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Guofeng Zhang

Publications and source records attributed to Guofeng Zhang.

At least 73 records · Page 4Linked to original sources

GS-RoadPatching: Inpainting Gaussians via 3D Searching and Placing for Driving Scenes

This paper presents GS-RoadPatching, an inpainting method for driving scene completion by referring to completely reconstructed regions, which are represented by 3D Gaussian Splatting (3DGS). Unlike existing 3DGS inpainting methods that perform generative completion relying on 2D perspective-view-based diffusion or GAN models to predict limited appearance or depth cues for missing regions, our approach enables substitutional scene inpainting and editing directly through the 3DGS modality, extricating it from requiring spatial-temporal consistency of 2D cross-modals and eliminating the need for time-intensive retraining of Gaussians. Our key insight is that the highly repetitive patterns in driving scenes often share multi-modal similarities within the implicit 3DGS feature space and are particularly suitable for structural matching to enable effective 3DGS-based substitutional inpainting. Practically, we construct feature-embedded 3DGS scenes to incorporate a patch measurement method for abstracting local context at different scales and, subsequently, propose a structural search method to find candidate patches in 3D space effectively. Finally, we propose a simple yet effective substitution-and-fusion optimization for better visual harmony. We conduct extensive experiments on multiple publicly available datasets to demonstrate the effectiveness and efficiency of our proposed method in driving scenes, and the results validate that our method achieves state-of-the-art performance compared to the baseline methods in terms of both quality and interoperability. Additional experiments in general scenes also demonstrate the applicability of the proposed 3D inpainting strategy. The project page and code are available at: https://shanzhaguoo.github.io/GS-RoadPatching/

cs.CV↗

3DSRBench: A Comprehensive 3D Spatial Reasoning Benchmark

3D spatial reasoning is the ability to analyze and interpret the positions, orientations, and spatial relationships of objects within the 3D space. This allows models to develop a comprehensive understanding of the 3D scene, enabling their applicability to a broader range of areas, such as autonomous navigation, robotics, and AR/VR. While large multi-modal models (LMMs) have achieved remarkable progress in a wide range of image and video understanding tasks, their capabilities to perform 3D spatial reasoning on diverse natural images are less studied. In this work we present the first comprehensive 3D spatial reasoning benchmark, 3DSRBench, with 2,772 manually annotated visual question-answer pairs across 12 question types. We conduct robust and thorough evaluation of 3D spatial reasoning abilities by balancing data distribution and adopting a novel FlipEval strategy. To further study the robustness of 3D spatial reasoning w.r.t. camera 3D viewpoints, our 3DSRBench includes two subsets with 3D spatial reasoning questions on paired images with common and uncommon viewpoints. We benchmark a wide range of open-sourced and proprietary LMMs, uncovering their limitations in various aspects of 3D awareness, such as height, orientation, location, and multi-object reasoning, as well as their degraded performance on images from uncommon 6D viewpoints. Our 3DSRBench provide valuable findings and insights about future development of LMMs with strong spatial reasoning abilities. Our project page is available at https://3dsrbench.github.io/.

cs.CV↗

BlinkTrack: Feature Tracking over 80 FPS via Events and Images

Event cameras, known for their high temporal resolution and ability to capture asynchronous changes, have gained significant attention for their potential in feature tracking, especially in challenging conditions. However, event cameras lack the fine-grained texture information that conventional cameras provide, leading to error accumulation in tracking. To address this, we propose a novel framework, BlinkTrack, which integrates event data with grayscale images for high-frequency feature tracking. Our method extends the traditional Kalman filter into a learning-based framework, utilizing differentiable Kalman filters in both event and image branches. This approach improves single-modality tracking and effectively solves the data association and fusion from asynchronous event and image data. We also introduce new synthetic and augmented datasets to better evaluate our model. Experimental results indicate that BlinkTrack significantly outperforms existing methods, exceeding 80 FPS with multi-modality data and 100 FPS with preprocessed event data. Codes and dataset are available at https://github.com/ColieShen/BlinkTrack.

