SearcharxivSearch

arXiv subjects

Guanlin Wu

Publications and source records attributed to Guanlin Wu.

At least 19 recordsLinked to original sources

Self-Evolving Multi-Agent Framework for Efficient Decision Making in Real-Time Strategy Scenarios

Large language models (LLMs) have demonstrated exceptional potential in complex reasoning,pioneering a new paradigm for autonomous agent decision making in dynamic settings. However, in Real-Time Strategy (RTS) scenarios, LLMs suffer from a critical speed-quality trade-off. Specifically expansive state spaces and time limits render inference delays prohibitive, while stochastic planning errors undermine logical consistency. To address these challenges, we present SEMA (Self-Evolving Multi-Agent), a novel framework designed for high-performance, low-latency decision-making in RTS environments. This collaborative multi-agent framework facilitates self-evolution by adaptively calibrating model bias through in-episode assessment and cross-episode analysis. We further incorporate dynamic observation pruning based on structural entropy to model game states topologically. By distilling high dimensional data into core semantic information, this approach significantly reduces inference time. We also develop a hybrid knowledge-memory mechanism that integrates micro-trajectories, macro-experience, and hierarchical domain knowledge, thereby enhancing both strategic adaptability and decision consistency. Experiments across multiple StarCraft II maps demonstrate that SEMA achieves superior win rates while reducing average decision latency by over 50%, validating its efficiency and robustness in complex RTS scenarios.

cs.MA

Limited Reasoning Space: The cage of long-horizon reasoning in LLMs

The test-time compute strategy, such as Chain-of-Thought (CoT), has significantly enhanced the ability of large language models to solve complex tasks like logical reasoning. However, empirical studies indicate that simply increasing the compute budget can sometimes lead to a collapse in test-time performance when employing typical task decomposition strategies such as CoT. This work hypothesizes that reasoning failures with larger compute budgets stem from static planning methods, which hardly perceive the intrinsic boundaries of LLM reasoning. We term it as the Limited Reasoning Space hypothesis and perform theoretical analysis through the lens of a non-autonomous stochastic dynamical system. This insight suggests that there is an optimal range for compute budgets; over-planning can lead to redundant feedback and may even impair reasoning capabilities. To exploit the compute-scaling benefits and suppress over-planning, this work proposes Halo, a model predictive control framework for LLM planning. Halo is designed for long-horizon tasks with reason-based planning and crafts an entropy-driven dual controller, which adopts a Measure-then-Plan strategy to achieve controllable reasoning. Experimental results demonstrate that Halo outperforms static baselines on complex long-horizon tasks by dynamically regulating planning at the reasoning boundary.

cs.AI

Climber-Pilot: A Non-Myopic Generative Recommendation Model Towards Better Instruction-Following

Generative retrieval has emerged as a promising paradigm in recommender systems, offering superior sequence modeling capabilities over traditional dual-tower architectures. However, in large-scale industrial scenarios, such models often suffer from inherent myopia: due to single-step inference and strict latency constraints, they tend to collapse diverse user intents into locally optimal predictions, failing to capture long-horizon and multi-item consumption patterns. Moreover, real-world retrieval systems must follow explicit retrieval instructions, such as category-level control and policy constraints. Incorporating such instruction-following behavior into generative retrieval remains challenging, as existing conditioning or post-hoc filtering approaches often compromise relevance or efficiency. In this work, we present Climber-Pilot, a unified generative retrieval framework to address both limitations. First, we introduce Time-Aware Multi-Item Prediction (TAMIP), a novel training paradigm designed to mitigate inherent myopia in generative retrieval. By distilling long-horizon, multi-item foresight into model parameters through time-aware masking, TAMIP alleviates locally optimal predictions while preserving efficient single-step inference. Second, to support flexible instruction-following retrieval, we propose Condition-Guided Sparse Attention (CGSA), which incorporates business constraints directly into the generative process via sparse attention, without introducing additional inference steps. Extensive offline experiments and online A/B testing at NetEase Cloud Music, one of the largest music streaming platforms, demonstrate that Climber-Pilot significantly outperforms state-of-the-art baselines, achieving a 4.24\% lift of the core business metric.

