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Guangzhi Wang

Publications and source records attributed to Guangzhi Wang.

At least 19 recordsLinked to original sources

GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay

Modern video games provide a measurable testbed for AI models, combining abilities of visual understanding, instruction decomposition, goal planning, and precise action control over multiple temporal horizons. Existing datasets and benchmarks, however, either cover a narrow range of games, lack language instructions, or rely on high-variance online rollouts. To address these challenges, we introduce GameHorizon, a unified data and evaluation suite that measures gameplay capabilities at different horizons for diverse model families. GameHorizon Suite consists of three components. First, GameHorizon-Annotator is a scalable and automated annotation pipeline for multi-horizon instructions. Second, utilizing the pipeline, we construct GameHorizon-Data, the first large-scale AAA gameplay dataset with temporally aligned videos, player actions, and multi-horizon instructions. It comprises 5,000 hours of recordings from 21 games, collected by 100 human expert players. Third, we build GameHorizon-Bench with reproducible offline and stepwise online testing. The offline track enables reproducible evaluation using thousands of standardized questions organized into three primary tasks and a series of diagnostic variants, while the online track tests whether offline scores reflect actual gameplay capabilities and localizes failures to specific steps within long-horizon gameplay. Based on our GameHorizon Suite, we evaluate 47 models through more than one million model invocations, revealing a meaningful hierarchy of task difficulty and pronounced differences in model capabilities. Our work can provide a standardized yardstick for evaluating gameplay capabilities across horizons and model families. We will release our dataset, annotator, and benchmark to facilitate future research.

cs.CV↗

Refine Thought: A Test-Time Inference Method for Embedding Model Reasoning

We propose RT (Refine Thought), a method that can enhance the semantic reasoning ability of text embedding models. The method obtains the final semantic representation by running multiple forward passes of the text embedding model. Experiments show that RT achieves significant improvements on semantic reasoning tasks in BRIGHT and the person-job matching benchmark PJBenchmark, while maintaining consistent performance on general-purpose semantic understanding tasks such as C-MTEB. Our results indicate that RT is effective because it further activates the semantic reasoning ability learned during pretraining by decoder-only text embedding models (e.g., Qwen3-Embedding-8B). RT can be seen as a test-time inference method.

cs.CL↗

GenCompositor: Generative Video Compositing with Diffusion Transformer

Video compositing combines live-action footage to create video production, serving as a crucial technique in video creation and film production. Traditional pipelines require intensive labor efforts and expert collaboration, resulting in lengthy production cycles and high manpower costs. To address this issue, we automate this process with generative models, called generative video compositing. This new task strives to adaptively inject identity and motion information of foreground video to the target video in an interactive manner, allowing users to customize the size, motion trajectory, and other attributes of the dynamic elements added in final video. Specifically, we designed a novel Diffusion Transformer (DiT) pipeline based on its intrinsic properties. To maintain consistency of the target video before and after editing, we revised a light-weight DiT-based background preservation branch with masked token injection. As to inherit dynamic elements from other sources, a DiT fusion block is proposed using full self-attention, along with a simple yet effective foreground augmentation for training. Besides, for fusing background and foreground videos with different layouts based on user control, we developed a novel position embedding, named Extended Rotary Position Embedding (ERoPE). Finally, we curated a dataset comprising 61K sets of videos for our new task, called VideoComp. This data includes complete dynamic elements and high-quality target videos. Experiments demonstrate that our method effectively realizes generative video compositing, outperforming existing possible solutions in fidelity and consistency. Project is available at https://gencompositor.github.io/

