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Gordon Wetzstein

Publications and source records attributed to Gordon Wetzstein.

At least 37 records · Page 2Linked to original sources

Dual Ascent Diffusion for Inverse Problems

Ill-posed inverse problems are fundamental in many domains, ranging from astrophysics to medical imaging. Emerging diffusion models provide a powerful prior for solving these problems. Existing maximum-a-posteriori (MAP) or posterior sampling approaches, however, rely on different computational approximations, leading to inaccurate or suboptimal samples. To address this issue, we introduce a new approach to solving MAP problems with diffusion model priors using a dual ascent optimization framework. Our framework achieves better image quality as measured by various metrics for image restoration problems, it is more robust to high levels of measurement noise, it is faster, and it estimates solutions that represent the observations more faithfully than the state of the art.

cs.CV↗

Modeling Atomic Conformational Ensembles of Proteins via Test-Time Supervision of Boltz-2 on Cryo-EM Density Maps

Knowledge of a protein's atomic conformational ensemble is critical to determining its function, yet state-of-the-art ensemble prediction models are limited by lack of high-quality conformational data from simulation or experiment. Recent advances in heterogeneous reconstruction for cryo-electron microscopy (cryo-EM) have enabled scientists to visualize ensembles of density maps for larger proteins and complexes not typically accessible through simulation, but building atomic models into these maps remains a challenge. Traditionally, ensemble prediction models are trained via a two-stage process: experimental density maps are converted into atomic structural ensembles through model building, after which these structures are used to train sequence-to-atomic ensemble predictors. In this work, we propose a new principle for fine-tuning pre-trained static structure prediction models such as Boltz-2 directly on raw cryo-EM maps, bypassing the two-stage process. We apply this technique to the problem of atomic model building by fine-tuning Boltz-2 to generate atomic conformations from an input ensemble of cryo-EM maps, achieving superior model building accuracy compared to prior work. Beyond overfitting to individual map ensembles, our method, CryoSampler, also shows preliminary evidence of in-domain generalization after fine-tuning, sampling diverse atomic conformations for an unseen sequences within the same protein family without requiring cryo-EM data. These capabilities indicate that CryoSampler holds the potential to train next-generation atomic ensemble prediction models directly on raw cryo-EM measurements.

cs.LG↗

MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Engines

Video world models have shown immense promise for interactive simulation and entertainment, but current systems still struggle with two important aspects of interactivity: user control over the environment for reproducible, editable experiences, and shared inference where players hold influence over a common world. To address these limitations, we introduce an explicit external memory into the system, a persistent state operating independent of the model's context window, that is continually updated by user actions and queried throughout the generation roll-out. Unlike conventional diffusion game engines that operate as next-frame predictors, our approach decomposes generation into Memory, Observation, and Dynamics modules. This design gives users direct, editable control over environment structure via an editable memory representation, and it naturally extends to real-time multiplayer rollouts with coherent viewpoints and consistent cross-player interactions.

cs.AI↗

GaussFusion: Improving 3D Reconstruction in the Wild with A Geometry-Informed Video Generator

We present GaussFusion, a novel approach for improving 3D Gaussian splatting (3DGS) reconstructions in the wild through geometry-informed video generation. GaussFusion mitigates common 3DGS artifacts, including floaters, flickering, and blur caused by camera pose errors, incomplete coverage, and noisy geometry initialization. Unlike prior RGB-based approaches limited to a single reconstruction pipeline, our method introduces a geometry-informed video-to-video generator that refines 3DGS renderings across both optimization-based and feed-forward methods. Given an existing reconstruction, we render a Gaussian primitive video buffer encoding depth, normals, opacity, and covariance, which the generator refines to produce temporally coherent, artifact-free frames. We further introduce an artifact synthesis pipeline that simulates diverse degradation patterns, ensuring robustness and generalization. GaussFusion achieves state-of-the-art performance on novel-view synthesis benchmarks, and an efficient variant runs in real time at 15 FPS while maintaining similar performance, enabling interactive 3D applications.