cs.IR

6D Channel Knowledge Map Construction via Bidirectional Wireless Gaussian Splatting

This paper investigates the construction of channel knowledge map (CKM) from sparse channel measurements. Dif ferent from conventional two-/three-dimensional (2D/3D) CKM approaches assuming fixed base station configurations, we present a six-dimensional (6D) CKM framework named bidirectional wireless Gaussian splatting (BiWGS), which is capable of mod eling wireless channels across dynamic transmitter (Tx) and receiver (Rx) positions in 3D space. BiWGS uses Gaussian el lipsoids to represent virtual scatterer clusters and environmental obstacles in the wireless environment. By properly learning the bidirectional scattering patterns and complex attenuation profiles based on channel measurements, these ellipsoids inherently cap ture the electromagnetic transmission characteristics of wireless environments, thereby accurately modeling signal transmission under varying transceiver configurations. Experiment results show that BiWGS significantly outperforms classic multi-layer perception (MLP) for the construction of 6D channel power gain map with varying Tx-Rx positions, and achieves spatial spectrum prediction accuracy comparable to the state-of-the art wireless radiation field Gaussian splatting (WRF-GS) for 3D CKM construction. This validates the capability of the proposed BiWGS in accomplishing dimensional expansion of 6D CKM construction, without compromising fidelity.

eess.SP

Towards Physics-informed Spatial Intelligence with Human Priors: An Autonomous Driving Pilot Study

How to integrate and verify spatial intelligence in foundation models remains an open challenge. Current practice often proxies Visual-Spatial Intelligence (VSI) with purely textual prompts and VQA-style scoring, which obscures geometry, invites linguistic shortcuts, and weakens attribution to genuinely spatial skills. We introduce Spatial Intelligence Grid (SIG): a structured, grid-based schema that explicitly encodes object layouts, inter-object relations, and physically grounded priors. As a complementary channel to text, SIG provides a faithful, compositional representation of scene structure for foundation-model reasoning. Building on SIG, we derive SIG-informed evaluation metrics that quantify a model's intrinsic VSI, which separates spatial capability from language priors. In few-shot in-context learning with state-of-the-art multimodal LLMs (e.g. GPT- and Gemini-family models), SIG yields consistently larger, more stable, and more comprehensive gains across all VSI metrics compared to VQA-only representations, indicating its promise as a data-labeling and training schema for learning VSI. We also release SIGBench, a benchmark of 1.4K driving frames annotated with ground-truth SIG labels and human gaze traces, supporting both grid-based machine VSI tasks and attention-driven, human-like VSI tasks in autonomous-driving scenarios.

cs.CV

FLAME: A Serving System Optimized for Large-Scale Generative Recommendation with Efficiency

Generative recommendation (GR) models possess greater scaling power compared to traditional deep learning recommendation models (DLRMs), yet they also impose a tremendous increase in computational burden. Measured in FLOPs, a typical GR model's workload sits in $10^9 \sim 10^{11}$ range, roughly four orders of magnitude higher than traditional DLRMs. Delivering accurate results in a few tens of milliseconds while processing billions of such requests per day puts extreme demands on the performance of the online serving system. Therefore, for industry practitioners, the alluring gains of GR models are tempered by the formidable challenge of online deployment at scale in production services. In this work, we introduce a comprehensive solution of online serving system tailored For Large-scale GenerAtive RecoMmendation with Efficiency (FLAME). Specifically, we leveraging CPU-GPU heterogeneous hardware to decouple feature pre-processing and model computation. We encapsulated several memory optimization features as the Proximal Data Accelerator (PDA) module to make full use of limited bandwidth and storage resources, which achieves a 1.9x throughput gain and a 1.7x latency reduction. We implement the Fused Kernel Engine (FKE) module based on the functionality and interface of NVIDIA TensorRT to boost model computation, delivering a speedup ratio of 4.6x-6.1x, throughput gain ratio of 4.7x-6.3x one step further. In addition, we design the Dynamic Stream Orchestrator (DSO) module to coordinate concurrent requests, enhancing the system throughput performance with 1.3x improvement in throughput and 2.3x speed-up under non-uniform distribution of upstream candidates. Comprehensive evaluations demonstrate that our FLAME effectively supports large-scale online deployment of GR models and achieves remarkable improvements in system performance.

