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Guofeng Zhang

Publications and source records attributed to Guofeng Zhang.

At least 127 records · Page 7Linked to original sources

On Poles and Zeros of Linear Quantum Systems

The non-commutative nature of quantum mechanics imposes fundamental constraints on system dynamics, which in the linear realm are manifested by the physical realizability conditions on system matrices. These restrictions endow system matrices with special structure. The purpose of this paper is to study such structure by investigating zeros and poses of linear quantum systems. In particular, we show that $-s_0^\ast$ is a transmission zero if and only if $s_0$ is a pole, and which is further generalized to the relationship between system eigenvalues and invariant zeros. Additionally, we study left-invertibility and fundamental tradeoff for linear quantum systems in terms of their zeros and poles.

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NIS-SLAM: Neural Implicit Semantic RGB-D SLAM for 3D Consistent Scene Understanding

In recent years, the paradigm of neural implicit representations has gained substantial attention in the field of Simultaneous Localization and Mapping (SLAM). However, a notable gap exists in the existing approaches when it comes to scene understanding. In this paper, we introduce NIS-SLAM, an efficient neural implicit semantic RGB-D SLAM system, that leverages a pre-trained 2D segmentation network to learn consistent semantic representations. Specifically, for high-fidelity surface reconstruction and spatial consistent scene understanding, we combine high-frequency multi-resolution tetrahedron-based features and low-frequency positional encoding as the implicit scene representations. Besides, to address the inconsistency of 2D segmentation results from multiple views, we propose a fusion strategy that integrates the semantic probabilities from previous non-keyframes into keyframes to achieve consistent semantic learning. Furthermore, we implement a confidence-based pixel sampling and progressive optimization weight function for robust camera tracking. Extensive experimental results on various datasets show the better or more competitive performance of our system when compared to other existing neural dense implicit RGB-D SLAM approaches. Finally, we also show that our approach can be used in augmented reality applications. Project page: \href{https://zju3dv.github.io/nis_slam}{https://zju3dv.github.io/nis\_slam}.

cs.CV↗

Faithful geometric measures for genuine tripartite entanglement

We present a faithful geometric picture for genuine tripartite entanglement of discrete, continuous, and hybrid quantum systems. We first find that the triangle relation $\mathcal{E}^α_{i|jk}\leq \mathcal{E}^α_{j|ik}+\mathcal{E}^α_{k|ij}$ holds for all subadditive bipartite entanglement measure $\mathcal{E}$, all permutations under parties $i, j, k$, all $α\in [0, 1]$, and all pure tripartite states. It provides a geometric interpretation that bipartition entanglement, measured by $\mathcal{E}^α$, corresponds to the side of a triangle, of which the area with $α\in (0, 1)$ is nonzero if and only if the underlying state is genuinely entangled. Then, we rigorously prove the non-obtuse triangle area with $0<α\leq 1/2$ is a measure for genuine tripartite entanglement. Useful lower and upper bounds for these measures are obtained, and generalizations of our results are also presented. Finally, it is significantly strengthened for qubits that, given a set of subadditive and non-additive measures, some state is always found to violate the triangle relation for any $α>1$, and the triangle area is not a measure for any $α>1/2$. Hence, our results are expected to aid significant progress in studying both discrete and continuous multipartite entanglement.

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On the analysis of a higher-order Lotka-Volterra model: an application of S-tensors and the polynomial complementarity problem

It is known that the effect of species' density on species' growth is non-additive in real ecological systems. This challenges the conventional Lotka-Volterra model, where the interactions are always pairwise and their effects are additive. To address this challenge, we introduce HOIs (Higher-Order Interactions) which are able to capture, for example, the indirect effect of one species on a second one correlating to a third species. Towards this end, we propose a general higher-order Lotka-Volterra model. We provide an existence result of a positive equilibrium for a non-homogeneous polynomial equation system with the help of S-tensors. Afterward, by utilizing the latter result, as well as the theory of monotone systems and results from the polynomial complementarity problem, we provide comprehensive results regarding the existence, uniqueness, and stability of the corresponding equilibrium. These results can be regarded as natural extensions of many analogous ones for the classical Lotka-Volterra model, especially in the case of full cooperation, competition among two factions, and pure competition. Finally, illustrative numerical examples are provided to highlight our contributions.

