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Grigoris Velegkas

Publications and source records attributed to Grigoris Velegkas.

At least 37 records · Page 2Linked to original sources

Understanding Aggregations of Proper Learners in Multiclass Classification

Multiclass learnability is known to exhibit a properness barrier: there are learnable classes which cannot be learned by any proper learner. Binary classification faces no such barrier for learnability, but a similar one for optimal learning, which can in general only be achieved by improper learners. Fortunately, recent advances in binary classification have demonstrated that this requirement can be satisfied using aggregations of proper learners, some of which are strikingly simple. This raises a natural question: to what extent can simple aggregations of proper learners overcome the properness barrier in multiclass classification? We give a positive answer to this question for classes which have finite Graph dimension, $d_G$. Namely, we demonstrate that the optimal binary learners of Hanneke, Larsen, and Aden-Ali et al. (appropriately generalized to the multiclass setting) achieve sample complexity $O\left(\frac{d_G + \ln(1 / δ)}ε\right)$. This forms a strict improvement upon the sample complexity of ERM. We complement this with a lower bound demonstrating that for certain classes of Graph dimension $d_G$, majorities of ERM learners require $Ω\left( \frac{d_G + \ln(1 / δ)}ε\right)$ samples. Furthermore, we show that a single ERM requires $Ω\left(\frac{d_G \ln(1 / ε) + \ln(1 / δ)}ε\right)$ samples on such classes, exceeding the lower bound of Daniely et al. (2015) by a factor of $\ln(1 / ε)$. For multiclass learning in full generality -- i.e., for classes of finite DS dimension but possibly infinite Graph dimension -- we give a strong refutation to these learning strategies, by exhibiting a learnable class which cannot be learned to constant error by any aggregation of a finite number of proper learners.

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On Characterizations for Language Generation: Interplay of Hallucinations, Breadth, and Stability

We study language generation in the limit - introduced by Kleinberg and Mullainathan [KM24] - building on classical works of Gold [Gol67] and Angluin [Ang79]. [KM24]'s main result is an algorithm for generating from any countable language collection in the limit. While their algorithm eventually generates unseen strings from the target language $K$, it sacrifices coverage or breadth, i.e., its ability to generate a rich set of strings. Recent work introduces different notions of breadth and explores when generation with breadth is possible, leaving a full characterization of these notions open. Our first set of results settles this by characterizing generation for existing notions of breadth and their natural extensions. Interestingly, our lower bounds are very flexible and hold for many performance metrics beyond breadth - for instance, showing that, in general, it is impossible to train generators which achieve a higher perplexity or lower hallucination rate for $K$ compared to other languages. Next, we study language generation with breadth and stable generators - algorithms that eventually stop changing after seeing an arbitrary but finite number of strings - and prove unconditional lower bounds for such generators, strengthening the results of [KMV25] and demonstrating that generation with many existing notions of breadth becomes equally hard, when stability is required. This gives a separation for generation with approximate breadth, between stable and unstable generators, highlighting the rich interplay between breadth, stability, and consistency in language generation.

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On Union-Closedness of Language Generation

We investigate language generation in the limit - a model by Kleinberg and Mullainathan [NeurIPS 2024] and extended by Li, Raman, and Tewari [COLT 2025]. While Kleinberg and Mullainathan proved generation is possible for all countable collections, Li et al. defined a hierarchy of generation notions (uniform, non-uniform, and generatable) and explored their feasibility for uncountable collections. Our first set of results resolve two open questions of Li et al. by proving finite unions of generatable or non-uniformly generatable classes need not be generatable. These follow from a stronger result: there is a non-uniformly generatable class and a uniformly generatable class whose union is non-generatable. This adds to the aspects along which language generation in the limit is different from traditional tasks in statistical learning theory like classification, which are closed under finite unions. In particular, it implies that given two generators for different collections, one cannot combine them to obtain a single "more powerful" generator, prohibiting this notion of boosting. Our construction also addresses a third open question of Li et al. on whether there are uncountable classes that are non-uniformly generatable and do not satisfy the eventually unbounded closure (EUC) condition introduced by Li, Raman, and Tewari. Our approach utilizes carefully constructed classes along with a novel diagonalization argument that could be of independent interest in the growing area of language generation.

