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Guanya Shi

Publications and source records attributed to Guanya Shi.

At least 91 records · Page 5Linked to original sources

Neural-Fly Enables Rapid Learning for Agile Flight in Strong Winds

Executing safe and precise flight maneuvers in dynamic high-speed winds is important for the ongoing commoditization of uninhabited aerial vehicles (UAVs). However, because the relationship between various wind conditions and its effect on aircraft maneuverability is not well understood, it is challenging to design effective robot controllers using traditional control design methods. We present Neural-Fly, a learning-based approach that allows rapid online adaptation by incorporating pretrained representations through deep learning. Neural-Fly builds on two key observations that aerodynamics in different wind conditions share a common representation and that the wind-specific part lies in a low-dimensional space. To that end, Neural-Fly uses a proposed learning algorithm, domain adversarially invariant meta-learning (DAIML), to learn the shared representation, only using 12 minutes of flight data. With the learned representation as a basis, Neural-Fly then uses a composite adaptation law to update a set of linear coefficients for mixing the basis elements. When evaluated under challenging wind conditions generated with the Caltech Real Weather Wind Tunnel, with wind speeds up to 43.6 kilometers/hour (12.1 meters/second), Neural-Fly achieves precise flight control with substantially smaller tracking error than state-of-the-art nonlinear and adaptive controllers. In addition to strong empirical performance, the exponential stability of Neural-Fly results in robustness guarantees. Last, our control design extrapolates to unseen wind conditions, is shown to be effective for outdoor flights with only onboard sensors, and can transfer across drones with minimal performance degradation.

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Adaptive Decision-Making for Autonomous Vehicles: A Learning-Enhanced Game-Theoretic Approach in Interactive Environments

This paper proposes an adaptive behavioral decision-making method for autonomous vehicles (AVs) focusing on complex merging scenarios. Leveraging principles from non-cooperative game theory, we develop a vehicle interaction behavior model that defines key traffic elements and integrates a multifactorial reward function. Maximum entropy inverse reinforcement learning (IRL) is employed for behavior model parameter optimization. Optimal matching parameters can be obtained using the interaction behavior feature vector and the behavior probabilities output by the vehicle interaction model. Further, a behavioral decision-making method adapted to dynamic environments is proposed. By establishing a mapping model between multiple environmental variables and model parameters, it enables parameters online learning and recognition, and achieves to output interactive behavior probabilities of AVs. Quantitative analysis employing naturalistic driving datasets (highD and exiD) and real-vehicle test data validates the model's high consistency with human decision-making. In 188 tested interaction scenarios, the average human-like similarity rate is 81.73%, with a notable 83.12% in the highD dataset. Furthermore, in 145 dynamic interactions, the method matches human decisions at 77.12%, with 6913 consistence instances. Moreover, in real-vehicle tests, a 72.73% similarity with 0% safety violations are obtained. Results demonstrate the effectiveness of our proposed method in enabling AVs to make informed adaptive behavior decisions in interactive environments.

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Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation

We present Human to Humanoid (H2O), a reinforcement learning (RL) based framework that enables real-time whole-body teleoperation of a full-sized humanoid robot with only an RGB camera. To create a large-scale retargeted motion dataset of human movements for humanoid robots, we propose a scalable "sim-to-data" process to filter and pick feasible motions using a privileged motion imitator. Afterwards, we train a robust real-time humanoid motion imitator in simulation using these refined motions and transfer it to the real humanoid robot in a zero-shot manner. We successfully achieve teleoperation of dynamic whole-body motions in real-world scenarios, including walking, back jumping, kicking, turning, waving, pushing, boxing, etc. To the best of our knowledge, this is the first demonstration to achieve learning-based real-time whole-body humanoid teleoperation.

