Searcharxiv⌕ Search

arXiv subjects

Hai Zhao

Publications and source records attributed to Hai Zhao.

At least 37 records · Page 2Linked to original sources

The Hunger Game Debate: On the Emergence of Over-Competition in Multi-Agent Systems

LLM-based multi-agent systems demonstrate great potential for tackling complex problems, but how competition shapes their behavior remains underexplored. This paper investigates the over-competition in multi-agent debate, where agents under extreme pressure exhibit unreliable, harmful behaviors that undermine both collaboration and task performance. To study this phenomenon, we propose HATE, the Hunger Game Debate, a novel experimental framework that simulates debates under a zero-sum competition arena. Our experiments, conducted across a range of LLMs and tasks, reveal that competitive pressure significantly stimulates over-competition behaviors and degrades task performance, causing discussions to derail. We further explore the impact of environmental feedback by adding variants of judges, indicating that objective, task-focused feedback effectively mitigates the over-competition behaviors. We also probe the post-hoc kindness of LLMs and form a leaderboard to characterize top LLMs, providing insights for understanding and governing the emergent social dynamics of AI community.

cs.CL↗

OPEN-THEATRE: An Open-Source Toolkit for LLM-based Interactive Drama

LLM-based Interactive Drama introduces a novel dialogue scenario in which the player immerses into a character and engages in a dramatic story by interacting with LLM agents. Despite the fact that this emerging area holds significant promise, it remains largely underexplored due to the lack of a well-designed playground to develop a complete drama. This makes a significant barrier for researchers to replicate, extend, and study such systems. Hence, we present Open-Theatre, the first open-source toolkit for experiencing and customizing LLM-based interactive drama. It refines prior work with an efficient multi-agent architecture and a hierarchical retrieval-based memory system, designed to enhance narrative coherence and realistic long-term behavior in complex interactions. In addition, we provide a highly configurable pipeline, making it easy for researchers to develop and optimize new approaches.

cs.CL↗

From Parameters to Performance: A Data-Driven Study on LLM Structure and Development

Large language models (LLMs) have achieved remarkable success across various domains, driving significant technological advancements and innovations. Despite the rapid growth in model scale and capability, systematic, data-driven research on how structural configurations affect performance remains scarce. To address this gap, we present a large-scale dataset encompassing diverse open-source LLM structures and their performance across multiple benchmarks. Leveraging this dataset, we conduct a systematic, data mining-driven analysis to validate and quantify the relationship between structural configurations and performance. Our study begins with a review of the historical development of LLMs and an exploration of potential future trends. We then analyze how various structural choices impact performance across benchmarks and further corroborate our findings using mechanistic interpretability techniques. By providing data-driven insights into LLM optimization, our work aims to guide the targeted development and application of future models. We will release our dataset at https://huggingface.co/datasets/DX0369/LLM-Structure-Performance-Dataset

cs.LG↗

BriLLM: Brain-inspired Large Language Model

We introduce BriLLM, a brain-inspired large language model that fundamentally redefines the foundations of machine learning through its implementation of Signal Fully-connected flowing (SiFu) learning. This work addresses the critical bottleneck hindering AI's progression toward Artificial General Intelligence (AGI)--the disconnect between language models and "world models"--as well as the fundamental limitations of Transformer-based architectures rooted in the conventional representation learning paradigm. BriLLM incorporates two pivotal neurocognitive principles: (1) static semantic mapping, where tokens are mapped to specialized nodes analogous to cortical areas, and (2) dynamic signal propagation, which simulates electrophysiological information dynamics observed in brain activity. This architecture enables multiple transformative breakthroughs: natural multi-modal compatibility, full model interpretability at the node level, context-length independent scaling, and the first global-scale simulation of brain-like information processing for language tasks. Our initial 1-2B parameter models successfully replicate GPT-1-level generative capabilities while demonstrating stable perplexity reduction. Scalability analyses confirm the feasibility of 100-200B parameter variants capable of processing 40,000-token vocabularies. The paradigm is reinforced by both Occam's Razor--evidenced in the simplicity of direct semantic mapping--and natural evolution--given the brain's empirically validated AGI architecture. BriLLM establishes a novel, biologically grounded framework for AGI advancement that addresses fundamental limitations of current approaches.