cs.DC

Climber: Toward Efficient Scaling Laws for Large Recommendation Models

Transformer-based generative models have achieved remarkable success across domains with various scaling law manifestations. However, our extensive experiments reveal persistent challenges when applying Transformer to recommendation systems: (1) Transformer scaling is not ideal with increased computational resources, due to structural incompatibilities with recommendation-specific features such as multi-source data heterogeneity; (2) critical online inference latency constraints (tens of milliseconds) that intensify with longer user behavior sequences and growing computational demands. We propose Climber, an efficient recommendation framework comprising two synergistic components: the model architecture for efficient scaling and the co-designed acceleration techniques. Our proposed model adopts two core innovations: (1) multi-scale sequence extraction that achieves a time complexity reduction by a constant factor, enabling more efficient scaling with sequence length; (2) dynamic temperature modulation adapting attention distributions to the multi-scenario and multi-behavior patterns. Complemented by acceleration techniques, Climber achieves a 5.15$\times$ throughput gain without performance degradation by adopting a "single user, multiple item" batched processing and memory-efficient Key-Value caching. Comprehensive offline experiments on multiple datasets validate that Climber exhibits a more ideal scaling curve. To our knowledge, this is the first publicly documented framework where controlled model scaling drives continuous online metric growth (12.19\% overall lift) without prohibitive resource costs. Climber has been successfully deployed on Netease Cloud Music, one of China's largest music streaming platforms, serving tens of millions of users daily.

cs.IR

Emotion Transfer with Enhanced Prototype for Unseen Emotion Recognition in Conversation

Current Emotion Recognition in Conversation (ERC) research follows a closed-domain assumption. However, there is no clear consensus on emotion classification in psychology, which presents a challenge for models when it comes to recognizing previously unseen emotions in real-world applications. To bridge this gap, we introduce the Unseen Emotion Recognition in Conversation (UERC) task for the first time and propose ProEmoTrans, a solid prototype-based emotion transfer framework. This prototype-based approach shows promise but still faces key challenges: First, implicit expressions complicate emotion definition, which we address by proposing an LLM-enhanced description approach. Second, utterance encoding in long conversations is difficult, which we tackle with a proposed parameter-free mechanism for efficient encoding and overfitting prevention. Finally, the Markovian flow nature of emotions is hard to transfer, which we address with an improved Attention Viterbi Decoding (AVD) method to transfer seen emotion transitions to unseen emotions. Extensive experiments on three datasets show that our method serves as a strong baseline for preliminary exploration in this new area.

cs.CL

Towards Accurate and Efficient 3D Object Detection for Autonomous Driving: A Mixture of Experts Computing System on Edge

