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Giuseppe Valenzise

Publications and source records attributed to Giuseppe Valenzise.

At least 19 recordsLinked to original sources

Just Noticeable Difference Modeling for Token Compression in Vision-Language-Action Models

Token compression has become a key technique for reducing the inference cost of large foundation models, with approaches such as token pruning and KV-cache reuse widely adopted in vision-language models and recently explored for embodied agents. In embodied agents, tokens not only support perception and semantic understanding but also directly affect latency-sensitive closed-loop robot action prediction. Existing schemes typically guide compression using redundancy or importance cues, such as visual similarity, attention scores, and saliency. However, these cues only indirectly measure the key factor for safe compression: how much a token can change before causing an unacceptable deviation in downstream actions. This receiver-dependent tolerance is closely related to the principle of just noticeable difference (JND). Classical JND characterizes signal tolerance in the human visual system, while machine-oriented JND extends this concept to downstream machine responses. Building on this progression, we introduce Action-JND, which extends JND modeling to embodied perception by defining noticeability through the language-conditioned action response of a vision-language-action (VLA) policy in closed-loop control. A token change is considered admissible only when the induced action deviation remains within a tolerated margin. To realize this concept, we develop a lightweight token-wise JND estimator in deep visual-feature space to predict the maximum tolerable perturbation while preserving policy responses. The resulting action-tolerance score serves as a plug-and-play criterion for VLA compression paradigms, including stale-KV reuse and token pruning, prioritizing action-tolerant tokens for compression. Experiments on the LIBERO benchmark with OpenVLA and OpenVLA-OFT demonstrate that Action-JND consistently improves compression reliability, especially under aggressive compression ratios.

cs.CV

CutClean: Neural Network Pruning for Privacy-Preserving Inference

Neural networks are increasingly deployed in high-stakes applications with growing privacy leakage concerns. We show that this privacy leakage can occur even in the absence of representation imbalances that lead to traditional dataset biases. This poses significant privacy risks when deploying models that process sensitive attributes. In this context, we propose CutClean, a privacy-aware pruning method that allows to reduce privacy information flow through the network, while increasing its sparsity. Our approach employs auxiliary linear privacy heads placed at each network's block to quantify information leakage, and further applies increasing levels of sparsity to remove the private attribute leakage, measured in terms of the accuracy of the privacy head attached to the last block. Experiments on synthetic and real-world datasets demonstrate that our approach effectively minimizes private information flow while achieving high sparsity rates and preserving classification target accuracy.

cs.LG

Current Injection Spiking Neural Network for Infrared and Visible Image Fusion

Infrared and visible image fusion (IVIF) integrates the complementary information of two modalities into a single image with richer scene content. While existing methods are largely built on artificial neural networks (ANNs), which densely compute over all activations, spiking neural networks (SNNs) communicate through sparse binary spikes and compute only where and when a spike occurs, offering a route to more energy-efficient fusion. However, directly applying SNNs to IVIF creates a fundamental tension: cross-modal fusion relies on fine-grained responses from both modalities, whereas binary spikes can discard complementary cues that remain below the firing threshold. The membrane potential retains these subthreshold responses before firing, letting both modalities jointly shape the output when integrated at this stage. Building on this, we propose CIS-Fuse, a spiking network that performs cross-modal fusion directly at the membrane-potential level. At its core is the current injection spiking (CIS) operator, which injects one modality as a gated auxiliary current into the driving neuron of the other, so the two integrate before spike firing, with a per-channel learnable injection strength that adaptively regulates the modulation magnitude. Building on CIS, we construct a bidirectional cross-modal fusion (BCMF) module and deploy it on a dual-branch architecture with asymmetric stacking depths, where the two branches develop a clear functional specialization. Extensive experiments on four IVIF benchmarks and on downstream detection and segmentation show that CIS-Fuse achieves fusion quality on par with state-of-the-art ANN-based methods while inheriting the energy efficiency of spike-based computation, with roughly an order of magnitude lower inference energy than the similarly-sized ANN-based DCEvo. Code will be released upon publication.

