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Guocai Yao

Publications and source records attributed to Guocai Yao.

At least 19 recordsLinked to original sources

LPA-CWM: A Learned Physical Adjudicator for Motion Reasoning with Counterfactual World Models

Counterfactual world models (CWM) extract motion from pretrained video predictors by comparing factual and intervened predictions. However, responses generated under different target-frame masks vary in reliability, while uniform aggregation weights them equally. We formulate response aggregation as candidate reliability learning and propose LPA-CWM with a lightweight Learned Physical Adjudicator (LPA). Trained on dense MOVi-F trajectories, the 3.0M-parameter LPA compares visual context and response structure across an unordered candidate set to predict relative weights, while the CWM predictor and intervention generator remain frozen. The weighted responses undergo windowed localization and one paired re-evaluation to recover motion. We also introduce Completeness-aware Motion Correspondence (CMC), a ground-truth-anchored evaluation protocol that jointly measures localization, trajectory completeness, visibility, and continuity, counting missing predictions as failures on visible dynamic points. On the evaluated DAVIS and Kinetics subsets, LPA-CWM improves $\mathrm{DCA}_{\mathrm{avg}}$ over Uniform CWM by 60.0\% and 29.0\%, respectively, and also improves tracking accuracy under TAP-Vid First. A quick overview is available at https://LPA-CWM.github.io.

cs.CV

DeCAL: Towards Physically-Grounded Dexterous Vision-Language-Action Models via Contact-Aware Latent Co-Imagination

Dexterous manipulation involves contact-rich and fine-grained interactions with the physical world, posing significant challenges for existing vision-language-action (VLA) models due to severe visual occlusions and complex contact dynamics. While recent works have incorporated tactile sensing into robotic manipulation, most approaches still rely on homogeneous multimodal fusion, lacking adaptive tactile integration and explicit modeling of physical dynamics. In this work, we present DeCAL, a physically-grounded dexterous vision-language-action model that unifies understanding, imagination and action generation for contact-rich dexterous manipulation. Built upon a Mixture-of-Transformers (MoT) architecture, DeCAL leverages specialized experts for each capability while enabling efficient information flow among them. To effectively leverage tactile information, we introduce Adaptive Visuo-Tactile Fusion that dynamically regulates tactile interactions via a contact-aware gating strategy. Furthermore, we propose Visuo-Tactile Latent Co-Imagination to jointly model visual and tactile dynamics, equipping the policy with implicit physical world knowledge. Experimental results show that DeCAL consistently achieves state-of-the-art performance across all tasks, attaining a 71% average success rate and an 83.4% progress success rate, while also demonstrating strong generalization to unseen scenarios. The website is available at https://aureleopku.github.io/DeCAL.

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Scene2Demo: Self-Evolving Embodied Data Generation via Object-Action Graph

We present Scene2Demo, a self-evolving framework for offline embodied data generation. Given a single real-world RGB image and a user query, Scene2Demo constructs an interactive simulated scene and generates executable task configurations, multi-view execution videos, and offline robot-learning datasets. Scene2Demo uses a structured multi-module workflow via an object-action graph, representing task generation through object-centric configurations and action transitions. Failed or incomplete executions are further refined by feedback agents that inspect visual rollouts and revise action flows through sequence modification or parameter adjustment. Across 102 automatically generated primitive scene-task pairs, Scene2Demo achieves a 71.6\% execution success rate; on four representative long-horizon tasks, self-evolution improves both task success and subtask-level execution quality over primitive-only execution, and comparisons with RoboGen and GenSim2 show stronger task planning and execution performance under automated data-generation settings. Finally, behavior cloning policies achieve 96.0\% and 92.0\% success on two representative tasks, validating that the generated data can support downstream policy learning. Our project page is available at https://scene2demo-anon.github.io/ .

