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Guofeng Zhang

Publications and source records attributed to Guofeng Zhang.

At least 91 records · Page 5Linked to original sources

On Tensor-based Polynomial Hamiltonian Systems

It is known that a linear system with a system matrix A constitutes a Hamiltonian system with a quadratic Hamiltonian if and only if A is a Hamiltonian matrix. This provides a straightforward method to verify whether a linear system is Hamiltonian or whether a given Hamiltonian function corresponds to a linear system. These techniques fundamentally rely on the properties of Hamiltonian matrices. Building on recent advances in tensor algebra, this paper generalizes such results to a broad class of polynomial systems. As the systems of interest can be naturally represented in tensor forms, we name them tensor-based polynomial systems. Our main contribution is that we formally define Hamiltonian cubical tensors and characterize their properties. Crucially, we demonstrate that a tensor-based polynomial system is a Hamiltonian system with a polynomial Hamiltonian if and only if all associated system tensors are Hamiltonian cubical tensors-a direct parallel to the linear case. Additionally, we establish a computationally tractable stability criterion for tensor-based polynomial Hamiltonian systems. Finally, we validate all theoretical results through numerical examples and provide a further intuitive discussion.

eess.SY↗

From Sparse to Dense: Camera Relocalization with Scene-Specific Detector from Feature Gaussian Splatting

This paper presents a novel camera relocalization method, STDLoc, which leverages Feature Gaussian as scene representation. STDLoc is a full relocalization pipeline that can achieve accurate relocalization without relying on any pose prior. Unlike previous coarse-to-fine localization methods that require image retrieval first and then feature matching, we propose a novel sparse-to-dense localization paradigm. Based on this scene representation, we introduce a novel matching-oriented Gaussian sampling strategy and a scene-specific detector to achieve efficient and robust initial pose estimation. Furthermore, based on the initial localization results, we align the query feature map to the Gaussian feature field by dense feature matching to enable accurate localization. The experiments on indoor and outdoor datasets show that STDLoc outperforms current state-of-the-art localization methods in terms of localization accuracy and recall.

cs.CV↗

PanoGS: Gaussian-based Panoptic Segmentation for 3D Open Vocabulary Scene Understanding

Recently, 3D Gaussian Splatting (3DGS) has shown encouraging performance for open vocabulary scene understanding tasks. However, previous methods cannot distinguish 3D instance-level information, which usually predicts a heatmap between the scene feature and text query. In this paper, we propose PanoGS, a novel and effective 3D panoptic open vocabulary scene understanding approach. Technically, to learn accurate 3D language features that can scale to large indoor scenarios, we adopt the pyramid tri-plane to model the latent continuous parametric feature space and use a 3D feature decoder to regress the multi-view fused 2D feature cloud. Besides, we propose language-guided graph cuts that synergistically leverage reconstructed geometry and learned language cues to group 3D Gaussian primitives into a set of super-primitives. To obtain 3D consistent instance, we perform graph clustering based segmentation with SAM-guided edge affinity computation between different super-primitives. Extensive experiments on widely used datasets show better or more competitive performance on 3D panoptic open vocabulary scene understanding. Project page: \href{https://zju3dv.github.io/panogs}{https://zju3dv.github.io/panogs}.

cs.CV↗

Creation-MMBench: Assessing Context-Aware Creative Intelligence in MLLM

Creativity is a fundamental aspect of intelligence, involving the ability to generate novel and appropriate solutions across diverse contexts. While Large Language Models (LLMs) have been extensively evaluated for their creative capabilities, the assessment of Multimodal Large Language Models (MLLMs) in this domain remains largely unexplored. To address this gap, we introduce Creation-MMBench, a multimodal benchmark specifically designed to evaluate the creative capabilities of MLLMs in real-world, image-based tasks. The benchmark comprises 765 test cases spanning 51 fine-grained tasks. To ensure rigorous evaluation, we define instance-specific evaluation criteria for each test case, guiding the assessment of both general response quality and factual consistency with visual inputs. Experimental results reveal that current open-source MLLMs significantly underperform compared to proprietary models in creative tasks. Furthermore, our analysis demonstrates that visual fine-tuning can negatively impact the base LLM's creative abilities. Creation-MMBench provides valuable insights for advancing MLLM creativity and establishes a foundation for future improvements in multimodal generative intelligence. Full data and evaluation code is released on https://github.com/open-compass/Creation-MMBench.