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CoVO-MPC: Theoretical Analysis of Sampling-based MPC and Optimal Covariance Design

Sampling-based Model Predictive Control (MPC) has been a practical and effective approach in many domains, notably model-based reinforcement learning, thanks to its flexibility and parallelizability. Despite its appealing empirical performance, the theoretical understanding, particularly in terms of convergence analysis and hyperparameter tuning, remains absent. In this paper, we characterize the convergence property of a widely used sampling-based MPC method, Model Predictive Path Integral Control (MPPI). We show that MPPI enjoys at least linear convergence rates when the optimization is quadratic, which covers time-varying LQR systems. We then extend to more general nonlinear systems. Our theoretical analysis directly leads to a novel sampling-based MPC algorithm, CoVariance-Optimal MPC (CoVo-MPC) that optimally schedules the sampling covariance to optimize the convergence rate. Empirically, CoVo-MPC significantly outperforms standard MPPI by 43-54% in both simulations and real-world quadrotor agile control tasks. Videos and Appendices are available at \url{https://lecar-lab.github.io/CoVO-MPC/}.

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DATT: Deep Adaptive Trajectory Tracking for Quadrotor Control

Precise arbitrary trajectory tracking for quadrotors is challenging due to unknown nonlinear dynamics, trajectory infeasibility, and actuation limits. To tackle these challenges, we present Deep Adaptive Trajectory Tracking (DATT), a learning-based approach that can precisely track arbitrary, potentially infeasible trajectories in the presence of large disturbances in the real world. DATT builds on a novel feedforward-feedback-adaptive control structure trained in simulation using reinforcement learning. When deployed on real hardware, DATT is augmented with a disturbance estimator using L1 adaptive control in closed-loop, without any fine-tuning. DATT significantly outperforms competitive adaptive nonlinear and model predictive controllers for both feasible smooth and infeasible trajectories in unsteady wind fields, including challenging scenarios where baselines completely fail. Moreover, DATT can efficiently run online with an inference time less than 3.2 ms, less than 1/4 of the adaptive nonlinear model predictive control baseline

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Hierarchical Meta-learning-based Adaptive Controller

We study how to design learning-based adaptive controllers that enable fast and accurate online adaptation in changing environments. In these settings, learning is typically done during an initial (offline) design phase, where the vehicle is exposed to different environmental conditions and disturbances (e.g., a drone exposed to different winds) to collect training data. Our work is motivated by the observation that real-world disturbances fall into two categories: 1) those that can be directly monitored or controlled during training, which we call "manageable", and 2) those that cannot be directly measured or controlled (e.g., nominal model mismatch, air plate effects, and unpredictable wind), which we call "latent". Imprecise modeling of these effects can result in degraded control performance, particularly when latent disturbances continuously vary. This paper presents the Hierarchical Meta-learning-based Adaptive Controller (HMAC) to learn and adapt to such multi-source disturbances. Within HMAC, we develop two techniques: 1) Hierarchical Iterative Learning, which jointly trains representations to caption the various sources of disturbances, and 2) Smoothed Streaming Meta-Learning, which learns to capture the evolving structure of latent disturbances over time (in addition to standard meta-learning on the manageable disturbances). Experimental results demonstrate that HMAC exhibits more precise and rapid adaptation to multi-source disturbances than other adaptive controllers.

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CAJun: Continuous Adaptive Jumping using a Learned Centroidal Controller

We present CAJun, a novel hierarchical learning and control framework that enables legged robots to jump continuously with adaptive jumping distances. CAJun consists of a high-level centroidal policy and a low-level leg controller. In particular, we use reinforcement learning (RL) to train the centroidal policy, which specifies the gait timing, base velocity, and swing foot position for the leg controller. The leg controller optimizes motor commands for the swing and stance legs according to the gait timing to track the swing foot target and base velocity commands using optimal control. Additionally, we reformulate the stance leg optimizer in the leg controller to speed up policy training by an order of magnitude. Our system combines the versatility of learning with the robustness of optimal control. By combining RL with optimal control methods, our system achieves the versatility of learning while enjoys the robustness from control methods, making it easily transferable to real robots. We show that after 20 minutes of training on a single GPU, CAJun can achieve continuous, long jumps with adaptive distances on a Go1 robot with small sim-to-real gaps. Moreover, the robot can jump across gaps with a maximum width of 70cm, which is over 40% wider than existing methods.