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HiTac-WAM: A Hierarchical Tactile World Action Model for Contact-Rich Robot Manipulation

World action models jointly predict future visual observations and actions, whereas existing tactile-aware variants typically represent future touch as an image or latent stream without modeling the physical dependencies that organize tactile states hierarchically. We present HiTac-WAM, a hierarchical tactile world action model that forecasts a sequence of future tactile states for each candidate action chunk before execution. The forecast factorizes into contact state, a 3D deformation field, and slip risk, organized as a directed hierarchy in which each downstream stage is conditioned on stop-gradient signals from preceding stages. A directed attention mask allows tactile queries to attend to the video-action context of each candidate while preventing video and action queries from attending to tactile tokens. For planning, HiTac-WAM ranks candidate action chunks using tactile forecasts and task-progress estimates. For execution, the selected tactile forecast is retained as a reference; persistent discrepancies between predicted and observed tactile states trigger corrective replanning. HiTac-WAM achieves a mean contact F1 of 0.921; under matched training budgets, the directed hierarchy reduces 3D displacement L2 error by 17.6% relative to the deformation-only predictor and improves slip AUPRC by 60.4% relative to the slip-only predictor. Across chip grasping, blackboard erasing, and USB insertion, selection guided by the hierarchical forecasts increases the average real-robot success rate from 31.1% to 61.1%, while the full system attains 72.2%.

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DECO: Decoupled Multimodal Diffusion Transformer for Bimanual Dexterous Manipulation with a Plugin Tactile Adapter

Bimanual dexterous manipulation relies on integrating multimodal inputs to perform complex real-world tasks. To address the challenges of effectively combining these modalities, we propose DECO, a decoupled multimodal diffusion transformer that disentangles vision, proprioception, and tactile signals through specialized conditioning pathways, enabling structured and controllable integration of multimodal inputs, with a lightweight adapter for parameter-efficient injection of additional signals. Alongside DECO, we release DECO-50 dataset for bimanual dexterous manipulation with tactile sensing, consisting of 50 hours of data and over 5M frames, collected via teleoperation on real dual-arm robots. We train DECO on DECO-50 and conduct extensive real-world evaluation with over 2,000 robot rollouts. Experimental results show that DECO achieves the best performance across all tasks, with a 72.25% average success rate and a 21% improvement over the baseline. Moreover, the tactile adapter brings an additional 10.25% average success rate across all tasks and a 20% gain on complex contact-rich tasks while tuning less than 10% of the model parameters.

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verdi: retrieval is not transfer for continual world model optimization

Foundation world models have made remarkable progress in planning, simulation, and embodied intelligence. However, optimizing a pretrained world model toward a user-specified objective remains difficult: each campaign typically rediscovers optimization strategies from scratch, and the resulting knowledge rarely transfers to the next model. Existing research agents automate the optimization loop but treat successful strategies as directly reusable recipes, without principled safeguards for when transfer is appropriate. We argue instead that retrieval is not transfer: a strategy validated on one model is at best an optimization hypothesis for another, and becomes transferable knowledge only after target-side experimental valida- tion. Guided by this principle, we propose VERDI , a continual framework for evidence-licensed world model optimization. VERDI characterizes each world model through shared inference-time probes to construct an Optimization Fin- gerprint, retrieves relevant prior experience as ranked hypotheses, and validates every candidate under a frozen target-side verifier before admitting it as reusable evidence; contradictions among nearby fingerprints further trigger probe evolution, continually refining the diagnostic representation itself. Experiments on Ctrl-World, the Cosmos family, and RoboCoin show that VERDI reduces search cost by 68%, GPU cost by 69%, and negative transfer from 0.34 to 0.06, while predicting transfer outcomes with 83% sign accuracy.

cs.AI

FeelWorld: Visuo-Tactile World Model for Hierarchical Contact Prediction and Planning

