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Guanlin Wu

Publications and source records attributed to Guanlin Wu.

25 records · Page 2Linked to original sources

Motion-X++: A Large-Scale Multimodal 3D Whole-body Human Motion Dataset

In this paper, we introduce Motion-X++, a large-scale multimodal 3D expressive whole-body human motion dataset. Existing motion datasets predominantly capture body-only poses, lacking facial expressions, hand gestures, and fine-grained pose descriptions, and are typically limited to lab settings with manually labeled text descriptions, thereby restricting their scalability. To address this issue, we develop a scalable annotation pipeline that can automatically capture 3D whole-body human motion and comprehensive textural labels from RGB videos and build the Motion-X dataset comprising 81.1K text-motion pairs. Furthermore, we extend Motion-X into Motion-X++ by improving the annotation pipeline, introducing more data modalities, and scaling up the data quantities. Motion-X++ provides 19.5M 3D whole-body pose annotations covering 120.5K motion sequences from massive scenes, 80.8K RGB videos, 45.3K audios, 19.5M frame-level whole-body pose descriptions, and 120.5K sequence-level semantic labels. Comprehensive experiments validate the accuracy of our annotation pipeline and highlight Motion-X++'s significant benefits for generating expressive, precise, and natural motion with paired multimodal labels supporting several downstream tasks, including text-driven whole-body motion generation,audio-driven motion generation, 3D whole-body human mesh recovery, and 2D whole-body keypoints estimation, etc.

cs.CV↗

Semantic Communications for 3D Human Face Transmission with Neural Radiance Fields

This paper investigates the transmission of three-dimensional (3D) human face content for immersive communication over a rate-constrained transmitter-receiver link. We propose a new framework named NeRF-SeCom, which leverages neural radiance fields (NeRF) and semantic communications to improve the quality of 3D visualizations while minimizing the communication overhead. In the NeRF-SeCom framework, we first train a NeRF face model based on the NeRFBlendShape method, which is pre-shared between the transmitter and receiver as the semantic knowledge base to facilitate the real-time transmission. Next, with knowledge base, the transmitter extracts and sends only the essential semantic features for the receiver to reconstruct 3D face in real time. To optimize the transmission efficiency, we classify the expression features into static and dynamic types. Over each video chunk, static features are transmitted once for all frames, whereas dynamic features are transmitted over a portion of frames to adhere to rate constraints. Additionally, we propose a feature prediction mechanism, which allows the receiver to predict the dynamic features for frames that are not transmitted. Experiments show that our proposed NeRF-SeCom framework significantly outperforms benchmark methods in delivering high-quality 3D visualizations of human faces.

eess.IV↗

Embracing Radiance Field Rendering in 6G: Over-the-Air Training and Inference with 3D Contents

The efficient representation, transmission, and reconstruction of three-dimensional (3D) contents are becoming increasingly important for sixth-generation (6G) networks that aim to merge virtual and physical worlds for offering immersive communication experiences. Neural radiance field (NeRF) and 3D Gaussian splatting (3D-GS) have recently emerged as two promising 3D representation techniques based on radiance field rendering, which are able to provide photorealistic rendering results for complex scenes. Therefore, embracing NeRF and 3D-GS in 6G networks is envisioned to be a prominent solution to support emerging 3D applications with enhanced quality of experience. This paper provides a comprehensive overview on the integration of NeRF and 3D-GS in 6G. First, we review the basics of the radiance field rendering techniques, and highlight their applications and implementation challenges over wireless networks. Next, we consider the over-the-air training of NeRF and 3D-GS models over wireless networks by presenting various learning techniques. We particularly focus on the federated learning design over a hierarchical device-edge-cloud architecture, which is suitable for exploiting distributed data and computing resources over 6G networks to train large models representing large-scale scenes. Then, we consider the over-the-air rendering of NeRF and 3D-GS models at wireless network edge. We present three practical rendering architectures, namely local, remote, and co-rendering, respectively, and provide model compression approaches to facilitate the transmission of radiance field models for rendering. We also present rendering acceleration approaches and joint computation and communication designs to enhance the rendering efficiency. In a case study, we propose a new semantic communication enabled 3D content transmission design.

cs.IT↗

RELAX: Reinforcement Learning Enabled 2D-LiDAR Autonomous System for Parsimonious UAVs