This paper presents Edge-based Mixture of Experts (MoE) Collaborative Computing (EMC2), an optimal computing system designed for autonomous vehicles (AVs) that simultaneously achieves low-latency and high-accuracy 3D object detection. Unlike conventional approaches, EMC2 incorporates a scenario-aware MoE architecture specifically optimized for edge platforms. By effectively fusing LiDAR and camera data, the system leverages the complementary strengths of sparse 3D point clouds and dense 2D images to generate robust multimodal representations. To enable this, EMC2 employs an adaptive multimodal data bridge that performs multi-scale preprocessing on sensor inputs, followed by a scenario-aware routing mechanism that dynamically dispatches features to dedicated expert models based on object visibility and distance. In addition, EMC2 integrates joint hardware-software optimizations, including hardware resource utilization optimization and computational graph simplification, to ensure efficient and real-time inference on resource-constrained edge devices. Experiments on open-source benchmarks clearly show the EMC2 advancements as an end-to-end system. On the KITTI dataset, it achieves an average accuracy improvement of 3.58% and a 159.06% inference speedup compared to 15 baseline methods on Jetson platforms, with similar performance gains on the nuScenes dataset, highlighting its capability to advance reliable, real-time 3D object detection tasks for AVs. The official implementation is available at https://github.com/LinshenLiu622/EMC2.

cs.CV

STAMImputer: Spatio-Temporal Attention MoE for Traffic Data Imputation

Traffic data imputation is fundamentally important to support various applications in intelligent transportation systems such as traffic flow prediction. However, existing time-to-space sequential methods often fail to effectively extract features in block-wise missing data scenarios. Meanwhile, the static graph structure for spatial feature propagation significantly constrains the models flexibility in handling the distribution shift issue for the nonstationary traffic data. To address these issues, this paper proposes a SpatioTemporal Attention Mixture of experts network named STAMImputer for traffic data imputation. Specifically, we introduce a Mixture of Experts (MoE) framework to capture latent spatio-temporal features and their influence weights, effectively imputing block missing. A novel Low-rank guided Sampling Graph ATtention (LrSGAT) mechanism is designed to dynamically balance the local and global correlations across road networks. The sampled attention vectors are utilized to generate dynamic graphs that capture real-time spatial correlations. Extensive experiments are conducted on four traffic datasets for evaluation. The result shows STAMImputer achieves significantly performance improvement compared with existing SOTA approaches. Our codes are available at https://github.com/RingBDStack/STAMImupter.

cs.LG

Unsupervised Graph Clustering with Deep Structural Entropy

Research on Graph Structure Learning (GSL) provides key insights for graph-based clustering, yet current methods like Graph Neural Networks (GNNs), Graph Attention Networks (GATs), and contrastive learning often rely heavily on the original graph structure. Their performance deteriorates when the original graph's adjacency matrix is too sparse or contains noisy edges unrelated to clustering. Moreover, these methods depend on learning node embeddings and using traditional techniques like k-means to form clusters, which may not fully capture the underlying graph structure between nodes. To address these limitations, this paper introduces DeSE, a novel unsupervised graph clustering framework incorporating Deep Structural Entropy. It enhances the original graph with quantified structural information and deep neural networks to form clusters. Specifically, we first propose a method for calculating structural entropy with soft assignment, which quantifies structure in a differentiable form. Next, we design a Structural Learning layer (SLL) to generate an attributed graph from the original feature data, serving as a target to enhance and optimize the original structural graph, thereby mitigating the issue of sparse connections between graph nodes. Finally, our clustering assignment method (ASS), based on GNNs, learns node embeddings and a soft assignment matrix to cluster on the enhanced graph. The ASS layer can be stacked to meet downstream task requirements, minimizing structural entropy for stable clustering and maximizing node consistency with edge-based cross-entropy loss. Extensive comparative experiments are conducted on four benchmark datasets against eight representative unsupervised graph clustering baselines, demonstrating the superiority of the DeSE in both effectiveness and interpretability.

