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Gloria Haro

Publications and source records attributed to Gloria Haro.

28 records · Page 2Linked to original sources

Vocoder-Based Speech Synthesis from Silent Videos

Both acoustic and visual information influence human perception of speech. For this reason, the lack of audio in a video sequence determines an extremely low speech intelligibility for untrained lip readers. In this paper, we present a way to synthesise speech from the silent video of a talker using deep learning. The system learns a mapping function from raw video frames to acoustic features and reconstructs the speech with a vocoder synthesis algorithm. To improve speech reconstruction performance, our model is also trained to predict text information in a multi-task learning fashion and it is able to simultaneously reconstruct and recognise speech in real time. The results in terms of estimated speech quality and intelligibility show the effectiveness of our method, which exhibits an improvement over existing video-to-speech approaches.

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Solos: A Dataset for Audio-Visual Music Analysis

In this paper, we present a new dataset of music performance videos which can be used for training machine learning methods for multiple tasks such as audio-visual blind source separation and localization, cross-modal correspondences, cross-modal generation and, in general, any audio-visual self-supervised task. These videos, gathered from YouTube, consist of solo musical performances of 13 different instruments. Compared to previously proposed audio-visual datasets, Solos is cleaner since a big amount of its recordings are auditions and manually checked recordings, ensuring there is no background noise nor effects added in the video post-processing. Besides, it is, up to the best of our knowledge, the only dataset that contains the whole set of instruments present in the URMP\cite{URPM} dataset, a high-quality dataset of 44 audio-visual recordings of multi-instrument classical music pieces with individual audio tracks. URMP was intented to be used for source separation, thus, we evaluate the performance on the URMP dataset of two different source-separation models trained on Solos. The dataset is publicly available at https://juanfmontesinos.github.io/Solos/

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Always Look on the Bright Side of the Field: Merging Pose and Contextual Data to Estimate Orientation of Soccer Players

Although orientation has proven to be a key skill of soccer players in order to succeed in a broad spectrum of plays, body orientation is a yet-little-explored area in sports analytics' research. Despite being an inherently ambiguous concept, player orientation can be defined as the projection (2D) of the normal vector placed in the center of the upper-torso of players (3D). This research presents a novel technique to obtain player orientation from monocular video recordings by mapping pose parts (shoulders and hips) in a 2D field by combining OpenPose with a super-resolution network, and merging the obtained estimation with contextual information (ball position). Results have been validated with players-held EPTS devices, obtaining a median error of 27 degrees/player. Moreover, three novel types of orientation maps are proposed in order to make raw orientation data easy to visualize and understand, thus allowing further analysis at team- or player-level.

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Using Player's Body-Orientation to Model Pass Feasibility in Soccer

Given a monocular video of a soccer match, this paper presents a computational model to estimate the most feasible pass at any given time. The method leverages offensive player's orientation (plus their location) and opponents' spatial configuration to compute the feasibility of pass events within players of the same team. Orientation data is gathered from body pose estimations that are properly projected onto the 2D game field; moreover, a geometrical solution is provided, through the definition of a feasibility measure, to determine which players are better oriented towards each other. Once analyzed more than 6000 pass events, results show that, by including orientation as a feasibility measure, a robust computational model can be built, reaching more than 0.7 Top-3 accuracy. Finally, the combination of the orientation feasibility measure with the recently introduced Expected Possession Value metric is studied; promising results are obtained, thus showing that existing models can be refined by using orientation as a key feature. These models could help both coaches and analysts to have a better understanding of the game and to improve the players' decision-making process.

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Single-Camera Basketball Tracker through Pose and Semantic Feature Fusion

Tracking sports players is a widely challenging scenario, specially in single-feed videos recorded in tight courts, where cluttering and occlusions cannot be avoided. This paper presents an analysis of several geometric and semantic visual features to detect and track basketball players. An ablation study is carried out and then used to remark that a robust tracker can be built with Deep Learning features, without the need of extracting contextual ones, such as proximity or color similarity, nor applying camera stabilization techniques. The presented tracker consists of: (1) a detection step, which uses a pretrained deep learning model to estimate the players pose, followed by (2) a tracking step, which leverages pose and semantic information from the output of a convolutional layer in a VGG network. Its performance is analyzed in terms of MOTA over a basketball dataset with more than 10k instances.

