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Guanning Zeng

Publications and source records attributed to Guanning Zeng.

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Tail-Likelihood Reinforcement Learning

Reinforcement learning typically optimizes average reward. For generative policies, the average can hide an important distinction: two policies can achieve the same mean reward while having very different chances of producing a rare but high-reward rollout. This matters as sampling increases during training and inference, since its benefit depends on retaining probability mass on high-reward outcomes. We propose to optimize this coverage directly. Rather than considering only expected reward, we consider all of its upper tails: for each reward threshold, how likely is the policy to exceed it? This turns a continuous reward into a family of binary success events. We introduce Tail-Likelihood Reinforcement Learning (TailRL), which maximizes the log-probability of exceeding a randomly chosen reward threshold. Its gradient gives more weight to rare, high-reward rollouts and can be interpreted as a mixture of Best-of-k gradients. TailRL requires only a simple modification to the advantage function, making it compatible with existing reinforcement learning pipelines. Across object localization, maze navigation, GUI grounding, and code optimization, TailRL leverages rare high-reward training samples to avoid suboptimal solutions and yields models that benefit more from additional samples at inference time.

cs.LG

Understanding and Mitigating Premature Confidence for Better LLM Reasoning

Long chains of thought (CoT) from current language models frequently contain logical gaps and unjustified leaps, limiting the gains from additional test-time compute. Improving reasoning quality directly would require process reward models, but the step-level annotations needed to train them are expensive and scarce. We find such a signal in how the model's confidence evolves during reasoning: premature confidence, the tendency to commit to an answer early and use the remaining tokens to rationalize it, strongly predicts flawed reasoning across tasks and model scales. We exploit this in progressive confidence shaping, a reinforcement learning objective that trains models to update their confidence as they reason rather than commit early -- rewarding gradual confidence growth and penalizing early commitment, with no external labels or reward models. The method improves accuracy and reasoning quality from 1.5B to 8B parameters across arithmetic (Countdown), math (DAPO, AIME), and science (ScienceQA): on Countdown, accuracy improves 3.2x (+42.0pp) and flawed reasoning drops 48pp; on AIME, Pass@64 improves 6.6pp. Consistent with this mechanism, the method also improves faithfulness: on a safety benchmark, our models more transparently surface misleading content in their reasoning traces rather than concealing it. Controlled experiments reveal that the problem and its remedy scale together: premature confidence grows with model size and task difficulty, and so do the gains from addressing it.

cs.AI

Physical Adversarial Clothing Evades Visible-Thermal Detectors via Non-Overlapping RGB-T Pattern

Visible-thermal (RGB-T) object detection is a crucial technology for applications such as autonomous driving, where multimodal fusion enhances performance in challenging conditions like low light. However, the security of RGB-T detectors, particularly in the physical world, has been largely overlooked. This paper proposes a novel approach to RGB-T physical attacks using adversarial clothing with a non-overlapping RGB-T pattern (NORP). To simulate full-view (0$^{\circ}$--360$^{\circ}$) RGB-T attacks, we construct 3D RGB-T models for human and adversarial clothing. NORP is a new adversarial pattern design using distinct visible and thermal materials without overlap, avoiding the light reduction in overlapping RGB-T patterns (ORP). To optimize the NORP on adversarial clothing, we propose a spatial discrete-continuous optimization (SDCO) method. We systematically evaluated our method on RGB-T detectors with different fusion architectures, demonstrating high attack success rates both in the digital and physical worlds. Additionally, we introduce a fusion-stage ensemble method that enhances the transferability of adversarial attacks across unseen RGB-T detectors with different fusion architectures.

cs.CV

Maximum Likelihood Reinforcement Learning

Reinforcement learning (RL) is the method of choice for training models in setups where the objective function can only be evaluated by sampling from the model. Our key observation is that when the feedback is terminal and binary, models implicitly induce a likelihood over correct rollouts. Maximum likelihood would be the natural framework in such settings, but RL is used instead as a workaround to the non-differentiability. We prove that the standard, expected-reward RL formulation is only a first-order approximation of the likelihood. To remedy this mismatch, we introduce Maximum Likelihood Reinforcement Learning (MaxRL), a compute-indexed family of sample-based objectives that interpolate between expected-reward RL and maximum likelihood as sampling compute is scaled. The resulting objective is a one-line change to standard RL implementations. MaxRL Pareto-dominates existing methods in all tested models and tasks, achieves up to $20\times$ gains in test-time scaling efficiency over GRPO, and scales more favorably with additional training data and compute.

cs.LG

Differential Smoothing Mitigates Sharpening and Improves LLM Reasoning

It is widely recognized that reinforcement learning (RL) fine-tuning of large language models often leads to diversity collapse, where outputs lack variety. Prior work has proposed a range of heuristics to counteract this effect, but these methods are ad hoc: they frequently trade off correctness for diversity, their effectiveness varies across tasks, and in some cases they even contradict one another. In this work, we place these observations on a rigorous foundation. We first provide a formal proof of why RL fine-tuning exhibits diversity collapse via a selection and reinforcement bias. Next, we make a key observation that any reward modification to address diversity collapse only needs to be applied on the correct trajectories. Building directly on this analysis, we introduce a principled method -- differential smoothing -- that provably improves both correctness and diversity, outperforming vanilla RL as well as widely used entropy-based heuristics. Our theory precisely characterizes when existing heuristics help and why they fail, while showing that differential smoothing is universally superior. Extensive experiments with models from 1B to 7B parameters, across domains including CountDown and real-world mathematical reasoning, demonstrate consistent gains. Differential smoothing improves both Pass@1 and Pass@k, with up to 6.7% improvements on AIME24 dataset.

cs.LG

Shrinking the Variance: Shrinkage Baselines for Reinforcement Learning with Verifiable Rewards

Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a powerful paradigm for post-training large reasoning models (LRMs) using policy-gradient methods such as GRPO. To stabilize training, these methods typically center trajectory rewards by subtracting the empirical mean reward for each prompt. Statistically, this centering acts as a control variate (baseline), reducing the variance of the policy-gradient estimator. In practice, the mean reward is estimated using per-prompt empirical averages computed from the generations for each prompt in a batch. Motivated by Stein's paradox, we propose shrinkage estimators that combine per-prompt and across-prompt means to improve per-prompt mean estimation accuracy, especially in the low-generation regime typical of RLVR. Theoretically, we construct a shrinkage-based baseline that provably yields lower-variance policy-gradient estimators across algorithms. Our baseline is a drop-in replacement for standard per-prompt mean baselines and requires no additional hyperparameters or computation. Empirically, shrinkage baselines consistently outperform empirical-mean baselines, producing lower-variance gradient updates and improved training stability.

cs.LG

YOLO-Count: Differentiable Object Counting for Text-to-Image Generation

We propose YOLO-Count, a differentiable open-vocabulary object counting model that tackles both general counting challenges and enables precise quantity control for text-to-image (T2I) generation. A core contribution is the 'cardinality' map, a novel regression target that accounts for variations in object size and spatial distribution. Leveraging representation alignment and a hybrid strong-weak supervision scheme, YOLO-Count bridges the gap between open-vocabulary counting and T2I generation control. Its fully differentiable architecture facilitates gradient-based optimization, enabling accurate object count estimation and fine-grained guidance for generative models. Extensive experiments demonstrate that YOLO-Count achieves state-of-the-art counting accuracy while providing robust and effective quantity control for T2I systems.

cs.CV

VideoDreamer: Customized Multi-Subject Text-to-Video Generation with Disen-Mix Finetuning on Language-Video Foundation Models

Customized text-to-video generation aims to generate text-guided videos with user-given subjects, which has gained increasing attention. However, existing works are primarily limited to single-subject oriented text-to-video generation, leaving the more challenging problem of customized multi-subject generation unexplored. In this paper, we fill this gap and propose a novel VideoDreamer framework, which can generate temporally consistent text-guided videos that faithfully preserve the visual features of the given multiple subjects. Specifically, VideoDreamer adopts the pretrained Stable Diffusion with temporal modules as its base video generator, taking the power of the text-to-image model to generate diversified content. The video generator is further customized for multi-subjects, which leverages the proposed Disen-Mix Finetuning and Human-in-the-Loop Re-finetuning strategy, to tackle the attribute binding problem of multi-subject generation. Additionally, we present a disentangled motion customization strategy to finetune the temporal modules so that we can generate videos with both customized subjects and motions. To evaluate the performance of customized multi-subject text-to-video generation, we introduce the MultiStudioBench benchmark. Extensive experiments demonstrate the remarkable ability of VideoDreamer to generate videos with new content such as new events and backgrounds, tailored to the customized multiple subjects.

cs.CV

Natural Language Induced Adversarial Images

Research of adversarial attacks is important for AI security because it shows the vulnerability of deep learning models and helps to build more robust models. Adversarial attacks on images are most widely studied, which include noise-based attacks, image editing-based attacks, and latent space-based attacks. However, the adversarial examples crafted by these methods often lack sufficient semantic information, making it challenging for humans to understand the failure modes of deep learning models under natural conditions. To address this limitation, we propose a natural language induced adversarial image attack method. The core idea is to leverage a text-to-image model to generate adversarial images given input prompts, which are maliciously constructed to lead to misclassification for a target model. To adopt commercial text-to-image models for synthesizing more natural adversarial images, we propose an adaptive genetic algorithm (GA) for optimizing discrete adversarial prompts without requiring gradients and an adaptive word space reduction method for improving query efficiency. We further used CLIP to maintain the semantic consistency of the generated images. In our experiments, we found that some high-frequency semantic information such as "foggy", "humid", "stretching", etc. can easily cause classifier errors. This adversarial semantic information exists not only in generated images but also in photos captured in the real world. We also found that some adversarial semantic information can be transferred to unknown classification tasks. Furthermore, our attack method can transfer to different text-to-image models (e.g., Midjourney, DALL-E 3, etc.) and image classifiers. Our code is available at: https://github.com/zxp555/Natural-Language-Induced-Adversarial-Images.

cs.CR

ImageNet3D: Towards General-Purpose Object-Level 3D Understanding

A vision model with general-purpose object-level 3D understanding should be capable of inferring both 2D (e.g., class name and bounding box) and 3D information (e.g., 3D location and 3D viewpoint) for arbitrary rigid objects in natural images. This is a challenging task, as it involves inferring 3D information from 2D signals and most importantly, generalizing to rigid objects from unseen categories. However, existing datasets with object-level 3D annotations are often limited by the number of categories or the quality of annotations. Models developed on these datasets become specialists for certain categories or domains, and fail to generalize. In this work, we present ImageNet3D, a large dataset for general-purpose object-level 3D understanding. ImageNet3D augments 200 categories from the ImageNet dataset with 2D bounding box, 3D pose, 3D location annotations, and image captions interleaved with 3D information. With the new annotations available in ImageNet3D, we could (i) analyze the object-level 3D awareness of visual foundation models, and (ii) study and develop general-purpose models that infer both 2D and 3D information for arbitrary rigid objects in natural images, and (iii) integrate unified 3D models with large language models for 3D-related reasoning.. We consider two new tasks, probing of object-level 3D awareness and open vocabulary pose estimation, besides standard classification and pose estimation. Experimental results on ImageNet3D demonstrate the potential of our dataset in building vision models with stronger general-purpose object-level 3D understanding.

cs.CV