cs.CV↗

Dictionary-based Block Encoding of Sparse Matrices with Low Subnormalization and Circuit Depth

Block encoding severs as an important data input model in quantum algorithms, enabling quantum computers to simulate non-unitary operators effectively. In this paper, we propose an efficient block-encoding protocol for sparse matrices based on a novel data structure, called the dictionary data structure, which classifies all non-zero elements according to their values and indices. Non-zero elements with the same values, lacking common column and row indices, belong to the same classification in our block-encoding protocol's dictionary. When compiled into the \{\rm U(2), CNOT\} gate set, the protocol queries a $2^n \times 2^n$ sparse matrix with $s$ non-zero elements at a circuit depth of $\mathcal{O}(\log(ns))$, utilizing $\mathcal{O}(n^2s)$ ancillary qubits. This offers an exponential improvement in circuit depth relative to the number of system qubits, compared to existing methods~\cite{clader2022quantum,zhang2024circuit} with a circuit depth of $\mathcal{O}(n)$. Moreover, in our protocol, the subnormalization, a scaled factor that influences the measurement probability of ancillary qubits, is minimized to $\sum_{l=0}^{s_0}\vert A_l\vert$, where $s_0$ denotes the number of classifications in the dictionary and $A_l$ represents the value of the $l$-th classification. Furthermore, we show that our protocol connects to linear combinations of unitaries (LCU) and the sparse access input model (SAIM). To demonstrate the practical utility of our approach, we provide several applications, including Laplacian matrices in graph problems and discrete differential operators.

quant-ph↗

Dynamic Investigation of the New Quantum-Control-Assisted Reverse uncertainty relation

Recently, a new interesting concept of reverse uncertainty relation is introduced. Different from the normal uncertainty relation, the reverse one indicates that one cannot only prepare quantum states with joint small uncertainty, but also with joint great uncertainty for incompatible observables. We in this work construct a new quantum-control-assisted reverse uncertainty relation and investigate the corresponding dynamic evolution in the Heisenberg model with Dzyaloshinskii-Moriya interaction. The obtained relation indicates that the reverse uncertainty can be broken with help of the quantum control system. The dynamic investigation reveals that there exists an interesting single-value relationship between new uncertainty relation and the mixedness of the system, indicating that the tightness and upper bound of the uncertainty relation can be written as functional form of the mixedness. By comparing the existing research in [Physica Scripta 2023, 98(6), 065113], we show that the single-value relationship with the mixedness is the common nature of both the normal uncertainty relations and the reverse uncertainty relation.

quant-ph↗

Algebraic Riccati Tensor Equations with Applications in Multilinear Control Systems

In a recent paper by Chen et al. [8], the authors initiated the control-theoretic study of a class of discrete-time multilinear time-invariant (MLTI) control systems, where system states, inputs, and outputs are all tensors endowed with the Einstein product. They established criteria for fundamental system-theoretic notions such as stability, reachability, and observability through tensor decomposition. Building on this new research direction, the purpose of our paper is to extend the study to continuous-time MLTI control systems. Specifically, we define Hamiltonian tensors and symplectic tensors, and we establish the Schur-Hamiltonian tensor decomposition and the symplectic tensor singular value decomposition (SVD). Based on these concepts, we propose the algebraic Riccati tensor equation (ARTE) and demonstrate that it has a unique positive semidefinite solution if the system is stabilizable and detectable. To find numerical solutions to the ARTE, we introduce a tensor-based Newton method. Additionally, we establish the tensor versions of the bounded real lemma and the small gain theorem. A first-order robustness analysis of the ARTE is also conducted. Finally, we provide a numerical example to illustrate the proposed theory and algorithms.

