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Gopala Anumanchipalli

Publications and source records attributed to Gopala Anumanchipalli.

At least 37 records · Page 2Linked to original sources

The Oracle Has Spoken: A Multi-Aspect Evaluation of Dialogue in Pythia

Dialogue is one of the landmark abilities of large language models (LLMs). Despite its ubiquity, few studies actually distinguish specific ingredients underpinning dialogue behavior emerging during post-training. We employ a comprehensive suite of model-based metrics, each targeting a distinct fine-grained aspect of dialogue, motivated by linguistic theory. We evaluate how the performance of pre-trained Pythia models changes with respect to each of those dimensions, depending on model size and as a result of supervised fine-tuning on conversational datasets. We observe only a mild impact of raw model size on most metrics, whereas fine-tuning quickly saturates the scores for all but the smallest models tested. Somewhat contrary to our expectations, many metrics show very similar trends, especially if they are all rooted in the same evaluator model, which raises the question of their reliability in measuring a specific dimension. To that end, we conduct additional analyses of score distributions, metric correlations, and term frequencies in generated responses to help explain our observations.

cs.CL↗

EMO-Reasoning: Benchmarking Emotional Reasoning Capabilities in Spoken Dialogue Systems

Speech emotions play a crucial role in human-computer interaction, shaping engagement and context-aware communication. Despite recent advances in spoken dialogue systems, a holistic system for evaluating emotional reasoning is still lacking. To address this, we introduce EMO-Reasoning, a benchmark for assessing emotional coherence in dialogue systems. It leverages a curated dataset generated via text-to-speech to simulate diverse emotional states, overcoming the scarcity of emotional speech data. We further propose the Cross-turn Emotion Reasoning Score to assess the emotion transitions in multi-turn dialogues. Evaluating seven dialogue systems through continuous, categorical, and perceptual metrics, we show that our framework effectively detects emotional inconsistencies, providing insights for improving current dialogue systems. By releasing a systematic evaluation benchmark, we aim to advance emotion-aware spoken dialogue modeling toward more natural and adaptive interactions.

cs.CL↗

Full-Duplex-Bench: A Benchmark to Evaluate Full-duplex Spoken Dialogue Models on Turn-taking Capabilities

Spoken dialogue modeling poses challenges beyond text-based language modeling, requiring real-time interaction, turn-taking, and backchanneling. While most Spoken Dialogue Models (SDMs) operate in half-duplex mode-processing one turn at a time - emerging full-duplex SDMs can listen and speak simultaneously, enabling more natural conversations. However, current evaluations remain limited, focusing mainly on turn-based metrics or coarse corpus-level analyses. To address this, we introduce Full-Duplex-Bench, a benchmark that systematically evaluates key interactive behaviors: pause handling, backchanneling, turn-taking, and interruption management. Our framework uses automatic metrics for consistent, reproducible assessment and provides a fair, fast evaluation setup. By releasing our benchmark and code, we aim to advance spoken dialogue modeling and foster the development of more natural and engaging SDMs.

cs.CL↗

LCS-CTC: Leveraging Soft Alignments to Enhance Phonetic Transcription Robustness

Phonetic speech transcription is crucial for fine-grained linguistic analysis and downstream speech applications. While Connectionist Temporal Classification (CTC) is a widely used approach for such tasks due to its efficiency, it often falls short in recognition performance, especially under unclear and nonfluent speech. In this work, we propose LCS-CTC, a two-stage framework for phoneme-level speech recognition that combines a similarity-aware local alignment algorithm with a constrained CTC training objective. By predicting fine-grained frame-phoneme cost matrices and applying a modified Longest Common Subsequence (LCS) algorithm, our method identifies high-confidence alignment zones which are used to constrain the CTC decoding path space, thereby reducing overfitting and improving generalization ability, which enables both robust recognition and text-free forced alignment. Experiments on both LibriSpeech and PPA demonstrate that LCS-CTC consistently outperforms vanilla CTC baselines, suggesting its potential to unify phoneme modeling across fluent and non-fluent speech.

eess.AS↗

Towards Accurate Phonetic Error Detection Through Phoneme Similarity Modeling

Phonetic error detection, a core subtask of automatic pronunciation assessment, identifies pronunciation deviations at the phoneme level. Speech variability from accents and dysfluencies challenges accurate phoneme recognition, with current models failing to capture these discrepancies effectively. We propose a verbatim phoneme recognition framework using multi-task training with novel phoneme similarity modeling that transcribes what speakers actually say rather than what they're supposed to say. We develop and open-source \textit{VCTK-accent}, a simulated dataset containing phonetic errors, and propose two novel metrics for assessing pronunciation differences. Our work establishes a new benchmark for phonetic error detection.