cs.CV↗

SLC$^2$-SLAM: Semantic-guided Loop Closure using Shared Latent Code for NeRF SLAM

Targeting the notorious cumulative drift errors in NeRF SLAM, we propose a Semantic-guided Loop Closure using Shared Latent Code, dubbed SLC$^2$-SLAM. We argue that latent codes stored in many NeRF SLAM systems are not fully exploited, as they are only used for better reconstruction. In this paper, we propose a simple yet effective way to detect potential loops using the same latent codes as local features. To further improve the loop detection performance, we use the semantic information, which are also decoded from the same latent codes to guide the aggregation of local features. Finally, with the potential loops detected, we close them with a graph optimization followed by bundle adjustment to refine both the estimated poses and the reconstructed scene. To evaluate the performance of our SLC$^2$-SLAM, we conduct extensive experiments on Replica and ScanNet datasets. Our proposed semantic-guided loop closure significantly outperforms the pre-trained NetVLAD and ORB combined with Bag-of-Words, which are used in all the other NeRF SLAM with loop closure. As a result, our SLC$^2$-SLAM also demonstrated better tracking and reconstruction performance, especially in larger scenes with more loops, like ScanNet.

cs.RO↗

On-demand manipulation of superbunching emission from colloidal quantum dots and its application in noise-resistance correlated biphoton imaging

Superbunching effect with second-order correlations larger than 2, $g^{(2)}(0)>2$, indicating the N-photon bundles emission and strong correlation among photons, has a broad range of fascinating applications in quantum illumination, communication, and computation. However, the on-demand manipulation of the superbunching effect in colloidal quantum dots (QDs) under pulsed excitation, which is beneficial to integrated photonics and lab-on-a-chip quantum devices, is still challenging. Here, we disclosed the evolution of $g^{(2)}(0)$ with the parameters of colloidal QDs by Mento Carlo simulations and performed second-order correlation measurements on CdSe/ZnS core/shell QDs under both continuous wave (CW) and pulsed lasers. The photon statistics of a single colloidal QD have been substantially tailored from sub-Poissonian distribution $g^{(2)}(0) <1$) to superbunching emission, with the maximum $g^{(2)}(0)$ reaching 69 and 20 under CW and pulsed excitation, respectively. We have achieved correlated biphoton imaging (CPI), employing the coincidence of the biexciton and bright exciton in one laser pulse, with the stray light and background noise up to 53 times stronger than PL emission of single colloidal QDs. By modulating the PL intensity, the Fourier-domain CPI with reasonably good contrast has been determined, with the stray light noise up to 107 times stronger than PL emission and 75600 times stronger than the counts of biphotons. Our noise-resistance CPI may enable laboratory-based quantum imaging to be applied to real-world applications with the highly desired suppression of strong background noise and stray light.

physics.optics↗

NeuraLoc: Visual Localization in Neural Implicit Map with Dual Complementary Features

Recently, neural radiance fields (NeRF) have gained significant attention in the field of visual localization. However, existing NeRF-based approaches either lack geometric constraints or require extensive storage for feature matching, limiting their practical applications. To address these challenges, we propose an efficient and novel visual localization approach based on the neural implicit map with complementary features. Specifically, to enforce geometric constraints and reduce storage requirements, we implicitly learn a 3D keypoint descriptor field, avoiding the need to explicitly store point-wise features. To further address the semantic ambiguity of descriptors, we introduce additional semantic contextual feature fields, which enhance the quality and reliability of 2D-3D correspondences. Besides, we propose descriptor similarity distribution alignment to minimize the domain gap between 2D and 3D feature spaces during matching. Finally, we construct the matching graph using both complementary descriptors and contextual features to establish accurate 2D-3D correspondences for 6-DoF pose estimation. Compared with the recent NeRF-based approaches, our method achieves a 3$\times$ faster training speed and a 45$\times$ reduction in model storage. Extensive experiments on two widely used datasets demonstrate that our approach outperforms or is highly competitive with other state-of-the-art NeRF-based visual localization methods. Project page: \href{https://zju3dv.github.io/neuraloc}{https://zju3dv.github.io/neuraloc}

cs.CV↗

Depth Completion with Multiple Balanced Bases and Confidence for Dense Monocular SLAM