cs.CV

RAVE: Rate-Adaptive Visual Encoding for 3D Gaussian Splatting

Recent advances in neural scene representations have transformed immersive multimedia, with 3D Gaussian Splatting (3DGS) enabling real-time photorealistic rendering. Despite its efficiency, 3DGS suffers from large memory requirements and costly training procedures, motivating efforts toward compression. Existing approaches, however, operate at fixed rates, limiting adaptability to varying bandwidth and device constraints. In this work, we propose a flexible compression scheme for 3DGS that supports interpolation at any rate between predefined bounds. Our method is computationally lightweight, requires no retraining for any rate, and preserves rendering quality across a broad range of operating points. Experiments demonstrate that the approach achieves efficient, high-quality compression while offering dynamic rate control, making it suitable for practical deployment in immersive applications. The code is available at https://github.com/inspiros/RAVE.

cs.CV

Generative Models at the Frontier of Compression: A Survey on Generative Face Video Coding

The rise of deep generative models has greatly advanced video compression, reshaping the paradigm of face video coding through their powerful capability for semantic-aware representation and lifelike synthesis. Generative Face Video Coding (GFVC) stands at the forefront of this revolution, which could characterize complex facial dynamics into compact latent codes for bitstream compactness at the encoder side and leverages powerful deep generative models to reconstruct high-fidelity face signal from the compressed latent codes at the decoder side. As such, this well-designed GFVC paradigm could enable high-fidelity face video communication at ultra-low bitrate ranges, far surpassing the capabilities of the latest Versatile Video Coding (VVC) standard. To pioneer foundational research and accelerate the evolution of GFVC, this paper presents the first comprehensive survey of GFVC technologies, systematically bridging critical gaps between theoretical innovation and industrial standardization. In particular, we first review a broad range of existing GFVC methods with different feature representations and optimization strategies, and conduct a thorough benchmarking analysis. In addition, we construct a large-scale GFVC-compressed face video database with subjective Mean Opinion Scores (MOSs) based on human perception, aiming to identify the most appropriate quality metrics tailored to GFVC. Moreover, we summarize the GFVC standardization potentials with a unified high-level syntax and develop a low-complexity GFVC system which are both expected to push forward future practical deployments and applications. Finally, we envision the potential of GFVC in industrial applications and deliberate on the current challenges and future opportunities.

cs.CV

Denoising Diffusion Probabilistic Model for Point Cloud Compression at Low Bit-Rates

Efficient compression of low-bit-rate point clouds is critical for bandwidth-constrained applications. However, existing techniques mainly focus on high-fidelity reconstruction, requiring many bits for compression. This paper proposes a "Denoising Diffusion Probabilistic Model" (DDPM) architecture for point cloud compression (DDPM-PCC) at low bit-rates. A PointNet encoder produces the condition vector for the generation, which is then quantized via a learnable vector quantizer. This configuration allows to achieve a low bitrates while preserving quality. Experiments on ShapeNet and ModelNet40 show improved rate-distortion at low rates compared to standardized and state-of-the-art approaches. We publicly released the code at https://github.com/EIDOSLAB/DDPM-PCC.

cs.CV

Language-Guided Visual Perception Disentanglement for Image Quality Assessment and Conditional Image Generation

Contrastive vision-language models, such as CLIP, have demonstrated excellent zero-shot capability across semantic recognition tasks, mainly attributed to the training on a large-scale I&1T (one Image with one Text) dataset. This kind of multimodal representations often blend semantic and perceptual elements, placing a particular emphasis on semantics. However, this could be problematic for popular tasks like image quality assessment (IQA) and conditional image generation (CIG), which typically need to have fine control on perceptual and semantic features. Motivated by the above facts, this paper presents a new multimodal disentangled representation learning framework, which leverages disentangled text to guide image disentanglement. To this end, we first build an I&2T (one Image with a perceptual Text and a semantic Text) dataset, which consists of disentangled perceptual and semantic text descriptions for an image. Then, the disentangled text descriptions are utilized as supervisory signals to disentangle pure perceptual representations from CLIP's original `coarse' feature space, dubbed DeCLIP. Finally, the decoupled feature representations are used for both image quality assessment (technical quality and aesthetic quality) and conditional image generation. Extensive experiments and comparisons have demonstrated the advantages of the proposed method on the two popular tasks. The dataset, code, and model will be available.