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ImageNet3D: Towards General-Purpose Object-Level 3D Understanding

A vision model with general-purpose object-level 3D understanding should be capable of inferring both 2D (e.g., class name and bounding box) and 3D information (e.g., 3D location and 3D viewpoint) for arbitrary rigid objects in natural images. This is a challenging task, as it involves inferring 3D information from 2D signals and most importantly, generalizing to rigid objects from unseen categories. However, existing datasets with object-level 3D annotations are often limited by the number of categories or the quality of annotations. Models developed on these datasets become specialists for certain categories or domains, and fail to generalize. In this work, we present ImageNet3D, a large dataset for general-purpose object-level 3D understanding. ImageNet3D augments 200 categories from the ImageNet dataset with 2D bounding box, 3D pose, 3D location annotations, and image captions interleaved with 3D information. With the new annotations available in ImageNet3D, we could (i) analyze the object-level 3D awareness of visual foundation models, and (ii) study and develop general-purpose models that infer both 2D and 3D information for arbitrary rigid objects in natural images, and (iii) integrate unified 3D models with large language models for 3D-related reasoning.. We consider two new tasks, probing of object-level 3D awareness and open vocabulary pose estimation, besides standard classification and pose estimation. Experimental results on ImageNet3D demonstrate the potential of our dataset in building vision models with stronger general-purpose object-level 3D understanding.

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On discrete-time polynomial dynamical systems on hypergraphs

This paper studies the stability of discrete-time polynomial dynamical systems on hypergraphs by utilizing the Perron-Frobenius theorem for nonnegative tensors with respect to the tensors Z-eigenvalues and Z-eigenvectors. Firstly, for a multilinear polynomial system on a uniform hypergraph, we study the stability of the origin of the corresponding systems. Next, we extend our results to non-homogeneous polynomial systems on non-uniform hypergraphs. We confirm that the local stability of any discrete-time polynomial system is in general dominated by pairwise terms. Assuming that the origin is locally stable, we construct a conservative (but explicit) region of attraction from the system parameters. Finally, we validate our results via some numerical examples.

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DifFlow3D: Toward Robust Uncertainty-Aware Scene Flow Estimation with Diffusion Model

Scene flow estimation, which aims to predict per-point 3D displacements of dynamic scenes, is a fundamental task in the computer vision field. However, previous works commonly suffer from unreliable correlation caused by locally constrained searching ranges, and struggle with accumulated inaccuracy arising from the coarse-to-fine structure. To alleviate these problems, we propose a novel uncertainty-aware scene flow estimation network (DifFlow3D) with the diffusion probabilistic model. Iterative diffusion-based refinement is designed to enhance the correlation robustness and resilience to challenging cases, e.g. dynamics, noisy inputs, repetitive patterns, etc. To restrain the generation diversity, three key flow-related features are leveraged as conditions in our diffusion model. Furthermore, we also develop an uncertainty estimation module within diffusion to evaluate the reliability of estimated scene flow. Our DifFlow3D achieves state-of-the-art performance, with 24.0% and 29.1% EPE3D reduction respectively on FlyingThings3D and KITTI 2015 datasets. Notably, our method achieves an unprecedented millimeter-level accuracy (0.0078m in EPE3D) on the KITTI dataset. Additionally, our diffusion-based refinement paradigm can be readily integrated as a plug-and-play module into existing scene flow networks, significantly increasing their estimation accuracy. Codes are released at https://github.com/IRMVLab/DifFlow3D.