Dense SLAM based on monocular cameras does indeed have immense application value in the field of AR/VR, especially when it is performed on a mobile device. In this paper, we propose a novel method that integrates a light-weight depth completion network into a sparse SLAM system using a multi-basis depth representation, so that dense mapping can be performed online even on a mobile phone. Specifically, we present a specifically optimized multi-basis depth completion network, called BBC-Net, tailored to the characteristics of traditional sparse SLAM systems. BBC-Net can predict multiple balanced bases and a confidence map from a monocular image with sparse points generated by off-the-shelf keypoint-based SLAM systems. The final depth is a linear combination of predicted depth bases that can be optimized by tuning the corresponding weights. To seamlessly incorporate the weights into traditional SLAM optimization and ensure efficiency and robustness, we design a set of depth weight factors, which makes our network a versatile plug-in module, facilitating easy integration into various existing sparse SLAM systems and significantly enhancing global depth consistency through bundle adjustment. To verify the portability of our method, we integrate BBC-Net into two representative SLAM systems. The experimental results on various datasets show that the proposed method achieves better performance in monocular dense mapping than the state-of-the-art methods. We provide an online demo running on a mobile phone, which verifies the efficiency and mapping quality of the proposed method in real-world scenarios.

cs.CV↗

Learning-Based Design of LQG Controllers in Quantum Coherent Feedback

In this paper, we propose a differential evolution (DE) algorithm specifically tailored for the design of Linear-Quadratic-Gaussian (LQG) controllers in quantum systems. Building upon the foundational DE framework, the algorithm incorporates specialized modules, including relaxed feasibility rules, a scheduled penalty function, adaptive search range adjustment, and the ``bet-and-run'' initialization strategy. These enhancements improve the algorithm's exploration and exploitation capabilities while addressing the unique physical realizability requirements of quantum systems. The proposed method is applied to a quantum optical system, where three distinct controllers with varying configurations relative to the plant are designed. The resulting controllers demonstrate superior performance, achieving lower LQG performance indices compared to existing approaches. Additionally, the algorithm ensures that the designs comply with physical realizability constraints, guaranteeing compatibility with practical quantum platforms. The proposed approach holds significant potential for application to other linear quantum systems in performance optimization tasks subject to physically feasible constraints.

quant-ph↗

Multitype entanglement dynamics induced by exceptional points

As a most important feature of non-Hermitian systems, exceptional points (EPs) lead to a variety of unconventional phenomena and applications. Here, we study a generic model composed of two coupled non-Hermitian qubits, the EPs can be easily obtained in this system by adjusting the driving amplitude applied to the qubits. The diverse entanglement dynamics on the two sides of the original fourth-order EP (EP4') and second order EP (EP2) can be observed simultaneously in the weak coupling regime. With the increase of the coupling strength, the EP4' is replaced by an additional EP2, leading to the disappearance of the entanglement dynamics changing induced by EP4' in the strong coupling regime. Considering the case of Ising type interaction, we also realize EP-induced entanglement dynamics changing without the driving field. Our study paves the way for the investigation of EP-induced quantum effects and applications of EP-related quantum technologies.

quant-ph↗

BlinkVision: A Benchmark for Optical Flow, Scene Flow and Point Tracking Estimation using RGB Frames and Events