Humans plan physical interactions by imagining the possible outcomes of candidate actions. However, existing visual world models primarily capture appearance dynamics while overlooking the tactile states that govern contact-rich interactions, potentially producing imagined futures that appear visually plausible but violate physical dynamics. We introduce FeelWorld, a hierarchical visuo-tactile world model that jointly predicts future visual latents and three tactile states. FeelWorld organizes these states hierarchically as contact state, a 3D tactile latent that encodes force-related information, and slip state. These states are jointly predicted by a shared latent dynamics model with explicit supervision. To prevent irrelevant tactile signals during free-space motion from degrading visual prediction, we introduce a contact-gated asymmetric attention mechanism that maintains a visual-only prediction pathway before contact and enables joint visuo-tactile dynamics prediction during contact. The model is further trained with autoregressive rollouts and context noise injection to improve robustness to compounding errors. The predicted contact and slip states also support contact-aware CEM planning. Experiments on chip grasping, fruit grasping, and USB insertion show that FeelWorld reduces 10-step LPIPS from 0.084 to 0.058 and maintains an LPIPS that is 61% lower than that of the visual baseline after an 80-step autoregressive rollout. FeelWorld also achieves an average zero-shot planning success rate of 81.7%, providing an effective approach for incorporating tactile sensing into world models.

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Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learning

Egocentric videos of human manipulation provide scalable supervision for embodied intelligence, yet existing resources rarely combine low-cost continuous capture, manipulation-level structured annotations, and reusable tools for robot learning. We present Open-AoE, an open, community-oriented egocentric manipulation dataset and toolchain spanning the full pipeline from smartphone capture to model training. Its first release contains approximately 2,000 hours of manipulation video collected in natural environments by 500+ contributors using 400+ smartphones. The dataset provides text annotations, MANO-based hand poses, camera trajectories, and temporally localized atomic actions. Open-AoE further includes a data processing pipeline that transforms raw recordings into structured samples through temporal action segmentation, semantic annotation, hand reconstruction, and camera trajectory reconstruction. Meanwhile, we provide a separate downstream toolchain supports visualization, cross-embodiment retargeting, model-specific data conversion, and training recipes for VLA policies, WAMs, and World Models. By integrating scalable capture, structured processing, and downstream adaptation, Open-AoE reduces the barriers to both data contribution and reuse, providing practical open infrastructure for embodied model training, human-to-robot transfer, and world modeling.

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Orca: The World is in Your Mind

We introduce Orca, an initial instantiation of a general world foundation model. Orca learns a unified world latent space from multimodal world signals and exposes it through multimodal readout interfaces. Rather than optimizing isolated next-token, next-frame, or next-action prediction, we are centered on Next-State-Prediction modeling, offering a unified state-transition modeling route toward understanding, predicting, and acting upon the world. Orca learns through two complementary paradigms: unconscious learning captures dense natural state transitions from continuous videos, and conscious learning models sparse meaningful state transitions by language-described events and VQA supervision. For pre-training, we construct a large-scale world-learning inventory data, including 125K hours of video data and 160M event annotations. After pre-training, Orca learns a unified world latent space. To examine whether the learned latent supports downstream, we evaluate it by three representative downstream readouts: text generation, image prediction, and embodied action generation. Orca's backbone is frozen, and only the lightweight modality-specific decoders are trainable. Experiments show the scalability of the proposed paradigm and verify that stronger world latent enables stronger downstream readouts. Orca outperforms similar-sized specialized baselines. These results show that Orca, as a general world foundation model, presents a promising approach to understanding, predicting, and acting upon the world. Finally, we discuss the current limitations, aiming to provide useful insights and inspiration for the community.

cs.CV

SWITCH: Benchmarking Modeling and Handling of Tangible Interfaces in Long-horizon Embodied Scenarios

