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Gloria Haro

Publications and source records attributed to Gloria Haro.

At least 19 recordsLinked to original sources

Multimodal Emotion Recognition in Conversations via Class-Wise Adaptive Modality Fusion and Affective Geometry

Emotion Recognition in Conversations (ERC) requires integrating heterogeneous textual, audio, and visual cues while accounting for conversational context and emotional dynamics. We extend the Self-Distillation Transformer architecture for ERC with appearance+geometry visual representations, class-wise adaptive modality fusion, and a valence-arousal prior for affective transitions. On the MELD and IEMOCAP datasets, geometry-enhanced visual representations improve weighted F1 by 0.27 and 4.36 points over appearance-only features, respectively, while class-wise adaptive fusion provides further gains of 0.17 and 0.25 points over the original softmax gate. The valence-arousal prior yields targeted improvements of 0.30 and 0.74 accuracy points on emotionally shifted utterances while preserving performance on stable turns. These results indicate that structured facial cues, emotion-dependent modality weighting, and affective geometry provide complementary benefits for multimodal ERC.

cs.CV

VL-MemKnG: Hybrid Memory with a Spatio-Temporal Knowledge Graph for Question Answering over Long Egocentric Navigation Trajectories

Answering navigation-relevant questions over long egocentric videos requires retrieving and organizing evidence distributed across distant temporal moments while maintaining spatial and contextual consistency. Although long-context vision--language models can achieve strong answer quality, they are computationally expensive for long trajectories and inefficient for repeated querying. Recent graph-based approaches such as VL-KnG address this challenge through persistent spatio-temporal knowledge graphs, but graph-centric retrieval alone may underrepresent broader temporal continuity and contextual cues. We present VL-MemKnG, a hybrid memory framework that extends VL-KnG by combining a spatio-temporal knowledge graph with persistent segment-level contextual memory. The knowledge graph captures structured relational information and long-range object associations, while segment-level memory preserves broader temporal context for long-horizon evidence retrieval. A hybrid retrieval-and-reasoning module jointly operates over both memory representations to produce evidence-grounded answers and temporally organized supporting evidence. We also introduce WalkieKnowledgeT+, an extension of WalkieKnowledge for long-horizon navigation-oriented video question answering. The benchmark includes temporally distributed reasoning tasks requiring evidence aggregation across multiple non-cooccurring moments. On WalkieKnowledgeT+, VL-MemKnG improves Top-1 retrieval accuracy from 58% to 67% and Recall@1 from 34.50% to 40.55%, outperforming all compared methods, including Gemini 2.5 Pro and Qwen 3.5+. The gains are particularly pronounced on temporal-global and temporally scattered aggregation questions, demonstrating the benefits of combining structured relational memory with segment-level contextual memory while maintaining efficient query-time inference.

cs.RO

ShinyNeRF: Digitizing Anisotropic Appearance in Neural Radiance Fields

Recent advances in digitization technologies have transformed the preservation and dissemination of cultural heritage. In this vein, Neural Radiance Fields (NeRF) have emerged as a leading technology for 3D digitization, delivering representations with exceptional realism. However, existing methods struggle to accurately model anisotropic specular surfaces, typically observed, for example, on brushed metals. In this work, we introduce ShinyNeRF, a novel framework capable of handling both isotropic and anisotropic reflections. Our method is capable of jointly estimating surface normals, tangents, specular concentration, and anisotropy magnitudes of an Anisotropic Spherical Gaussian (ASG) distribution, by learning an approximation of the outgoing radiance as an encoded mixture of isotropic von Mises-Fisher (vMF) distributions. Experimental results show that ShinyNeRF not only achieves state-of-the-art performance on digitizing anisotropic specular reflections, but also offers plausible physical interpretations and editing of material properties compared to existing methods.

cs.CV

SoccerHigh: A Benchmark Dataset for Automatic Soccer Video Summarization

Video summarization aims to extract key shots from longer videos to produce concise and informative summaries. One of its most common applications is in sports, where highlight reels capture the most important moments of a game, along with notable reactions and specific contextual events. Automatic summary generation can support video editors in the sports media industry by reducing the time and effort required to identify key segments. However, the lack of publicly available datasets poses a challenge in developing robust models for sports highlight generation. In this paper, we address this gap by introducing a curated dataset for soccer video summarization, designed to serve as a benchmark for the task. The dataset includes shot boundaries for 237 matches from the Spanish, French, and Italian leagues, using broadcast footage sourced from the SoccerNet dataset. Alongside the dataset, we propose a baseline model specifically designed for this task, which achieves an F1 score of 0.3956 in the test set. Furthermore, we propose a new metric constrained by the length of each target summary, enabling a more objective evaluation of the generated content. The dataset and code are available at https://ipcv.github.io/SoccerHigh/.