cs.CV↗

Infinite Gaze Generation for Videos with Autoregressive Diffusion

Predicting human gaze in video is fundamental to advancing scene understanding and multimodal interaction. While traditional saliency maps provide spatial probability distributions and scanpaths offer ordered fixations, both abstractions often collapse the fine-grained temporal dynamics of raw gaze. Furthermore, existing models are typically constrained to short-term windows ($\approx$ 3-5s), failing to capture the long-range behavioral dependencies inherent in real-world content. We present a generative framework for infinite-horizon raw gaze prediction in videos of arbitrary length. By leveraging an autoregressive diffusion model, we synthesize gaze trajectories characterized by continuous spatial coordinates and high-resolution timestamps. Our model is conditioned on a saliency-aware visual latent space. Quantitative and qualitative evaluations demonstrate that our approach significantly outperforms existing approaches in long-range spatio-temporal accuracy and trajectory realism.

cs.CV↗

Foveated Diffusion: Efficient Spatially Adaptive Image and Video Generation

Diffusion and flow matching models have unlocked unprecedented capabilities for creative content creation, such as interactive image and streaming video generation. The growing demand for higher resolutions, frame rates, and context lengths, however, makes efficient generation increasingly challenging, as computational complexity grows quadratically with the number of generated tokens. Our work seeks to optimize the efficiency of the generation process in settings where the user's gaze location is known or can be estimated, for example, by using eye tracking. In these settings, we leverage the eccentricity-dependent acuity of human vision: while a user perceives very high-resolution visual information in a small region around their gaze location (the foveal region), the ability to resolve detail quickly degrades in the periphery of the visual field. Our approach starts with a mask modeling the foveated resolution to allocate tokens non-uniformly, assigning higher token density to foveal regions and lower density to peripheral regions. An image or video is generated in a mixed-resolution token setting, yielding results perceptually indistinguishable from full-resolution generation, while drastically reducing the token count and generation time. To this end, we develop a principled mechanism for constructing mixed-resolution tokens directly from high-resolution data, allowing a foveated diffusion model to be post-trained from an existing base model while maintaining content consistency across resolutions. We validate our approach through extensive analysis and a carefully designed user study, demonstrating the efficacy of foveation as a practical and scalable axis for efficient generation.

cs.CV↗

Gradient Descent Provably Solves Nonlinear Tomographic Reconstruction

In computed tomography (CT), the forward model consists of a linear Radon transform followed by an exponential nonlinearity based on the attenuation of light according to the Beer-Lambert Law. Conventional reconstruction often involves inverting this nonlinearity and then solving a linear inverse problem. However, this nonlinear measurement preprocessing is poorly conditioned in the vicinity of high-density materials, such as metal. This preprocessing makes CT reconstruction methods numerically sensitive and susceptible to artifacts near high-density regions. In this paper, we study a technique where the signal is directly reconstructed from raw measurements through the nonlinear forward model. Though this optimization is nonconvex, we show that gradient descent provably converges to the global optimum at a geometric rate, perfectly reconstructing the underlying signal with a near minimal number of random measurements. We also prove similar results in the under-determined setting where the number of measurements is significantly smaller than the dimension of the signal. This is achieved by enforcing prior structural information about the signal through constraints on the optimization variables. We illustrate the benefits of direct nonlinear CT reconstruction with cone-beam CT experiments on synthetic and real 3D volumes, in which metal artifacts are reduced compared to standard linear reconstruction methods. Our experiments also demonstrate that logarithmic preprocessing alone is sufficient to produce metal artifacts, even in the absence of other causes such as beam hardening.

cs.CV↗

Image2Garment: Simulation-ready Garment Generation from a Single Image

Estimating physically accurate, simulation-ready garments from a single image is challenging due to the absence of image-to-physics datasets and the ill-posed nature of this problem. Prior methods either require multi-view capture and expensive differentiable simulation or predict only garment geometry without the material properties required for realistic simulation. We propose a feed-forward framework that sidesteps these limitations by first fine-tuning a vision-language model to infer material composition and fabric attributes from real images, and then training a lightweight predictor that maps these attributes to the corresponding physical fabric parameters using a small dataset of material-physics measurements. Our approach introduces two new datasets (FTAG and T2P) and delivers simulation-ready garments from a single image without iterative optimization. Experiments show that our estimator achieves superior accuracy in material composition estimation and fabric attribute prediction, and by passing them through our physics parameter estimator, we further achieve higher-fidelity simulations compared to state-of-the-art image-to-garment methods.

