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Gus Xia

Publications and source records attributed to Gus Xia.

At least 37 records · Page 2Linked to original sources

Instruct-MusicGen: Unlocking Text-to-Music Editing for Music Language Models via Instruction Tuning

Recent advances in text-to-music editing, which employ text queries to modify music (e.g.\ by changing its style or adjusting instrumental components), present unique challenges and opportunities for AI-assisted music creation. Previous approaches in this domain have been constrained by the necessity to train specific editing models from scratch, which is both resource-intensive and inefficient; other research uses large language models to predict edited music, resulting in imprecise audio reconstruction. To Combine the strengths and address these limitations, we introduce Instruct-MusicGen, a novel approach that finetunes a pretrained MusicGen model to efficiently follow editing instructions such as adding, removing, or separating stems. Our approach involves a modification of the original MusicGen architecture by incorporating a text fusion module and an audio fusion module, which allow the model to process instruction texts and audio inputs concurrently and yield the desired edited music. Remarkably, Instruct-MusicGen only introduces 8% new parameters to the original MusicGen model and only trains for 5K steps, yet it achieves superior performance across all tasks compared to existing baselines, and demonstrates performance comparable to the models trained for specific tasks. This advancement not only enhances the efficiency of text-to-music editing but also broadens the applicability of music language models in dynamic music production environments.

cs.SD↗

MusiScene: Leveraging MU-LLaMA for Scene Imagination and Enhanced Video Background Music Generation

Humans can imagine various atmospheres and settings when listening to music, envisioning movie scenes that complement each piece. For example, slow, melancholic music might evoke scenes of heartbreak, while upbeat melodies suggest celebration. This paper explores whether a Music Language Model, e.g. MU-LLaMA, can perform a similar task, called Music Scene Imagination (MSI), which requires cross-modal information from video and music to train. To improve upon existing music captioning models which focusing solely on musical elements, we introduce MusiScene, a music captioning model designed to imagine scenes that complement each music. In this paper, (1) we construct a large-scale video-audio caption dataset with 3,371 pairs, (2) we finetune Music Understanding LLaMA for the MSI task to create MusiScene, and (3) we conduct comprehensive evaluations and prove that our MusiScene is more capable of generating contextually relevant captions compared to MU-LLaMA. We leverage the generated MSI captions to enhance Video Background Music Generation (VBMG) from text.

cs.AI↗

EXPOTION: Facial Expression and Motion Control for Multimodal Music Generation

We propose Expotion (Facial Expression and Motion Control for Multimodal Music Generation), a generative model leveraging multimodal visual controls - specifically, human facial expressions and upper-body motion - as well as text prompts to produce expressive and temporally accurate music. We adopt parameter-efficient fine-tuning (PEFT) on the pretrained text-to-music generation model, enabling fine-grained adaptation to the multimodal controls using a small dataset. To ensure precise synchronization between video and music, we introduce a temporal smoothing strategy to align multiple modalities. Experiments demonstrate that integrating visual features alongside textual descriptions enhances the overall quality of generated music in terms of musicality, creativity, beat-tempo consistency, temporal alignment with the video, and text adherence, surpassing both proposed baselines and existing state-of-the-art video-to-music generation models. Additionally, we introduce a novel dataset consisting of 7 hours of synchronized video recordings capturing expressive facial and upper-body gestures aligned with corresponding music, providing significant potential for future research in multimodal and interactive music generation.

cs.SD↗

TOMI: Transforming and Organizing Music Ideas for Multi-Track Compositions with Full-Song Structure

Hierarchical planning is a powerful approach to model long sequences structurally. Aside from considering hierarchies in the temporal structure of music, this paper explores an even more important aspect: concept hierarchy, which involves generating music ideas, transforming them, and ultimately organizing them--across musical time and space--into a complete composition. To this end, we introduce TOMI (Transforming and Organizing Music Ideas) as a novel approach in deep music generation and develop a TOMI-based model via instruction-tuned foundation LLM. Formally, we represent a multi-track composition process via a sparse, four-dimensional space characterized by clips (short audio or MIDI segments), sections (temporal positions), tracks (instrument layers), and transformations (elaboration methods). Our model is capable of generating multi-track electronic music with full-song structure, and we further integrate the TOMI-based model with the REAPER digital audio workstation, enabling interactive human-AI co-creation. Experimental results demonstrate that our approach produces higher-quality electronic music with stronger structural coherence compared to baselines.