cs.CV

Learning from Silence and Noise for Visual Sound Source Localization

Visual sound source localization is a fundamental perception task that aims to detect the location of sounding sources in a video given its audio. Despite recent progress, we identify two shortcomings in current methods: 1) most approaches perform poorly in cases with low audio-visual semantic correspondence such as silence, noise, and offscreen sounds, i.e. in the presence of negative audio; and 2) most prior evaluations are limited to positive cases, where both datasets and metrics convey scenarios with a single visible sound source in the scene. To address this, we introduce three key contributions. First, we propose a new training strategy that incorporates silence and noise, which improves performance in positive cases, while being more robust against negative sounds. Our resulting self-supervised model, SSL-SaN, achieves state-of-the-art performance compared to other self-supervised models, both in sound localization and cross-modal retrieval. Second, we propose a new metric that quantifies the trade-off between alignment and separability of auditory and visual features across positive and negative audio-visual pairs. Third, we present IS3+, an extended and improved version of the IS3 synthetic dataset with negative audio. Our data, metrics and code are available on the https://xavijuanola.github.io/SSL-SaN/.

cs.CV

A Critical Assessment of Visual Sound Source Localization Models Including Negative Audio

The task of Visual Sound Source Localization (VSSL) involves identifying the location of sound sources in visual scenes, integrating audio-visual data for enhanced scene understanding. Despite advancements in state-of-the-art (SOTA) models, we observe three critical flaws: i) The evaluation of the models is mainly focused in sounds produced by objects that are visible in the image, ii) The evaluation often assumes a prior knowledge of the size of the sounding object, and iii) No universal threshold for localization in real-world scenarios is established, as previous approaches only consider positive examples without accounting for both positive and negative cases. In this paper, we introduce a novel test set and metrics designed to complete the current standard evaluation of VSSL models by testing them in scenarios where none of the objects in the image corresponds to the audio input, i.e. a negative audio. We consider three types of negative audio: silence, noise and offscreen. Our analysis reveals that numerous SOTA models fail to appropriately adjust their predictions based on audio input, suggesting that these models may not be leveraging audio information as intended. Additionally, we provide a comprehensive analysis of the range of maximum values in the estimated audio-visual similarity maps, in both positive and negative audio cases, and show that most of the models are not discriminative enough, making them unfit to choose a universal threshold appropriate to perform sound localization without any a priori information of the sounding object, that is, object size and visibility.

cs.CV

Visual Motif Identification: Elaboration of a Curated Comparative Dataset and Classification Methods

In cinema, visual motifs are recurrent iconographic compositions that carry artistic or aesthetic significance. Their use throughout the history of visual arts and media is interesting to researchers and filmmakers alike. Our goal in this work is to recognise and classify these motifs by proposing a new machine learning model that uses a custom dataset to that end. We show how features extracted from a CLIP model can be leveraged by using a shallow network and an appropriate loss to classify images into 20 different motifs, with surprisingly good results: an $F_1$-score of 0.91 on our test set. We also present several ablation studies justifying the input features, architecture and hyperparameters used.

cs.CV

Speech inpainting: Context-based speech synthesis guided by video

Audio and visual modalities are inherently connected in speech signals: lip movements and facial expressions are correlated with speech sounds. This motivates studies that incorporate the visual modality to enhance an acoustic speech signal or even restore missing audio information. Specifically, this paper focuses on the problem of audio-visual speech inpainting, which is the task of synthesizing the speech in a corrupted audio segment in a way that it is consistent with the corresponding visual content and the uncorrupted audio context. We present an audio-visual transformer-based deep learning model that leverages visual cues that provide information about the content of the corrupted audio. It outperforms the previous state-of-the-art audio-visual model and audio-only baselines. We also show how visual features extracted with AV-HuBERT, a large audio-visual transformer for speech recognition, are suitable for synthesizing speech.