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Guardians as You Fall: Active Mode Transition for Safe Falling

Recent advancements in optimal control and reinforcement learning have enabled quadrupedal robots to perform various agile locomotion tasks over diverse terrains. During these agile motions, ensuring the stability and resiliency of the robot is a primary concern to prevent catastrophic falls and mitigate potential damages. Previous methods primarily focus on recovery policies after the robot falls. There is no active safe falling solution to the best of our knowledge. In this paper, we proposed Guardians as You Fall (GYF), a safe falling/tumbling and recovery framework that can actively tumble and recover to stable modes to reduce damage in highly dynamic scenarios. The key idea of GYF is to adaptively traverse different stable modes via active tumbling before the robot shifts to irrecoverable poses. Via comprehensive simulation and real-world experiments, we show that GYF significantly reduces the maximum acceleration and jerk of the robot base compared to the baselines. In particular, GYF reduces the maximum acceleration and jerk by 20%~73% in different scenarios in simulation and real-world experiments. GYF offers a new perspective on safe falling and recovery in locomotion tasks, potentially enabling much more aggressive explorations of existing agile locomotion skills.

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Deep Model Predictive Optimization

A major challenge in robotics is to design robust policies which enable complex and agile behaviors in the real world. On one end of the spectrum, we have model-free reinforcement learning (MFRL), which is incredibly flexible and general but often results in brittle policies. In contrast, model predictive control (MPC) continually re-plans at each time step to remain robust to perturbations and model inaccuracies. However, despite its real-world successes, MPC often under-performs the optimal strategy. This is due to model quality, myopic behavior from short planning horizons, and approximations due to computational constraints. And even with a perfect model and enough compute, MPC can get stuck in bad local optima, depending heavily on the quality of the optimization algorithm. To this end, we propose Deep Model Predictive Optimization (DMPO), which learns the inner-loop of an MPC optimization algorithm directly via experience, specifically tailored to the needs of the control problem. We evaluate DMPO on a real quadrotor agile trajectory tracking task, on which it improves performance over a baseline MPC algorithm for a given computational budget. It can outperform the best MPC algorithm by up to 27% with fewer samples and an end-to-end policy trained with MFRL by 19%. Moreover, because DMPO requires fewer samples, it can also achieve these benefits with 4.3X less memory. When we subject the quadrotor to turbulent wind fields with an attached drag plate, DMPO can adapt zero-shot while still outperforming all baselines. Additional results can be found at https://tinyurl.com/mr2ywmnw.

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Aerial Interaction with Tactile Sensing

While autonomous Uncrewed Aerial Vehicles (UAVs) have grown rapidly, most applications only focus on passive visual tasks. Aerial interaction aims to execute tasks involving physical interactions, which offers a way to assist humans in high-risk, high-altitude operations, thereby reducing cost, time, and potential hazards. The coupled dynamics between the aerial vehicle and manipulator, however, pose challenges for precision control. Previous research has typically employed either position control, which often fails to meet mission accuracy, or force control using expensive, heavy, and cumbersome force/torque sensors that also lack local semantic information. Conversely, tactile sensors, being both cost-effective and lightweight, are capable of sensing contact information including force distribution, as well as recognizing local textures. Existing work on tactile sensing mainly focuses on tabletop manipulation tasks within a quasi-static process. In this paper, we pioneer the use of vision-based tactile sensors on a fully-actuated UAV to improve the accuracy of the more dynamic aerial manipulation tasks. We introduce a pipeline utilizing tactile feedback for real-time force tracking via a hybrid motion-force controller and a method for wall texture detection during aerial interactions. Our experiments demonstrate that our system can effectively replace or complement traditional force/torque sensors, improving flight performance by approximately 16% in position tracking error when using the fused force estimate compared to relying on a single sensor. Our tactile sensor achieves 93.4% accuracy in real-time texture recognition and 100% post-contact. To the best of our knowledge, this is the first work to incorporate a vision-based tactile sensor into aerial interaction tasks.

