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Gus Xia

Publications and source records attributed to Gus Xia.

At least 19 recordsLinked to original sources

DDSynth-RL: Audio Synthesizer Inversion via Discrete Diffusion with Reinforcement Learning

Synthesizer inversion is challenging for two main reasons: 1) Distinct parameter configurations can produce perceptually similar sounds. 2) Parameter-space losses often fail to reflect rendered audio similarity, while the synthesizer being a non-differentiable black box prevents simple audio-domain supervision. To address the one-to-many mapping induced by the first challenge, we formulate synthesizer inversion as conditional generation over discrete synthesizer parameters and use masked discrete diffusion as the generator. This treatment additionally avoids the fixed-order assumption of autoregressive models and the continuous-relaxation mismatch of flow matching when modeling categorical synthesizer controls. To address the second challenge, we further fine-tune the model with GRPO-style audio-domain rewards computed from rendered outputs. Experiments on Dexed show that, after supervised training, the discrete diffusion model is competitive with autoregressive and flow-matching baselines, and reward-based fine-tuning further improves out-of-domain audio matching performance. Code and demos are available at: https://github.com/DDSynth-RL/DDSynthRL.

cs.SD

Learning Music Style for Piano Arrangement Through Cross-Modal Bootstrapping

What is music style? Though often described using text labels such as "swing," "classical," or "emotional," the real style remains implicit and hidden in concrete music examples. In this paper, we introduce a cross-modal framework that learns implicit music styles from raw audio and applies them to symbolic music generation. Inspired by BLIP-2, our model leverages a Querying Transformer (Q-Former) to extract style representations from a large, pre-trained audio language model (LM), and further applies them to condition a symbolic LM for generating piano arrangements. We adopt a two-stage training strategy: contrastive learning to align auditory style with symbolic expression, followed by generative modeling for music arrangement. Our model generates piano performances jointly conditioned on a lead sheet (content) and a reference audio example (style), enabling controllable and stylistically faithful arrangement. Experiments demonstrate the effectiveness of our approach in piano cover generation, style transfer, and audio-to-MIDI retrieval, achieving substantial improvements in style-aware alignment and music quality.

cs.SD

Calliphony: A Calligraphy-Driven Interface for Real-Time Generative Music Performance

While music generative models have recently gained significant attention, how they can be effectively integrated into live music performances still requires further exploration. This paper presents Calliphony, a calligraphy-driven interface for real-time generative music performance. Specifically, we build a low-latency pipeline that captures brush motion with an attachable sensor and maps it to control signals for real-time symbolic music generation. Using a generative model, the system produces multi-track MIDI in performance settings, while brush-derived control signals constrain event timing and activate additional musical layers. The generated melody is then extended with real-time harmony and additional voices, and finally rendered through a DAW for live staging. Calliphony contributes: (1) a performance-oriented prototype that uses calligraphic motion as an external control layer for a real-time symbolic music generation model, controlling note density, pitch constraints, and accompaniment-layer activation; and (2) a cross-modal performance scenario that extends calligraphy beyond a primarily visual practice into an audiovisual, AI-assisted setting.

cs.SD

Detecting AI-Generated Video: A Vision-Language Dual-View Survey

The evolving realism of AI-generated Videos (AIGC-V) is rapidly rendering traditional artifact-centric detection insufficient, necessitating a paradigm shift from low-level inspection to high-level semantic verification. This paper presents a comprehensive survey of AIGC-V detection, reframing the task as Factual Fidelity Verification, which asks whether the events, entities, and physical processes depicted in a video are consistent with real-world facts. To systematize this rapidly evolving field, we propose a Vision-Language Dual-View taxonomy that organizes existing methods into a hierarchical, four-layer landscape, spanning intrinsic cue analysis, spatiotemporal consistency modeling, cross-modal consistency reasoning, and language-guided world-level reasoning. This dual-view framing highlights a fundamental transition from artifact matching in traditional deepfake detection to evidence-based semantic verification enabled by vision-language models and agentic reasoning pipelines. Based on a systematic review of 221 works, we synthesize AIGC-V generation paradigms, survey the landscape of detection methods, and review evaluation metrics and benchmarks in line with proposed views. Finally, we discuss current challenges and identify promising directions toward robust, explainable, and trustworthy detection.