cs.CV

Compression in 3D Gaussian Splatting: A Survey of Methods, Trends, and Future Directions

3D Gaussian Splatting (3DGS) has recently emerged as a pioneering approach in explicit scene rendering and computer graphics. Unlike traditional neural radiance field (NeRF) methods, which typically rely on implicit, coordinate-based models to map spatial coordinates to pixel values, 3DGS utilizes millions of learnable 3D Gaussians. Its differentiable rendering technique and inherent capability for explicit scene representation and manipulation positions 3DGS as a potential game-changer for the next generation of 3D reconstruction and representation technologies. This enables 3DGS to deliver real-time rendering speeds while offering unparalleled editability levels. However, despite its advantages, 3DGS suffers from substantial memory and storage requirements, posing challenges for deployment on resource-constrained devices. In this survey, we provide a comprehensive overview focusing on the scalability and compression of 3DGS. We begin with a detailed background overview of 3DGS, followed by a structured taxonomy of existing compression methods. Additionally, we analyze and compare current methods from the topological perspective, evaluating their strengths and limitations in terms of fidelity, compression ratios, and computational efficiency. Furthermore, we explore how advancements in efficient NeRF representations can inspire future developments in 3DGS optimization. Finally, we conclude with current research challenges and highlight key directions for future exploration.

cs.GR

Generative AI for RF Sensing in IoT systems

The development of wireless sensing technologies, using signals such as Wi-Fi, infrared, and RF to gather environmental data, has significantly advanced within Internet of Things (IoT) systems. Among these, Radio Frequency (RF) sensing stands out for its cost-effective and non-intrusive monitoring of human activities and environmental changes. However, traditional RF sensing methods face significant challenges, including noise, interference, incomplete data, and high deployment costs, which limit their effectiveness and scalability. This paper investigates the potential of Generative AI (GenAI) to overcome these limitations within the IoT ecosystem. We provide a comprehensive review of state-of-the-art GenAI techniques, focusing on their application to RF sensing problems. By generating high-quality synthetic data, enhancing signal quality, and integrating multi-modal data, GenAI offers robust solutions for RF environment reconstruction, localization, and imaging. Additionally, GenAI's ability to generalize enables IoT devices to adapt to new environments and unseen tasks, improving their efficiency and performance. The main contributions of this article include a detailed analysis of the challenges in RF sensing, the presentation of innovative GenAI-based solutions, and the proposal of a unified framework for diverse RF sensing tasks. Through case studies, we demonstrate the effectiveness of integrating GenAI models, leading to advanced, scalable, and intelligent IoT systems.

eess.SP

BASICS: Broad quality Assessment of Static point clouds In Compression Scenarios

Point clouds have become increasingly prevalent in representing 3D scenes within virtual environments, alongside 3D meshes. Their ease of capture has facilitated a wide array of applications on mobile devices, from smartphones to autonomous vehicles. Notably, point cloud compression has reached an advanced stage and has been standardized. However, the availability of quality assessment datasets, which are essential for developing improved objective quality metrics, remains limited. In this paper, we introduce BASICS, a large-scale quality assessment dataset tailored for static point clouds. The BASICS dataset comprises 75 unique point clouds, each compressed with four different algorithms including a learning-based method, resulting in the evaluation of nearly 1500 point clouds by 3500 unique participants. Furthermore, we conduct a comprehensive analysis of the gathered data, benchmark existing point cloud quality assessment metrics and identify their limitations. By publicly releasing the BASICS dataset, we lay the foundation for addressing these limitations and fostering the development of more precise quality metrics.