Recent advances in event-based vision suggest that these systems complement traditional cameras by providing continuous observation without frame rate limitations and a high dynamic range, making them well-suited for correspondence tasks such as optical flow and point tracking. However, there is still a lack of comprehensive benchmarks for correspondence tasks that include both event data and images. To address this gap, we propose BlinkVision, a large-scale and diverse benchmark with multiple modalities and dense correspondence annotations. BlinkVision offers several valuable features: 1) Rich modalities: It includes both event data and RGB images. 2) Extensive annotations: It provides dense per-pixel annotations covering optical flow, scene flow, and point tracking. 3) Large vocabulary: It contains 410 everyday categories, sharing common classes with popular 2D and 3D datasets like LVIS and ShapeNet. 4) Naturalistic: It delivers photorealistic data and covers various naturalistic factors, such as camera shake and deformation. BlinkVision enables extensive benchmarks on three types of correspondence tasks (optical flow, point tracking, and scene flow estimation) for both image-based and event-based methods, offering new observations, practices, and insights for future research. The benchmark website is https://www.blinkvision.net/.

cs.CV↗

XR-VIO: High-precision Visual Inertial Odometry with Fast Initialization for XR Applications

This paper presents a novel approach to Visual Inertial Odometry (VIO), focusing on the initialization and feature matching modules. Existing methods for initialization often suffer from either poor stability in visual Structure from Motion (SfM) or fragility in solving a huge number of parameters simultaneously. To address these challenges, we propose a new pipeline for visual inertial initialization that robustly handles various complex scenarios. By tightly coupling gyroscope measurements, we enhance the robustness and accuracy of visual SfM. Our method demonstrates stable performance even with only four image frames, yielding competitive results. In terms of feature matching, we introduce a hybrid method that combines optical flow and descriptor-based matching. By leveraging the robustness of continuous optical flow tracking and the accuracy of descriptor matching, our approach achieves efficient, accurate, and robust tracking results. Through evaluation on multiple benchmarks, our method demonstrates state-of-the-art performance in terms of accuracy and success rate. Additionally, a video demonstration on mobile devices showcases the practical applicability of our approach in the field of Augmented Reality/Virtual Reality (AR/VR).

cs.CV↗

OpticFusion: Multi-Modal Neural Implicit 3D Reconstruction of Microstructures by Fusing White Light Interferometry and Optical Microscopy

White Light Interferometry (WLI) is a precise optical tool for measuring the 3D topography of microstructures. However, conventional WLI cannot capture the natural color of a sample's surface, which is essential for many microscale research applications that require both 3D geometry and color information. Previous methods have attempted to overcome this limitation by modifying WLI hardware and analysis software, but these solutions are often costly. In this work, we address this challenge from a computer vision multi-modal reconstruction perspective for the first time. We introduce OpticFusion, a novel approach that uses an additional digital optical microscope (OM) to achieve 3D reconstruction with natural color textures using multi-view WLI and OM images. Our method employs a two-step data association process to obtain the poses of WLI and OM data. By leveraging the neural implicit representation, we fuse multi-modal data and apply color decomposition technology to extract the sample's natural color. Tested on our multi-modal dataset of various microscale samples, OpticFusion achieves detailed 3D reconstructions with color textures. Our method provides an effective tool for practical applications across numerous microscale research fields. The source code and our real-world dataset are available at https://github.com/zju3dv/OpticFusion.

cs.CV↗

ETO:Efficient Transformer-based Local Feature Matching by Organizing Multiple Homography Hypotheses

We tackle the efficiency problem of learning local feature matching. Recent advancements have given rise to purely CNN-based and transformer-based approaches, each augmented with deep learning techniques. While CNN-based methods often excel in matching speed, transformer-based methods tend to provide more accurate matches. We propose an efficient transformer-based network architecture for local feature matching. This technique is built on constructing multiple homography hypotheses to approximate the continuous correspondence in the real world and uni-directional cross-attention to accelerate the refinement. On the YFCC100M dataset, our matching accuracy is competitive with LoFTR, a state-of-the-art transformer-based architecture, while the inference speed is boosted to 4 times, even outperforming the CNN-based methods. Comprehensive evaluations on other open datasets such as Megadepth, ScanNet, and HPatches demonstrate our method's efficacy, highlighting its potential to significantly enhance a wide array of downstream applications.

