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Guofeng Zhang

Publications and source records attributed to Guofeng Zhang.

At least 145 records · Page 8Linked to original sources

Hybrid Tracker with Pixel and Instance for Video Panoptic Segmentation

Video Panoptic Segmentation (VPS) aims to generate coherent panoptic segmentation and track the identities of all pixels across video frames. Existing methods predominantly utilize the trained instance embedding to keep the consistency of panoptic segmentation. However, they inevitably struggle to cope with the challenges of small objects, similar appearance but inconsistent identities, occlusion, and strong instance contour deformations. To address these problems, we present HybridTracker, a lightweight and joint tracking model attempting to eliminate the limitations of the single tracker. HybridTracker performs pixel tracker and instance tracker in parallel to obtain the association matrices, which are fused into a matching matrix. In the instance tracker, we design a differentiable matching layer, ensuring the stability of inter-frame matching. In the pixel tracker, we compute the dice coefficient of the same instance of different frames given the estimated optical flow, forming the Intersection Over Union (IoU) matrix. We additionally propose mutual check and temporal consistency constraints during inference to settle the occlusion and contour deformation challenges. Comprehensive experiments show that HybridTracker achieves superior performance than state-of-the-art methods on Cityscapes-VPS and VIPER datasets.

cs.CV↗

DiffInDScene: Diffusion-based High-Quality 3D Indoor Scene Generation

We present DiffInDScene, a novel framework for tackling the problem of high-quality 3D indoor scene generation, which is challenging due to the complexity and diversity of the indoor scene geometry. Although diffusion-based generative models have previously demonstrated impressive performance in image generation and object-level 3D generation, they have not yet been applied to room-level 3D generation due to their computationally intensive costs. In DiffInDScene, we propose a cascaded 3D diffusion pipeline that is efficient and possesses strong generative performance for Truncated Signed Distance Function (TSDF). The whole pipeline is designed to run on a sparse occupancy space in a coarse-to-fine fashion. Inspired by KinectFusion's incremental alignment and fusion of local TSDF volumes, we propose a diffusion-based SDF fusion approach that iteratively diffuses and fuses local TSDF volumes, facilitating the generation of an entire room environment. The generated results demonstrate that our work is capable to achieve high-quality room generation directly in three-dimensional space, starting from scratch. In addition to the scene generation, the final part of DiffInDScene can be used as a post-processing module to refine the 3D reconstruction results from multi-view stereo. According to the user study, the mesh quality generated by our DiffInDScene can even outperform the ground truth mesh provided by ScanNet. Please visit our project page for the latest progress and demonstrations: https://github.com/AkiraHero/diffindscene.

cs.CV↗

Hard Label Black Box Node Injection Attack on Graph Neural Networks

While graph neural networks have achieved state-of-the-art performances in many real-world tasks including graph classification and node classification, recent works have demonstrated they are also extremely vulnerable to adversarial attacks. Most previous works have focused on attacking node classification networks under impractical white-box scenarios. In this work, we will propose a non-targeted Hard Label Black Box Node Injection Attack on Graph Neural Networks, which to the best of our knowledge, is the first of its kind. Under this setting, more real world tasks can be studied because our attack assumes no prior knowledge about (1): the model architecture of the GNN we are attacking; (2): the model's gradients; (3): the output logits of the target GNN model. Our attack is based on an existing edge perturbation attack, from which we restrict the optimization process to formulate a node injection attack. In the work, we will evaluate the performance of the attack using three datasets, COIL-DEL, IMDB-BINARY, and NCI1.

cs.LG↗

CP-SLAM: Collaborative Neural Point-based SLAM System

This paper presents a collaborative implicit neural simultaneous localization and mapping (SLAM) system with RGB-D image sequences, which consists of complete front-end and back-end modules including odometry, loop detection, sub-map fusion, and global refinement. In order to enable all these modules in a unified framework, we propose a novel neural point based 3D scene representation in which each point maintains a learnable neural feature for scene encoding and is associated with a certain keyframe. Moreover, a distributed-to-centralized learning strategy is proposed for the collaborative implicit SLAM to improve consistency and cooperation. A novel global optimization framework is also proposed to improve the system accuracy like traditional bundle adjustment. Experiments on various datasets demonstrate the superiority of the proposed method in both camera tracking and mapping.

cs.CV↗

IntrinsicNeRF: Learning Intrinsic Neural Radiance Fields for Editable Novel View Synthesis