cs.CV↗

PJB: A Reasoning-Aware Benchmark for Person-Job Retrieval

As retrieval models converge on generic benchmarks, the pressing question is no longer "who scores higher" but rather "where do systems fail, and why?" Person-job matching is a domain that urgently demands such diagnostic capability -- it requires systems not only to verify explicit constraints but also to perform skill-transfer inference and job-competency reasoning, yet existing benchmarks provide no systematic diagnostic support for this task. We introduce PJB (Person-Job Benchmark), a reasoning-aware retrieval evaluation dataset that uses complete job descriptions as queries and complete resumes as documents, defines relevance through job-competency judgment, is grounded in real-world recruitment data spanning six industry domains and nearly 200,000 resumes, and upgrades evaluation from "who scores higher" to "where do systems differ, and why" through domain-family and reasoning-type diagnostic labels. Diagnostic experiments using dense retrieval reveal that performance heterogeneity across industry domains far exceeds the gains from module upgrades for the same model, indicating that aggregate scores alone can severely mislead optimization decisions. At the module level, reranking yields stable improvements while query understanding not only fails to help but actually degrades overall performance when combined with reranking -- the two modules face fundamentally different improvement bottlenecks. The value of PJB lies not in yet another leaderboard of average scores, but in providing recruitment retrieval systems with a capability map that pinpoints where to invest.

cs.IR↗

CRE-T1 Preview Technical Report: Beyond Contrastive Learning for Reasoning-Intensive Retrieval

The central challenge of reasoning-intensive retrieval lies in identifying implicitreasoning relationships between queries and documents, rather than superficial se-mantic or lexical similarity. The contrastive learning paradigm is fundamentallya static representation consolidation technique: during training, it encodes hier-archical relevance concepts into fixed geometric structures in the vector space,and at inference time it cannot dynamically adjust relevance judgments accord-ing to the specific reasoning demands of each query. Consequently, performancedegrades noticeably when vocabulary mismatch exists between queries and doc-uments or when implicit reasoning is required to establish relevance. This pa-per proposes Thought 1 (T1), a generative retrieval model that shifts relevancemodeling from static alignment to dynamic reasoning. On the query side, T1 dy-namically generates intermediate reasoning trajectories for each query to bridgeimplicit reasoning relationships and uses as a semantic aggregationpoint for the reasoning output. On the document side, it employs an instruction+ text + encoding format to support high-throughput indexing. Tointernalize dynamic reasoning capabilities into vector representations, we adopt athree-stage training curriculum and introduce GRPO in the third stage, enablingthe model to learn optimal derivation strategies for different queries through trial-and-error reinforcement learning. On the BRIGHT benchmark, T1-4B exhibitsstrong performance under the original query setting, outperforming larger modelstrained with contrastive learning overall, and achieving performance comparableto multi-stage retrieval pipelines. The results demonstrate that replacing static rep-resentation alignment with dynamic reasoning generation can effectively improvereasoning-intensive retrieval performance.

cs.IR↗

CubeComposer: Spatio-Temporal Autoregressive 4K 360° Video Generation from Perspective Video

Generating high-quality 360° panoramic videos from perspective input is one of the crucial applications for virtual reality (VR), whereby high-resolution videos are especially important for immersive experience. Existing methods are constrained by computational limitations of vanilla diffusion models, only supporting $\leq$ 1K resolution native generation and relying on suboptimal post super-resolution to increase resolution. We introduce CubeComposer, a novel spatio-temporal autoregressive diffusion model that natively generates 4K-resolution 360° videos. By decomposing videos into cubemap representations with six faces, CubeComposer autoregressively synthesizes content in a well-planned spatio-temporal order, reducing memory demands while enabling high-resolution output. Specifically, to address challenges in multi-dimensional autoregression, we propose: (1) a spatio-temporal autoregressive strategy that orchestrates 360° video generation across cube faces and time windows for coherent synthesis; (2) a cube face context management mechanism, equipped with a sparse context attention design to improve efficiency; and (3) continuity-aware techniques, including cube-aware positional encoding, padding, and blending to eliminate boundary seams. Extensive experiments on benchmark datasets demonstrate that CubeComposer outperforms state-of-the-art methods in native resolution and visual quality, supporting practical VR application scenarios. Project page: https://lg-li.github.io/project/cubecomposer