Tangible control interfaces (TCIs), such as appliance panels, remotes, elevators, and embedded GUIs, are a fundamental component of everyday human-built environments. Interacting with these interfaces requires agents not only to ground language in visual observations,but also to execute actions, track temporally evolving state changes, and verify whether intended outcomes have been achieved. However, existing benchmarks predominantly evaluate open-loop perception or single-step action execution, failing to capture this continuous cycle of interaction, feedback, and correction. We introduce SWITCH, a benchmark for closed-loop interactive reasoning with TCIs in realistic egocentric environments1. SWITCH comprises 1,170 temporally interactive videos across diverse functional categories, providing structured annotations of instructions, actions, state transitions, outcomes, and recovery behaviors over time. To probe generative world modeling, SWITCH also evaluates video generation models on interaction-centered tasks using both LLM-as-judge and human evaluation2.Experiments with frontier proprietary and opensource multimodal models reveal persistent weaknesses in fine-grained visual-temporal perception, outcome verification, and error recovery, highlighting SWITCH as a testbed for closed-loop embodied intelligence.

cs.CV

Robobench: A Comprehensive Evaluation Benchmark for Multimodal Large Language Models as Embodied Brain

Building robots that can perceive, reason, and act in dynamic, unstructured environments remains a central challenge. Recent embodied systems often follow a dual-system paradigm, where System 2 performs high-level reasoning and System 1 handles low-level control. We refer to System 2 as the embodied brain, the cognitive core for decision-making in manipulation. Although evaluating this embodied brain is crucial, existing benchmarks mainly measure execution success or cover only limited aspects of high-level cognition and task realism. We introduce RoboBench, a benchmark for evaluating multimodal large language models (MLLMs) as embodied brains. RoboBench covers five dimensions: Instruction Comprehension, Perception Reasoning, Generalized Planning, Affordance Prediction, and Failure Analysis. It spans 14 capabilities, 25 tasks, and 6,092 QA pairs. To improve realism, it draws from large-scale real robotic data and in-house collection across diverse embodiments, attribute-rich objects, multi-view scenes, and memory-driven navigation. For planning, RoboBench introduces an MLLM-as-world-simulator framework that assesses whether predicted plans can achieve critical object-state changes under physical and visual constraints, enabling more faithful evaluation of long-horizon reasoning than symbolic matching. Experiments on 18 state-of-the-art MLLMs reveal persistent limitations in implicit instruction understanding, spatiotemporal reasoning, cross-scenario planning, fine-grained affordance understanding, and failure diagnosis. We further analyze how embodied cognitive abilities relate to downstream robotic control. RoboBench offers a comprehensive scaffold for quantifying high-level cognition and guiding next-generation MLLMs toward more robust robotic intelligence.

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LIBERO-Safety: A Comprehensive Benchmark for Physical and Semantic Safety in Vision-Language-Action Models

Despite the impressive manipulation capabilities of Vision-Language-Action (VLA) models, their operational safety under strict constraints remains largely unverified. To address this, we introduce a parametric safety benchmark to procedurally generate safety-critical scenarios with comprehensive stochasticity. To overcome the scalability bottlenecks of human teleoperation, we develop a novel keypose-driven data generation pipeline. Leveraging this infrastructure, we curate a large-scale dataset of 19,664 strictly collision-free demonstrations with extensive domain randomization. We then conduct a systematic cross-paradigm evaluation of eight VLA and two embodied foundation models. Our analysis reveals a critical generalization-safety tension: although high-diversity training fosters safer trajectories, task success remains fundamentally bottlenecked by sub-optimal trajectory synthesis and semantic misalignment. By providing a scalable pipeline, a robust dataset, and profound failure-mode insights, LIBERO-Safety establishes a crucial foundation for developing safe and reliable VLA models.