eess.AS↗

Analysis and Evaluation of Synthetic Data Generation in Speech Dysfluency Detection

Speech dysfluency detection is crucial for clinical diagnosis and language assessment, but existing methods are limited by the scarcity of high-quality annotated data. Although recent advances in TTS model have enabled synthetic dysfluency generation, existing synthetic datasets suffer from unnatural prosody and limited contextual diversity. To address these limitations, we propose LLM-Dys -- the most comprehensive dysfluent speech corpus with LLM-enhanced dysfluency simulation. This dataset captures 11 dysfluency categories spanning both word and phoneme levels. Building upon this resource, we improve an end-to-end dysfluency detection framework. Experimental validation demonstrates state-of-the-art performance. All data, models, and code are open-sourced at https://github.com/Berkeley-Speech-Group/LLM-Dys.

eess.AS↗

RT-VC: Real-Time Zero-Shot Voice Conversion with Speech Articulatory Coding

Voice conversion has emerged as a pivotal technology in numerous applications ranging from assistive communication to entertainment. In this paper, we present RT-VC, a zero-shot real-time voice conversion system that delivers ultra-low latency and high-quality performance. Our approach leverages an articulatory feature space to naturally disentangle content and speaker characteristics, facilitating more robust and interpretable voice transformations. Additionally, the integration of differentiable digital signal processing (DDSP) enables efficient vocoding directly from articulatory features, significantly reducing conversion latency. Experimental evaluations demonstrate that, while maintaining synthesis quality comparable to the current state-of-the-art (SOTA) method, RT-VC achieves a CPU latency of 61.4 ms, representing a 13.3\% reduction in latency.

eess.AS↗

Seamless Dysfluent Speech Text Alignment for Disordered Speech Analysis

Accurate alignment of dysfluent speech with intended text is crucial for automating the diagnosis of neurodegenerative speech disorders. Traditional methods often fail to model phoneme similarities effectively, limiting their performance. In this work, we propose Neural LCS, a novel approach for dysfluent text-text and speech-text alignment. Neural LCS addresses key challenges, including partial alignment and context-aware similarity mapping, by leveraging robust phoneme-level modeling. We evaluate our method on a large-scale simulated dataset, generated using advanced data simulation techniques, and real PPA data. Neural LCS significantly outperforms state-of-the-art models in both alignment accuracy and dysfluent speech segmentation. Our results demonstrate the potential of Neural LCS to enhance automated systems for diagnosing and analyzing speech disorders, offering a more accurate and linguistically grounded solution for dysfluent speech alignment.

eess.AS↗

Sounding that Object: Interactive Object-Aware Image to Audio Generation

Generating accurate sounds for complex audio-visual scenes is challenging, especially in the presence of multiple objects and sound sources. In this paper, we propose an {\em interactive object-aware audio generation} model that grounds sound generation in user-selected visual objects within images. Our method integrates object-centric learning into a conditional latent diffusion model, which learns to associate image regions with their corresponding sounds through multi-modal attention. At test time, our model employs image segmentation to allow users to interactively generate sounds at the {\em object} level. We theoretically validate that our attention mechanism functionally approximates test-time segmentation masks, ensuring the generated audio aligns with selected objects. Quantitative and qualitative evaluations show that our model outperforms baselines, achieving better alignment between objects and their associated sounds. Project page: https://tinglok.netlify.app/files/avobject/

cs.CV↗

Efficient Knowledge Editing via Minimal Precomputation

Knowledge editing methods like MEMIT are able to make data and compute efficient updates of factual knowledge by using a single sentence to update facts and their consequences. However, what is often overlooked is a "precomputation step", which requires a one-time but significant computational cost. The authors of MEMIT originally precompute approximately 44 million hidden vectors per edited layer, which requires a forward pass over 44 million tokens. For GPT-J (6B), this precomputation step takes 36 hours on a single GPU, while it takes approximately 40 hours for Llama2-7B. Additionally, this precomputation time grows with model size. In this paper, we show that this excessive computational cost is unnecessary. Knowledge editing using MEMIT and related methods, such as ROME and EMMET, can be performed by pre-computing a very small portion of the 44 million hidden vectors. We first present the theoretical minimum number of hidden vector precomputation required for solutions of these editing methods to exist. We then empirically show that knowledge editing using these methods can be done by pre-computing significantly fewer hidden vectors. Specifically, we show that the precomputation step can be done with less than 0.3% of the originally stipulated number of hidden vectors. This saves a significant amount of precomputation time and allows users to begin editing new models within a few minutes.