cs.CL↗

Caution for the Environment: Multimodal LLM Agents are Susceptible to Environmental Distractions

This paper investigates the faithfulness of multimodal large language model (MLLM) agents in a graphical user interface (GUI) environment, aiming to address the research question of whether multimodal GUI agents can be distracted by environmental context. A general scenario is proposed where both the user and the agent are benign, and the environment, while not malicious, contains unrelated content. A wide range of MLLMs are evaluated as GUI agents using a simulated dataset, following three working patterns with different levels of perception. Experimental results reveal that even the most powerful models, whether generalist agents or specialist GUI agents, are susceptible to distractions. While recent studies predominantly focus on the helpfulness of agents, our findings first indicate that these agents are prone to environmental distractions. Furthermore, we implement an adversarial environment injection and analyze the approach to improve faithfulness, calling for a collective focus on this important topic.

cs.CL↗

MEGen: Generative Backdoor into Large Language Models via Model Editing

Large language models (LLMs) have exhibited remarkable versatility and adaptability, while their widespread adoption across various applications also raises critical safety concerns. This paper focuses on the impact of backdoored LLMs. Traditional backdoor injection methods are primarily limited to yes-or-no discriminative tasks, leading users to underestimate the potential risks of backdoored LLMs. Given the inherently generative nature of LLMs, this paper reveals that a generative backdoor injected into LLMs can expose the true safety risks in their applications. We propose an editing-based generative backdoor, named MEGen, aiming to expand the backdoor to generative tasks in a unified format of any text-to any text, leading to natural generations with a specific intention. Experiments show that MEGen achieves a high attack success rate by adjusting only a small set of local parameters with few-shot samples. Notably, we show that the backdoored model, when triggered, can freely output pre-set dangerous information while completing downstream tasks. Our work highlights that MEGen enables backdoors in LLMs to exhibit generative capabilities, causing potential safety risks by altering the generative style. The code is available at https://github.com/MonoQ-hub/MEGen.

cs.CL↗

CoViPAL: Layer-wise Contextualized Visual Token Pruning for Large Vision-Language Models

Large Vision-Language Models (LVLMs) process multimodal inputs consisting of text tokens and vision tokens extracted from images or videos. Due to the rich visual information, a single image can generate thousands of vision tokens, leading to high computational costs during the prefilling stage and significant memory overhead during decoding. Existing methods attempt to prune redundant vision tokens, revealing substantial redundancy in visual representations. However, these methods often struggle in shallow layers due to the lack of sufficient contextual information. We argue that many visual tokens are inherently redundant even in shallow layers and can be safely and effectively pruned with appropriate contextual signals. In this work, we propose CoViPAL, a layer-wise contextualized visual token pruning method that employs a Plug-and-Play Pruning Module (PPM) to predict and remove redundant vision tokens before they are processed by the LVLM. The PPM is lightweight, model-agnostic, and operates independently of the LVLM architecture, ensuring seamless integration with various models. Extensive experiments on multiple benchmarks demonstrate that CoViPAL outperforms training-free pruning methods under equal token budgets and surpasses training-based methods with comparable supervision. CoViPAL offers a scalable and efficient solution to improve inference efficiency in LVLMs without compromising accuracy.

cs.CV↗

DAC: A Dynamic Attention-aware Approach for Task-Agnostic Prompt Compression

Task-agnostic prompt compression leverages the redundancy in natural language to reduce computational overhead and enhance information density within prompts, especially in long-context scenarios. Existing methods predominantly rely on information entropy as the metric to compress lexical units, aiming to achieve minimal information loss. However, these approaches overlook two critical aspects: (i) the importance of attention-critical tokens at the algorithmic level, and (ii) shifts in information entropy during the compression process. Motivated by these challenges, we propose a dynamic attention-aware approach for task-agnostic prompt compression (DAC). This approach effectively integrates entropy and attention information, dynamically sensing entropy shifts during compression to achieve fine-grained prompt compression. Extensive experiments across various domains, including LongBench, GSM8K, and BBH, show that DAC consistently yields robust and substantial improvements across a diverse range of tasks and LLMs, offering compelling evidence of its efficacy.