cs.LG

T-T: Table Transformer for Tagging-based Aspect Sentiment Triplet Extraction

Aspect sentiment triplet extraction (ASTE) aims to extract triplets composed of aspect terms, opinion terms, and sentiment polarities from given sentences. The table tagging method is a popular approach to addressing this task, which encodes a sentence into a 2-dimensional table, allowing for the tagging of relations between any two words. Previous efforts have focused on designing various downstream relation learning modules to better capture interactions between tokens in the table, revealing that a stronger capability to capture relations can lead to greater improvements in the model. Motivated by this, we attempt to directly utilize transformer layers as downstream relation learning modules. Due to the powerful semantic modeling capability of transformers, it is foreseeable that this will lead to excellent improvement. However, owing to the quadratic relation between the length of the table and the length of the input sentence sequence, using transformers directly faces two challenges: overly long table sequences and unfair local attention interaction. To address these challenges, we propose a novel Table-Transformer (T-T) for the tagging-based ASTE method. Specifically, we introduce a stripe attention mechanism with a loop-shift strategy to tackle these challenges. The former modifies the global attention mechanism to only attend to a 2-dimensional local attention window, while the latter facilitates interaction between different attention windows. Extensive and comprehensive experiments demonstrate that the T-T, as a downstream relation learning module, achieves state-of-the-art performance with lower computational costs.

cs.CL

HumanMM: Global Human Motion Recovery from Multi-shot Videos

In this paper, we present a novel framework designed to reconstruct long-sequence 3D human motion in the world coordinates from in-the-wild videos with multiple shot transitions. Such long-sequence in-the-wild motions are highly valuable to applications such as motion generation and motion understanding, but are of great challenge to be recovered due to abrupt shot transitions, partial occlusions, and dynamic backgrounds presented in such videos. Existing methods primarily focus on single-shot videos, where continuity is maintained within a single camera view, or simplify multi-shot alignment in camera space only. In this work, we tackle the challenges by integrating an enhanced camera pose estimation with Human Motion Recovery (HMR) by incorporating a shot transition detector and a robust alignment module for accurate pose and orientation continuity across shots. By leveraging a custom motion integrator, we effectively mitigate the problem of foot sliding and ensure temporal consistency in human pose. Extensive evaluations on our created multi-shot dataset from public 3D human datasets demonstrate the robustness of our method in reconstructing realistic human motion in world coordinates.

cs.CV

Group & Reweight: A Novel Cost-Sensitive Approach to Mitigating Class Imbalance in Network Traffic Classification

Internet services have led to the eruption of network traffic, and machine learning on these Internet data has become an indispensable tool, especially when the application is risk-sensitive. This paper focuses on network traffic classification in the presence of severe class imbalance. Such a distributional trait mostly drifts the optimal decision boundary and results in an unsatisfactory solution. This raises safety concerns in the network traffic field when previous class imbalance methods hardly deal with numerous minority malicious classes. To alleviate these effects, we design a group & reweight strategy for alleviating class imbalance. Inspired by the group distributionally optimization framework, our approach heuristically clusters classes into groups, iteratively updates the non-parametric weights for separate classes, and optimizes the learning model by minimizing reweighted losses. We theoretically interpret the optimization process from a Stackelberg game and perform extensive experiments on typical benchmarks. Results show that our approach can not only suppress the negative effect of class imbalance but also improve the comprehensive performance in prediction.

stat.ML

MONA: Moving Object Detection from Videos Shot by Dynamic Camera

Dynamic urban environments, characterized by moving cameras and objects, pose significant challenges for camera trajectory estimation by complicating the distinction between camera-induced and object motion. We introduce MONA, a novel framework designed for robust moving object detection and segmentation from videos shot by dynamic cameras. MONA comprises two key modules: Dynamic Points Extraction, which leverages optical flow and tracking any point to identify dynamic points, and Moving Object Segmentation, which employs adaptive bounding box filtering, and the Segment Anything for precise moving object segmentation. We validate MONA by integrating with the camera trajectory estimation method LEAP-VO, and it achieves state-of-the-art results on the MPI Sintel dataset comparing to existing methods. These results demonstrate MONA's effectiveness for moving object detection and its potential in many other applications in the urban planning field.