cs.CL↗

Dysfluent WFST: A Framework for Zero-Shot Speech Dysfluency Transcription and Detection

Automatic detection of speech dysfluency aids speech-language pathologists in efficient transcription of disordered speech, enhancing diagnostics and treatment planning. Traditional methods, often limited to classification, provide insufficient clinical insight, and text-independent models misclassify dysfluency, especially in context-dependent cases. This work introduces Dysfluent-WFST, a zero-shot decoder that simultaneously transcribes phonemes and detects dysfluency. Unlike previous models, Dysfluent-WFST operates with upstream encoders like WavLM and requires no additional training. It achieves state-of-the-art performance in both phonetic error rate and dysfluency detection on simulated and real speech data. Our approach is lightweight, interpretable, and effective, demonstrating that explicit modeling of pronunciation behavior in decoding, rather than complex architectures, is key to improving dysfluency processing systems.

eess.AS↗

Lifelong Knowledge Editing requires Better Regularization

Knowledge editing is a promising way to improve factuality in large language models, but recent studies have shown significant model degradation during sequential editing. In this paper, we formalize the popular locate-then-edit methods as a two-step fine-tuning process, allowing us to precisely identify the root cause of this degradation. We show that model degradation occurs due to (1) over-optimization of internal activations and (2) continuous norm-growth of edited matrices. To mitigate these issues, we introduce two regularization techniques: (1) Most-Probable Early Stopping (MPES) and (2) explicit Frobenius norm-constraint. We demonstrate that applying these simple yet effective regularization techniques at key points in the editing process can substantially mitigate model degradation. Combining these regularization methods enables scaling locate-then-edit methods to 10,000 edits while reducing editing time by 42-61%. These results show that targeted regularization is essential for lifelong knowledge editing.

cs.CL↗

Plan-and-Act: Improving Planning of Agents for Long-Horizon Tasks

Large language models (LLMs) have shown remarkable advancements in enabling language agents to tackle simple tasks. However, applying them for complex, multi-step, long-horizon tasks remains a challenge. Recent work have found success by separating high-level planning from low-level execution, which enables the model to effectively balance high-level planning objectives and low-level execution details. However, generating accurate plans remains difficult since LLMs are not inherently trained for this task. To address this, we propose Plan-and-Act, a novel framework that incorporates explicit planning into LLM-based agents and introduces a scalable method to enhance plan generation through a novel synthetic data generation method. Plan-and-Act consists of a Planner model which generates structured, high-level plans to achieve user goals, and an Executor model that translates these plans into environment-specific actions. To train the Planner effectively, we introduce a synthetic data generation method that annotates ground-truth trajectories with feasible plans, augmented with diverse and extensive examples to enhance generalization. We evaluate Plan-and-Act using web navigation as a representative long-horizon planning environment, demonstrating a state-of-the-art 57.58% success rate on the WebArena-Lite benchmark as well as a text-only state-of-the-art 81.36% success rate on WebVoyager.

cs.CL↗

Norm Growth and Stability Challenges in Localized Sequential Knowledge Editing

This study investigates the impact of localized updates to large language models (LLMs), specifically in the context of knowledge editing - a task aimed at incorporating or modifying specific facts without altering broader model capabilities. We first show that across different post-training interventions like continuous pre-training, full fine-tuning and LORA-based fine-tuning, the Frobenius norm of the updated matrices always increases. This increasing norm is especially detrimental for localized knowledge editing, where only a subset of matrices are updated in a model . We reveal a consistent phenomenon across various editing techniques, including fine-tuning, hypernetwork-based approaches, and locate-and-edit methods: the norm of the updated matrix invariably increases with successive updates. Such growth disrupts model balance, particularly when isolated matrices are updated while the rest of the model remains static, leading to potential instability and degradation of downstream performance. Upon deeper investigations of the intermediate activation vectors, we find that the norm of internal activations decreases and is accompanied by shifts in the subspaces occupied by these activations, which shows that these activation vectors now occupy completely different regions in the representation space compared to the unedited model. With our paper, we highlight the technical challenges with continuous and localized sequential knowledge editing and their implications for maintaining model stability and utility.

cs.CL↗

Geometric Interpretation of Layer Normalization and a Comparative Analysis with RMSNorm