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ATOM-Bench: A Real-World Benchmark for Atomic Skills and Compositional Generalization in Manipulation Policies

Generalist manipulation policies are increasingly presented as foundation models for robotic control, but their real-world generalization remains difficult to diagnose. A policy may succeed on demonstrated tasks while still failing to execute fine-grained atomic skills or recombine learned skills in new task structures. We introduce \textbf{ATOM-Bench}, a real-world benchmark for evaluating both atomic skills and compositional generalization in manipulation policies. ATOM-Bench factorizes tabletop manipulation into motor atoms and instruction atoms, and contains 30 atomic tasks and 24 held-out compositional tasks across paired single-arm and dual-arm robot tracks. We collect 3,000 human demonstrations for atomic fine-tuning and release both the demonstration data and evaluation rollout data to support reproducible real-world evaluation. Policies are fine-tuned on atomic tasks and evaluated on both atomic skill acquisition and held-out compositional tasks. We further introduce Atomic Score (AS) and Compositional Failure Share (CFS) to distinguish failures caused by weak atomic skills from failures caused by limited compositional reuse. Through 2,700 physical rollouts on five representative manipulation policies, we find that current policies can acquire simple instruction-grounding skills, but still struggle with fine-grained motor atoms, counting, and logical filtering. More importantly, strong atomic performance does not reliably transfer to held-out compositional tasks. ATOM-Bench provides a diagnostic testbed for studying whether failures arise from weak motor execution, poor instruction grounding, or limited compositional reuse.

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Dexora: Open-source VLA for High-DoF Bimanual Dexterity

Vision-Language-Action (VLA) models have recently become a central direction in embodied AI, but current systems are restricted to either dual-gripper control or single-arm dexterous hand manipulation. While low-dimensional gripper control can often be handled with simpler methods, high-dimensional dexterous hand control benefits greatly from full end-to-end VLA learning. In this work, we introduce Dexora, the first open-source VLA system that natively targets dual-arm, dual-hand high-DoF manipulation. We design a hybrid teleoperation pipeline that decouples gross arm kinematics (captured with a custom exoskeleton backpack) from fine finger motion (markerless hand tracking via Apple Vision Pro), and that drives both a physical dual-arm dual-hand platform and an identical MuJoCo digital twin. Using that interface, we assemble a large training corpus: an embodiment-matched synthetic corpus (100K simulated trajectories, 6.5M frames) and a real-world dataset of 10K teleoperated episodes (2.92M frames). To mitigate noisy teleoperation demonstrations, we propose a data-quality-aware training recipe: an offline discriminator provides clip-level weights for diffusion-transformer policy training, down-weighting low-quality demonstrations. Empirically, Dexora outperforms competitive VLA baselines on both basic and dexterous benchmarks (e.g., average dexterous success 66.7% vs. 51.7%), attains 90% success on basic tasks, and shows robust out-of-distribution and cross-embodiment generalization. Ablations confirm the importance of real data and the discriminator for dexterity.

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EgoIntrospect: An Egocentric Dataset and Benchmark for User-Centric Internal State Reasoning

Despite extensive efforts on egocentric video datasets and benchmarks, understanding users' internal states, which is crucial for enabling seamless AI assistant experiences, remains largely overlooked. In this work, we introduce EgoIntrospect, the first egocentric dataset captured in user-driven scenarios with self-annotations that explicitly reveal users' interactive intentions with AI assistants. EgoIntrospect was collected using a cross-device setup, providing synchronized video, audio, gaze, motion, and physiological signals. It consists of 180 hours of recordings from 60 subjects, with an average recording duration of 3 hours per subject. Leveraging EgoIntrospect, we formalize a suite of tasks centered on user internal states, including affective experience, interactive intent, and cognitive memory. We further process the annotations to construct benchmarks that evaluate the ability of modern multimodal large language models to reason about users' internal states from egocentric observations. Experiments on our benchmark suggest that existing multimodal large language models struggle to effectively leverage multimodal signals to infer users' subjective internal states. The dataset and annotations will be made publicly available to advance research in egocentric vision and wearable AI assistants. Project page: https://ego-introspect.github.io/

cs.CV

OmniUMI: Towards Physically Grounded Robot Learning via Human-Aligned Multimodal Interaction