cs.CV

Motion-X++: A Large-Scale Multimodal 3D Whole-body Human Motion Dataset

In this paper, we introduce Motion-X++, a large-scale multimodal 3D expressive whole-body human motion dataset. Existing motion datasets predominantly capture body-only poses, lacking facial expressions, hand gestures, and fine-grained pose descriptions, and are typically limited to lab settings with manually labeled text descriptions, thereby restricting their scalability. To address this issue, we develop a scalable annotation pipeline that can automatically capture 3D whole-body human motion and comprehensive textural labels from RGB videos and build the Motion-X dataset comprising 81.1K text-motion pairs. Furthermore, we extend Motion-X into Motion-X++ by improving the annotation pipeline, introducing more data modalities, and scaling up the data quantities. Motion-X++ provides 19.5M 3D whole-body pose annotations covering 120.5K motion sequences from massive scenes, 80.8K RGB videos, 45.3K audios, 19.5M frame-level whole-body pose descriptions, and 120.5K sequence-level semantic labels. Comprehensive experiments validate the accuracy of our annotation pipeline and highlight Motion-X++'s significant benefits for generating expressive, precise, and natural motion with paired multimodal labels supporting several downstream tasks, including text-driven whole-body motion generation,audio-driven motion generation, 3D whole-body human mesh recovery, and 2D whole-body keypoints estimation, etc.

cs.CV

Semantic Communications for 3D Human Face Transmission with Neural Radiance Fields

This paper investigates the transmission of three-dimensional (3D) human face content for immersive communication over a rate-constrained transmitter-receiver link. We propose a new framework named NeRF-SeCom, which leverages neural radiance fields (NeRF) and semantic communications to improve the quality of 3D visualizations while minimizing the communication overhead. In the NeRF-SeCom framework, we first train a NeRF face model based on the NeRFBlendShape method, which is pre-shared between the transmitter and receiver as the semantic knowledge base to facilitate the real-time transmission. Next, with knowledge base, the transmitter extracts and sends only the essential semantic features for the receiver to reconstruct 3D face in real time. To optimize the transmission efficiency, we classify the expression features into static and dynamic types. Over each video chunk, static features are transmitted once for all frames, whereas dynamic features are transmitted over a portion of frames to adhere to rate constraints. Additionally, we propose a feature prediction mechanism, which allows the receiver to predict the dynamic features for frames that are not transmitted. Experiments show that our proposed NeRF-SeCom framework significantly outperforms benchmark methods in delivering high-quality 3D visualizations of human faces.

eess.IV

Embracing Radiance Field Rendering in 6G: Over-the-Air Training and Inference with 3D Contents

The efficient representation, transmission, and reconstruction of three-dimensional (3D) contents are becoming increasingly important for sixth-generation (6G) networks that aim to merge virtual and physical worlds for offering immersive communication experiences. Neural radiance field (NeRF) and 3D Gaussian splatting (3D-GS) have recently emerged as two promising 3D representation techniques based on radiance field rendering, which are able to provide photorealistic rendering results for complex scenes. Therefore, embracing NeRF and 3D-GS in 6G networks is envisioned to be a prominent solution to support emerging 3D applications with enhanced quality of experience. This paper provides a comprehensive overview on the integration of NeRF and 3D-GS in 6G. First, we review the basics of the radiance field rendering techniques, and highlight their applications and implementation challenges over wireless networks. Next, we consider the over-the-air training of NeRF and 3D-GS models over wireless networks by presenting various learning techniques. We particularly focus on the federated learning design over a hierarchical device-edge-cloud architecture, which is suitable for exploiting distributed data and computing resources over 6G networks to train large models representing large-scale scenes. Then, we consider the over-the-air rendering of NeRF and 3D-GS models at wireless network edge. We present three practical rendering architectures, namely local, remote, and co-rendering, respectively, and provide model compression approaches to facilitate the transmission of radiance field models for rendering. We also present rendering acceleration approaches and joint computation and communication designs to enhance the rendering efficiency. In a case study, we propose a new semantic communication enabled 3D content transmission design.

cs.IT