cs.CV

Turning music identification into a neural forward pass

Search, a foundational operation in computer science, maps a query to a matching item in a collection. It is typically implemented as a System-2 like, rule-based pipeline in which a key is computed, an index is probed, and candidates are verified. By contrast, human recognition resembles a System-1 like, associative model of identity recovery, in which even partial cues can trigger a recall without explicitly enumerating, ranking, or even accessing discrete candidates. Here, we show that music sound identification, a difficult search problem, can be performed in a single neural feed-forward pass by a generative transformer. Trained on an audio dataset, the model predicts the corresponding track identifier from a short audio excerpt. This approach surpasses state-of-the-art acoustic fingerprinting, with the largest gains for short audio segments (1 second), demonstrating the method is not only viable but advantageous. Moreover, it reduces external storage to 0.33% of the baseline footprint and improves inference latency by 2.3x (p95). Furthermore, the model can reject queries for unseen tracks, supporting open-set operation while reducing misattribution risk. Using music track identification as an example, this work reframes search, bringing it closer in spirit to human associative recognition and away from algorithmic database lookup.

cs.SD

RenCon 2025: Revival of the Expressive Performance Rendering Competition

This paper presents a comprehensive documentation of RenCon 2025, the revival of the expressive performance rendering competition which took place at ISMIR 2025 in Daejeon, Korea. The competition attracted 9 entries from international research groups, representing diverse approaches to expressive piano performance rendering. The two-phase assessment structure comprised a preliminary online evaluation and live real-time rendering at the conference. We analyze the competition format, participant demographics, system performance, and lessons learned for future iterations. The results demonstrate significant advances in expressive rendering capabilities while highlighting remaining challenges in achieving human-level musical expression.

cs.MM

ViTex: Visual Texture Control for Multi-Track Symbolic Music Generation via Discrete Diffusion Models

In automatic music generation, a central challenge is to design controls that enable meaningful human-machine interaction. Existing systems often rely on extrinsic inputs such as text prompts or metadata, which do not allow humans to directly shape the composition. While prior work has explored intrinsic controls such as chords or hierarchical structure, these approaches mainly address piano or vocal-accompaniment settings, leaving multitrack symbolic music largely underexplored. We identify instrumentation, the choice of instruments and their roles, as a natural dimension of control in multi-track composition, and propose ViTex, a visual representation of instrumental texture. In ViTex, color encodes instrument choice, spatial position represents pitch and time, and stroke properties capture local textures. Building on this representation, we develop a discrete diffusion model conditioned on ViTex and chord progressions to generate 8-measure multi-track symbolic music, enabling explicit texture-level control while maintaining strong unconditional generation quality. The demo page and code are avaliable at https://vitex2025.github.io/.

cs.SD

CartoonSing: Unifying Human and Nonhuman Timbres in Singing Generation

Singing voice synthesis (SVS) and singing voice conversion (SVC) have achieved remarkable progress in generating natural-sounding human singing. However, existing systems are restricted to human timbres and have limited ability to synthesize voices outside the human range, which are increasingly demanded in creative applications such as video games, movies, and virtual characters. We introduce Non-Human Singing Generation (NHSG), covering non-human singing voice synthesis (NHSVS) and non-human singing voice conversion (NHSVC), as a novel machine learning task for generating musically coherent singing with non-human timbral characteristics. NHSG is particularly challenging due to the scarcity of non-human singing data, the lack of symbolic alignment, and the wide timbral gap between human and non-human voices. To address these challenges, we propose CartoonSing, a unified framework that integrates singing voice synthesis and conversion while bridging human and non-human singing generation. CartoonSing employs a two-stage pipeline: a score representation encoder trained with annotated human singing and a timbre-aware vocoder that reconstructs waveforms for both human and non-human audio. Experiments demonstrate that CartoonSing successfully generates non-human singing voices, generalizes to novel timbres, and extends conventional SVS and SVC toward creative, non-human singing generation.

cs.SD

Who Gets Heard? Rethinking Fairness in AI for Music Systems

In recent years, the music research community has examined risks of AI models for music, with generative AI models in particular, raised concerns about copyright, deepfakes, and transparency. In our work, we raise concerns about cultural and genre biases in AI for music systems (music-AI systems) which affect stakeholders including creators, distributors, and listeners shaping representation in AI for music. These biases can misrepresent marginalized traditions, especially from the Global South, producing inauthentic outputs (e.g., distorted ragas) that reduces creators' trust on these systems. Such harms risk reinforcing biases, limiting creativity, and contributing to cultural erasure. To address this, we offer recommendations at dataset, model and interface level in music-AI systems.