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Active Representation Learning for General Task Space with Applications in Robotics

Representation learning based on multi-task pretraining has become a powerful approach in many domains. In particular, task-aware representation learning aims to learn an optimal representation for a specific target task by sampling data from a set of source tasks, while task-agnostic representation learning seeks to learn a universal representation for a class of tasks. In this paper, we propose a general and versatile algorithmic and theoretic framework for \textit{active representation learning}, where the learner optimally chooses which source tasks to sample from. This framework, along with a tractable meta algorithm, allows most arbitrary target and source task spaces (from discrete to continuous), covers both task-aware and task-agnostic settings, and is compatible with deep representation learning practices. We provide several instantiations under this framework, from bilinear and feature-based nonlinear to general nonlinear cases. In the bilinear case, by leveraging the non-uniform spectrum of the task representation and the calibrated source-target relevance, we prove that the sample complexity to achieve $\varepsilon$-excess risk on target scales with $ (k^*)^2 \|v^*\|_2^2 \varepsilon^{-2}$ where $k^*$ is the effective dimension of the target and $\|v^*\|_2^2 \in (0,1]$ represents the connection between source and target space. Compared to the passive one, this can save up to $\frac{1}{d_W}$ of sample complexity, where $d_W$ is the task space dimension. Finally, we demonstrate different instantiations of our meta algorithm in synthetic datasets and robotics problems, from pendulum simulations to real-world drone flight datasets. On average, our algorithms outperform baselines by $20\%-70\%$.

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Optimal Exploration for Model-Based RL in Nonlinear Systems

Learning to control unknown nonlinear dynamical systems is a fundamental problem in reinforcement learning and control theory. A commonly applied approach is to first explore the environment (exploration), learn an accurate model of it (system identification), and then compute an optimal controller with the minimum cost on this estimated system (policy optimization). While existing work has shown that it is possible to learn a uniformly good model of the system~\citep{mania2020active}, in practice, if we aim to learn a good controller with a low cost on the actual system, certain system parameters may be significantly more critical than others, and we therefore ought to focus our exploration on learning such parameters. In this work, we consider the setting of nonlinear dynamical systems and seek to formally quantify, in such settings, (a) which parameters are most relevant to learning a good controller, and (b) how we can best explore so as to minimize uncertainty in such parameters. Inspired by recent work in linear systems~\citep{wagenmaker2021task}, we show that minimizing the controller loss in nonlinear systems translates to estimating the system parameters in a particular, task-dependent metric. Motivated by this, we develop an algorithm able to efficiently explore the system to reduce uncertainty in this metric, and prove a lower bound showing that our approach learns a controller at a near-instance-optimal rate. Our algorithm relies on a general reduction from policy optimization to optimal experiment design in arbitrary systems, and may be of independent interest. We conclude with experiments demonstrating the effectiveness of our method in realistic nonlinear robotic systems.

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Leveraging Predictions in Power System Frequency Control: an Adaptive Approach

Ensuring the frequency stability of electric grids with increasing renewable resources is a key problem in power system operations. In recent years, a number of advanced controllers have been designed to optimize frequency control. These controllers, however, almost always assume that the net load in the system remains constant over a sufficiently long time. Given the intermittent and uncertain nature of renewable resources, it is becoming important to explicitly consider net load that is time-varying. This paper proposes an adaptive approach to frequency control in power systems with significant time-varying net load. We leverage the advances in short-term load forecasting, where the net load in the system can be accurately predicted using weather and other features. We integrate these predictions into the design of adaptive controllers, which can be seamlessly combined with most existing controllers including conventional droop control and emerging neural network-based controllers. We prove that the overall control architecture achieves frequency restoration decentralizedly. Case studies verify that the proposed method improves both transient and frequency-restoration performances compared to existing approaches.