cs.MM

Multi-Reference Generative Face Video Compression with Contrastive Learning

Generative face video coding (GFVC) has been demonstrated as a potential approach to low-latency, low bitrate video conferencing. GFVC frameworks achieve an extreme gain in coding efficiency with over 70% bitrate savings when compared to conventional codecs at bitrates below 10kbps. In recent MPEG/JVET standardization efforts, all the information required to reconstruct video sequences using GFVC frameworks are adopted as part of the supplemental enhancement information (SEI) in existing compression pipelines. In light of this development, we aim to address a challenge that has been weakly addressed in prior GFVC frameworks, i.e., reconstruction drift as the distance between the reference and target frames increases. This challenge creates the need to update the reference buffer more frequently by transmitting more Intra-refresh frames, which are the most expensive element of the GFVC bitstream. To overcome this problem, we propose instead multiple reference animation as a robust approach to minimizing reconstruction drift, especially when used in a bi-directional prediction mode. Further, we propose a contrastive learning formulation for multi-reference animation. We observe that using a contrastive learning framework enhances the representation capabilities of the animation generator. The resulting framework, MRDAC (Multi-Reference Deep Animation Codec) can therefore be used to compress longer sequences with fewer reference frames or achieve a significant gain in reconstruction accuracy at comparable bitrates to previous frameworks. Quantitative and qualitative results show significant coding and reconstruction quality gains compared to previous GFVC methods, and more accurate animation quality in presence of large pose and facial expression changes.

cs.MM

Predictive Coding For Animation-Based Video Compression

We address the problem of efficiently compressing video for conferencing-type applications. We build on recent approaches based on image animation, which can achieve good reconstruction quality at very low bitrate by representing face motions with a compact set of sparse keypoints. However, these methods encode video in a frame-by-frame fashion, i.e. each frame is reconstructed from a reference frame, which limits the reconstruction quality when the bandwidth is larger. Instead, we propose a predictive coding scheme which uses image animation as a predictor, and codes the residual with respect to the actual target frame. The residuals can be in turn coded in a predictive manner, thus removing efficiently temporal dependencies. Our experiments indicate a significant bitrate gain, in excess of 70% compared to the HEVC video standard and over 30% compared to VVC, on a datasetof talking-head videos

cs.CV

Quality evaluation of point clouds: a novel no-reference approach using transformer-based architecture

With the increased interest in immersive experiences, point cloud came to birth and was widely adopted as the first choice to represent 3D media. Besides several distortions that could affect the 3D content spanning from acquisition to rendering, efficient transmission of such volumetric content over traditional communication systems stands at the expense of the delivered perceptual quality. To estimate the magnitude of such degradation, employing quality metrics became an inevitable solution. In this work, we propose a novel deep-based no-reference quality metric that operates directly on the whole point cloud without requiring extensive pre-processing, enabling real-time evaluation over both transmission and rendering levels. To do so, we use a novel model design consisting primarily of cross and self-attention layers, in order to learn the best set of local semantic affinities while keeping the best combination of geometry and color information in multiple levels from basic features extraction to deep representation modeling.

cs.CV

PCQA-GRAPHPOINT: Efficients Deep-Based Graph Metric For Point Cloud Quality Assessment

Following the advent of immersive technologies and the increasing interest in representing interactive geometrical format, 3D Point Clouds (PC) have emerged as a promising solution and effective means to display 3D visual information. In addition to other challenges in immersive applications, objective and subjective quality assessments of compressed 3D content remain open problems and an area of research interest. Yet most of the efforts in the research area ignore the local geometrical structures between points representation. In this paper, we overcome this limitation by introducing a novel and efficient objective metric for Point Clouds Quality Assessment, by learning local intrinsic dependencies using Graph Neural Network (GNN). To evaluate the performance of our method, two well-known datasets have been used. The results demonstrate the effectiveness and reliability of our solution compared to state-of-the-art metrics.