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GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal

This paper tackles the intricate challenge of object removal to update the radiance field using the 3D Gaussian Splatting. The main challenges of this task lie in the preservation of geometric consistency and the maintenance of texture coherence in the presence of the substantial discrete nature of Gaussian primitives. We introduce a robust framework specifically designed to overcome these obstacles. The key insight of our approach is the enhancement of information exchange among visible and invisible areas, facilitating content restoration in terms of both geometry and texture. Our methodology begins with optimizing the positioning of Gaussian primitives to improve geometric consistency across both removed and visible areas, guided by an online registration process informed by monocular depth estimation. Following this, we employ a novel feature propagation mechanism to bolster texture coherence, leveraging a cross-attention design that bridges sampling Gaussians from both uncertain and certain areas. This innovative approach significantly refines the texture coherence within the final radiance field. Extensive experiments validate that our method not only elevates the quality of novel view synthesis for scenes undergoing object removal but also showcases notable efficiency gains in training and rendering speeds.

cs.CV↗

A quantum algorithm for the Kalman filter using block encoding

Quantum algorithms offer significant speed-ups over their classical counterparts in various applications. In this paper, we develop quantum algorithms for the Kalman filter widely used in classical control engineering using the block encoding method. The entire calculation process is achieved by performing matrix operations on Hamiltonians based on the block encoding framework, including addition, multiplication, and inversion, which can be completed in a unified framework compared to previous quantum algorithms for solving control problems. We demonstrate that the quantum algorithm exponentially accelerates the computation of the Kalman filter compared to traditional methods. The time complexity can be reduced from $O(n^3)$ to $O(κpoly\log(n/ε)\log(1/ε'))$, where $n$ represents the matrix dimension, $κ$ denotes the condition number for the matrix to be inverted, $ε$ indicates desired precision in block encoding, $ε'$ signifies desired precision in matrix inversion. This paper provides a comprehensive quantum solution for implementing the Kalman filter and serves as an attempt to broaden the scope of quantum computation applications. Finally, we present an illustrative example implemented in Qiskit (a Python-based open-source toolkit) as a proof-of-concept.

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Generating Images with 3D Annotations Using Diffusion Models

Diffusion models have emerged as a powerful generative method, capable of producing stunning photo-realistic images from natural language descriptions. However, these models lack explicit control over the 3D structure in the generated images. Consequently, this hinders our ability to obtain detailed 3D annotations for the generated images or to craft instances with specific poses and distances. In this paper, we propose 3D Diffusion Style Transfer (3D-DST), which incorporates 3D geometry control into diffusion models. Our method exploits ControlNet, which extends diffusion models by using visual prompts in addition to text prompts. We generate images of the 3D objects taken from 3D shape repositories (e.g., ShapeNet and Objaverse), render them from a variety of poses and viewing directions, compute the edge maps of the rendered images, and use these edge maps as visual prompts to generate realistic images. With explicit 3D geometry control, we can easily change the 3D structures of the objects in the generated images and obtain ground-truth 3D annotations automatically. This allows us to improve a wide range of vision tasks, e.g., classification and 3D pose estimation, in both in-distribution (ID) and out-of-distribution (OOD) settings. We demonstrate the effectiveness of our method through extensive experiments on ImageNet-100/200, ImageNet-R, PASCAL3D+, ObjectNet3D, and OOD-CV. The results show that our method significantly outperforms existing methods, e.g., 3.8 percentage points on ImageNet-100 using DeiT-B.

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GeneAvatar: Generic Expression-Aware Volumetric Head Avatar Editing from a Single Image