Existing inverse rendering combined with neural rendering methods can only perform editable novel view synthesis on object-specific scenes, while we present intrinsic neural radiance fields, dubbed IntrinsicNeRF, which introduce intrinsic decomposition into the NeRF-based neural rendering method and can extend its application to room-scale scenes. Since intrinsic decomposition is a fundamentally under-constrained inverse problem, we propose a novel distance-aware point sampling and adaptive reflectance iterative clustering optimization method, which enables IntrinsicNeRF with traditional intrinsic decomposition constraints to be trained in an unsupervised manner, resulting in multi-view consistent intrinsic decomposition results. To cope with the problem that different adjacent instances of similar reflectance in a scene are incorrectly clustered together, we further propose a hierarchical clustering method with coarse-to-fine optimization to obtain a fast hierarchical indexing representation. It supports compelling real-time augmented applications such as recoloring and illumination variation. Extensive experiments and editing samples on both object-specific/room-scale scenes and synthetic/real-word data demonstrate that we can obtain consistent intrinsic decomposition results and high-fidelity novel view synthesis even for challenging sequences.

cs.CV↗

Multi-Modal Neural Radiance Field for Monocular Dense SLAM with a Light-Weight ToF Sensor

Light-weight time-of-flight (ToF) depth sensors are compact and cost-efficient, and thus widely used on mobile devices for tasks such as autofocus and obstacle detection. However, due to the sparse and noisy depth measurements, these sensors have rarely been considered for dense geometry reconstruction. In this work, we present the first dense SLAM system with a monocular camera and a light-weight ToF sensor. Specifically, we propose a multi-modal implicit scene representation that supports rendering both the signals from the RGB camera and light-weight ToF sensor which drives the optimization by comparing with the raw sensor inputs. Moreover, in order to guarantee successful pose tracking and reconstruction, we exploit a predicted depth as an intermediate supervision and develop a coarse-to-fine optimization strategy for efficient learning of the implicit representation. At last, the temporal information is explicitly exploited to deal with the noisy signals from light-weight ToF sensors to improve the accuracy and robustness of the system. Experiments demonstrate that our system well exploits the signals of light-weight ToF sensors and achieves competitive results both on camera tracking and dense scene reconstruction. Project page: \url{https://zju3dv.github.io/tof_slam/}.

cs.CV↗

Graph-based Asynchronous Event Processing for Rapid Object Recognition

Different from traditional video cameras, event cameras capture asynchronous events stream in which each event encodes pixel location, trigger time, and the polarity of the brightness changes. In this paper, we introduce a novel graph-based framework for event cameras, namely SlideGCN. Unlike some recent graph-based methods that use groups of events as input, our approach can efficiently process data event-by-event, unlock the low latency nature of events data while still maintaining the graph's structure internally. For fast graph construction, we develop a radius search algorithm, which better exploits the partial regular structure of event cloud against k-d tree based generic methods. Experiments show that our method reduces the computational complexity up to 100 times with respect to current graph-based methods while keeping state-of-the-art performance on object recognition. Moreover, we verify the superiority of event-wise processing with our method. When the state becomes stable, we can give a prediction with high confidence, thus making an early recognition. Project page: \url{https://zju3dv.github.io/slide_gcn/}.

cs.CV↗

Attraction Domain Analysis for Steady States of Markovian Open Quantum Systems

This article concerns the attraction domain analysis for steady states in Markovian open quantum systems. The central question is proposed as: given a steady state, which part of the state space of density operators does it attract and which part does it not attract? We answer this question by presenting necessary and sufficient conditions that determine, for any steady state and initial state, whether the latter belongs to the attraction domain of the former. Moreover, we show that steady states without uniqueness in the set of density operators have attraction domains with measure zero under some translation invariant and locally finite measures. Finally, an example regarding an open Heisenberg XXZ spin chain is presented.

quant-ph↗

Mirror-NeRF: Learning Neural Radiance Fields for Mirrors with Whitted-Style Ray Tracing

Recently, Neural Radiance Fields (NeRF) has exhibited significant success in novel view synthesis, surface reconstruction, etc. However, since no physical reflection is considered in its rendering pipeline, NeRF mistakes the reflection in the mirror as a separate virtual scene, leading to the inaccurate reconstruction of the mirror and multi-view inconsistent reflections in the mirror. In this paper, we present a novel neural rendering framework, named Mirror-NeRF, which is able to learn accurate geometry and reflection of the mirror and support various scene manipulation applications with mirrors, such as adding new objects or mirrors into the scene and synthesizing the reflections of these new objects in mirrors, controlling mirror roughness, etc. To achieve this goal, we propose a unified radiance field by introducing the reflection probability and tracing rays following the light transport model of Whitted Ray Tracing, and also develop several techniques to facilitate the learning process. Experiments and comparisons on both synthetic and real datasets demonstrate the superiority of our method. The code and supplementary material are available on the project webpage: https://zju3dv.github.io/Mirror-NeRF/.