cs.CY

Do LLMs "Feel"? Emotion Circuits Discovery and Control

As the demand for emotional intelligence in large language models (LLMs) grows, a key challenge lies in understanding the internal mechanisms that give rise to emotional expression and in controlling emotions in generated text. This study addresses three core questions: (1) Do LLMs contain context-agnostic mechanisms shaping emotional expression? (2) What form do these mechanisms take? (3) Can they be harnessed for universal emotion control? We first construct a controlled dataset, SEV (Scenario-Event with Valence), to elicit comparable internal states across emotions. Subsequently, we extract context-agnostic emotion directions that reveal consistent, cross-context encoding of emotion (Q1). We identify neurons and attention heads that locally implement emotional computation through analytical decomposition and causal analysis, and validate their causal roles via ablation and enhancement interventions. Next, we quantify each sublayer's causal influence on the model's final emotion representation and integrate the identified local components into coherent global emotion circuits that drive emotional expression (Q2). Directly modulating these circuits achieves 99.65% emotion-expression accuracy on the test set, surpassing prompting- and steering-based methods (Q3). To our knowledge, this is the first systematic study to uncover and validate emotion circuits in LLMs, offering new insights into interpretability and controllable emotional intelligence.

cs.CL

Automatic Melody Reduction via Shortest Path Finding

Melody reduction, as an abstract representation of musical compositions, serves not only as a tool for music analysis but also as an intermediate representation for structured music generation. Prior computational theories, such as the Generative Theory of Tonal Music, provide insightful interpretations of music, but they are not fully automatic and usually limited to the classical genre. In this paper, we propose a novel and conceptually simple computational method for melody reduction using a graph-based representation inspired by principles from computational music theories, where the reduction process is formulated as finding the shortest path. We evaluate our algorithm on pop, folk, and classical genres, and experimental results show that the algorithm produces melody reductions that are more faithful to the original melody and more musically coherent than other common melody downsampling methods. As a downstream task, we use melody reductions to generate symbolic music variations. Experiments show that our method achieves higher quality than state-of-the-art style transfer methods.

cs.SD

MusiScene: Leveraging MU-LLaMA for Scene Imagination and Enhanced Video Background Music Generation

Humans can imagine various atmospheres and settings when listening to music, envisioning movie scenes that complement each piece. For example, slow, melancholic music might evoke scenes of heartbreak, while upbeat melodies suggest celebration. This paper explores whether a Music Language Model, e.g. MU-LLaMA, can perform a similar task, called Music Scene Imagination (MSI), which requires cross-modal information from video and music to train. To improve upon existing music captioning models which focusing solely on musical elements, we introduce MusiScene, a music captioning model designed to imagine scenes that complement each music. In this paper, (1) we construct a large-scale video-audio caption dataset with 3,371 pairs, (2) we finetune Music Understanding LLaMA for the MSI task to create MusiScene, and (3) we conduct comprehensive evaluations and prove that our MusiScene is more capable of generating contextually relevant captions compared to MU-LLaMA. We leverage the generated MSI captions to enhance Video Background Music Generation (VBMG) from text.

cs.AI

EXPOTION: Facial Expression and Motion Control for Multimodal Music Generation

We propose Expotion (Facial Expression and Motion Control for Multimodal Music Generation), a generative model leveraging multimodal visual controls - specifically, human facial expressions and upper-body motion - as well as text prompts to produce expressive and temporally accurate music. We adopt parameter-efficient fine-tuning (PEFT) on the pretrained text-to-music generation model, enabling fine-grained adaptation to the multimodal controls using a small dataset. To ensure precise synchronization between video and music, we introduce a temporal smoothing strategy to align multiple modalities. Experiments demonstrate that integrating visual features alongside textual descriptions enhances the overall quality of generated music in terms of musicality, creativity, beat-tempo consistency, temporal alignment with the video, and text adherence, surpassing both proposed baselines and existing state-of-the-art video-to-music generation models. Additionally, we introduce a novel dataset consisting of 7 hours of synchronized video recordings capturing expressive facial and upper-body gestures aligned with corresponding music, providing significant potential for future research in multimodal and interactive music generation.

cs.SD

TOMI: Transforming and Organizing Music Ideas for Multi-Track Compositions with Full-Song Structure

Hierarchical planning is a powerful approach to model long sequences structurally. Aside from considering hierarchies in the temporal structure of music, this paper explores an even more important aspect: concept hierarchy, which involves generating music ideas, transforming them, and ultimately organizing them--across musical time and space--into a complete composition. To this end, we introduce TOMI (Transforming and Organizing Music Ideas) as a novel approach in deep music generation and develop a TOMI-based model via instruction-tuned foundation LLM. Formally, we represent a multi-track composition process via a sparse, four-dimensional space characterized by clips (short audio or MIDI segments), sections (temporal positions), tracks (instrument layers), and transformations (elaboration methods). Our model is capable of generating multi-track electronic music with full-song structure, and we further integrate the TOMI-based model with the REAPER digital audio workstation, enabling interactive human-AI co-creation. Experimental results demonstrate that our approach produces higher-quality electronic music with stronger structural coherence compared to baselines.