math.OC↗

4D-Animal: Freely Reconstructing Animatable 3D Animals from Videos

Existing methods for reconstructing animatable 3D animals from videos typically rely on sparse semantic keypoints to fit parametric models. However, obtaining such keypoints is labor-intensive, and keypoint detectors trained on limited animal data are often unreliable. To address this, we propose 4D-Animal, a novel framework that reconstructs animatable 3D animals from videos without requiring sparse keypoint annotations. Our approach introduces a dense feature network that maps 2D representations to SMAL parameters, enhancing both the efficiency and stability of the fitting process. Furthermore, we develop a hierarchical alignment strategy that integrates silhouette, part-level, pixel-level, and temporal cues from pre-trained 2D visual models to produce accurate and temporally coherent reconstructions across frames. Extensive experiments demonstrate that 4D-Animal outperforms both model-based and model-free baselines. Moreover, the high-quality 3D assets generated by our method can benefit other 3D tasks, underscoring its potential for large-scale applications. The code is released at https://github.com/zhongshsh/4D-Animal.

cs.CV↗

The impact of parameter spread of high-temperature superconducting Josephson junctions on the performance of quantum-based voltage standards

Quantum metrology based on Josephson junction array reproduces the most accurate desired voltage by far, therefore being introduced to provide voltage standards worldwide. In this work, we quantitatively analyzed the dependence of the first Shapiro step height of the junction array at 50 GHz on the parameter spread of 10,000 Josephson junctions by numerical simulation with resistively shunted junction model. The results indicate an upper limit spread of the critical current and resistance of the Josephson junctions. Specifically, to keep the maximum first Shapiro step above 0.88 mA, the critical current standard deviation, $σ$, should not exceed 25%, and for it to stay above 0.6 mA, the resistance standard deviation should not exceed 1.5%.

cond-mat.supr-con↗

DINeMo: Learning Neural Mesh Models with no 3D Annotations

Category-level 3D/6D pose estimation is a crucial step towards comprehensive 3D scene understanding, which would enable a broad range of applications in robotics and embodied AI. Recent works explored neural mesh models that approach a range of 2D and 3D tasks from an analysis-by-synthesis perspective. Despite the largely enhanced robustness to partial occlusion and domain shifts, these methods depended heavily on 3D annotations for part-contrastive learning, which confines them to a narrow set of categories and hinders efficient scaling. In this work, we present DINeMo, a novel neural mesh model that is trained with no 3D annotations by leveraging pseudo-correspondence obtained from large visual foundation models. We adopt a bidirectional pseudo-correspondence generation method, which produce pseudo correspondence utilize both local appearance features and global context information. Experimental results on car datasets demonstrate that our DINeMo outperforms previous zero- and few-shot 3D pose estimation by a wide margin, narrowing the gap with fully-supervised methods by 67.3%. Our DINeMo also scales effectively and efficiently when incorporating more unlabeled images during training, which demonstrate the advantages over supervised learning methods that rely on 3D annotations. Our project page is available at https://analysis-by-synthesis.github.io/DINeMo/.

cs.CV↗

Super-bunching light with giant high-order correlations and extreme multi-photon events

Non-classical light sources emitting bundles of N-photons with strong correlation represent versatile resources of interdisciplinary importance with applications ranging from fundamental tests of quantum mechanics to quantum information processing. Yet, high-order correlations, gN(0),quantifying photon correlation, are still limited to hundreds. Here, we report the generation of a super-bunching light source in photonic crystal fiber with g2(0) reaching 5.86*104 and g5(0) up to 2.72*108, through measuring its photon number probability distributions. under giant g2(0) values, the super-bunching light source presents upturned-tail photon distributions and ubiquitous extreme multi-photon events, where 31 photons from a single light pulse at a mean of 1.99*10-4 photons per pulse have been determined. The probability of this extreme event has been enhanced by 10139 folds compared to a coherent laser with Poissonian distribution. By varying the power of the pumping laser, both photon number distributions and corresponding high-order correlations of this light source can be substantially tailored from Poissonian to super-bunching distributions. These phenomena are attributed to the synchronized nonlinear interactions in photonic crystal fibers pumping by bright squeezed light, and the theoretical simulations agree well with the experimental results. Our research showcases the ability to achieve non-classical light sources with giant high-order correlations and extreme multi-photon events, paving the way for high-order correlation imaging, extreme nonlinear optical effects, quantum information processing, and exploring light-matter interactions with multi-photon physics.

