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Giuseppe Valenzise

Publications and source records attributed to Giuseppe Valenzise.

27 records · Page 2Linked to original sources

A deep perceptual metric for 3D point clouds

Point clouds are essential for storage and transmission of 3D content. As they can entail significant volumes of data, point cloud compression is crucial for practical usage. Recently, point cloud geometry compression approaches based on deep neural networks have been explored. In this paper, we evaluate the ability to predict perceptual quality of typical voxel-based loss functions employed to train these networks. We find that the commonly used focal loss and weighted binary cross entropy are poorly correlated with human perception. We thus propose a perceptual loss function for 3D point clouds which outperforms existing loss functions on the ICIP2020 subjective dataset. In addition, we propose a novel truncated distance field voxel grid representation and find that it leads to sparser latent spaces and loss functions that are more correlated with perceived visual quality compared to a binary representation. The source code is available at https://github.com/mauriceqch/2021_pc_perceptual_loss.

cs.CV↗

Ultra-low bitrate video conferencing using deep image animation

In this work we propose a novel deep learning approach for ultra-low bitrate video compression for video conferencing applications. To address the shortcomings of current video compression paradigms when the available bandwidth is extremely limited, we adopt a model-based approach that employs deep neural networks to encode motion information as keypoint displacement and reconstruct the video signal at the decoder side. The overall system is trained in an end-to-end fashion minimizing a reconstruction error on the encoder output. Objective and subjective quality evaluation experiments demonstrate that the proposed approach provides an average bitrate reduction for the same visual quality of more than 80% compared to HEVC.

cs.CV↗

Improved Deep Point Cloud Geometry Compression

Point clouds have been recognized as a crucial data structure for 3D content and are essential in a number of applications such as virtual and mixed reality, autonomous driving, cultural heritage, etc. In this paper, we propose a set of contributions to improve deep point cloud compression, i.e.: using a scale hyperprior model for entropy coding; employing deeper transforms; a different balancing weight in the focal loss; optimal thresholding for decoding; and sequential model training. In addition, we present an extensive ablation study on the impact of each of these factors, in order to provide a better understanding about why they improve RD performance. An optimal combination of the proposed improvements achieves BD-PSNR gains over G-PCC trisoup and octree of 5.50 (6.48) dB and 6.84 (5.95) dB, respectively, when using the point-to-point (point-to-plane) metric. Code is available at https://github.com/mauriceqch/pcc_geo_cnn_v2 .

cs.CV↗

Folding-based compression of point cloud attributes

Existing techniques to compress point cloud attributes leverage either geometric or video-based compression tools. We explore a radically different approach inspired by recent advances in point cloud representation learning. Point clouds can be interpreted as 2D manifolds in 3D space. Specifically, we fold a 2D grid onto a point cloud and we map attributes from the point cloud onto the folded 2D grid using a novel optimized mapping method. This mapping results in an image, which opens a way to apply existing image processing techniques on point cloud attributes. However, as this mapping process is lossy in nature, we propose several strategies to refine it so that attributes can be mapped to the 2D grid with minimal distortion. Moreover, this approach can be flexibly applied to point cloud patches in order to better adapt to local geometric complexity. In this work, we consider point cloud attribute compression; thus, we compress this image with a conventional 2D image codec. Our preliminary results show that the proposed folding-based coding scheme can already reach performance similar to the latest MPEG Geometry-based PCC (G-PCC) codec.

eess.IV↗

Potential of deep features for opinion-unaware, distortion-unaware, no-reference image quality assessment

Image Quality Assessment algorithms predict a quality score for a pristine or distorted input image, such that it correlates with human opinion. Traditional methods required a non-distorted "reference" version of the input image to compare with, in order to predict this score. However, recent "No-reference" methods circumvent this requirement by modelling the distribution of clean image features, thereby making them more suitable for practical use. However, majority of such methods either use hand-crafted features or require training on human opinion scores (supervised learning), which are difficult to obtain and standardise. We explore the possibility of using deep features instead, particularly, the encoded (bottleneck) feature maps of a Convolutional Autoencoder neural network architecture. Also, we do not train the network on subjective scores (unsupervised learning). The primary requirements for an IQA method are monotonic increase in predicted scores with increasing degree of input image distortion, and consistent ranking of images with the same distortion type and content, but different distortion levels. Quantitative experiments using the Pearson, Kendall and Spearman correlation scores on a diverse set of images show that our proposed method meets the above requirements better than the state-of-art method (which uses hand-crafted features) for three types of distortions: blurring, noise and compression artefacts. This demonstrates the potential for future research in this relatively unexplored sub-area within IQA.