cs.CV↗

EC-SfM: Efficient Covisibility-based Structure-from-Motion for Both Sequential and Unordered Images

Structure-from-Motion is a technology used to obtain scene structure through image collection, which is a fundamental problem in computer vision. For unordered Internet images, SfM is very slow due to the lack of prior knowledge about image overlap. For sequential images, knowing the large overlap between adjacent frames, SfM can adopt a variety of acceleration strategies, which are only applicable to sequential data. To further improve the reconstruction efficiency and break the gap of strategies between these two kinds of data, this paper presents an efficient covisibility-based incremental SfM. Different from previous methods, we exploit covisibility and registration dependency to describe the image connection which is suitable to any kind of data. Based on this general image connection, we propose a unified framework to efficiently reconstruct sequential images, unordered images, and the mixture of these two. Experiments on the unordered images and mixed data verify the effectiveness of the proposed method, which is three times faster than the state of the art on feature matching, and an order of magnitude faster on reconstruction without sacrificing the accuracy. The source code is publicly available at https://github.com/openxrlab/xrsfm

cs.CV↗

Geometric Scaling of the Current-Phase Relation of Niobium Nano-Bridge Junctions

The nano-bridge junction (NBJ) is a type of Josephson junction that is advantageous for the miniaturization of superconducting circuits. However, the current-phase relation (CPR) of the NBJ usually deviates from a sinusoidal function which has been explained by a simplified model with correlation only to its effective length. Here, we investigated both measured and calculated CPRs of niobium NBJs of a cuboidal shape with a three-dimensional bank structure. From a sine-wave to a saw-tooth-like form, we showed that deviated CPRs of NBJs can be described quantitatively by its skewness Δθ. Furthermore, the measured dependency of Δθ on the critical current {I_0} from 108 NBJs turned out to be consistent with the calculated ones derived from the change in geometric dimensions. It suggested that the CPRs of NBJs can be tuned by their geometric dimensions. In addition, the calculated scaling behavior of Δθ versus {I_0} in three-dimensional space was provided for the future design of superconducting circuits of a high integration level by using niobium NBJs.

cond-mat.mes-hall↗

A bioinspired three-stage model for camouflaged object detection

Camouflaged objects are typically assimilated into their backgrounds and exhibit fuzzy boundaries. The complex environmental conditions and the high intrinsic similarity between camouflaged targets and their surroundings pose significant challenges in accurately locating and segmenting these objects in their entirety. While existing methods have demonstrated remarkable performance in various real-world scenarios, they still face limitations when confronted with difficult cases, such as small targets, thin structures, and indistinct boundaries. Drawing inspiration from human visual perception when observing images containing camouflaged objects, we propose a three-stage model that enables coarse-to-fine segmentation in a single iteration. Specifically, our model employs three decoders to sequentially process subsampled features, cropped features, and high-resolution original features. This proposed approach not only reduces computational overhead but also mitigates interference caused by background noise. Furthermore, considering the significance of multi-scale information, we have designed a multi-scale feature enhancement module that enlarges the receptive field while preserving detailed structural cues. Additionally, a boundary enhancement module has been developed to enhance performance by leveraging boundary information. Subsequently, a mask-guided fusion module is proposed to generate fine-grained results by integrating coarse prediction maps with high-resolution feature maps. Our network surpasses state-of-the-art CNN-based counterparts without unnecessary complexities. Upon acceptance of the paper, the source code will be made publicly available at https://github.com/clelouch/BTSNet.

cs.CV↗

Quantum coherent feedback control with photons

The purpose of this paper is to study two-photon dynamics induced by the coherent feedback control of a cavity quantum electrodynamics (cavity-QED) system coupled to a waveguide. In this set-up, the two-level system in the cavity can work as a photon source, and the photon emitted into the waveguide can re-interact with the cavity-QED system many times after the transmission and reflection in the waveguide, during which the feedback can tune the number of the photons in and out of the cavity. We analyze the dynamics of two-photon processes in this coherent feedback network in two scenarios: the continuous mode coupling scheme and the discrete periodic mode coupling scheme between the waveguide and cavity. The difference of these coupling schemes is due to their relative scales and the number of semi-transparent mirrors for coupling. Specifically, in the continuous mode coupling scheme, the generation of two-photon states is influenced by the length of the feedback loop by the waveguide and the coupling strength between the waveguide and the cavity-QED system. By tuning the length of the waveguide and the coupling strength, we are able to generate two-photon states efficiently. In the discrete periodic mode coupling scheme, the Rabi oscillation in the cavity can be stabilized and there are no notable two-photon states in the waveguide.