Recently, we have witnessed the explosive growth of various volumetric representations in modeling animatable head avatars. However, due to the diversity of frameworks, there is no practical method to support high-level applications like 3D head avatar editing across different representations. In this paper, we propose a generic avatar editing approach that can be universally applied to various 3DMM driving volumetric head avatars. To achieve this goal, we design a novel expression-aware modification generative model, which enables lift 2D editing from a single image to a consistent 3D modification field. To ensure the effectiveness of the generative modification process, we develop several techniques, including an expression-dependent modification distillation scheme to draw knowledge from the large-scale head avatar model and 2D facial texture editing tools, implicit latent space guidance to enhance model convergence, and a segmentation-based loss reweight strategy for fine-grained texture inversion. Extensive experiments demonstrate that our method delivers high-quality and consistent results across multiple expression and viewpoints. Project page: https://zju3dv.github.io/geneavatar/

cs.CV↗

CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field

Recently neural radiance fields (NeRF) have been widely exploited as 3D representations for dense simultaneous localization and mapping (SLAM). Despite their notable successes in surface modeling and novel view synthesis, existing NeRF-based methods are hindered by their computationally intensive and time-consuming volume rendering pipeline. This paper presents an efficient dense RGB-D SLAM system, i.e., CG-SLAM, based on a novel uncertainty-aware 3D Gaussian field with high consistency and geometric stability. Through an in-depth analysis of Gaussian Splatting, we propose several techniques to construct a consistent and stable 3D Gaussian field suitable for tracking and mapping. Additionally, a novel depth uncertainty model is proposed to ensure the selection of valuable Gaussian primitives during optimization, thereby improving tracking efficiency and accuracy. Experiments on various datasets demonstrate that CG-SLAM achieves superior tracking and mapping performance with a notable tracking speed of up to 15 Hz. We will make our source code publicly available. Project page: https://zju3dv.github.io/cg-slam.

cs.CV↗

Vox-Fusion++: Voxel-based Neural Implicit Dense Tracking and Mapping with Multi-maps

In this paper, we introduce Vox-Fusion++, a multi-maps-based robust dense tracking and mapping system that seamlessly fuses neural implicit representations with traditional volumetric fusion techniques. Building upon the concept of implicit mapping and positioning systems, our approach extends its applicability to real-world scenarios. Our system employs a voxel-based neural implicit surface representation, enabling efficient encoding and optimization of the scene within each voxel. To handle diverse environments without prior knowledge, we incorporate an octree-based structure for scene division and dynamic expansion. To achieve real-time performance, we propose a high-performance multi-process framework. This ensures the system's suitability for applications with stringent time constraints. Additionally, we adopt the idea of multi-maps to handle large-scale scenes, and leverage loop detection and hierarchical pose optimization strategies to reduce long-term pose drift and remove duplicate geometry. Through comprehensive evaluations, we demonstrate that our method outperforms previous methods in terms of reconstruction quality and accuracy across various scenarios. We also show that our Vox-Fusion++ can be used in augmented reality and collaborative mapping applications. Our source code will be publicly available at \url{https://github.com/zju3dv/Vox-Fusion_Plus_Plus}

cs.CV↗

RD-VIO: Robust Visual-Inertial Odometry for Mobile Augmented Reality in Dynamic Environments

It is typically challenging for visual or visual-inertial odometry systems to handle the problems of dynamic scenes and pure rotation. In this work, we design a novel visual-inertial odometry (VIO) system called RD-VIO to handle both of these two problems. Firstly, we propose an IMU-PARSAC algorithm which can robustly detect and match keypoints in a two-stage process. In the first state, landmarks are matched with new keypoints using visual and IMU measurements. We collect statistical information from the matching and then guide the intra-keypoint matching in the second stage. Secondly, to handle the problem of pure rotation, we detect the motion type and adapt the deferred-triangulation technique during the data-association process. We make the pure-rotational frames into the special subframes. When solving the visual-inertial bundle adjustment, they provide additional constraints to the pure-rotational motion. We evaluate the proposed VIO system on public datasets and online comparison. Experiments show the proposed RD-VIO has obvious advantages over other methods in dynamic environments. The source code is available at: \href{https://github.com/openxrlab/xrslam}{{\fontfamily{pcr}\selectfont https://github.com/openxrlab/xrslam}}.