cs.SD

A Graph-Based Method for Soccer Action Spotting Using Unsupervised Player Classification

Action spotting in soccer videos is the task of identifying the specific time when a certain key action of the game occurs. Lately, it has received a large amount of attention and powerful methods have been introduced. Action spotting involves understanding the dynamics of the game, the complexity of events, and the variation of video sequences. Most approaches have focused on the latter, given that their models exploit the global visual features of the sequences. In this work, we focus on the former by (a) identifying and representing the players, referees, and goalkeepers as nodes in a graph, and by (b) modeling their temporal interactions as sequences of graphs. For the player identification, or player classification task, we obtain an accuracy of 97.72% in our annotated benchmark. For the action spotting task, our method obtains an overall performance of 57.83% average-mAP by combining it with other audiovisual modalities. This performance surpasses similar graph-based methods and has competitive results with heavy computing methods. Code and data are available at https://github.com/IPCV/soccer_action_spotting.

cs.CV

VoViT: Low Latency Graph-based Audio-Visual Voice Separation Transformer

This paper presents an audio-visual approach for voice separation which produces state-of-the-art results at a low latency in two scenarios: speech and singing voice. The model is based on a two-stage network. Motion cues are obtained with a lightweight graph convolutional network that processes face landmarks. Then, both audio and motion features are fed to an audio-visual transformer which produces a fairly good estimation of the isolated target source. In a second stage, the predominant voice is enhanced with an audio-only network. We present different ablation studies and comparison to state-of-the-art methods. Finally, we explore the transferability of models trained for speech separation in the task of singing voice separation. The demos, code, and weights are available in https://ipcv.github.io/VoViT/

cs.SD

VocaLiST: An Audio-Visual Synchronisation Model for Lips and Voices

In this paper, we address the problem of lip-voice synchronisation in videos containing human face and voice. Our approach is based on determining if the lips motion and the voice in a video are synchronised or not, depending on their audio-visual correspondence score. We propose an audio-visual cross-modal transformer-based model that outperforms several baseline models in the audio-visual synchronisation task on the standard lip-reading speech benchmark dataset LRS2. While the existing methods focus mainly on lip synchronisation in speech videos, we also consider the special case of the singing voice. The singing voice is a more challenging use case for synchronisation due to sustained vowel sounds. We also investigate the relevance of lip synchronisation models trained on speech datasets in the context of singing voice. Finally, we use the frozen visual features learned by our lip synchronisation model in the singing voice separation task to outperform a baseline audio-visual model which was trained end-to-end. The demos, source code, and the pre-trained models are available on https://ipcv.github.io/VocaLiST/

cs.CV

A cappella: Audio-visual Singing Voice Separation

The task of isolating a target singing voice in music videos has useful applications. In this work, we explore the single-channel singing voice separation problem from a multimodal perspective, by jointly learning from audio and visual modalities. To do so, we present Acappella, a dataset spanning around 46 hours of a cappella solo singing videos sourced from YouTube. We also propose an audio-visual convolutional network based on graphs which achieves state-of-the-art singing voice separation results on our dataset and compare it against its audio-only counterpart, U-Net, and a state-of-the-art audio-visual speech separation model. We evaluate the models in the following challenging setups: i) presence of overlapping voices in the audio mixtures, ii) the target voice set to lower volume levels in the mix, and iii) combination of i) and ii). The third one being the most challenging evaluation setup. We demonstrate that our model outperforms the baseline models in the singing voice separation task in the most challenging evaluation setup. The code, the pre-trained models, and the dataset are publicly available at https://ipcv.github.io/Acappella/able at https://ipcv.github.io/Acappella/

cs.SD

Conditioned Source Separation for Music Instrument Performances

In music source separation, the number of sources may vary for each piece and some of the sources may belong to the same family of instruments, thus sharing timbral characteristics and making the sources more correlated. This leads to additional challenges in the source separation problem. This paper proposes a source separation method for multiple musical instruments sounding simultaneously and explores how much additional information apart from the audio stream can lift the quality of source separation. We explore conditioning techniques at different levels of a primary source separation network and utilize two extra modalities of data, namely presence or absence of instruments in the mixture, and the corresponding video stream data.