quant-ph↗

Stable self-charged perovskite quantum rods for liquid laser with near-zero threshold

Colloidal quantum dots (QDs) are promising optical gain materials that require further threshold reduction to realize their full potential. While QD charging theoretically reduces the threshold to zero, its effectiveness has been limited by strong Auger recombination and unstable charging. Here we theoretically reveal the optimal combination of charging number and Auger recombination to minimize the lasing threshold. Experimentally, we develop stable self-charged perovskite quantum rods (QRs) as an alternative to QDs via state engineering and Mn-doping strategy. An unprecedented two-order-of-magnitude reduction in nonradiative Auger recombination enables QRs to support a sufficient charging number of up to 6. The QR liquid lasing is then achieved with a near-zero threshold of 0.098 using quasi-continuous pumping of nanosecond pulses, which is the lowest threshold among all reported QD lasers. These achievements demonstrate the potential of the specially engineered QRs as an excellent gain media and pave the way for their prospective applications.

cond-mat.mes-hall↗

StarGen: A Spatiotemporal Autoregression Framework with Video Diffusion Model for Scalable and Controllable Scene Generation

Recent advances in large reconstruction and generative models have significantly improved scene reconstruction and novel view generation. However, due to compute limitations, each inference with these large models is confined to a small area, making long-range consistent scene generation challenging. To address this, we propose StarGen, a novel framework that employs a pre-trained video diffusion model in an autoregressive manner for long-range scene generation. The generation of each video clip is conditioned on the 3D warping of spatially adjacent images and the temporally overlapping image from previously generated clips, improving spatiotemporal consistency in long-range scene generation with precise pose control. The spatiotemporal condition is compatible with various input conditions, facilitating diverse tasks, including sparse view interpolation, perpetual view generation, and layout-conditioned city generation. Quantitative and qualitative evaluations demonstrate StarGen's superior scalability, fidelity, and pose accuracy compared to state-of-the-art methods. Project page: https://zju3dv.github.io/StarGen.

cs.CV↗

CoProSketch: Controllable and Progressive Sketch Generation with Diffusion Model

Sketches serve as fundamental blueprints in artistic creation because sketch editing is easier and more intuitive than pixel-level RGB image editing for painting artists, yet sketch generation remains unexplored despite advancements in generative models. We propose a novel framework CoProSketch, providing prominent controllability and details for sketch generation with diffusion models. A straightforward method is fine-tuning a pretrained image generation diffusion model with binarized sketch images. However, we find that the diffusion models fail to generate clear binary images, which makes the produced sketches chaotic. We thus propose to represent the sketches by unsigned distance field (UDF), which is continuous and can be easily decoded to sketches through a lightweight network. With CoProSketch, users generate a rough sketch from a bounding box and a text prompt. The rough sketch can be manually edited and fed back into the model for iterative refinement and will be decoded to a detailed sketch as the final result. Additionally, we curate the first large-scale text-sketch paired dataset as the training data. Experiments demonstrate superior semantic consistency and controllability over baselines, offering a practical solution for integrating user feedback into generative workflows.

cs.CV↗

SGFormer: Satellite-Ground Fusion for 3D Semantic Scene Completion

Recently, camera-based solutions have been extensively explored for scene semantic completion (SSC). Despite their success in visible areas, existing methods struggle to capture complete scene semantics due to frequent visual occlusions. To address this limitation, this paper presents the first satellite-ground cooperative SSC framework, i.e., SGFormer, exploring the potential of satellite-ground image pairs in the SSC task. Specifically, we propose a dual-branch architecture that encodes orthogonal satellite and ground views in parallel, unifying them into a common domain. Additionally, we design a ground-view guidance strategy that corrects satellite image biases during feature encoding, addressing misalignment between satellite and ground views. Moreover, we develop an adaptive weighting strategy that balances contributions from satellite and ground views. Experiments demonstrate that SGFormer outperforms the state of the art on SemanticKITTI and SSCBench-KITTI-360 datasets. Our code is available on https://github.com/gxytcrc/SGFormer.