cs.SD↗

CLaMP 3: Universal Music Information Retrieval Across Unaligned Modalities and Unseen Languages

CLaMP 3 is a unified framework developed to address challenges of cross-modal and cross-lingual generalization in music information retrieval. Using contrastive learning, it aligns all major music modalities--including sheet music, performance signals, and audio recordings--with multilingual text in a shared representation space, enabling retrieval across unaligned modalities with text as a bridge. It features a multilingual text encoder adaptable to unseen languages, exhibiting strong cross-lingual generalization. Leveraging retrieval-augmented generation, we curated M4-RAG, a web-scale dataset consisting of 2.31 million music-text pairs. This dataset is enriched with detailed metadata that represents a wide array of global musical traditions. To advance future research, we release WikiMT-X, a benchmark comprising 1,000 triplets of sheet music, audio, and richly varied text descriptions. Experiments show that CLaMP 3 achieves state-of-the-art performance on multiple MIR tasks, significantly surpassing previous strong baselines and demonstrating excellent generalization in multimodal and multilingual music contexts.

cs.SD↗

Music for All: Representational Bias and Cross-Cultural Adaptability of Music Generation Models

The advent of Music-Language Models has greatly enhanced the automatic music generation capability of AI systems, but they are also limited in their coverage of the musical genres and cultures of the world. We present a study of the datasets and research papers for music generation and quantify the bias and under-representation of genres. We find that only 5.7% of the total hours of existing music datasets come from non-Western genres, which naturally leads to disparate performance of the models across genres. We then investigate the efficacy of Parameter-Efficient Fine-Tuning (PEFT) techniques in mitigating this bias. Our experiments with two popular models -- MusicGen and Mustango, for two underrepresented non-Western music traditions -- Hindustani Classical and Turkish Makam music, highlight the promises as well as the non-triviality of cross-genre adaptation of music through small datasets, implying the need for more equitable baseline music-language models that are designed for cross-cultural transfer learning.

cs.SD↗

Unsupervised Disentanglement of Content and Style via Variance-Invariance Constraints

We contribute an unsupervised method that effectively learns disentangled content and style representations from sequences of observations. Unlike most disentanglement algorithms that rely on domain-specific labels or knowledge, our method is based on the insight of domain-general statistical differences between content and style -- content varies more among different fragments within a sample but maintains an invariant vocabulary across data samples, whereas style remains relatively invariant within a sample but exhibits more significant variation across different samples. We integrate such inductive bias into an encoder-decoder architecture and name our method after V3 (variance-versus-invariance). Experimental results show that V3 generalizes across multiple domains and modalities, successfully learning disentangled content and style representations, such as pitch and timbre from music audio, digit and color from images of hand-written digits, and action and character appearance from simple animations. V3 demonstrates strong disentanglement performance compared to existing unsupervised methods, along with superior out-of-distribution generalization under few-shot adaptation compared to supervised counterparts. Lastly, symbolic-level interpretability emerges in the learned content codebook, forging a near one-to-one alignment between machine representation and human knowledge.

cs.LG↗

Language Model Mapping in Multimodal Music Learning: A Grand Challenge Proposal

We have seen remarkable success in representation learning and language models (LMs) using deep neural networks. Many studies aim to build the underlying connections among different modalities via the alignment and mappings at the token or embedding level, but so far, most methods are very data-hungry, limiting their performance in domains such as music where paired data are less abundant. We argue that the embedding alignment is only at the surface level of multimodal alignment. In this paper, we propose a grand challenge of \textit{language model mapping} (LMM), i.e., how to map the essence implied in the LM of one domain to the LM of another domain under the assumption that LMs of different modalities are tracking the same underlying phenomena. We first introduce a basic setup of LMM, highlighting the goal to unveil a deeper aspect of cross-modal alignment as well as to achieve more sample-efficiency learning. We then discuss why music is an ideal domain in which to conduct LMM research. After that, we connect LMM in music with a more general and challenging scientific problem of \textit{learning to take actions based on both sensory input and abstract symbols}, and in the end, present an advanced version of the challenge problem setup.