cs.CV↗

Time-Scaling Is What Agents Need Now

Early artificial intelligence paradigms exhibited separated cognitive functions: Neural Networks focused on "perception-representation," Reinforcement Learning on "decision-making-behavior," and Symbolic AI on "knowledge-reasoning." With Transformer-based large models and world models, these paradigms are converging into cognitive agents with closed-loop "perception-decision-action" capabilities. Humans solve complex problems under limited cognitive resources through temporalized sequential reasoning. Language relies on problem space search for deep semantic reasoning. While early large language models (LLMs) could generate fluent text, they lacked robust semantic reasoning capabilities. Prompting techniques like Chain-of-Thought (CoT) and Tree-of-Thought (ToT) extended reasoning paths by making intermediate steps explicit. Recent models like DeepSeek-R1 enhanced performance through explicit reasoning trajectories. However, these methods have limitations in search completeness and efficiency. This highlights the need for "Time-Scaling"--the systematic extension and optimization of an agent's ability to unfold reasoning over time. Time-Scaling refers to architectural design utilizing extended temporal pathways, enabling deeper problem space exploration, dynamic strategy adjustment, and enhanced metacognitive control, paralleling human sequential reasoning under cognitive constraints. It represents a critical frontier for enhancing deep reasoning and problem-solving without proportional increases in static model parameters. Advancing intelligent agent capabilities requires placing Time-Scaling principles at the forefront, positioning explicit temporal reasoning management as foundational.

cs.AI↗

BlobCtrl: Taming Controllable Blob for Element-level Image Editing

As user expectations for image editing continue to rise, the demand for flexible, fine-grained manipulation of specific visual elements presents a challenge for current diffusion-based methods. In this work, we present BlobCtrl, a framework for element-level image editing based on a probabilistic blob-based representation. Treating blobs as visual primitives, BlobCtrl disentangles layout from appearance, affording fine-grained, controllable object-level manipulation. Our key contributions are twofold: (1) an in-context dual-branch diffusion model that separates foreground and background processing, incorporating blob representations to explicitly decouple layout and appearance, and (2) a self-supervised disentangle-then-reconstruct training paradigm with an identity-preserving loss function, along with tailored strategies to efficiently leverage blob-image pairs. To foster further research, we introduce BlobData for large-scale training and BlobBench, a benchmark for systematic evaluation. Experimental results demonstrate that BlobCtrl achieves state-of-the-art performance in a variety of element-level editing tasks, such as object addition, removal, scaling, and replacement, while maintaining computational efficiency. Project Webpage: https://liyaowei-stu.github.io/project/BlobCtrl/

cs.CV↗

ToonComposer: Streamlining Cartoon Production with Generative Post-Keyframing

Traditional cartoon and anime production involves keyframing, inbetweening, and colorization stages, which require intensive manual effort. Despite recent advances in AI, existing methods often handle these stages separately, leading to error accumulation and artifacts. For instance, inbetweening approaches struggle with large motions, while colorization methods require dense per-frame sketches. To address this, we introduce ToonComposer, a generative model that unifies inbetweening and colorization into a single post-keyframing stage. ToonComposer employs a sparse sketch injection mechanism to provide precise control using keyframe sketches. Additionally, it uses a cartoon adaptation method with the spatial low-rank adapter to tailor a modern video foundation model to the cartoon domain while keeping its temporal prior intact. Requiring as few as a single sketch and a colored reference frame, ToonComposer excels with sparse inputs, while also supporting multiple sketches at any temporal location for more precise motion control. This dual capability reduces manual workload and improves flexibility, empowering artists in real-world scenarios. To evaluate our model, we further created PKBench, a benchmark featuring human-drawn sketches that simulate real-world use cases. Our evaluation demonstrates that ToonComposer outperforms existing methods in visual quality, motion consistency, and production efficiency, offering a superior and more flexible solution for AI-assisted cartoon production.

cs.CV↗

Artifact Correction in Magnetic Resonance Temperature Imaging for Laser Interstitial Thermotherapy with Multi-echo Acquisitions