cs.CL↗

IAM: Efficient Inference through Attention Mapping between Different-scale LLMs

LLMs encounter significant challenges in resource consumption nowadays, especially with long contexts. Despite extensive efforts dedicate to enhancing inference efficiency, these methods primarily exploit internal sparsity within the models, without leveraging external information for optimization. We identify the high similarity of attention matrices across different-scale LLMs, which offers a novel perspective for optimization. We first conduct a comprehensive analysis of how to measure similarity, how to select mapping Layers and whether mapping is consistency. Based on these insights, we introduce the IAM framework, which achieves dual benefits of accelerated attention computation and reduced KV cache usage by performing attention mapping between small and large LLMs. Our experimental results demonstrate that IAM can accelerate prefill by 15% and reduce KV cache usage by 22.1% without appreciably sacrificing performance. Experiments on different series of models show the generalizability of IAM. Importantly, it is also orthogonal to many existing KV cache optimization methods, making it a versatile addition to the current toolkit for enhancing LLM efficiency.

cs.CL↗

KV-Latent: Dimensional-level KV Cache Reduction with Frequency-aware Rotary Positional Embedding

Large language models (LLMs) based on Transformer Decoders have become the preferred choice for conversational generative AI. Despite the overall superiority of the Decoder architecture, the gradually increasing Key-Value (KV) cache during inference has emerged as a primary efficiency bottleneck, both in aspects of memory consumption and data transfer bandwidth limitations. To address these challenges, we propose a paradigm called KV-Latent. By down-sampling the Key-Value vector dimensions into a latent space, we can significantly reduce the KV Cache footprint and improve inference speed, only with a small amount of extra training, less than 1\% of pre-training takes. Besides, we enhanced the stability of Rotary Positional Embedding applied on lower-dimensional vectors by modifying its frequency sampling mechanism, avoiding noise introduced by higher frequencies while retaining position attenuation. Our experiments, including both models with Grouped Query Attention and those without, have yielded satisfactory results. Finally, we conducted comparative experiments to study the impact of separately reducing Key and Value components on model's performance. Our approach allows for the construction of more efficient language model systems, and opens the new possibility on KV Cache saving and efficient LLMs. Our code is available at https://github.com/ShiLuohe/KV-Latent.

cs.CL↗

Towards Enhanced Immersion and Agency for LLM-based Interactive Drama

LLM-based Interactive Drama is a novel AI-based dialogue scenario, where the user (i.e. the player) plays the role of a character in the story, has conversations with characters played by LLM agents, and experiences an unfolding story. This paper begins with understanding interactive drama from two aspects: Immersion, the player's feeling of being present in the story, and Agency, the player's ability to influence the story world. Both are crucial to creating an enjoyable interactive experience, while they have been underexplored in previous work. To enhance these two aspects, we first propose Playwriting-guided Generation, a novel method that helps LLMs craft dramatic stories with substantially improved structures and narrative quality. Additionally, we introduce Plot-based Reflection for LLM agents to refine their reactions to align with the player's intentions. Our evaluation relies on human judgment to assess the gains of our methods in terms of immersion and agency.

cs.CL↗

PGPO: Enhancing Agent Reasoning via Pseudocode-style Planning Guided Preference Optimization

Large Language Model (LLM) agents have demonstrated impressive capabilities in handling complex interactive problems. Existing LLM agents mainly generate natural language plans to guide reasoning, which is verbose and inefficient. NL plans are also tailored to specific tasks and restrict agents' ability to generalize across similar tasks. To this end, we explore pseudocode-style plans (P-code Plan) to capture the structural logic of reasoning. We find that P-code Plan empowers LLM agents with stronger generalization ability and more efficiency. Inspired by this finding, we propose a pseudocode-style Planning Guided Preference Optimization method called PGPO for effective agent learning. With two planning-oriented rewards, PGPO further enhances LLM agents' ability to generate high-quality P-code Plans and subsequent reasoning. Experiments show that PGPO achieves superior performance on representative agent benchmarks and outperforms the current leading baselines. Analyses reveal the advantage of PGPO in reducing action errors and omissions during reasoning.