cs.SD↗

Exploring GPT's Ability as a Judge in Music Understanding

Recent progress in text-based Large Language Models (LLMs) and their extended ability to process multi-modal sensory data have led us to explore their applicability in addressing music information retrieval (MIR) challenges. In this paper, we use a systematic prompt engineering approach for LLMs to solve MIR problems. We convert the music data to symbolic inputs and evaluate LLMs' ability in detecting annotation errors in three key MIR tasks: beat tracking, chord extraction, and key estimation. A concept augmentation method is proposed to evaluate LLMs' music reasoning consistency with the provided music concepts in the prompts. Our experiments tested the MIR capabilities of Generative Pre-trained Transformers (GPT). Results show that GPT has an error detection accuracy of 65.20%, 64.80%, and 59.72% in beat tracking, chord extraction, and key estimation tasks, respectively, all exceeding the random baseline. Moreover, we observe a positive correlation between GPT's error finding accuracy and the amount of concept information provided. The current findings based on symbolic music input provide a solid ground for future LLM-based MIR research.

cs.IR↗

MERT: Acoustic Music Understanding Model with Large-Scale Self-supervised Training

Self-supervised learning (SSL) has recently emerged as a promising paradigm for training generalisable models on large-scale data in the fields of vision, text, and speech. Although SSL has been proven effective in speech and audio, its application to music audio has yet to be thoroughly explored. This is partially due to the distinctive challenges associated with modelling musical knowledge, particularly tonal and pitched characteristics of music. To address this research gap, we propose an acoustic Music undERstanding model with large-scale self-supervised Training (MERT), which incorporates teacher models to provide pseudo labels in the masked language modelling (MLM) style acoustic pre-training. In our exploration, we identified an effective combination of teacher models, which outperforms conventional speech and audio approaches in terms of performance. This combination includes an acoustic teacher based on Residual Vector Quantisation - Variational AutoEncoder (RVQ-VAE) and a musical teacher based on the Constant-Q Transform (CQT). Furthermore, we explore a wide range of settings to overcome the instability in acoustic language model pre-training, which allows our designed paradigm to scale from 95M to 330M parameters. Experimental results indicate that our model can generalise and perform well on 14 music understanding tasks and attain state-of-the-art (SOTA) overall scores.

cs.SD↗

Structured Multi-Track Accompaniment Arrangement via Style Prior Modelling

In the realm of music AI, arranging rich and structured multi-track accompaniments from a simple lead sheet presents significant challenges. Such challenges include maintaining track cohesion, ensuring long-term coherence, and optimizing computational efficiency. In this paper, we introduce a novel system that leverages prior modelling over disentangled style factors to address these challenges. Our method presents a two-stage process: initially, a piano arrangement is derived from the lead sheet by retrieving piano texture styles; subsequently, a multi-track orchestration is generated by infusing orchestral function styles into the piano arrangement. Our key design is the use of vector quantization and a unique multi-stream Transformer to model the long-term flow of the orchestration style, which enables flexible, controllable, and structured music generation. Experiments show that by factorizing the arrangement task into interpretable sub-stages, our approach enhances generative capacity while improving efficiency. Additionally, our system supports a variety of music genres and provides style control at different composition hierarchies. We further show that our system achieves superior coherence, structure, and overall arrangement quality compared to existing baselines.

cs.SD↗

MuPT: A Generative Symbolic Music Pretrained Transformer

In this paper, we explore the application of Large Language Models (LLMs) to the pre-training of music. While the prevalent use of MIDI in music modeling is well-established, our findings suggest that LLMs are inherently more compatible with ABC Notation, which aligns more closely with their design and strengths, thereby enhancing the model's performance in musical composition. To address the challenges associated with misaligned measures from different tracks during generation, we propose the development of a Synchronized Multi-Track ABC Notation (SMT-ABC Notation), which aims to preserve coherence across multiple musical tracks. Our contributions include a series of models capable of handling up to 8192 tokens, covering 90% of the symbolic music data in our training set. Furthermore, we explore the implications of the Symbolic Music Scaling Law (SMS Law) on model performance. The results indicate a promising direction for future research in music generation, offering extensive resources for community-led research through our open-source contributions.

cs.SD↗

M2M-Gen: A Multimodal Framework for Automated Background Music Generation in Japanese Manga Using Large Language Models