cs.CV↗

pi-Flow: Policy-Based Few-Step Generation via Imitation Distillation

Few-step diffusion or flow-based generative models typically distill a velocity-predicting teacher into a student that predicts a shortcut towards denoised data. This format mismatch has led to complex distillation procedures that often suffer from a quality-diversity trade-off. To address this, we propose policy-based flow models ($π$-Flow). $π$-Flow modifies the output layer of a student flow model to predict a network-free policy at one timestep. The policy then produces dynamic flow velocities at future substeps with negligible overhead, enabling fast and accurate ODE integration on these substeps without extra network evaluations. To match the policy's ODE trajectory to the teacher's, we introduce a novel imitation distillation approach, which matches the policy's velocity to the teacher's along the policy's trajectory using a standard $\ell_2$ flow matching loss. By simply mimicking the teacher's behavior, $π$-Flow enables stable and scalable training and avoids the quality-diversity trade-off. On ImageNet 256$^2$, it attains a 1-NFE FID of 2.85, outperforming previous 1-NFE models of the same DiT architecture. On FLUX.1-12B and Qwen-Image-20B at 4 NFEs, $π$-Flow achieves substantially better diversity than state-of-the-art DMD models, while maintaining teacher-level quality.

cs.LG↗

FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Views

We present FLARE, a feed-forward model designed to infer high-quality camera poses and 3D geometry from uncalibrated sparse-view images (i.e., as few as 2-8 inputs), which is a challenging yet practical setting in real-world applications. Our solution features a cascaded learning paradigm with camera pose serving as the critical bridge, recognizing its essential role in mapping 3D structures onto 2D image planes. Concretely, FLARE starts with camera pose estimation, whose results condition the subsequent learning of geometric structure and appearance, optimized through the objectives of geometry reconstruction and novel-view synthesis. Utilizing large-scale public datasets for training, our method delivers state-of-the-art performance in the tasks of pose estimation, geometry reconstruction, and novel view synthesis, while maintaining the inference efficiency (i.e., less than 0.5 seconds). The project page and code can be found at: https://zhanghe3z.github.io/FLARE/

cs.CV↗

Deep Sketch-Based 3D Modeling: A Survey

In the past decade, advances in artificial intelligence have revolutionized sketch-based 3D modeling, leading to a new paradigm known as Deep Sketch-Based 3D Modeling (DS-3DM). DS-3DM offers data-driven methods that address the long-standing challenges of sketch abstraction and ambiguity. DS-3DM keeps humans at the center of the creative process by enhancing the flexibility, usability, faithfulness, and adaptability of sketch-based 3D modeling interfaces. This paper contributes a comprehensive survey of the latest DS-3DM within a novel design space: MORPHEUS. Built upon the Input-Model-Output (IMO) framework, MORPHEUS categorizes Models outputting Options of 3D Representations and Parts, derived from Human inputs (varying in quantity and modality), and Evaluated across diverse User-views and Styles. Throughout MORPHEUS we highlight limitations and identify opportunities for interdisciplinary research in Computer Vision, Computer Graphics, and Human-Computer Interaction, revealing a need for controllability and information-rich outputs. These opportunities align design processes more closely with user' intent, responding to the growing importance of user-centered approaches.