In MRI-guided laser interstitial thermotherapy (MRgLITT), a signal void sometimes appears at the heating center of the measured temperature map. In neurosurgical MRgLITT treatments, cerebrospinal fluid pulsation (CSF), which may lead to temperature artifacts, also needs to be carefully managed. We find that signal loss in MR magnitude images can be one distinct contributor to the temperature imaging signal void. Therefore, this study aims to investigate this finding and more importantly. Also, this study intends to improve measurement accuracy by correcting CSF-induced temperature errors and employing a more reliable phase unwrapping algorithm. A gradient echo sequence with certain TE values for temperature imaging is used to quantify T2* variations during MRgLITT and to investigate the development of signal voids throughout the treatment. Informed by these findings, a multi-echo GRE sequence with appropriate TE coverage is employed. A multi-echo-based correction algorithm is developed to address the signal loss-induced temperature errors. A new phase unwrapping method and a new CSF pulsation correction approach are developed for multi-echo signal processing. The temperature imaging method is evaluated by gel phantom, ex-vivo, and in-vivo LITT heating experiments. T2* shortening during heating can be one important cause of the temperate imaging signal voids and this demands the multi-echo acquisition with varied TE values. The proposed multi-echo-based method can effectively correct signal loss-induced temperature errors and raise temperature estimation precision. The multi-echo thermometry in the in-vivo experiments shows smoother hotspot boundaries, fewer artifacts, and improved thermometry reliability. In the in-vivo experiments, the ablation areas estimated from the multi-echo thermometry also show satisfactory agreement with those determined from post-ablation MR imaging.

physics.med-ph↗

The Efficiency Spectrum of Large Language Models: An Algorithmic Survey

The rapid growth of Large Language Models (LLMs) has been a driving force in transforming various domains, reshaping the artificial general intelligence landscape. However, the increasing computational and memory demands of these models present substantial challenges, hindering both academic research and practical applications. To address these issues, a wide array of methods, including both algorithmic and hardware solutions, have been developed to enhance the efficiency of LLMs. This survey delivers a comprehensive review of algorithmic advancements aimed at improving LLM efficiency. Unlike other surveys that typically focus on specific areas such as training or model compression, this paper examines the multi-faceted dimensions of efficiency essential for the end-to-end algorithmic development of LLMs. Specifically, it covers various topics related to efficiency, including scaling laws, data utilization, architectural innovations, training and tuning strategies, and inference techniques. This paper aims to serve as a valuable resource for researchers and practitioners, laying the groundwork for future innovations in this critical research area. Our repository of relevant references is maintained at url{https://github.com/tding1/Efficient-LLM-Survey}.

cs.CL↗

S3Editor: A Sparse Semantic-Disentangled Self-Training Framework for Face Video Editing

Face attribute editing plays a pivotal role in various applications. However, existing methods encounter challenges in achieving high-quality results while preserving identity, editing faithfulness, and temporal consistency. These challenges are rooted in issues related to the training pipeline, including limited supervision, architecture design, and optimization strategy. In this work, we introduce S3Editor, a Sparse Semantic-disentangled Self-training framework for face video editing. S3Editor is a generic solution that comprehensively addresses these challenges with three key contributions. Firstly, S3Editor adopts a self-training paradigm to enhance the training process through semi-supervision. Secondly, we propose a semantic disentangled architecture with a dynamic routing mechanism that accommodates diverse editing requirements. Thirdly, we present a structured sparse optimization schema that identifies and deactivates malicious neurons to further disentangle impacts from untarget attributes. S3Editor is model-agnostic and compatible with various editing approaches. Our extensive qualitative and quantitative results affirm that our approach significantly enhances identity preservation, editing fidelity, as well as temporal consistency.

cs.CV↗

Navigate Biopsy with Ultrasound under Augmented Reality Device: Towards Higher System Performance