This paper presents a novel geometric interpretation of LayerNorm and explores how LayerNorm influences the norm and orientation of hidden vectors in the representation space. With these geometric insights, we prepare the foundation for comparing LayerNorm with RMSNorm. We show that the definition of LayerNorm is innately linked to the uniform vector, defined as $\boldsymbol{1} = [1, 1, 1, 1, \cdots, 1]^T \in \mathbb{R}^d$. We then show that the standardization step in LayerNorm can be understood in three simple steps: (i) remove the component of a vector along the uniform vector, (ii) normalize the remaining vector, and (iii) scale the resultant vector by $\sqrt{d}$, where $d$ is the dimensionality of the representation space. We also provide additional insights into how LayerNorm operates at inference time. Finally, we compare the hidden representations of LayerNorm-based LLMs with models trained using RMSNorm and show that all LLMs naturally operate orthogonal to the uniform vector at inference time, that is, on average they do not have a component along the uniform vector during inference. This presents the first mechanistic evidence that removing the component along the uniform vector in LayerNorm is a redundant step. These results advocate for using RMSNorm over LayerNorm which is also more computationally efficient.

cs.LG↗

PokerBench: Training Large Language Models to become Professional Poker Players

We introduce PokerBench - a benchmark for evaluating the poker-playing abilities of large language models (LLMs). As LLMs excel in traditional NLP tasks, their application to complex, strategic games like poker poses a new challenge. Poker, an incomplete information game, demands a multitude of skills such as mathematics, reasoning, planning, strategy, and a deep understanding of game theory and human psychology. This makes Poker the ideal next frontier for large language models. PokerBench consists of a comprehensive compilation of 11,000 most important scenarios, split between pre-flop and post-flop play, developed in collaboration with trained poker players. We evaluate prominent models including GPT-4, ChatGPT 3.5, and various Llama and Gemma series models, finding that all state-of-the-art LLMs underperform in playing optimal poker. However, after fine-tuning, these models show marked improvements. We validate PokerBench by having models with different scores compete with each other, demonstrating that higher scores on PokerBench lead to higher win rates in actual poker games. Through gameplay between our fine-tuned model and GPT-4, we also identify limitations of simple supervised fine-tuning for learning optimal playing strategy, suggesting the need for more advanced methodologies for effectively training language models to excel in games. PokerBench thus presents a unique benchmark for a quick and reliable evaluation of the poker-playing ability of LLMs as well as a comprehensive benchmark to study the progress of LLMs in complex game-playing scenarios.

cs.CL↗

Audio Texture Manipulation by Exemplar-Based Analogy

Audio texture manipulation involves modifying the perceptual characteristics of a sound to achieve specific transformations, such as adding, removing, or replacing auditory elements. In this paper, we propose an exemplar-based analogy model for audio texture manipulation. Instead of conditioning on text-based instructions, our method uses paired speech examples, where one clip represents the original sound and another illustrates the desired transformation. The model learns to apply the same transformation to new input, allowing for the manipulation of sound textures. We construct a quadruplet dataset representing various editing tasks, and train a latent diffusion model in a self-supervised manner. We show through quantitative evaluations and perceptual studies that our model outperforms text-conditioned baselines and generalizes to real-world, out-of-distribution, and non-speech scenarios. Project page: https://berkeley-speech-group.github.io/audio-texture-analogy/

cs.SD↗

TinyAgent: Function Calling at the Edge

Recent large language models (LLMs) have enabled the development of advanced agentic systems that can integrate various tools and APIs to fulfill user queries through function calling. However, the deployment of these LLMs on the edge has not been explored since they typically require cloud-based infrastructure due to their substantial model size and computational demands. To this end, we present TinyAgent, an end-to-end framework for training and deploying task-specific small language model agents capable of function calling for driving agentic systems at the edge. We first show how to enable accurate function calling for open-source models via the LLMCompiler framework. We then systematically curate a high-quality dataset for function calling, which we use to fine-tune two small language models, TinyAgent-1.1B and 7B. For efficient inference, we introduce a novel tool retrieval method to reduce the input prompt length and utilize quantization to further accelerate the inference speed. As a driving application, we demonstrate a local Siri-like system for Apple's MacBook that can execute user commands through text or voice input. Our results show that our models can achieve, and even surpass, the function-calling capabilities of larger models like GPT-4-Turbo, while being fully deployed at the edge. We open-source our dataset, models, and installable package and provide a demo video for our MacBook assistant agent.

cs.CL↗