cs.CV↗

PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction

Recently, 3D Gaussian Splatting (3DGS) has attracted widespread attention due to its high-quality rendering, and ultra-fast training and rendering speed. However, due to the unstructured and irregular nature of Gaussian point clouds, it is difficult to guarantee geometric reconstruction accuracy and multi-view consistency simply by relying on image reconstruction loss. Although many studies on surface reconstruction based on 3DGS have emerged recently, the quality of their meshes is generally unsatisfactory. To address this problem, we propose a fast planar-based Gaussian splatting reconstruction representation (PGSR) to achieve high-fidelity surface reconstruction while ensuring high-quality rendering. Specifically, we first introduce an unbiased depth rendering method, which directly renders the distance from the camera origin to the Gaussian plane and the corresponding normal map based on the Gaussian distribution of the point cloud, and divides the two to obtain the unbiased depth. We then introduce single-view geometric, multi-view photometric, and geometric regularization to preserve global geometric accuracy. We also propose a camera exposure compensation model to cope with scenes with large illumination variations. Experiments on indoor and outdoor scenes show that our method achieves fast training and rendering while maintaining high-fidelity rendering and geometric reconstruction, outperforming 3DGS-based and NeRF-based methods.

cs.CV↗

CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction

3D Gaussian Splatting (3DGS) has demonstrated impressive performance in scene reconstruction. However, most existing GS-based surface reconstruction methods focus on 3D objects or limited scenes. Directly applying these methods to large-scale scene reconstruction will pose challenges such as high memory costs, excessive time consumption, and lack of geometric detail, which makes it difficult to implement in practical applications. To address these issues, we propose a multi-agent collaborative fast 3DGS surface reconstruction framework based on distributed learning for large-scale surface reconstruction. Specifically, we develop local model compression (LMC) and model aggregation schemes (MAS) to achieve high-quality surface representation of large scenes while reducing GPU memory consumption. Extensive experiments on Urban3d, MegaNeRF, and BlendedMVS demonstrate that our proposed method can achieve fast and scalable high-fidelity surface reconstruction and photorealistic rendering. Our project page is available at \url{https://gyy456.github.io/CoSurfGS}.

cs.CV↗

NeuRodin: A Two-stage Framework for High-Fidelity Neural Surface Reconstruction

Signed Distance Function (SDF)-based volume rendering has demonstrated significant capabilities in surface reconstruction. Although promising, SDF-based methods often fail to capture detailed geometric structures, resulting in visible defects. By comparing SDF-based volume rendering to density-based volume rendering, we identify two main factors within the SDF-based approach that degrade surface quality: SDF-to-density representation and geometric regularization. These factors introduce challenges that hinder the optimization of the SDF field. To address these issues, we introduce NeuRodin, a novel two-stage neural surface reconstruction framework that not only achieves high-fidelity surface reconstruction but also retains the flexible optimization characteristics of density-based methods. NeuRodin incorporates innovative strategies that facilitate transformation of arbitrary topologies and reduce artifacts associated with density bias. Extensive evaluations on the Tanks and Temples and ScanNet++ datasets demonstrate the superiority of NeuRodin, showing strong reconstruction capabilities for both indoor and outdoor environments using solely posed RGB captures. Project website: https://open3dvlab.github.io/NeuRodin/

cs.CV↗

A Global Depth-Range-Free Multi-View Stereo Transformer Network with Pose Embedding

In this paper, we propose a novel multi-view stereo (MVS) framework that gets rid of the depth range prior. Unlike recent prior-free MVS methods that work in a pair-wise manner, our method simultaneously considers all the source images. Specifically, we introduce a Multi-view Disparity Attention (MDA) module to aggregate long-range context information within and across multi-view images. Considering the asymmetry of the epipolar disparity flow, the key to our method lies in accurately modeling multi-view geometric constraints. We integrate pose embedding to encapsulate information such as multi-view camera poses, providing implicit geometric constraints for multi-view disparity feature fusion dominated by attention. Additionally, we construct corresponding hidden states for each source image due to significant differences in the observation quality of the same pixel in the reference frame across multiple source frames. We explicitly estimate the quality of the current pixel corresponding to sampled points on the epipolar line of the source image and dynamically update hidden states through the uncertainty estimation module. Extensive results on the DTU dataset and Tanks&Temple benchmark demonstrate the effectiveness of our method. The code is available at our project page: https://zju3dv.github.io/GD-PoseMVS/.

cs.CV↗