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(Im)possibility of Automated Hallucination Detection in Large Language Models

Is automated hallucination detection possible? In this work, we introduce a theoretical framework to analyze the feasibility of automatically detecting hallucinations produced by large language models (LLMs). Inspired by the classical Gold-Angluin framework for language identification and its recent adaptation to language generation by Kleinberg and Mullainathan, we investigate whether an algorithm, trained on examples drawn from an unknown target language $K$ (selected from a countable collection) and given access to an LLM, can reliably determine whether the LLM's outputs are correct or constitute hallucinations. First, we establish an equivalence between hallucination detection and the classical task of language identification. We prove that any hallucination detection method can be converted into a language identification method, and conversely, algorithms solving language identification can be adapted for hallucination detection. Given the inherent difficulty of language identification, this implies that hallucination detection is fundamentally impossible for most language collections if the detector is trained using only correct examples from the target language. Second, we show that the use of expert-labeled feedback, i.e., training the detector with both positive examples (correct statements) and negative examples (explicitly labeled incorrect statements), dramatically changes this conclusion. Under this enriched training regime, automated hallucination detection becomes possible for all countable language collections. These results highlight the essential role of expert-labeled examples in training hallucination detectors and provide theoretical support for feedback-based methods, such as reinforcement learning with human feedback (RLHF), which have proven critical for reliable LLM deployment.

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On the Computational Landscape of Replicable Learning

We study computational aspects of algorithmic replicability, a notion of stability introduced by Impagliazzo, Lei, Pitassi, and Sorrell [2022]. Motivated by a recent line of work that established strong statistical connections between replicability and other notions of learnability such as online learning, private learning, and SQ learning, we aim to understand better the computational connections between replicability and these learning paradigms. Our first result shows that there is a concept class that is efficiently replicably PAC learnable, but, under standard cryptographic assumptions, no efficient online learner exists for this class. Subsequently, we design an efficient replicable learner for PAC learning parities when the marginal distribution is far from uniform, making progress on a question posed by Impagliazzo et al. [2022]. To obtain this result, we design a replicable lifting framework inspired by Blanc, Lange, Malik, and Tan [2023] that transforms in a black-box manner efficient replicable PAC learners under the uniform marginal distribution over the Boolean hypercube to replicable PAC learners under any marginal distribution, with sample and time complexity that depends on a certain measure of the complexity of the distribution. Finally, we show that any pure DP learner can be transformed to a replicable one in time polynomial in the accuracy, confidence parameters and exponential in the representation dimension of the underlying hypothesis class.

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Procurement Auctions via Approximately Optimal Submodular Optimization

We study procurement auctions, where an auctioneer seeks to acquire services from strategic sellers with private costs. The quality of services is measured by a submodular function known to the auctioneer. Our goal is to design computationally efficient procurement auctions that (approximately) maximize the difference between the quality of the acquired services and the total cost of the sellers, while ensuring incentive compatibility (IC), individual rationality (IR) for sellers, and non-negative surplus (NAS) for the auctioneer. Our contributions are twofold: (i) we provide an improved analysis of existing algorithms for non-positive submodular function maximization, and (ii) we design efficient frameworks that transform submodular optimization algorithms into mechanisms that are IC, IR, NAS, and approximation-preserving. These frameworks apply to both the offline setting, where all sellers' bids and services are available simultaneously, and the online setting, where sellers arrive in an adversarial order, requiring the auctioneer to make irrevocable decisions. We also explore whether state-of-the-art submodular optimization algorithms can be converted into descending auctions in adversarial settings, where the schedule of descending prices is determined by an adversary. We show that a submodular optimization algorithm satisfying bi-criteria $(1/2, 1)$-approximation in welfare can be effectively adapted to a descending auction. Additionally, we establish a connection between descending auctions and online submodular optimization. Finally, we demonstrate the practical applications of our frameworks by instantiating them with state-of-the-art submodular optimization algorithms and empirically comparing their welfare performance on publicly available datasets with thousands of sellers.