cs.SD

Versatile Symbolic Music-for-Music Modeling via Function Alignment

Many music AI models learn a map between music content and human-defined labels. However, many annotations, such as chords, can be naturally expressed within the music modality itself, e.g., as sequences of symbolic notes. This observation enables both understanding tasks (e.g., chord recognition) and conditional generation tasks (e.g., chord-conditioned melody generation) to be unified under a music-for-music sequence modeling paradigm. In this work, we propose parameter-efficient solutions for a variety of symbolic music-for-music tasks. The high-level idea is that (1) we utilize a pretrained Language Model (LM) for both the reference and the target sequence and (2) we link these two LMs via a lightweight adapter. Experiments show that our method achieves superior performance among different tasks such as chord recognition, melody generation, and drum track generation. All demos, code and model weights are publicly available.

cs.SD

YuE: Scaling Open Foundation Models for Long-Form Music Generation

We tackle the task of long-form music generation--particularly the challenging \textbf{lyrics-to-song} problem--by introducing YuE, a family of open foundation models based on the LLaMA2 architecture. Specifically, YuE scales to trillions of tokens and generates up to five minutes of music while maintaining lyrical alignment, coherent musical structure, and engaging vocal melodies with appropriate accompaniment. It achieves this through (1) track-decoupled next-token prediction to overcome dense mixture signals, (2) structural progressive conditioning for long-context lyrical alignment, and (3) a multitask, multiphase pre-training recipe to converge and generalize. In addition, we redesign the in-context learning technique for music generation, enabling versatile style transfer (e.g., converting Japanese city pop into an English rap while preserving the original accompaniment) and bidirectional generation. Through extensive evaluation, we demonstrate that YuE matches or even surpasses some of the proprietary systems in musicality and vocal agility. In addition, fine-tuning YuE enables additional controls and enhanced support for tail languages. Furthermore, beyond generation, we show that YuE's learned representations can perform well on music understanding tasks, where the results of YuE match or exceed state-of-the-art methods on the MARBLE benchmark. Keywords: lyrics2song, song generation, long-form, foundation model, music generation

eess.AS

Language Model Mapping in Multimodal Music Learning: A Grand Challenge Proposal

We have seen remarkable success in representation learning and language models (LMs) using deep neural networks. Many studies aim to build the underlying connections among different modalities via the alignment and mappings at the token or embedding level, but so far, most methods are very data-hungry, limiting their performance in domains such as music where paired data are less abundant. We argue that the embedding alignment is only at the surface level of multimodal alignment. In this paper, we propose a grand challenge of \textit{language model mapping} (LMM), i.e., how to map the essence implied in the LM of one domain to the LM of another domain under the assumption that LMs of different modalities are tracking the same underlying phenomena. We first introduce a basic setup of LMM, highlighting the goal to unveil a deeper aspect of cross-modal alignment as well as to achieve more sample-efficiency learning. We then discuss why music is an ideal domain in which to conduct LMM research. After that, we connect LMM in music with a more general and challenging scientific problem of \textit{learning to take actions based on both sensory input and abstract symbols}, and in the end, present an advanced version of the challenge problem setup.

cs.SD

CLaMP 3: Universal Music Information Retrieval Across Unaligned Modalities and Unseen Languages

CLaMP 3 is a unified framework developed to address challenges of cross-modal and cross-lingual generalization in music information retrieval. Using contrastive learning, it aligns all major music modalities--including sheet music, performance signals, and audio recordings--with multilingual text in a shared representation space, enabling retrieval across unaligned modalities with text as a bridge. It features a multilingual text encoder adaptable to unseen languages, exhibiting strong cross-lingual generalization. Leveraging retrieval-augmented generation, we curated M4-RAG, a web-scale dataset consisting of 2.31 million music-text pairs. This dataset is enriched with detailed metadata that represents a wide array of global musical traditions. To advance future research, we release WikiMT-X, a benchmark comprising 1,000 triplets of sheet music, audio, and richly varied text descriptions. Experiments show that CLaMP 3 achieves state-of-the-art performance on multiple MIR tasks, significantly surpassing previous strong baselines and demonstrating excellent generalization in multimodal and multilingual music contexts.

cs.SD