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Meta-Learning-Based Robust Adaptive Flight Control Under Uncertain Wind Conditions

Realtime model learning proves challenging for complex dynamical systems, such as drones flying in variable wind conditions. Machine learning technique such as deep neural networks have high representation power but is often too slow to update onboard. On the other hand, adaptive control relies on simple linear parameter models can update as fast as the feedback control loop. We propose an online composite adaptation method that treats outputs from a deep neural network as a set of basis functions capable of representing different wind conditions. To help with training, meta-learning techniques are used to optimize the network output useful for adaptation. We validate our approach by flying a drone in an open air wind tunnel under varying wind conditions and along challenging trajectories. We compare the result with other adaptive controller with different basis function sets and show improvement over tracking and prediction errors.

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Competitive Control with Delayed Imperfect Information

This paper studies the impact of imperfect information in online control with adversarial disturbances. In particular, we consider both delayed state feedback and inexact predictions of future disturbances. We introduce a greedy, myopic policy that yields a constant competitive ratio against the offline optimal policy. We also analyze the fundamental limits of online control with limited information by showing that our competitive ratio bounds for the greedy, myopic policy in the adversarial setting match (up to lower-order terms) lower bounds in the stochastic setting.

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Online Optimization with Feedback Delay and Nonlinear Switching Cost

We study a variant of online optimization in which the learner receives $k$-round $\textit{delayed feedback}$ about hitting cost and there is a multi-step nonlinear switching cost, i.e., costs depend on multiple previous actions in a nonlinear manner. Our main result shows that a novel Iterative Regularized Online Balanced Descent (iROBD) algorithm has a constant, dimension-free competitive ratio that is $O(L^{2k})$, where $L$ is the Lipschitz constant of the switching cost. Additionally, we provide lower bounds that illustrate the Lipschitz condition is required and the dependencies on $k$ and $L$ are tight. Finally, via reductions, we show that this setting is closely related to online control problems with delay, nonlinear dynamics, and adversarial disturbances, where iROBD directly offers constant-competitive online policies.

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Meta-Adaptive Nonlinear Control: Theory and Algorithms

We present an online multi-task learning approach for adaptive nonlinear control, which we call Online Meta-Adaptive Control (OMAC). The goal is to control a nonlinear system subject to adversarial disturbance and unknown $\textit{environment-dependent}$ nonlinear dynamics, under the assumption that the environment-dependent dynamics can be well captured with some shared representation. Our approach is motivated by robot control, where a robotic system encounters a sequence of new environmental conditions that it must quickly adapt to. A key emphasis is to integrate online representation learning with established methods from control theory, in order to arrive at a unified framework that yields both control-theoretic and learning-theoretic guarantees. We provide instantiations of our approach under varying conditions, leading to the first non-asymptotic end-to-end convergence guarantee for multi-task nonlinear control. OMAC can also be integrated with deep representation learning. Experiments show that OMAC significantly outperforms conventional adaptive control approaches which do not learn the shared representation, in inverted pendulum and 6-DoF drone control tasks under varying wind conditions.

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Neural-Swarm2: Planning and Control of Heterogeneous Multirotor Swarms using Learned Interactions

We present Neural-Swarm2, a learning-based method for motion planning and control that allows heterogeneous multirotors in a swarm to safely fly in close proximity. Such operation for drones is challenging due to complex aerodynamic interaction forces, such as downwash generated by nearby drones and ground effect. Conventional planning and control methods neglect capturing these interaction forces, resulting in sparse swarm configuration during flight. Our approach combines a physics-based nominal dynamics model with learned Deep Neural Networks (DNNs) with strong Lipschitz properties. We make use of two techniques to accurately predict the aerodynamic interactions between heterogeneous multirotors: i) spectral normalization for stability and generalization guarantees of unseen data and ii) heterogeneous deep sets for supporting any number of heterogeneous neighbors in a permutation-invariant manner without reducing expressiveness. The learned residual dynamics benefit both the proposed interaction-aware multi-robot motion planning and the nonlinear tracking control design because the learned interaction forces reduce the modelling errors. Experimental results demonstrate that Neural-Swarm2 is able to generalize to larger swarms beyond training cases and significantly outperforms a baseline nonlinear tracking controller with up to three times reduction in worst-case tracking errors.

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