Unmanned Aerial Vehicles (UAVs) have become increasingly prominence in recent years, finding applications in surveillance, package delivery, among many others. Despite considerable efforts in developing algorithms that enable UAVs to navigate through complex unknown environments autonomously, they often require expensive hardware and sensors, such as RGB-D cameras and 3D-LiDAR, leading to a persistent trade-off between performance and cost. To this end, we propose RELAX, a novel end-to-end autonomous framework that is exceptionally cost-efficient, requiring only a single 2D-LiDAR to enable UAVs operating in unknown environments. Specifically, RELAX comprises three components: a pre-processing map constructor; an offline mission planner; and a reinforcement learning (RL)-based online re-planner. Experiments demonstrate that RELAX offers more robust dynamic navigation compared to existing algorithms, while only costing a fraction of the others. The code will be made public upon acceptance.

cs.RO↗

Energy-Efficient MIMO Integrated Sensing and Communications with On-off Non-transmission Power

This paper investigates the energy efficiency of a multiple-input multiple-output (MIMO) integrated sensing and communications (ISAC) system, in which one multi-antenna base station (BS) transmits unified ISAC signals to a multi-antenna communication user (CU) and at the same time use the echo signals to estimate an extended target. We focus on one particular ISAC transmission block and take into account the practical on-off non-transmission power at the BS. Under this setup, we minimize the energy consumption at the BS while ensuring a minimum average data rate requirement for communication and a maximum Cramér-Rao bound (CRB) requirement for target estimation, by jointly optimizing the transmit covariance matrix and the ``on'' duration for active transmission. We obtain the optimal solution to the rate-and-CRB-constrained energy minimization problem in a semi-closed form. Interestingly, the obtained optimal solution is shown to unify the spectrum-efficient and energy-efficient communications and sensing designs. In particular, for the special MIMO sensing case with rate constraint inactive, the optimal solution follows the isotropic transmission with shortest ``on'' duration, in which the BS radiates the required sensing energy by using sufficiently high power over the shortest duration. For the general ISAC case, the optimal transmit covariance solution is of full rank and follows the eigenmode transmission based on the communication channel, while the optimal ``on'' duration is determined based on both the rate and CRB constraints. Numerical results show that the proposed ISAC design achieves significantly reduced energy consumption as compared to the benchmark schemes based on isotropic transmission, always-on transmission, and sensing or communications only designs, especially when the rate and CRB constraints become stringent.

cs.IT↗

Energy-Efficient Transmit Beamforming and Antenna Selection with Non-Linear PA Efficiency

This letter studies the energy-efficient design in a downlink multi-antenna multi-user system consisting of a multi-antenna base station (BS) and multiple single-antenna users, by considering the practical non-linear power amplifier (PA) efficiency and the on-off power consumption of radio frequency (RF) chain at each transmit antenna. Under this setup, we jointly optimize the transmit beamforming and antenna on/off selection at the BS to minimize its total power consumption while ensuring the individual signal-to-interference-plus-noise ratio (SINR) constraints at the users. However, due to the non-linear PA efficiency and the on-off RF chain power consumption, the formulated SINR-constrained power minimization problem is highly non-convex and difficult to solve. To tackle this issue, we propose an efficient algorithm to obtain a high-quality solution based on the technique of sequential convex approximation (SCA). We provide numerical results to validate the performance of our proposed design. It is shown that at the optimized solution, the BS tends to activate fewer antennas and use higher power transmission at each antenna to exploit the non-linear PA efficiency.

cs.IT↗

Spectrum Gaussian Processes Based On Tunable Basis Functions

Spectral approximation and variational inducing learning for the Gaussian process are two popular methods to reduce computational complexity. However, in previous research, those methods always tend to adopt the orthonormal basis functions, such as eigenvectors in the Hilbert space, in the spectrum method, or decoupled orthogonal components in the variational framework. In this paper, inspired by quantum physics, we introduce a novel basis function, which is tunable, local and bounded, to approximate the kernel function in the Gaussian process. There are two adjustable parameters in these functions, which control their orthogonality to each other and limit their boundedness. And we conduct extensive experiments on open-source datasets to testify its performance. Compared to several state-of-the-art methods, it turns out that the proposed method can obtain satisfactory or even better results, especially with poorly chosen kernel functions.

stat.ML↗