cs.SD

Learning Football Body-Orientation as a Matter of Classification

Orientation is a crucial skill for football players that becomes a differential factor in a large set of events, especially the ones involving passes. However, existing orientation estimation methods, which are based on computer-vision techniques, still have a lot of room for improvement. To the best of our knowledge, this article presents the first deep learning model for estimating orientation directly from video footage. By approaching this challenge as a classification problem where classes correspond to orientation bins, and by introducing a cyclic loss function, a well-known convolutional network is refined to provide player orientation data. The model is trained by using ground-truth orientation data obtained from wearable EPTS devices, which are individually compensated with respect to the perceived orientation in the current frame. The obtained results outperform previous methods; in particular, the absolute median error is less than 12 degrees per player. An ablation study is included in order to show the potential generalization to any kind of football video footage.

cs.LG

Self-Supervised Small Soccer Player Detection and Tracking

In a soccer game, the information provided by detecting and tracking brings crucial clues to further analyze and understand some tactical aspects of the game, including individual and team actions. State-of-the-art tracking algorithms achieve impressive results in scenarios on which they have been trained for, but they fail in challenging ones such as soccer games. This is frequently due to the player small relative size and the similar appearance among players of the same team. Although a straightforward solution would be to retrain these models by using a more specific dataset, the lack of such publicly available annotated datasets entails searching for other effective solutions. In this work, we propose a self-supervised pipeline which is able to detect and track low-resolution soccer players under different recording conditions without any need of ground-truth data. Extensive quantitative and qualitative experimental results are presented evaluating its performance. We also present a comparison to several state-of-the-art methods showing that both the proposed detector and the proposed tracker achieve top-tier results, in particular in the presence of small players.

cs.CV

Multi-channel U-Net for Music Source Separation

A fairly straightforward approach for music source separation is to train independent models, wherein each model is dedicated for estimating only a specific source. Training a single model to estimate multiple sources generally does not perform as well as the independent dedicated models. However, Conditioned U-Net (C-U-Net) uses a control mechanism to train a single model for multi-source separation and attempts to achieve a performance comparable to that of the dedicated models. We propose a multi-channel U-Net (M-U-Net) trained using a weighted multi-task loss as an alternative to the C-U-Net. We investigate two weighting strategies for our multi-task loss: 1) Dynamic Weighted Average (DWA), and 2) Energy Based Weighting (EBW). DWA determines the weights by tracking the rate of change of loss of each task during training. EBW aims to neutralize the effect of the training bias arising from the difference in energy levels of each of the sources in a mixture. Our methods provide three-fold advantages compared to C-UNet: 1) Fewer effective training iterations per epoch, 2) Fewer trainable network parameters (no control parameters), and 3) Faster processing at inference. Our methods achieve performance comparable to that of C-U-Net and the dedicated U-Nets at a much lower training cost.

cs.SD

Vocoder-Based Speech Synthesis from Silent Videos

Both acoustic and visual information influence human perception of speech. For this reason, the lack of audio in a video sequence determines an extremely low speech intelligibility for untrained lip readers. In this paper, we present a way to synthesise speech from the silent video of a talker using deep learning. The system learns a mapping function from raw video frames to acoustic features and reconstructs the speech with a vocoder synthesis algorithm. To improve speech reconstruction performance, our model is also trained to predict text information in a multi-task learning fashion and it is able to simultaneously reconstruct and recognise speech in real time. The results in terms of estimated speech quality and intelligibility show the effectiveness of our method, which exhibits an improvement over existing video-to-speech approaches.

eess.AS

Solos: A Dataset for Audio-Visual Music Analysis

In this paper, we present a new dataset of music performance videos which can be used for training machine learning methods for multiple tasks such as audio-visual blind source separation and localization, cross-modal correspondences, cross-modal generation and, in general, any audio-visual self-supervised task. These videos, gathered from YouTube, consist of solo musical performances of 13 different instruments. Compared to previously proposed audio-visual datasets, Solos is cleaner since a big amount of its recordings are auditions and manually checked recordings, ensuring there is no background noise nor effects added in the video post-processing. Besides, it is, up to the best of our knowledge, the only dataset that contains the whole set of instruments present in the URMP\cite{URPM} dataset, a high-quality dataset of 44 audio-visual recordings of multi-instrument classical music pieces with individual audio tracks. URMP was intented to be used for source separation, thus, we evaluate the performance on the URMP dataset of two different source-separation models trained on Solos. The dataset is publicly available at https://juanfmontesinos.github.io/Solos/

eess.AS