cs.AI↗

X-TURING: Towards an Enhanced and Efficient Turing Test for Long-Term Dialogue Agents

The Turing test examines whether AIs exhibit human-like behaviour in natural language conversations. The traditional setting limits each participant to one message at a time and requires constant human participation. This fails to reflect a natural conversational style and hinders the evaluation of dialogue agents based on Large Language Models (LLMs) in complex and prolonged interactions. This paper proposes \textbf{\textsc{X-Turing}}, which enhances the original test with a \textit{burst dialogue} pattern, allowing more dynamic exchanges using consecutive messages. It further reduces human workload by iteratively generating dialogues that simulate the long-term interaction between the agent and a human to compose the majority of the test process. With the \textit{pseudo-dialogue} history, the agent then engages in a shorter dialogue with a real human, which is paired with a human-human conversation on the same topic to be judged using questionnaires. We introduce the \textit{X-Turn Pass-Rate} metric to assess the human likeness of LLMs across varying durations. While LLMs like GPT-4 initially perform well, achieving pass rates of 51.9\% and 38.9\% during 3 turns and 10 turns of dialogues respectively, their performance drops as the dialogue progresses, which underscores the difficulty in maintaining consistency in the long term.

cs.CL↗

MaskSearch: A Universal Pre-Training Framework to Enhance Agentic Search Capability

Retrieval-Augmented Language Models (RALMs) represent a classic paradigm where models enhance generative capabilities using external knowledge retrieved via a specialized module. Recent advancements in Agent techniques enable Large Language Models (LLMs) to autonomously utilize tools for retrieval, planning, and reasoning. While existing training-based methods show promise, their agentic abilities are limited by inherent characteristics of the task-specific data used during training. To further enhance the universal search capability of agents, we propose a novel pre-training framework, MaskSearch. In the pre-training stage, we introduce the Retrieval Augmented Mask Prediction (RAMP) task, where the model learns to leverage search tools to fill masked spans on a large number of pre-training data, thus acquiring universal retrieval and reasoning capabilities for LLMs. After that, the model is trained on downstream tasks to achieve further improvement. We apply both Supervised Fine-tuning (SFT) and Reinforcement Learning (RL) for training. For SFT, we combine agent-based and distillation-based methods to generate training data, starting with a multi-agent system consisting of a planner, rewriter, observer, and followed by a self-evolving teacher model. While for RL, we employ DAPO as the training framework and adopt a hybrid reward system consisting of answer rewards and format rewards. Additionally, we introduce a curriculum learning approach that allows the model to learn progressively from easier to more challenging instances based on the number of masked spans. We evaluate the effectiveness of our framework in the scenario of open-domain multi-hop question answering. Through extensive experiments, we demonstrate that MaskSearch significantly enhances the performance of LLM-based search agents on both in-domain and out-of-domain downstream tasks.

cs.CL↗

Segment First or Comprehend First? Explore the Limit of Unsupervised Word Segmentation with Large Language Models

Word segmentation stands as a cornerstone of Natural Language Processing (NLP). Based on the concept of "comprehend first, segment later", we propose a new framework to explore the limit of unsupervised word segmentation with Large Language Models (LLMs) and evaluate the semantic understanding capabilities of LLMs based on word segmentation. We employ current mainstream LLMs to perform word segmentation across multiple languages to assess LLMs' "comprehension". Our findings reveal that LLMs are capable of following simple prompts to segment raw text into words. There is a trend suggesting that models with more parameters tend to perform better on multiple languages. Additionally, we introduce a novel unsupervised method, termed LLACA ($\textbf{L}$arge $\textbf{L}$anguage Model-Inspired $\textbf{A}$ho-$\textbf{C}$orasick $\textbf{A}$utomaton). Leveraging the advanced pattern recognition capabilities of Aho-Corasick automata, LLACA innovatively combines these with the deep insights of well-pretrained LLMs. This approach not only enables the construction of a dynamic $n$-gram model that adjusts based on contextual information but also integrates the nuanced understanding of LLMs, offering significant improvements over traditional methods. Our source code is available at https://github.com/hkr04/LLACA