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Randomized Truthful Auctions with Learning Agents

We study a setting where agents use no-regret learning algorithms to participate in repeated auctions. \citet{kolumbus2022auctions} showed, rather surprisingly, that when bidders participate in second-price auctions using no-regret bidding algorithms, no matter how large the number of interactions $T$ is, the runner-up bidder may not converge to bidding truthfully. Our first result shows that this holds for \emph{general deterministic} truthful auctions. We also show that the ratio of the learning rates of the bidders can \emph{qualitatively} affect the convergence of the bidders. Next, we consider the problem of revenue maximization in this environment. In the setting with fully rational bidders, \citet{myerson1981optimal} showed that revenue can be maximized by using a second-price auction with reserves.We show that, in stark contrast, in our setting with learning bidders, \emph{randomized} auctions can have strictly better revenue guarantees than second-price auctions with reserves, when $T$ is large enough. Finally, we study revenue maximization in the non-asymptotic regime. We define a notion of {\em auctioneer regret} comparing the revenue generated to the revenue of a second price auction with truthful bids. When the auctioneer has to use the same auction throughout the interaction, we show an (almost) tight regret bound of $\smash{\widetilde Θ(T^{3/4})}.$ If the auctioneer can change auctions during the interaction, but in a way that is oblivious to the bids, we show an (almost) tight bound of $\smash{\widetilde Θ(\sqrt{T})}.$

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Optimal Learners for Realizable Regression: PAC Learning and Online Learning

In this work, we aim to characterize the statistical complexity of realizable regression both in the PAC learning setting and the online learning setting. Previous work had established the sufficiency of finiteness of the fat shattering dimension for PAC learnability and the necessity of finiteness of the scaled Natarajan dimension, but little progress had been made towards a more complete characterization since the work of Simon (SICOMP '97). To this end, we first introduce a minimax instance optimal learner for realizable regression and propose a novel dimension that both qualitatively and quantitatively characterizes which classes of real-valued predictors are learnable. We then identify a combinatorial dimension related to the Graph dimension that characterizes ERM learnability in the realizable setting. Finally, we establish a necessary condition for learnability based on a combinatorial dimension related to the DS dimension, and conjecture that it may also be sufficient in this context. Additionally, in the context of online learning we provide a dimension that characterizes the minimax instance optimal cumulative loss up to a constant factor and design an optimal online learner for realizable regression, thus resolving an open question raised by Daskalakis and Golowich in STOC '22.

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Injecting Undetectable Backdoors in Obfuscated Neural Networks and Language Models

As ML models become increasingly complex and integral to high-stakes domains such as finance and healthcare, they also become more susceptible to sophisticated adversarial attacks. We investigate the threat posed by undetectable backdoors, as defined in Goldwasser et al. (FOCS '22), in models developed by insidious external expert firms. When such backdoors exist, they allow the designer of the model to sell information on how to slightly perturb their input to change the outcome of the model. We develop a general strategy to plant backdoors to obfuscated neural networks, that satisfy the security properties of the celebrated notion of indistinguishability obfuscation. Applying obfuscation before releasing neural networks is a strategy that is well motivated to protect sensitive information of the external expert firm. Our method to plant backdoors ensures that even if the weights and architecture of the obfuscated model are accessible, the existence of the backdoor is still undetectable. Finally, we introduce the notion of undetectable backdoors to language models and extend our neural network backdoor attacks to such models based on the existence of steganographic functions.

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Replicable Learning of Large-Margin Halfspaces

We provide efficient replicable algorithms for the problem of learning large-margin halfspaces. Our results improve upon the algorithms provided by Impagliazzo, Lei, Pitassi, and Sorrell [STOC, 2022]. We design the first dimension-independent replicable algorithms for this task which runs in polynomial time, is proper, and has strictly improved sample complexity compared to the one achieved by Impagliazzo et al. [2022] with respect to all the relevant parameters. Moreover, our first algorithm has sample complexity that is optimal with respect to the accuracy parameter $ε$. We also design an SGD-based replicable algorithm that, in some parameters' regimes, achieves better sample and time complexity than our first algorithm. Departing from the requirement of polynomial time algorithms, using the DP-to-Replicability reduction of Bun, Gaboardi, Hopkins, Impagliazzo, Lei, Pitassi, Sorrell, and Sivakumar [STOC, 2023], we show how to obtain a replicable algorithm for large-margin halfspaces with improved sample complexity with respect to the margin parameter $τ$, but running time doubly exponential in $1/τ^2$ and worse sample complexity dependence on $ε$ than one of our previous algorithms. We then design an improved algorithm with better sample complexity than all three of our previous algorithms and running time exponential in $1/τ^{2}$.