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PATS: Patch Area Transportation with Subdivision for Local Feature Matching

Local feature matching aims at establishing sparse correspondences between a pair of images. Recently, detector-free methods present generally better performance but are not satisfactory in image pairs with large scale differences. In this paper, we propose Patch Area Transportation with Subdivision (PATS) to tackle this issue. Instead of building an expensive image pyramid, we start by splitting the original image pair into equal-sized patches and gradually resizing and subdividing them into smaller patches with the same scale. However, estimating scale differences between these patches is non-trivial since the scale differences are determined by both relative camera poses and scene structures, and thus spatially varying over image pairs. Moreover, it is hard to obtain the ground truth for real scenes. To this end, we propose patch area transportation, which enables learning scale differences in a self-supervised manner. In contrast to bipartite graph matching, which only handles one-to-one matching, our patch area transportation can deal with many-to-many relationships. PATS improves both matching accuracy and coverage, and shows superior performance in downstream tasks, such as relative pose estimation, visual localization, and optical flow estimation. The source code is available at \url{https://zju3dv.github.io/pats/}.

cs.CV↗

Animal3D: A Comprehensive Dataset of 3D Animal Pose and Shape

Accurately estimating the 3D pose and shape is an essential step towards understanding animal behavior, and can potentially benefit many downstream applications, such as wildlife conservation. However, research in this area is held back by the lack of a comprehensive and diverse dataset with high-quality 3D pose and shape annotations. In this paper, we propose Animal3D, the first comprehensive dataset for mammal animal 3D pose and shape estimation. Animal3D consists of 3379 images collected from 40 mammal species, high-quality annotations of 26 keypoints, and importantly the pose and shape parameters of the SMAL model. All annotations were labeled and checked manually in a multi-stage process to ensure highest quality results. Based on the Animal3D dataset, we benchmark representative shape and pose estimation models at: (1) supervised learning from only the Animal3D data, (2) synthetic to real transfer from synthetically generated images, and (3) fine-tuning human pose and shape estimation models. Our experimental results demonstrate that predicting the 3D shape and pose of animals across species remains a very challenging task, despite significant advances in human pose estimation. Our results further demonstrate that synthetic pre-training is a viable strategy to boost the model performance. Overall, Animal3D opens new directions for facilitating future research in animal 3D pose and shape estimation, and is publicly available.

cs.CV↗

Multi-View Neural 3D Reconstruction of Micro-/Nanostructures with Atomic Force Microscopy

Atomic Force Microscopy (AFM) is a widely employed tool for micro-/nanoscale topographic imaging. However, conventional AFM scanning struggles to reconstruct complex 3D micro-/nanostructures precisely due to limitations such as incomplete sample topography capturing and tip-sample convolution artifacts. Here, we propose a multi-view neural-network-based framework with AFM (MVN-AFM), which accurately reconstructs surface models of intricate micro-/nanostructures. Unlike previous works, MVN-AFM does not depend on any specially shaped probes or costly modifications to the AFM system. To achieve this, MVN-AFM uniquely employs an iterative method to align multi-view data and eliminate AFM artifacts simultaneously. Furthermore, we pioneer the application of neural implicit surface reconstruction in nanotechnology and achieve markedly improved results. Extensive experiments show that MVN-AFM effectively eliminates artifacts present in raw AFM images and reconstructs various micro-/nanostructures including complex geometrical microstructures printed via Two-photon Lithography and nanoparticles such as PMMA nanospheres and ZIF-67 nanocrystals. This work presents a cost-effective tool for micro-/nanoscale 3D analysis.

cs.CV↗

The Quantum Kalman Decomposition: A Gramian Matrix Approach

The Kalman canonical form for quantum linear systems was derived in \cite{ZGPG18}. The purpose of this paper is to present an alternative derivation by means of a Gramian matrix approach. Controllability and observability Gramian matrices are defined for linear quantum systems, which are used to characterize various subspaces. Based on these characterizations, real orthogonal and block symplectic coordinate transformation matrices are constructed to transform a given quantum linear system to the Kalman canonical form. An example is used to illustrate the main results.

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