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Grammateia Kotsialou

Publications and source records attributed to Grammateia Kotsialou.

4 recordsLinked to original sources

Snowveil: A Framework for Decentralised Preference Discovery

Aggregating subjective preferences in social choice traditionally assumes a trusted central authority. In contrast, this paper formalises Decentralised Preference Discovery (DPD): the reliable identification of a social choice parameter (e.g. the canonical outcome of an aggregation rule applied to the global preference profile) under conditions of partial information, asynchronous interaction, censorship resistance, and no central coordinator. To address DPD, we propose Snowveil, a gossip-based framework where agents repeatedly sample random peer rankings and update local beliefs to converge on the canonical outcome. Using a potential function, submartingale theory, and concentration bounds, we prove the system reaches this stable state with tunable high probability, in finite expected time. This single-winner process can then be iterated to construct a set of winning candidates for multi-winner scenarios. Snowveil is agnostic to specific aggregation rules, requiring only that the rule satisfies axioms such as Positive Responsiveness, thus offering a formal basis for a wider class of DPD protocols. Demonstrating Snowveil's modularity, we introduce the Constrained Hybrid Borda (CHB), an aggregation rule designed to balance broad consensus with plurality support. We provide an axiomatic analysis of CHB and present empirical results via extensive simulation, validating Snowveil's O(n) scalability. Overall, this work provides a foundation for how a stable consensus emerges from subjective, expressive, and diverse preference profiles in large-scale decentralised systems.

cs.GT

Information aggregation with delegation of votes

Liquid democracy is a system that combines aspects of direct democracy and representative democracy by allowing voters to either vote directly themselves, or delegate their votes to others. In this paper we study the information aggregation properties of liquid democracy in a setting with heterogeneously informed truth-seeking voters -- who want the election outcome to match an underlying state of the world -- and partisan voters. We establish that liquid democracy admits equilibria which improve welfare and information aggregation over direct and representative democracy when voters' preferences and information precisions are publicly or privately known. Liquid democracy also admits equilibria which do worse than the other two systems. We discuss features of efficient and inefficient equilibria and provide conditions under which voters can more easily coordinate on the efficient equilibria in liquid democracy than the other two systems.

econ.TH

Incentivising Participation in Liquid Democracy with Breadth-First Delegation

Liquid democracy allows members of an electorate to either directly vote over alternatives, or delegate their voting rights to someone they trust. Most of the liquid democracy literature and implementations allow each voter to nominate only one delegate per election. However, if that delegate abstains, the voting rights assigned to her are left unused. To minimise the number of unused delegations, it has been suggested that each voter should declare a personal ranking over voters she trusts. In this paper, we show that even if personal rankings over voters are declared, the standard delegation method of liquid democracy remains problematic. More specifically, we show that when personal rankings over voters are declared, it could be undesirable to receive delegated voting rights, which is contrary to what liquid democracy fundamentally relies on. To solve this issue, we propose a new method to delegate voting rights in an election, called breadth-first delegation. Additionally, the proposed method prioritises assigning voting rights to individuals closely connected to the voters who delegate.

econ.TH

Computing Approximate Pure Nash Equilibria in Shapley Value Weighted Congestion Games

We study the computation of approximate pure Nash equilibria in Shapley value (SV) weighted congestion games, introduced in [19]. This class of games considers weighted congestion games in which Shapley values are used as an alternative (to proportional shares) for distributing the total cost of each resource among its users. We focus on the interesting subclass of such games with polynomial resource cost functions and present an algorithm that computes approximate pure Nash equilibria with a polynomial number of strategy updates. Since computing a single strategy update is hard, we apply sampling techniques which allow us to achieve polynomial running time. The algorithm builds on the algorithmic ideas of [7], however, to the best of our knowledge, this is the first algorithmic result on computation of approximate equilibria using other than proportional shares as player costs in this setting. We present a novel relation that approximates the Shapley value of a player by her proportional share and vice versa. As side results, we upper bound the approximate price of anarchy of such games and significantly improve the best known factor for computing approximate pure Nash equilibria in weighted congestion games of [7].

cs.GT