This paper introduces M2M Gen, a multi modal framework for generating background music tailored to Japanese manga. The key challenges in this task are the lack of an available dataset or a baseline. To address these challenges, we propose an automated music generation pipeline that produces background music for an input manga book. Initially, we use the dialogues in a manga to detect scene boundaries and perform emotion classification using the characters faces within a scene. Then, we use GPT4o to translate this low level scene information into a high level music directive. Conditioned on the scene information and the music directive, another instance of GPT 4o generates page level music captions to guide a text to music model. This produces music that is aligned with the mangas evolving narrative. The effectiveness of M2M Gen is confirmed through extensive subjective evaluations, showcasing its capability to generate higher quality, more relevant and consistent music that complements specific scenes when compared to our baselines.

cs.SD↗

Content-based Controls For Music Large Language Modeling

Recent years have witnessed a rapid growth of large-scale language models in the domain of music audio. Such models enable end-to-end generation of higher-quality music, and some allow conditioned generation using text descriptions. However, the control power of text controls on music is intrinsically limited, as they can only describe music indirectly through meta-data (such as singers and instruments) or high-level representations (such as genre and emotion). We aim to further equip the models with direct and content-based controls on innate music languages such as pitch, chords and drum track. To this end, we contribute Coco-Mulla, a content-based control method for music large language modeling. It uses a parameter-efficient fine-tuning (PEFT) method tailored for Transformer-based audio models. Experiments show that our approach achieved high-quality music generation with low-resource semi-supervised learning, tuning with less than 4% parameters compared to the original model and training on a small dataset with fewer than 300 songs. Moreover, our approach enables effective content-based controls, and we illustrate the control power via chords and rhythms, two of the most salient features of music audio. Furthermore, we show that by combining content-based controls and text descriptions, our system achieves flexible music variation generation and arrangement. Our source codes and demos are available online.

cs.AI↗

Arrange, Inpaint, and Refine: Steerable Long-term Music Audio Generation and Editing via Content-based Controls

Controllable music generation plays a vital role in human-AI music co-creation. While Large Language Models (LLMs) have shown promise in generating high-quality music, their focus on autoregressive generation limits their utility in music editing tasks. To address this gap, we propose a novel approach leveraging a parameter-efficient heterogeneous adapter combined with a masking training scheme. This approach enables autoregressive language models to seamlessly address music inpainting tasks. Additionally, our method integrates frame-level content-based controls, facilitating track-conditioned music refinement and score-conditioned music arrangement. We apply this method to fine-tune MusicGen, a leading autoregressive music generation model. Our experiments demonstrate promising results across multiple music editing tasks, offering more flexible controls for future AI-driven music editing tools. The source codes and a demo page showcasing our work are available at https://kikyo-16.github.io/AIR.

cs.SD↗

CalliffusionV2: Personalized Natural Calligraphy Generation with Flexible Multi-modal Control

In this paper, we introduce CalliffusionV2, a novel system designed to produce natural Chinese calligraphy with flexible multi-modal control. Unlike previous approaches that rely solely on image or text inputs and lack fine-grained control, our system leverages both images to guide generations at fine-grained levels and natural language texts to describe the features of generations. CalliffusionV2 excels at creating a broad range of characters and can quickly learn new styles through a few-shot learning approach. It is also capable of generating non-Chinese characters without prior training. Comprehensive tests confirm that our system produces calligraphy that is both stylistically accurate and recognizable by neural network classifiers and human evaluators.

cs.CL↗

Human-Centered LLM-Agent User Interface: A Position Paper

Large Language Model (LLM) -in-the-loop applications have been shown to effectively interpret the human user's commands, make plans, and operate external tools/systems accordingly. Still, the operation scope of the LLM agent is limited to passively following the user, requiring the user to frame his/her needs with regard to the underlying tools/systems. We note that the potential of an LLM-Agent User Interface (LAUI) is much greater. A user mostly ignorant to the underlying tools/systems should be able to work with a LAUI to discover an emergent workflow. Contrary to the conventional way of designing an explorable GUI to teach the user a predefined set of ways to use the system, in the ideal LAUI, the LLM agent is initialized to be proficient with the system, proactively studies the user and his/her needs, and proposes new interaction schemes to the user. To illustrate LAUI, we present Flute X GPT, a concrete example using an LLM agent, a prompt manager, and a flute-tutoring multi-modal software-hardware system to facilitate the complex, real-time user experience of learning to play the flute.

cs.HC↗