on which it results competitive with respect to the state-of-the-art in both performance and interpretability. Finally, we perform an ablation study that confirms that using the two-level optimization scheme gives a boost in performance in non-trivial environments with respect to a one-layer optimization technique.

cs.LG↗

A Framework for Knowledge Integrated Evolutionary Algorithms

One of the main reasons for the success of Evolutionary Algorithms (EAs) is their general-purposeness, i.e., the fact that they can be applied straightforwardly to a broad range of optimization problems, without any specific prior knowledge. On the other hand, it has been shown that incorporating a priori knowledge, such as expert knowledge or empirical findings, can significantly improve the performance of an EA. However, integrating knowledge in EAs poses numerous challenges. It is often the case that the features of the search space are unknown, hence any knowledge associated with the search space properties can be hardly used. In addition, a priori knowledge is typically problem-specific and hard to generalize. In this paper, we propose a framework, called Knowledge Integrated Evolutionary Algorithm (KIEA), which facilitates the integration of existing knowledge into EAs. Notably, the KIEA framework is EA-agnostic (i.e., it works with any evolutionary algorithm), problem-independent (i.e., it is not dedicated to a specific type of problems), expandable (i.e., its knowledge base can grow over time). Furthermore, the framework integrates knowledge while the EA is running, thus optimizing the use of the needed computational power. In the preliminary experiments shown here, we observe that the KIEA framework produces in the worst case an 80% improvement on the converge time, w.r.t. the corresponding "knowledge-free" EA counterpart.

cs.NE↗

A Signal-Centric Perspective on the Evolution of Symbolic Communication

The evolution of symbolic communication is a longstanding open research question in biology. While some theories suggest that it originated from sub-symbolic communication (i.e., iconic or indexical), little experimental evidence exists on how organisms can actually evolve to define a shared set of symbols with unique interpretable meaning, thus being capable of encoding and decoding discrete information. Here, we use a simple synthetic model composed of sender and receiver agents controlled by Continuous-Time Recurrent Neural Networks, which are optimized by means of neuro-evolution. We characterize signal decoding as either regression or classification, with limited and unlimited signal amplitude. First, we show how this choice affects the complexity of the evolutionary search, and leads to different levels of generalization. We then assess the effect of noise, and test the evolved signaling system in a referential game. In various settings, we observe agents evolving to share a dictionary of symbols, with each symbol spontaneously associated to a 1-D unique signal. Finally, we analyze the constellation of signals associated to the evolved signaling systems and note that in most cases these resemble a Pulse Amplitude Modulation system.

cs.NE↗

Genetic Improvement of Routing Protocols for Delay Tolerant Networks

Routing plays a fundamental role in network applications, but it is especially challenging in Delay Tolerant Networks (DTNs). These are a kind of mobile ad hoc networks made of e.g. (possibly, unmanned) vehicles and humans where, despite a lack of continuous connectivity, data must be transmitted while the network conditions change due to the nodes' mobility. In these contexts, routing is NP-hard and is usually solved by heuristic "store and forward" replication-based approaches, where multiple copies of the same message are moved and stored across nodes in the hope that at least one will reach its destination. Still, the existing routing protocols produce relatively low delivery probabilities. Here, we genetically improve two routing protocols widely adopted in DTNs, namely Epidemic and PRoPHET, in the attempt to optimize their delivery probability. First, we dissect them into their fundamental components, i.e., functionalities such as checking if a node can transfer data, or sending messages to all connections. Then, we apply Genetic Improvement (GI) to manipulate these components as terminal nodes of evolving trees. We apply this methodology, in silico, to six test cases of urban networks made of hundreds of nodes, and find that GI produces consistent gains in delivery probability in four cases. We then verify if this improvement entails a worsening of other relevant network metrics, such as latency and buffer time. Finally, we compare the logics of the best evolved protocols with those of the baseline protocols, and we discuss the generalizability of the results across test cases.

cs.NI↗

Distributed Embodied Evolution over Networks

In several network problems the optimum behavior of the agents (i.e., the nodes of the network) is not known before deployment. Furthermore, the agents might be required to adapt, i.e. change their behavior based on the environment conditions. In these scenarios, offline optimization is usually costly and inefficient, while online methods might be more suitable. In this work, we use a distributed Embodied Evolution approach to optimize spatially distributed, locally interacting agents by allowing them to exchange their behavior parameters and learn from each other to adapt to a certain task within a given environment. Our results on several test scenarios show that the local exchange of information, performed by means of crossover of behavior parameters with neighbors, allows the network to conduct the optimization process more efficiently than the cases where local interactions are not allowed, even when there are large differences on the optimal behavior parameters within each agent's neighborhood.

cs.NE↗

Evolving Plasticity for Autonomous Learning under Changing Environmental Conditions