Purpose: Biopsies play a crucial role in determining the classification and staging of tumors. Ultrasound is frequently used in this procedure to provide real-time anatomical information. Using augmented reality (AR), surgeons can visualize ultrasound data and spatial navigation information seamlessly integrated with real tissues. This innovation facilitates faster and more precise biopsy operations. Methods: We developed an AR biopsy navigation system with low display latency and high accuracy. Ultrasound data is initially read by an image capture card and streamed to Unity via net communication. In Unity, navigation information is rendered and transmitted to the HoloLens 2 device using holographic remoting. Retro-reflective tool tracking is implemented on the HoloLens 2, enabling simultaneous tracking of the ultrasound probe and biopsy needle. Distinct navigation information is provided during in-plane and out-of-plane punctuation. To evaluate the effectiveness of our system, we conducted a study involving ten participants, for puncture accuracy and biopsy time, comparing to traditional methods. Results: Our proposed framework enables ultrasound visualization in AR with only $16.22\pm11.45ms$ additional latency. Navigation accuracy reached $1.23\pm 0.68mm$ in the image plane and $0.95\pm 0.70mm$ outside the image plane. Remarkably, the utilization of our system led to $98\%$ and $95\%$ success rate in out-of-plane and in-plane biopsy. Conclusion: To sum up, this paper introduces an AR-based ultrasound biopsy navigation system characterized by high navigation accuracy and minimal latency. The system provides distinct visualization contents during in-plane and out-of-plane operations according to their different characteristics. Use case study in this paper proved that our system can help young surgeons perform biopsy faster and more accurately.

cs.HC↗

SEED-Bench-2: Benchmarking Multimodal Large Language Models

Multimodal large language models (MLLMs), building upon the foundation of powerful large language models (LLMs), have recently demonstrated exceptional capabilities in generating not only texts but also images given interleaved multimodal inputs (acting like a combination of GPT-4V and DALL-E 3). However, existing MLLM benchmarks remain limited to assessing only models' comprehension ability of single image-text inputs, failing to keep up with the strides made in MLLMs. A comprehensive benchmark is imperative for investigating the progress and uncovering the limitations of current MLLMs. In this work, we categorize the capabilities of MLLMs into hierarchical levels from $L_0$ to $L_4$ based on the modalities they can accept and generate, and propose SEED-Bench-2, a comprehensive benchmark that evaluates the \textbf{hierarchical} capabilities of MLLMs. Specifically, SEED-Bench-2 comprises 24K multiple-choice questions with accurate human annotations, which spans 27 dimensions, including the evaluation of both text and image generation. Multiple-choice questions with groundtruth options derived from human annotation enables an objective and efficient assessment of model performance, eliminating the need for human or GPT intervention during evaluation. We further evaluate the performance of 23 prominent open-source MLLMs and summarize valuable observations. By revealing the limitations of existing MLLMs through extensive evaluations, we aim for SEED-Bench-2 to provide insights that will motivate future research towards the goal of General Artificial Intelligence. Dataset and evaluation code are available at \href{https://github.com/AILab-CVC/SEED-Bench}

cs.CV↗

PELA: Learning Parameter-Efficient Models with Low-Rank Approximation

Applying a pre-trained large model to downstream tasks is prohibitive under resource-constrained conditions. Recent dominant approaches for addressing efficiency issues involve adding a few learnable parameters to the fixed backbone model. This strategy, however, leads to more challenges in loading large models for downstream fine-tuning with limited resources. In this paper, we propose a novel method for increasing the parameter efficiency of pre-trained models by introducing an intermediate pre-training stage. To this end, we first employ low-rank approximation to compress the original large model and then devise a feature distillation module and a weight perturbation regularization module. These modules are specifically designed to enhance the low-rank model. In particular, we update only the low-rank model while freezing the backbone parameters during pre-training. This allows for direct and efficient utilization of the low-rank model for downstream fine-tuning tasks. The proposed method achieves both efficiencies in terms of required parameters and computation time while maintaining comparable results with minimal modifications to the backbone architecture. Specifically, when applied to three vision-only and one vision-language Transformer models, our approach often demonstrates a merely $\sim$0.6 point decrease in performance while reducing the original parameter size by 1/3 to 2/3.

cs.CV↗

Mining Conditional Part Semantics with Occluded Extrapolation for Human-Object Interaction Detection