cs.CV↗

ND-SDF: Learning Normal Deflection Fields for High-Fidelity Indoor Reconstruction

Neural implicit reconstruction via volume rendering has demonstrated its effectiveness in recovering dense 3D surfaces. However, it is non-trivial to simultaneously recover meticulous geometry and preserve smoothness across regions with differing characteristics. To address this issue, previous methods typically employ geometric priors, which are often constrained by the performance of the prior models. In this paper, we propose ND-SDF, which learns a Normal Deflection field to represent the angular deviation between the scene normal and the prior normal. Unlike previous methods that uniformly apply geometric priors on all samples, introducing significant bias in accuracy, our proposed normal deflection field dynamically learns and adapts the utilization of samples based on their specific characteristics, thereby improving both the accuracy and effectiveness of the model. Our method not only obtains smooth weakly textured regions such as walls and floors but also preserves the geometric details of complex structures. In addition, we introduce a novel ray sampling strategy based on the deflection angle to facilitate the unbiased rendering process, which significantly improves the quality and accuracy of intricate surfaces, especially on thin structures. Consistent improvements on various challenging datasets demonstrate the superiority of our method.

cs.CV↗

Binary Tree Block Encoding of Classical Matrix

Block-encoding is a critical subroutine in quantum computing, enabling the transformation of classical data into a matrix representation within a quantum circuit. The resource trade-offs in simulating a block-encoding can be quantified by the circuit size, the normalization factor, and the time and space complexity of parameter computation. Previous studies have primarily focused either on the time and memory complexity of computing the parameters, or on the circuit size and normalization factor in isolation, often neglecting the balance between these trade-offs. In early fault-tolerant quantum computers, the number of qubits is limited. For a classical matrix of size $2^{n}\times 2^{n}$, our approach not only improves the time of decoupling unitary for block-encoding with time complexity $\mathcal{O}(n2^{2n})$ and memory complexity $Θ(2^{2n})$ using only a few ancilla qubits, but also demonstrates superior resource trade-offs. Our proposed block-encoding protocol is named Binary Tree Block-encoding (\texttt{BITBLE}). Under the benchmark, \textit{size metric}, defined by the product of the number of gates and the normalization factor, numerical experiments demonstrate the improvement of both resource trade-off and classical computing time efficiency of the \texttt{BITBLE} protocol. The algorithms are all open-source.

quant-ph↗

Quantum computing of chirality imbalance in SU(2) gauge theory

We implement a variational quantum algorithm to investigate the chiral condensate in a 1+1 dimensional SU(2) non-Abelian gauge theory. The algorithm is evaluated using a proposed Monte Carlo sampling method, which allows the extension to large qubit systems. The obtained results through quantum simulations on classical and actual quantum hardware are in good agreement with exact diagonalization of the lattice Hamiltonian, revealing the phenomena of chiral symmetry breaking and restoration as functions of both temperature and chemical potential. Our findings underscore the potential of near-term quantum computing for exploring QCD systems at finite temperature and density in non-Abelian gauge theories.

hep-ph↗

Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views

Neural rendering has demonstrated remarkable success in high-quality 3D neural reconstruction and novel view synthesis with dense input views and accurate poses. However, applying it to extremely sparse, unposed views in unbounded 360° scenes remains a challenging problem. In this paper, we propose a novel neural rendering framework to accomplish the unposed and extremely sparse-view 3D reconstruction in unbounded 360° scenes. To resolve the spatial ambiguity inherent in unbounded scenes with sparse input views, we propose a layered Gaussian-based representation to effectively model the scene with distinct spatial layers. By employing a dense stereo reconstruction model to recover coarse geometry, we introduce a layer-specific bootstrap optimization to refine the noise and fill occluded regions in the reconstruction. Furthermore, we propose an iterative fusion of reconstruction and generation alongside an uncertainty-aware training approach to facilitate mutual conditioning and enhancement between these two processes. Comprehensive experiments show that our approach outperforms existing state-of-the-art methods in terms of rendering quality and surface reconstruction accuracy. Project page: https://zju3dv.github.io/free360/

cs.CV↗