A fundamental aspect of learning in biological neural networks is the plasticity property which allows them to modify their configurations during their lifetime. Hebbian learning is a biologically plausible mechanism for modeling the plasticity property in artificial neural networks (ANNs), based on the local interactions of neurons. However, the emergence of a coherent global learning behavior from local Hebbian plasticity rules is not very well understood. The goal of this work is to discover interpretable local Hebbian learning rules that can provide autonomous global learning. To achieve this, we use a discrete representation to encode the learning rules in a finite search space. These rules are then used to perform synaptic changes, based on the local interactions of the neurons. We employ genetic algorithms to optimize these rules to allow learning on two separate tasks (a foraging and a prey-predator scenario) in online lifetime learning settings. The resulting evolved rules converged into a set of well-defined interpretable types, that are thoroughly discussed. Notably, the performance of these rules, while adapting the ANNs during the learning tasks, is comparable to that of offline learning methods such as hill climbing.

cs.NE↗

EVO-RL: Evolutionary-Driven Reinforcement Learning

In this work, we propose a novel approach for reinforcement learning driven by evolutionary computation. Our algorithm, dubbed as Evolutionary-Driven Reinforcement Learning (evo-RL), embeds the reinforcement learning algorithm in an evolutionary cycle, where we distinctly differentiate between purely evolvable (instinctive) behaviour versus purely learnable behaviour. Furthermore, we propose that this distinction is decided by the evolutionary process, thus allowing evo-RL to be adaptive to different environments. In addition, evo-RL facilitates learning on environments with rewardless states, which makes it more suited for real-world problems with incomplete information. To show that evo-RL leads to state-of-the-art performance, we present the performance of different state-of-the-art reinforcement learning algorithms when operating within evo-RL and compare it with the case when these same algorithms are executed independently. Results show that reinforcement learning algorithms embedded within our evo-RL approach significantly outperform the stand-alone versions of the same RL algorithms on OpenAI Gym control problems with rewardless states constrained by the same computational budget.

cs.LG↗

Novelty Producing Synaptic Plasticity

A learning process with the plasticity property often requires reinforcement signals to guide the process. However, in some tasks (e.g. maze-navigation), it is very difficult (or impossible) to measure the performance of an agent (i.e. a fitness value) to provide reinforcements since the position of the goal is not known. This requires finding the correct behavior among a vast number of possible behaviors without having the knowledge of the reinforcement signals. In these cases, an exhaustive search may be needed. However, this might not be feasible especially when optimizing artificial neural networks in continuous domains. In this work, we introduce novelty producing synaptic plasticity (NPSP), where we evolve synaptic plasticity rules to produce as many novel behaviors as possible to find the behavior that can solve the problem. We evaluate the NPSP on maze-navigation on deceptive maze environments that require complex actions and the achievement of subgoals to complete. Our results show that the search heuristic used with the proposed NPSP is indeed capable of producing much more novel behaviors in comparison with a random search taken as baseline.

cs.NE↗

Regularized Evolutionary Algorithm for Dynamic Neural Topology Search

Designing neural networks for object recognition requires considerable architecture engineering. As a remedy, neuro-evolutionary network architecture search, which automatically searches for optimal network architectures using evolutionary algorithms, has recently become very popular. Although very effective, evolutionary algorithms rely heavily on having a large population of individuals (i.e., network architectures) and is therefore memory expensive. In this work, we propose a Regularized Evolutionary Algorithm with low memory footprint to evolve a dynamic image classifier. In details, we introduce novel custom operators that regularize the evolutionary process of a micro-population of 10 individuals. We conduct experiments on three different digits datasets (MNIST, USPS, SVHN) and show that our evolutionary method obtains competitive results with the current state-of-the-art.

cs.NE↗

Learning with Delayed Synaptic Plasticity

The plasticity property of biological neural networks allows them to perform learning and optimize their behavior by changing their configuration. Inspired by biology, plasticity can be modeled in artificial neural networks by using Hebbian learning rules, i.e. rules that update synapses based on the neuron activations and reinforcement signals. However, the distal reward problem arises when the reinforcement signals are not available immediately after each network output to associate the neuron activations that contributed to receiving the reinforcement signal. In this work, we extend Hebbian plasticity rules to allow learning in distal reward cases. We propose the use of neuron activation traces (NATs) to provide additional data storage in each synapse to keep track of the activation of the neurons. Delayed reinforcement signals are provided after each episode relative to the networks' performance during the previous episode. We employ genetic algorithms to evolve delayed synaptic plasticity (DSP) rules and perform synaptic updates based on NATs and delayed reinforcement signals. We compare DSP with an analogous hill climbing algorithm that does not incorporate domain knowledge introduced with the NATs, and show that the synaptic updates performed by the DSP rules demonstrate more effective training performance relative to the HC algorithm.

cs.NE↗

Compact Optimization Algorithms with Re-sampled Inheritance

Compact optimization algorithms are a class of Estimation of Distribution Algorithms (EDAs) characterized by extremely limited memory requirements (hence they are called "compact"). As all EDAs, compact algorithms build and update a probabilistic model of the distribution of solutions within the search space, as opposed to population-based algorithms that instead make use of an explicit population of solutions. In addition to that, to keep their memory consumption low, compact algorithms purposely employ simple probabilistic models that can be described with a small number of parameters. Despite their simplicity, compact algorithms have shown good performances on a broad range of benchmark functions and real-world problems. However, compact algorithms also come with some drawbacks, i.e. they tend to premature convergence and show poorer performance on non-separable problems. To overcome these limitations, here we investigate a possible algorithmic scheme obtained by combining compact algorithms with a non-disruptive restart mechanism taken from the literature, named Re-Sampled Inheritance (RI). The resulting compact algorithms with RI are tested on the CEC 2014 benchmark functions. The numerical results show on the one hand that the use of RI consistently enhances the performances of compact algorithms, still keeping a limited usage of memory. On the other hand, our experiments show that among the tested algorithms, the best performance is obtained by compact Differential Evolution with RI.