Human-Object Interaction Detection is a crucial aspect of human-centric scene understanding, with important applications in various domains. Despite recent progress in this field, recognizing subtle and detailed interactions remains challenging. Existing methods try to use human-related clues to alleviate the difficulty, but rely heavily on external annotations or knowledge, limiting their practical applicability in real-world scenarios. In this work, we propose a novel Part Semantic Network (PSN) to solve this problem. The core of PSN is a Conditional Part Attention (CPA) mechanism, where human features are taken as keys and values, and the object feature is used as query for the computation in a cross-attention mechanism. In this way, our model learns to automatically focus on the most informative human parts conditioned on the involved object, generating more semantically meaningful features for interaction recognition. Additionally, we propose an Occluded Part Extrapolation (OPE) strategy to facilitate interaction recognition under occluded scenarios, which teaches the model to extrapolate detailed features from partially occluded ones. Our method consistently outperforms prior approaches on the V-COCO and HICO-DET datasets, without external data or extra annotations. Additional ablation studies validate the effectiveness of each component of our proposed method.

cs.CV↗

SEED-Bench: Benchmarking Multimodal LLMs with Generative Comprehension

Based on powerful Large Language Models (LLMs), recent generative Multimodal Large Language Models (MLLMs) have gained prominence as a pivotal research area, exhibiting remarkable capability for both comprehension and generation. In this work, we address the evaluation of generative comprehension in MLLMs as a preliminary step towards a comprehensive assessment of generative models, by introducing a benchmark named SEED-Bench. SEED-Bench consists of 19K multiple choice questions with accurate human annotations (x 6 larger than existing benchmarks), which spans 12 evaluation dimensions including the comprehension of both the image and video modality. We develop an advanced pipeline for generating multiple-choice questions that target specific evaluation dimensions, integrating both automatic filtering and manual verification processes. Multiple-choice questions with groundtruth options derived from human annotation enables an objective and efficient assessment of model performance, eliminating the need for human or GPT intervention during evaluation. We further evaluate the performance of 18 models across all 12 dimensions, covering both the spatial and temporal understanding. By revealing the limitations of existing MLLMs through evaluation results, we aim for SEED-Bench to provide insights for motivating future research. We will launch and consistently maintain a leaderboard to provide a platform for the community to assess and investigate model capability.

cs.CL↗

EVD Surgical Guidance with Retro-Reflective Tool Tracking and Spatial Reconstruction using Head-Mounted Augmented Reality Device

Augmented Reality (AR) has been used to facilitate surgical guidance during External Ventricular Drain (EVD) surgery, reducing the risks of misplacement in manual operations. During this procedure, the key challenge is accurately estimating the spatial relationship between pre-operative images and actual patient anatomy in AR environment. This research proposes a novel framework utilizing Time of Flight (ToF) depth sensors integrated in commercially available AR Head Mounted Devices (HMD) for precise EVD surgical guidance. As previous studies have proven depth errors for ToF sensors, we first assessed their properties on AR-HMDs. Subsequently, a depth error model and patient-specific parameter identification method are introduced for accurate surface information. A tracking pipeline combining retro-reflective markers and point clouds is then proposed for accurate head tracking. The head surface is reconstructed using depth data for spatial registration, avoiding fixing tracking targets rigidly on the patient's skull. Firstly, $7.580\pm 1.488 mm$ depth value error was revealed on human skin, indicating the significance of depth correction. Our results showed that the error was reduced by over $85\%$ using proposed depth correction method on head phantoms in different materials. Meanwhile, the head surface reconstructed with corrected depth data achieved sub-millimetre accuracy. An experiment on sheep head revealed $0.79 mm$ reconstruction error. Furthermore, a user study was conducted for the performance in simulated EVD surgery, where five surgeons performed nine k-wire injections on a head phantom with virtual guidance. Results of this study revealed $2.09 \pm 0.16 mm$ translational accuracy and $2.97\pm 0.91$ degree orientational accuracy.

eess.IV↗