cs.GR↗

VULCAN: Tool-Augmented Multi Agents for Iterative 3D Object Arrangement

Despite the remarkable progress of Multimodal Large Language Models (MLLMs) in 2D vision-language tasks, their application to complex 3D scene manipulation remains underexplored. In this paper, we bridge this critical gap by tackling three key challenges in 3D object arrangement task using MLLMs. First, to address the weak visual grounding of MLLMs, which struggle to link programmatic edits with precise 3D outcomes, we introduce an MCP-based API. This shifts the interaction from brittle raw code manipulation to more robust, function-level updates. Second, we augment the MLLM's 3D scene understanding with a suite of specialized visual tools to analyze scene state, gather spatial information, and validate action outcomes. This perceptual feedback loop is critical for closing the gap between language-based updates and precise 3D-aware manipulation. Third, to manage the iterative, error-prone updates, we propose a collaborative multi-agent framework with designated roles for planning, execution, and verification. This decomposition allows the system to robustly handle multi-step instructions and recover from intermediate errors. We demonstrate the effectiveness of our approach on a diverse set of 25 complex object arrangement tasks, where it significantly outperforms existing baselines. Website: vulcan-3d.github.io

cs.CV↗

Envision: Embodied Visual Planning via Goal-Imagery Video Diffusion

Embodied visual planning aims to enable manipulation tasks by imagining how a scene evolves toward a desired goal and using the imagined trajectories to guide actions. Video diffusion models, through their image-to-video generation capability, provide a promising foundation for such visual imagination. However, existing approaches are largely forward predictive, generating trajectories conditioned on the initial observation without explicit goal modeling, thus often leading to spatial drift and goal misalignment. To address these challenges, we propose Envision, a diffusion-based framework that performs visual planning for embodied agents. By explicitly constraining the generation with a goal image, our method enforces physical plausibility and goal consistency throughout the generated trajectory. Specifically, Envision operates in two stages. First, a Goal Imagery Model identifies task-relevant regions, performs region-aware cross attention between the scene and the instruction, and synthesizes a coherent goal image that captures the desired outcome. Then, an Env-Goal Video Model, built upon a first-and-last-frame-conditioned video diffusion model (FL2V), interpolates between the initial observation and the goal image, producing smooth and physically plausible video trajectories that connect the start and goal states. Experiments on object manipulation and image editing benchmarks demonstrate that Envision achieves superior goal alignment, spatial consistency, and object preservation compared to baselines. The resulting visual plans can directly support downstream robotic planning and control, providing reliable guidance for embodied agents.

cs.CV↗

Patch-Based Diffusion for Data-Efficient, Radiologist-Preferred MRI Reconstruction

Magnetic resonance imaging (MRI) requires long acquisition times, raising costs, reducing accessibility, and making scans more susceptible to motion artifacts. Diffusion probabilistic models that learn data-driven priors can potentially assist in reducing acquisition time. However, they typically require large training datasets that can be prohibitively expensive to collect. Patch-based diffusion models have shown promise in learning effective data-driven priors over small real-valued datasets, but have not yet demonstrated clinical value in MRI. We extend the Patch-based Diffusion Inverse Solver (PaDIS) to complex-valued, multi-coil MRI reconstruction, and compare it against a state-of-the-art whole-image diffusion baseline (FastMRI-EDM) for 7x undersampled MRI reconstruction on the FastMRI brain dataset. We show that PaDIS-MRI models trained on small datasets of as few as 25 k-space images outperform FastMRI-EDM on image quality metrics (PSNR, SSIM, NRMSE), pixel-level uncertainty, cross-contrast generalization, and robustness to severe k-space undersampling. In a blinded study with three radiologists, PaDIS-MRI reconstructions were chosen as diagnostically superior in 91.7% of cases, compared to baselines (i) FastMRI-EDM and (ii) classical convex reconstruction with wavelet sparsity. These findings highlight the potential of patch-based diffusion priors for high-fidelity MRI reconstruction in data-scarce clinical settings where diagnostic confidence matters.

eess.IV↗

BAgger: Backwards Aggregation for Mitigating Drift in Autoregressive Video Diffusion Models

Autoregressive video models are promising for world modeling via next-frame prediction, but they suffer from exposure bias: a mismatch between training on clean contexts and inference on self-generated frames, causing errors to compound and quality to drift over time. We introduce Backwards Aggregation (BAgger), a self-supervised scheme that constructs corrective trajectories from the model's own rollouts, teaching it to recover from its mistakes. Unlike prior approaches that rely on few-step distillation and distribution-matching losses, which can hurt quality and diversity, BAgger trains with standard score or flow matching objectives, avoiding large teachers and long-chain backpropagation through time. We instantiate BAgger on causal diffusion transformers and evaluate on text-to-video, video extension, and multi-prompt generation, observing more stable long-horizon motion and better visual consistency with reduced drift.