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Multi-Person tracking by multi-scale detection in Basketball scenarios

Tracking data is a powerful tool for basketball teams in order to extract advanced semantic information and statistics that might lead to a performance boost. However, multi-person tracking is a challenging task to solve in single-camera video sequences, given the frequent occlusions and cluttering that occur in a restricted scenario. In this paper, a novel multi-scale detection method is presented, which is later used to extract geometric and content features, resulting in a multi-person video tracking system. Having built a dataset from scratch together with its ground truth (more than 10k bounding boxes), standard metrics are evaluated, obtaining notable results both in terms of detection (F1-score) and tracking (MOTA). The presented system could be used as a source of data gathering in order to extract useful statistics and semantic analyses a posteriori.

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A Case Study of Deep-Learned Activations via Hand-Crafted Audio Features

The explainability of Convolutional Neural Networks (CNNs) is a particularly challenging task in all areas of application, and it is notably under-researched in music and audio domain. In this paper, we approach explainability by exploiting the knowledge we have on hand-crafted audio features. Our study focuses on a well-defined MIR task, the recognition of musical instruments from user-generated music recordings. We compute the similarity between a set of traditional audio features and representations learned by CNNs. We also propose a technique for measuring the similarity between activation maps and audio features which typically presented in the form of a matrix, such as chromagrams or spectrograms. We observe that some neurons' activations correspond to well-known classical audio features. In particular, for shallow layers, we found similarities between activations and harmonic and percussive components of the spectrum. For deeper layers, we compare chromagrams with high-level activation maps as well as loudness and onset rate with deep-learned embeddings.

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End-to-End Sound Source Separation Conditioned On Instrument Labels

Can we perform an end-to-end music source separation with a variable number of sources using a deep learning model? We present an extension of the Wave-U-Net model which allows end-to-end monaural source separation with a non-fixed number of sources. Furthermore, we propose multiplicative conditioning with instrument labels at the bottleneck of the Wave-U-Net and show its effect on the separation results. This approach leads to other types of conditioning such as audio-visual source separation and score-informed source separation.

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FALDOI: A new minimization strategy for large displacement variational optical flow

We propose a large displacement optical flow method that introduces a new strategy to compute a good local minimum of any optical flow energy functional. The method requires a given set of discrete matches, which can be extremely sparse, and an energy functional which locally guides the interpolation from those matches. In particular, the matches are used to guide a structured coordinate-descent of the energy functional around these keypoints. It results in a two-step minimization method at the finest scale which is very robust to the inevitable outliers of the sparse matcher and able to capture large displacements of small objects. Its benefits over other variational methods that also rely on a set of sparse matches are its robustness against very few matches, high levels of noise and outliers. We validate our proposal using several optical flow variational models. The results consistently outperform the coarse-to-fine approaches and achieve good qualitative and quantitative performance on the standard optical flow benchmarks.

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A Computational Model for Amodal Completion

This paper presents a computational model to recover the most likely interpretation of the 3D scene structure from a planar image, where some objects may occlude others. The estimated scene interpretation is obtained by integrating some global and local cues and provides both the complete disoccluded objects that form the scene and their ordering according to depth. Our method first computes several distal scenes which are compatible with the proximal planar image. To compute these different hypothesized scenes, we propose a perceptually inspired object disocclusion method, which works by minimizing the Euler's elastica as well as by incorporating the relatability of partially occluded contours and the convexity of the disoccluded objects. Then, to estimate the preferred scene we rely on a Bayesian model and define probabilities taking into account the global complexity of the objects in the hypothesized scenes as well as the effort of bringing these objects in their relative position in the planar image, which is also measured by an Euler's elastica-based quantity. The model is illustrated with numerical experiments on, both, synthetic and real images showing the ability of our model to reconstruct the occluded objects and the preferred perceptual order among them. We also present results on images of the Berkeley dataset with provided figure-ground ground-truth labeling.

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