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User Response in Ad Auctions: An MDP Formulation of Long-Term Revenue Optimization

We propose a new Markov Decision Process (MDP) model for ad auctions to capture the user response to the quality of ads, with the objective of maximizing the long-term discounted revenue. By incorporating user response, our model takes into consideration all three parties involved in the auction (advertiser, auctioneer, and user). The state of the user is modeled as a user-specific click-through rate (CTR) with the CTR changing in the next round according to the set of ads shown to the user in the current round. We characterize the optimal mechanism for this MDP as a Myerson's auction with a notion of modified virtual value, which relies on the value distribution of the advertiser, the current user state, and the future impact of showing the ad to the user. Leveraging this characterization, we design a sample-efficient and computationally-efficient algorithm which outputs an approximately optimal policy that requires only sample access to the true MDP and the value distributions of the bidders. Finally, we propose a simple mechanism built upon second price auctions with personalized reserve prices and show it can achieve a constant-factor approximation to the optimal long term discounted revenue.

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Replicable Clustering

We design replicable algorithms in the context of statistical clustering under the recently introduced notion of replicability from Impagliazzo et al. [2022]. According to this definition, a clustering algorithm is replicable if, with high probability, its output induces the exact same partition of the sample space after two executions on different inputs drawn from the same distribution, when its internal randomness is shared across the executions. We propose such algorithms for the statistical $k$-medians, statistical $k$-means, and statistical $k$-centers problems by utilizing approximation routines for their combinatorial counterparts in a black-box manner. In particular, we demonstrate a replicable $O(1)$-approximation algorithm for statistical Euclidean $k$-medians ($k$-means) with $\operatorname{poly}(d)$ sample complexity. We also describe an $O(1)$-approximation algorithm with an additional $O(1)$-additive error for statistical Euclidean $k$-centers, albeit with $\exp(d)$ sample complexity. In addition, we provide experiments on synthetic distributions in 2D using the $k$-means++ implementation from sklearn as a black-box that validate our theoretical results.

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Replicability in Reinforcement Learning

We initiate the mathematical study of replicability as an algorithmic property in the context of reinforcement learning (RL). We focus on the fundamental setting of discounted tabular MDPs with access to a generative model. Inspired by Impagliazzo et al. [2022], we say that an RL algorithm is replicable if, with high probability, it outputs the exact same policy after two executions on i.i.d. samples drawn from the generator when its internal randomness is the same. We first provide an efficient $ρ$-replicable algorithm for $(\varepsilon, δ)$-optimal policy estimation with sample and time complexity $\widetilde O\left(\frac{N^3\cdot\log(1/δ)}{(1-γ)^5\cdot\varepsilon^2\cdotρ^2}\right)$, where $N$ is the number of state-action pairs. Next, for the subclass of deterministic algorithms, we provide a lower bound of order $Ω\left(\frac{N^3}{(1-γ)^3\cdot\varepsilon^2\cdotρ^2}\right)$. Then, we study a relaxed version of replicability proposed by Kalavasis et al. [2023] called TV indistinguishability. We design a computationally efficient TV indistinguishable algorithm for policy estimation whose sample complexity is $\widetilde O\left(\frac{N^2\cdot\log(1/δ)}{(1-γ)^5\cdot\varepsilon^2\cdotρ^2}\right)$. At the cost of $\exp(N)$ running time, we transform these TV indistinguishable algorithms to $ρ$-replicable ones without increasing their sample complexity. Finally, we introduce the notion of approximate-replicability where we only require that two outputted policies are close under an appropriate statistical divergence (e.g., Renyi) and show an improved sample complexity of $\widetilde O\left(\frac{N\cdot\log(1/δ)}{(1-γ)^5\cdot\varepsilon^2\cdotρ^2}\right)$.

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Statistical Indistinguishability of Learning Algorithms

When two different parties use the same learning rule on their own data, how can we test whether the distributions of the two outcomes are similar? In this paper, we study the similarity of outcomes of learning rules through the lens of the Total Variation (TV) distance of distributions. We say that a learning rule is TV indistinguishable if the expected TV distance between the posterior distributions of its outputs, executed on two training data sets drawn independently from the same distribution, is small. We first investigate the learnability of hypothesis classes using TV indistinguishable learners. Our main results are information-theoretic equivalences between TV indistinguishability and existing algorithmic stability notions such as replicability and approximate differential privacy. Then, we provide statistical amplification and boosting algorithms for TV indistinguishable learners.