UMI-style interfaces enable scalable robot learning, but existing systems remain largely visuomotor, relying primarily on RGB observations and trajectory while providing only limited access to physical interaction signals. This becomes a fundamental limitation in contact-rich manipulation, where success depends on contact dynamics such as tactile interaction, internal grasping force, and external interaction wrench that are difficult to infer from vision alone. We present OmniUMI, a unified framework for physically grounded robot learning via human-aligned multimodal interaction. OmniUMI synchronously captures RGB, depth, trajectory, tactile sensing, internal grasping force, and external interaction wrench within a compact handheld system, while maintaining collection--deployment consistency through a shared embodiment design. To support human-aligned demonstration, OmniUMI enables natural perception and modulation of internal grasping force, external interaction wrench, and tactile interaction through bilateral gripper feedback and the handheld embodiment. Built on this interface, we extend diffusion policy with visual, tactile, and force-related observations, and deploy the learned policy through impedance-based execution for unified regulation of motion and contact behavior. Experiments demonstrate reliable sensing and strong downstream performance on force-sensitive pick-and-place, interactive surface erasing, and tactile-informed selective release. Overall, OmniUMI combines physically grounded multimodal data acquisition with human-aligned interaction, providing a scalable foundation for learning contact-rich manipulation.

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RoboCOIN: An Open-Sourced Bimanual Robotic Data Collection for Integrated Manipulation

Despite the critical role of bimanual manipulation in endowing robots with human-like dexterity, large-scale and diverse datasets remain scarce due to the significant hardware heterogeneity across bimanual robotic platforms. To bridge this gap, we introduce RoboCOIN, a large-scale multi-embodiment bimanual manipulation dataset comprising over 180,000 demonstrations collected from 15 distinct robotic platforms. Spanning 16 diverse environments-including residential, commercial, and industrial settings-the dataset features 421 bimanual tasks systematically categorized by 39 bimanual collaboration actions and 432 objects. A key innovation of our work is the hierarchical capability pyramid, which provides granular annotations ranging from trajectory-level concepts to segment-level subtasks and frame-level kinematics. Furthermore, we present CoRobot, an efficient data processing pipeline powered by the Robot Trajectory Markup Language (RTML), designed to facilitate quality assessment, automated annotation, and unified multi-embodiment and data management. Extensive experiments demonstrate the effectiveness of RoboCOIN in enhancing the performance of various bimanual manipulation models across a wide spectrum of robotic embodiments. The entire dataset and codebase are fully open-sourced, providing a valuable resource for advancing research in bimanual and multi-embodiment manipulation.

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FG-CLTP: Fine-Grained Contrastive Language Tactile Pretraining for Robotic Manipulation

Recent advancements in integrating tactile sensing into vision-language-action (VLA) models have demonstrated transformative potential for robotic perception. However, existing tactile representations predominantly rely on qualitative descriptors (e.g., texture), neglecting quantitative contact states such as force magnitude, contact geometry, and principal axis orientation, which are indispensable for fine-grained manipulation. To bridge this gap, we propose FG-CLTP, a fine-grained contrastive language tactile pretraining framework. We first introduce a novel dataset comprising over 100k tactile 3D point cloud-language pairs that explicitly capture multidimensional contact states from the sensor's perspective. We then implement a discretized numerical tokenization mechanism to achieve quantitative-semantic alignment, effectively injecting explicit physical metrics into the multimodal feature space. The proposed FG-CLTP model yields a 95.9% classification accuracy and reduces the regression error (MAE) by 52.6% compared to state-of-the-art methods. Furthermore, the integration of 3D point cloud representations establishes a sensor-agnostic foundation with a minimal sim-to-real gap of 3.5%. Building upon this fine-grained representation, we develop a 3D tactile-language-action (3D-TLA) architecture driven by a flow matching policy to enable multimodal reasoning and control. Extensive experiments demonstrate that our framework significantly outperforms strong baselines in contact-rich manipulation tasks, providing a robust and generalizable foundation for tactile-language-action models.

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