quant-ph↗

Long-term Visual Localization with Mobile Sensors

Despite the remarkable advances in image matching and pose estimation, image-based localization of a camera in a temporally-varying outdoor environment is still a challenging problem due to huge appearance disparity between query and reference images caused by illumination, seasonal and structural changes. In this work, we propose to leverage additional sensors on a mobile phone, mainly GPS, compass, and gravity sensor, to solve this challenging problem. We show that these mobile sensors provide decent initial poses and effective constraints to reduce the searching space in image matching and final pose estimation. With the initial pose, we are also able to devise a direct 2D-3D matching network to efficiently establish 2D-3D correspondences instead of tedious 2D-2D matching in existing systems. As no public dataset exists for the studied problem, we collect a new dataset that provides a variety of mobile sensor data and significant scene appearance variations, and develop a system to acquire ground-truth poses for query images. We benchmark our method as well as several state-of-the-art baselines and demonstrate the effectiveness of the proposed approach. The code and dataset will be released publicly.

cs.CV↗

PVO: Panoptic Visual Odometry

We present PVO, a novel panoptic visual odometry framework to achieve more comprehensive modeling of the scene motion, geometry, and panoptic segmentation information. Our PVO models visual odometry (VO) and video panoptic segmentation (VPS) in a unified view, which makes the two tasks mutually beneficial. Specifically, we introduce a panoptic update module into the VO Module with the guidance of image panoptic segmentation. This Panoptic-Enhanced VO Module can alleviate the impact of dynamic objects in the camera pose estimation with a panoptic-aware dynamic mask. On the other hand, the VO-Enhanced VPS Module also improves the segmentation accuracy by fusing the panoptic segmentation result of the current frame on the fly to the adjacent frames, using geometric information such as camera pose, depth, and optical flow obtained from the VO Module. These two modules contribute to each other through recurrent iterative optimization. Extensive experiments demonstrate that PVO outperforms state-of-the-art methods in both visual odometry and video panoptic segmentation tasks.

cs.CV↗

SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Field

Despite the great success in 2D editing using user-friendly tools, such as Photoshop, semantic strokes, or even text prompts, similar capabilities in 3D areas are still limited, either relying on 3D modeling skills or allowing editing within only a few categories. In this paper, we present a novel semantic-driven NeRF editing approach, which enables users to edit a neural radiance field with a single image, and faithfully delivers edited novel views with high fidelity and multi-view consistency. To achieve this goal, we propose a prior-guided editing field to encode fine-grained geometric and texture editing in 3D space, and develop a series of techniques to aid the editing process, including cyclic constraints with a proxy mesh to facilitate geometric supervision, a color compositing mechanism to stabilize semantic-driven texture editing, and a feature-cluster-based regularization to preserve the irrelevant content unchanged. Extensive experiments and editing examples on both real-world and synthetic data demonstrate that our method achieves photo-realistic 3D editing using only a single edited image, pushing the bound of semantic-driven editing in 3D real-world scenes. Our project webpage: https://zju3dv.github.io/sine/.

cs.CV↗

Descriptor Distillation for Efficient Multi-Robot SLAM

Performing accurate localization while maintaining the low-level communication bandwidth is an essential challenge of multi-robot simultaneous localization and mapping (MR-SLAM). In this paper, we tackle this problem by generating a compact yet discriminative feature descriptor with minimum inference time. We propose descriptor distillation that formulates the descriptor generation into a learning problem under the teacher-student framework. To achieve real-time descriptor generation, we design a compact student network and learn it by transferring the knowledge from a pre-trained large teacher model. To reduce the descriptor dimensions from the teacher to the student, we propose a novel loss function that enables the knowledge transfer between two different dimensional descriptors. The experimental results demonstrate that our model is 30% lighter than the state-of-the-art model and produces better descriptors in patch matching. Moreover, we build a MR-SLAM system based on the proposed method and show that our descriptor distillation can achieve higher localization performance for MR-SLAM with lower bandwidth.

cs.RO↗

Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representation

In this work, we present a dense tracking and mapping system named Vox-Fusion, which seamlessly fuses neural implicit representations with traditional volumetric fusion methods. Our approach is inspired by the recently developed implicit mapping and positioning system and further extends the idea so that it can be freely applied to practical scenarios. Specifically, we leverage a voxel-based neural implicit surface representation to encode and optimize the scene inside each voxel. Furthermore, we adopt an octree-based structure to divide the scene and support dynamic expansion, enabling our system to track and map arbitrary scenes without knowing the environment like in previous works. Moreover, we proposed a high-performance multi-process framework to speed up the method, thus supporting some applications that require real-time performance. The evaluation results show that our methods can achieve better accuracy and completeness than previous methods. We also show that our Vox-Fusion can be used in augmented reality and virtual reality applications. Our source code is publicly available at https://github.com/zju3dv/Vox-Fusion.

cs.CV↗