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Replicable Bandits

In this paper, we introduce the notion of replicable policies in the context of stochastic bandits, one of the canonical problems in interactive learning. A policy in the bandit environment is called replicable if it pulls, with high probability, the exact same sequence of arms in two different and independent executions (i.e., under independent reward realizations). We show that not only do replicable policies exist, but also they achieve almost the same optimal (non-replicable) regret bounds in terms of the time horizon. More specifically, in the stochastic multi-armed bandits setting, we develop a policy with an optimal problem-dependent regret bound whose dependence on the replicability parameter is also optimal. Similarly, for stochastic linear bandits (with finitely and infinitely many arms) we develop replicable policies that achieve the best-known problem-independent regret bounds with an optimal dependency on the replicability parameter. Our results show that even though randomization is crucial for the exploration-exploitation trade-off, an optimal balance can still be achieved while pulling the exact same arms in two different rounds of executions.

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Multiclass Learnability Beyond the PAC Framework: Universal Rates and Partial Concept Classes

In this paper we study the problem of multiclass classification with a bounded number of different labels $k$, in the realizable setting. We extend the traditional PAC model to a) distribution-dependent learning rates, and b) learning rates under data-dependent assumptions. First, we consider the universal learning setting (Bousquet, Hanneke, Moran, van Handel and Yehudayoff, STOC '21), for which we provide a complete characterization of the achievable learning rates that holds for every fixed distribution. In particular, we show the following trichotomy: for any concept class, the optimal learning rate is either exponential, linear or arbitrarily slow. Additionally, we provide complexity measures of the underlying hypothesis class that characterize when these rates occur. Second, we consider the problem of multiclass classification with structured data (such as data lying on a low dimensional manifold or satisfying margin conditions), a setting which is captured by partial concept classes (Alon, Hanneke, Holzman and Moran, FOCS '21). Partial concepts are functions that can be undefined in certain parts of the input space. We extend the traditional PAC learnability of total concept classes to partial concept classes in the multiclass setting and investigate differences between partial and total concepts.

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The Best of Both Worlds: Reinforcement Learning with Logarithmic Regret and Policy Switches

In this paper, we study the problem of regret minimization for episodic Reinforcement Learning (RL) both in the model-free and the model-based setting. We focus on learning with general function classes and general model classes, and we derive results that scale with the eluder dimension of these classes. In contrast to the existing body of work that mainly establishes instance-independent regret guarantees, we focus on the instance-dependent setting and show that the regret scales logarithmically with the horizon $T$, provided that there is a gap between the best and the second best action in every state. In addition, we show that such a logarithmic regret bound is realizable by algorithms with $O(\log T)$ switching cost (also known as adaptivity complexity). In other words, these algorithms rarely switch their policy during the course of their execution. Finally, we complement our results with lower bounds which show that even in the tabular setting, we cannot hope for regret guarantees lower than $o(\log T)$.

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Is Selling Complete Information (Approximately) Optimal?

We study the problem of selling information to a data-buyer who faces a decision problem under uncertainty. We consider the classic Bayesian decision-theoretic model pioneered by [Blackwell, 1951, 1953]. Initially, the data buyer has only partial information about the payoff-relevant state of the world. A data seller offers additional information about the state of the world. The information is revealed through signaling schemes, also referred to as experiments. In the single-agent setting, any mechanism can be represented as a menu of experiments. [Bergemann et al., 2018] present a complete characterization of the revenue-optimal mechanism in a binary state and binary action environment. By contrast, no characterization is known for the case with more actions. In this paper, we consider more general environments and study arguably the simplest mechanism, which only sells the fully informative experiment. In the environment with binary state and $m\geq 3$ actions, we provide an $O(m)$-approximation to the optimal revenue by selling only the fully informative experiment and show that the approximation ratio is tight up to an absolute constant factor. An important corollary of our lower bound is that the size of the optimal menu must grow at least linearly in the number of available actions, so no universal upper bound exists for the size of the optimal menu in the general single-dimensional setting. For multi-dimensional environments, we prove that even in arguably the simplest matching utility environment with 3 states and 3 actions, the ratio between the optimal revenue and the revenue by selling only the fully informative experiment can grow immediately to a polynomial of the number of agent types. Nonetheless, if the distribution is uniform, we show that selling only the fully informative experiment is indeed the optimal mechanism.

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