eess.IV↗

Deep Tone Mapping Operator for High Dynamic Range Images

A computationally fast tone mapping operator (TMO) that can quickly adapt to a wide spectrum of high dynamic range (HDR) content is quintessential for visualization on varied low dynamic range (LDR) output devices such as movie screens or standard displays. Existing TMOs can successfully tone-map only a limited number of HDR content and require an extensive parameter tuning to yield the best subjective-quality tone-mapped output. In this paper, we address this problem by proposing a fast, parameter-free and scene-adaptable deep tone mapping operator (DeepTMO) that yields a high-resolution and high-subjective quality tone mapped output. Based on conditional generative adversarial network (cGAN), DeepTMO not only learns to adapt to vast scenic-content (e.g., outdoor, indoor, human, structures, etc.) but also tackles the HDR related scene-specific challenges such as contrast and brightness, while preserving the fine-grained details. We explore 4 possible combinations of Generator-Discriminator architectural designs to specifically address some prominent issues in HDR related deep-learning frameworks like blurring, tiling patterns and saturation artifacts. By exploring different influences of scales, loss-functions and normalization layers under a cGAN setting, we conclude with adopting a multi-scale model for our task. To further leverage on the large-scale availability of unlabeled HDR data, we train our network by generating targets using an objective HDR quality metric, namely Tone Mapping Image Quality Index (TMQI). We demonstrate results both quantitatively and qualitatively, and showcase that our DeepTMO generates high-resolution, high-quality output images over a large spectrum of real-world scenes. Finally, we evaluate the perceived quality of our results by conducting a pair-wise subjective study which confirms the versatility of our method.

eess.IV↗

Learning Convolutional Transforms for Lossy Point Cloud Geometry Compression

Efficient point cloud compression is fundamental to enable the deployment of virtual and mixed reality applications, since the number of points to code can range in the order of millions. In this paper, we present a novel data-driven geometry compression method for static point clouds based on learned convolutional transforms and uniform quantization. We perform joint optimization of both rate and distortion using a trade-off parameter. In addition, we cast the decoding process as a binary classification of the point cloud occupancy map. Our method outperforms the MPEG reference solution in terms of rate-distortion on the Microsoft Voxelized Upper Bodies dataset with 51.5% BDBR savings on average. Moreover, while octree-based methods face exponential diminution of the number of points at low bitrates, our method still produces high resolution outputs even at low bitrates. Code and supplementary material are available at https://github.com/mauriceqch/pcc_geo_cnn .

cs.CV↗

Learning Local Distortion Visibility From Image Quality Data-sets

Accurate prediction of local distortion visibility thresholds is critical in many image and video processing applications. Existing methods require an accurate modeling of the human visual system, and are derived through pshycophysical experiments with simple, artificial stimuli. These approaches, however, are difficult to generalize to natural images with complex types of distortion. In this paper, we explore a different perspective, and we investigate whether it is possible to learn local distortion visibility from image quality scores. We propose a convolutional neural network based optimization framework to infer local detection thresholds in a distorted image. Our model is trained on multiple quality datasets, and the results are correlated with empirical visibility thresholds collected on complex stimuli in a recent study. Our results are comparable to state-of-the-art mathematical models that were trained on phsycovisual data directly. This suggests that it is possible to predict psychophysical phenomena from visibility information embedded in image quality scores.

cs.MM↗

Blind High Dynamic Range Quality estimation by disentangling perceptual and noise features in images

Assessing the visual quality of High Dynamic Range (HDR) images is an unexplored and an interesting research topic that has become relevant with the current boom in HDR technology. We propose a new convolutional neural network based model for No reference image quality assessment(NR-IQA) on HDR data. This model predicts the amount and location of noise, perceptual influence of image pixels on the noise, and the perceived quality, of a distorted image without any reference image. The proposed model extracts numerical values corresponding to the noise present in any given distorted image, and the perceptual effects exhibited by a human eye when presented with the same. These two measures are extracted separately yet sequentially and combined in a mixing function to compute the quality of the distorted image perceived by a human eye. Our training process derives the the component that computes perceptual effects from a real world image quality dataset, rather than using results of psycovisual experiments. With the proposed model, we demonstrate state of the art performance for HDR NR-IQA and our results show performance similar to HDR Full Reference Image Quality Assessment algorithms (FR-IQA).

cs.MM↗