cs.CV↗

Random-phase Wave Splatting of Translucent Primitives for Computer-generated Holography

Holographic near-eye displays offer ultra-compact form factors for VR/AR systems but rely on advanced computer-generated holography (CGH) algorithms to convert 3D scenes into interference patterns on spatial light modulators (SLMs). Conventional CGH typically generates smooth-phase holograms, limiting view-dependent effects and realistic defocus blur, while severely under-utilizing the SLM space-bandwidth product. We propose Random-phase Wave Splatting (RPWS), a unified wave optics rendering framework that converts arbitrary 3D representations based on 2D translucent primitives into random-phase holograms. RPWS is fully compatible with modern 3D representations such as Gaussians and triangles, improves bandwidth utilization which effectively enlarges eyebox size, reconstructs accurate defocus blur and parallax, and leverages time-multiplexed rendering not as a heuristic for speckle suppression, but as a mathematically exact alpha-blending mechanism derived from first principles in statistics. At the core of RPWS are (1) a new wavefront compositing procedure and (2) an alpha-blending scheme for random-phase geometric primitives, ensuring correct color reconstruction and robust occlusion when compositing millions of primitives. RPWS departs substantially from the recent primitive-based CGH algorithm, Gaussian Wave Splatting (GWS). Because GWS uses smooth-phase primitives, it struggles to capture view-dependent effects and realistic defocus blur and under-utilizes the SLM space-bandwidth product; moreover, naively extending GWS to random-phase primitives fails to reconstruct accurate colors. In contrast, RPWS is designed from the ground up for arbitrary random-phase translucent primitives, and through simulations and experimental validations we demonstrate state-of-the-art image quality and perceptually faithful 3D holograms for next-generation near-eye displays.

cs.GR↗

Mixture of Contexts for Long Video Generation

Long video generation is fundamentally a long context memory problem: models must retain and retrieve salient events across a long range without collapsing or drifting. However, scaling diffusion transformers to generate long-context videos is fundamentally limited by the quadratic cost of self-attention, which makes memory and computation intractable and difficult to optimize for long sequences. We recast long-context video generation as an internal information retrieval task and propose a simple, learnable sparse attention routing module, Mixture of Contexts (MoC), as an effective long-term memory retrieval engine. In MoC, each query dynamically selects a few informative chunks plus mandatory anchors (caption, local windows) to attend to, with causal routing that prevents loop closures. As we scale the data and gradually sparsify the routing, the model allocates compute to salient history, preserving identities, actions, and scenes over minutes of content. Efficiency follows as a byproduct of retrieval (near-linear scaling), which enables practical training and synthesis, and the emergence of memory and consistency at the scale of minutes.

cs.GR↗

Multiscale guidance of protein structure prediction with heterogeneous cryo-EM data

Protein structure prediction models are now capable of generating accurate 3D structural hypotheses from sequence alone. However, they routinely fail to capture the conformational diversity of dynamic biomolecular complexes, often requiring heuristic MSA subsampling approaches for generating alternative states. In parallel, cryo-electron microscopy (cryo-EM) has emerged as a powerful tool for imaging near-native structural heterogeneity, but is challenged by arduous pipelines to transform raw experimental data into atomic models. Here, we bridge the gap between these modalities, combining cryo-EM density maps with the rich sequence and biophysical priors learned by protein structure prediction models. Our method, CryoBoltz, guides the sampling trajectory of a pretrained biomolecular structure prediction model using both global and local structural constraints derived from density maps, driving predictions towards conformational states consistent with the experimental data. We demonstrate that this flexible yet powerful inference-time approach allows us to build atomic models into heterogeneous cryo-EM maps across a variety of dynamic biomolecular systems including transporters and antibodies. Code is available at https://github.com/ml-struct-bio/cryoboltz .

cs.LG↗