cs.CL↗

Faster MoE LLM Inference for Extremely Large Models

Sparse Mixture of Experts (MoE) large language models (LLMs) are gradually becoming the mainstream approach for ultra-large-scale models. Existing optimization efforts for MoE models have focused primarily on coarse-grained MoE architectures. With the emergence of DeepSeek Models, fine-grained MoE models are gaining popularity, yet research on them remains limited. Therefore, we want to discuss the efficiency dynamic under different service loads. Additionally, fine-grained models allow deployers to reduce the number of routed experts, both activated counts and total counts, raising the question of how this reduction affects the trade-off between MoE efficiency and performance. Our findings indicate that while deploying MoE models presents greater challenges, it also offers significant optimization opportunities. Reducing the number of activated experts can lead to substantial efficiency improvements in certain scenarios, with only minor performance degradation. Reducing the total number of experts provides limited efficiency gains but results in severe performance degradation. Our method can increase throughput by at least 10\% without any performance degradation. Overall, we conclude that MoE inference optimization remains an area with substantial potential for exploration and improvement.

cs.CL↗

Open Role-Playing with Delta-Engines

Game roles can be reflections of personas from a parallel world. In this paper, we propose a new style of game-play to bridge self-expression and role-playing: \emph{open role-playing games (ORPGs)}, where players are allowed to craft and embody their unique characters in the game world. Our vision is that, in the real world, we are individually similar when we are born, but we grow into unique ones as a result of the strongly different choices we make afterward. Therefore, in an ORPG, we empower players with freedom to decide their own growing curves through natural language inputs, ultimately becoming unique characters. To technically do this, we propose a special engine called Delta-Engine. This engine is not a traditional game engine used for game development, but serves as an in-game module to provide new game-play experiences. A delta-engine consists of two components, a base engine and a neural proxy. The base engine programs the prototype of the character as well as the foundational settings of the game; the neural proxy is an LLM, which realizes the character growth by generating new code snippets on the base engine incrementally. In this paper, we self-develop a specific ORPG based on delta-engines. It is adapted from the popular animated series ``Pokémon''. We present our efforts in generating out-of-domain and interesting role data in the development process as well as accessing the performance of a delta-engine. While the empirical results in this work are specific, we aim for them to provide general insights for future games.

cs.AI↗

How Deep is Love in LLMs' Hearts? Exploring Semantic Size in Human-like Cognition

How human cognitive abilities are formed has long captivated researchers. However, a significant challenge lies in developing meaningful methods to measure these complex processes. With the advent of large language models (LLMs), which now rival human capabilities in various domains, we are presented with a unique testbed to investigate human cognition through a new lens. Among the many facets of cognition, one particularly crucial aspect is the concept of semantic size, the perceived magnitude of both abstract and concrete words or concepts. This study seeks to investigate whether LLMs exhibit similar tendencies in understanding semantic size, thereby providing insights into the underlying mechanisms of human cognition. We begin by exploring metaphorical reasoning, comparing how LLMs and humans associate abstract words with concrete objects of varying sizes. Next, we examine LLMs' internal representations to evaluate their alignment with human cognitive processes. Our findings reveal that multi-modal training is crucial for LLMs to achieve more human-like understanding, suggesting that real-world, multi-modal experiences are similarly vital for human cognitive development. Lastly, we examine whether LLMs are influenced by attention-grabbing headlines with larger semantic sizes in a real-world web shopping scenario. The results show that multi-modal LLMs are more emotionally engaged in decision-making, but this also introduces potential biases, such as the risk of manipulation through clickbait headlines. Ultimately, this study offers a novel perspective on how LLMs interpret and internalize language, from the smallest concrete objects to the most profound abstract concepts like love. The insights gained not only improve our understanding of LLMs but also provide new avenues for exploring the cognitive abilities that define human intelligence.

cs.CL↗