cs.AI↗

Evaluating MAP-Elites on Constrained Optimization Problems

Constrained optimization problems are often characterized by multiple constraints that, in the practice, must be satisfied with different tolerance levels. While some constraints are hard and as such must be satisfied with zero-tolerance, others may be soft, such that non-zero violations are acceptable. Here, we evaluate the applicability of MAP-Elites to "illuminate" constrained search spaces by mapping them into feature spaces where each feature corresponds to a different constraint. On the one hand, MAP-Elites implicitly preserves diversity, thus allowing a good exploration of the search space. On the other hand, it provides an effective visualization that facilitates a better understanding of how constraint violations correlate with the objective function. We demonstrate the feasibility of this approach on a large set of benchmark problems, in various dimensionalities, and with different algorithmic configurations. As expected, numerical results show that a basic version of MAP-Elites cannot compete on all problems (especially those with equality constraints) with state-of-the-art algorithms that use gradient information or advanced constraint handling techniques. Nevertheless, it has a higher potential at finding constraint violations vs. objectives trade-offs and providing new problem information. As such, it could be used in the future as an effective building-block for designing new constrained optimization algorithms.

cs.NE↗

Multi-Strategy Coevolving Aging Particle Optimization

We propose Multi-Strategy Coevolving Aging Particles (MS-CAP), a novel population-based algorithm for black-box optimization. In a memetic fashion, MS-CAP combines two components with complementary algorithm logics. In the first stage, each particle is perturbed independently along each dimension with a progressively shrinking (decaying) radius, and attracted towards the current best solution with an increasing force. In the second phase, the particles are mutated and recombined according to a multi-strategy approach in the fashion of the ensemble of mutation strategies in Differential Evolution. The proposed algorithm is tested, at different dimensionalities, on two complete black-box optimization benchmarks proposed at the Congress on Evolutionary Computation 2010 and 2013. To demonstrate the applicability of the approach, we also test MS-CAP to train a Feedforward Neural Network modelling the kinematics of an 8-link robot manipulator. The numerical results show that MS-CAP, for the setting considered in this study, tends to outperform the state-of-the-art optimization algorithms on a large set of problems, thus resulting in a robust and versatile optimizer.

cs.NE↗

Distributed optimization in wireless sensor networks: an island-model framework

Wireless Sensor Networks (WSNs) is an emerging technology in several application domains, ranging from urban surveillance to environmental and structural monitoring. Computational Intelligence (CI) techniques are particularly suitable for enhancing these systems. However, when embedding CI into wireless sensors, severe hardware limitations must be taken into account. In this paper we investigate the possibility to perform an online, distributed optimization process within a WSN. Such a system might be used, for example, to implement advanced network features like distributed modelling, self-optimizing protocols, and anomaly detection, to name a few. The proposed approach, called DOWSN (Distributed Optimization for WSN) is an island-model infrastructure in which each node executes a simple, computationally cheap (both in terms of CPU and memory) optimization algorithm, and shares promising solutions with its neighbors. We perform extensive tests of different DOWSN configurations on a benchmark made up of continuous optimization problems; we analyze the influence of the network parameters (number of nodes, inter-node communication period and probability of accepting incoming solutions) on the optimization performance. Finally, we profile energy and memory consumption of DOWSN to show the efficient usage of the limited hardware resources available on the sensor nodes.

cs.NE↗

Limited Evaluation Cooperative Co-evolutionary Differential Evolution for Large-scale Neuroevolution

Many real-world control and classification tasks involve a large number of features. When artificial neural networks (ANNs) are used for modeling these tasks, the network architectures tend to be large. Neuroevolution is an effective approach for optimizing ANNs; however, there are two bottlenecks that make their application challenging in case of high-dimensional networks using direct encoding. First, classic evolutionary algorithms tend not to scale well for searching large parameter spaces; second, the network evaluation over a large number of training instances is in general time-consuming. In this work, we propose an approach called the Limited Evaluation Cooperative Co-evolutionary Differential Evolution algorithm (LECCDE) to optimize high-dimensional ANNs. The proposed method aims to optimize the pre-synaptic weights of each post-synaptic neuron in different subpopulations using a Cooperative Co-evolutionary Differential Evolution algorithm, and employs a limited evaluation scheme where fitness evaluation is performed on a relatively small number of training instances based on fitness inheritance. We test LECCDE on three datasets with various sizes, and our results show that cooperative co-evolution significantly improves the test error comparing to standard Differential Evolution, while the limited evaluation scheme facilitates a significant reduction in computing time.

cs.NE↗