cs.CV

A Hybrid Deep Animation Codec for Low-bitrate Video Conferencing

Deep generative models, and particularly facial animation schemes, can be used in video conferencing applications to efficiently compress a video through a sparse set of keypoints, without the need to transmit dense motion vectors. While these schemes bring significant coding gains over conventional video codecs at low bitrates, their performance saturates quickly when the available bandwidth increases. In this paper, we propose a layered, hybrid coding scheme to overcome this limitation. Specifically, we extend a codec based on facial animation by adding an auxiliary stream consisting of a very low bitrate version of the video, obtained through a conventional video codec (e.g., HEVC). The animated and auxiliary videos are combined through a novel fusion module. Our results show consistent average BD-Rate gains in excess of -30% on a large dataset of video conferencing sequences, extending the operational range of bitrates of a facial animation codec alone

cs.MM

Lossless Coding of Point Cloud Geometry using a Deep Generative Model

This paper proposes a lossless point cloud (PC) geometry compression method that uses neural networks to estimate the probability distribution of voxel occupancy. First, to take into account the PC sparsity, our method adaptively partitions a point cloud into multiple voxel block sizes. This partitioning is signalled via an octree. Second, we employ a deep auto-regressive generative model to estimate the occupancy probability of each voxel given the previously encoded ones. We then employ the estimated probabilities to code efficiently a block using a context-based arithmetic coder. Our context has variable size and can expand beyond the current block to learn more accurate probabilities. We also consider using data augmentation techniques to increase the generalization capability of the learned probability models, in particular in the presence of noise and lower-density point clouds. Experimental evaluation, performed on a variety of point clouds from four different datasets and with diverse characteristics, demonstrates that our method reduces significantly (by up to 30%) the rate for lossless coding compared to the state-of-the-art MPEG codec.

eess.IV

Learning-based lossless compression of 3D point cloud geometry

This paper presents a learning-based, lossless compression method for static point cloud geometry, based on context-adaptive arithmetic coding. Unlike most existing methods working in the octree domain, our encoder operates in a hybrid mode, mixing octree and voxel-based coding. We adaptively partition the point cloud into multi-resolution voxel blocks according to the point cloud structure, and use octree to signal the partitioning. On the one hand, octree representation can eliminate the sparsity in the point cloud. On the other hand, in the voxel domain, convolutions can be naturally expressed, and geometric information (i.e., planes, surfaces, etc.) is explicitly processed by a neural network. Our context model benefits from these properties and learns a probability distribution of the voxels using a deep convolutional neural network with masked filters, called VoxelDNN. Experiments show that our method outperforms the state-of-the-art MPEG G-PCC standard with average rate savings of 28% on a diverse set of point clouds from the Microsoft Voxelized Upper Bodies (MVUB) and MPEG. The implementation is available at https://github.com/Weafre/VoxelDNN.

eess.IV

Multiscale deep context modeling for lossless point cloud geometry compression

We propose a practical deep generative approach for lossless point cloud geometry compression, called MSVoxelDNN, and show that it significantly reduces the rate compared to the MPEG G-PCC codec. Our previous work based on autoregressive models (VoxelDNN) has a fast training phase, however, inference is slow as the occupancy probabilities are predicted sequentially, voxel by voxel. In this work, we employ a multiscale architecture which models voxel occupancy in coarse-to-fine order. At each scale, MSVoxelDNN divides voxels into eight conditionally independent groups, thus requiring a single network evaluation per group instead of one per voxel. We evaluate the performance of MSVoxelDNN on a set of point clouds from Microsoft Voxelized Upper Bodies (MVUB) and MPEG, showing that the current method speeds up encoding/decoding times significantly compared to the previous VoxelDNN, while having average rate saving over G-PCC of 17.5%. The implementation is available at https://github.com/Weafre/MSVoxelDNN.

eess.IV