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Hai Zhao

Publications and source records attributed to Hai Zhao.

At least 55 records · Page 3Linked to original sources

Textual-to-Visual Iterative Self-Verification for Slide Generation

Generating presentation slides is a time-consuming task that urgently requires automation. Due to their limited flexibility and lack of automated refinement mechanisms, existing autonomous LLM-based agents face constraints in real-world applicability. We decompose the task of generating missing presentation slides into two key components: content generation and layout generation, aligning with the typical process of creating academic slides. First, we introduce a content generation approach that enhances coherence and relevance by incorporating context from surrounding slides and leveraging section retrieval strategies. For layout generation, we propose a textual-to-visual self-verification process using a LLM-based Reviewer + Refiner workflow, transforming complex textual layouts into intuitive visual formats. This modality transformation simplifies the task, enabling accurate and human-like review and refinement. Experiments show that our approach significantly outperforms baseline methods in terms of alignment, logical flow, visual appeal, and readability.

cs.CL↗

Plan-over-Graph: Towards Parallelable LLM Agent Schedule

Large Language Models (LLMs) have demonstrated exceptional abilities in reasoning for task planning. However, challenges remain under-explored for parallel schedules. This paper introduces a novel paradigm, plan-over-graph, in which the model first decomposes a real-life textual task into executable subtasks and constructs an abstract task graph. The model then understands this task graph as input and generates a plan for parallel execution. To enhance the planning capability of complex, scalable graphs, we design an automated and controllable pipeline to generate synthetic graphs and propose a two-stage training scheme. Experimental results show that our plan-over-graph method significantly improves task performance on both API-based LLMs and trainable open-sourced LLMs. By normalizing complex tasks as graphs, our method naturally supports parallel execution, demonstrating global efficiency. The code and data are available at https://github.com/zsq259/Plan-over-Graph.

cs.AI↗

LESA: Learnable LLM Layer Scaling-Up

Training Large Language Models (LLMs) from scratch requires immense computational resources, making it prohibitively expensive. Model scaling-up offers a promising solution by leveraging the parameters of smaller models to create larger ones. However, existing depth scaling-up methods rely on empirical heuristic rules for layer duplication, which result in poorer initialization and slower convergence during continual pre-training. We propose \textbf{LESA}, a novel learnable method for depth scaling-up. By concatenating parameters from each layer and applying Singular Value Decomposition, we uncover latent patterns between layers, suggesting that inter-layer parameters can be learned. LESA uses a neural network to predict the parameters inserted between adjacent layers, enabling better initialization and faster training. Experiments show that LESA outperforms existing baselines, achieving superior performance with less than half the computational cost during continual pre-training. Extensive analyses demonstrate its effectiveness across different model sizes and tasks.

cs.LG↗

Unfolding the Headline: Iterative Self-Questioning for News Retrieval and Timeline Summarization

In the fast-changing realm of information, the capacity to construct coherent timelines from extensive event-related content has become increasingly significant and challenging. The complexity arises in aggregating related documents to build a meaningful event graph around a central topic. This paper proposes CHRONOS - Causal Headline Retrieval for Open-domain News Timeline SummarizatiOn via Iterative Self-Questioning, which offers a fresh perspective on the integration of Large Language Models (LLMs) to tackle the task of Timeline Summarization (TLS). By iteratively reflecting on how events are linked and posing new questions regarding a specific news topic to gather information online or from an offline knowledge base, LLMs produce and refresh chronological summaries based on documents retrieved in each round. Furthermore, we curate Open-TLS, a novel dataset of timelines on recent news topics authored by professional journalists to evaluate open-domain TLS where information overload makes it impossible to find comprehensive relevant documents from the web. Our experiments indicate that CHRONOS is not only adept at open-domain timeline summarization, but it also rivals the performance of existing state-of-the-art systems designed for closed-domain applications, where a related news corpus is provided for summarization.

cs.CL↗

SCANS: Mitigating the Exaggerated Safety for LLMs via Safety-Conscious Activation Steering

Safety alignment is indispensable for Large Language Models (LLMs) to defend threats from malicious instructions. However, recent researches reveal safety-aligned LLMs prone to reject benign queries due to the exaggerated safety issue, limiting their helpfulness. In this paper, we propose a Safety-Conscious Activation Steering (SCANS) method to mitigate the exaggerated safety concerns in aligned LLMs. First, SCANS extracts the refusal steering vectors within the activation space and utilizes vocabulary projection to anchor some specific safety-critical layers which influence model refusal behavior. Second, by tracking the hidden state transition, SCANS identifies the steering direction and steers the model behavior accordingly, achieving a balance between exaggerated safety and adequate safety. Experiments show that SCANS achieves new state-of-the-art performance on XSTest and OKTest benchmarks, without impairing their defense capability against harmful queries and maintaining almost unchanged model capability.

cs.AI↗

Game Development as Human-LLM Interaction

Game development is a highly specialized task that relies on a complex game engine powered by complex programming languages, preventing many gaming enthusiasts from handling it. This paper introduces the Chat Game Engine (ChatGE) powered by LLM, which allows everyone to develop a custom game using natural language through Human-LLM interaction. To enable an LLM to function as a ChatGE, we instruct it to perform the following processes in each turn: (1) $P_{script}$: configure the game script segment based on the user's input; (2) $P_{code}$: generate the corresponding code snippet based on the game script segment; (3) $P_{utter}$: interact with the user, including guidance and feedback. We propose a data synthesis pipeline based on LLM to generate game script-code pairs and interactions from a few manually crafted seed data. We propose a three-stage progressive training strategy to transfer the dialogue-based LLM to our ChatGE smoothly. We construct a ChatGE for poker games as a case study and comprehensively evaluate it from two perspectives: interaction quality and code correctness.

cs.AI↗

GLaPE: Gold Label-agnostic Prompt Evaluation and Optimization for Large Language Model

Despite the rapid progress of large language models (LLMs), their task performance remains sensitive to prompt design. Recent studies have explored leveraging the LLM itself as an optimizer to identify optimal prompts that maximize task accuracy. However, when evaluating prompts, such approaches heavily rely on elusive manually annotated gold labels to calculate task accuracy for each candidate prompt, which hinders the widespread implementation and generality. To overcome the limitation, this work proposes a gold label-agnostic prompt evaluation (GLaPE) to alleviate dependence on gold labels. Motivated by the observed correlation between self-consistency and the accuracy of the answer, we adopt self-consistency as the initial evaluation score. Subsequently, we refine the scores of prompts producing identical answers to be mutually consistent. Experimental results show that GLaPE provides reliable evaluations uniform with accuracy, even in the absence of gold labels. Moreover, on six popular reasoning tasks, our GLaPE-based prompt optimization yields effective prompts comparable to accuracy-based ones. The code is publicly available at https://github.com/thunderous77/GLaPE.

cs.CL↗

Keep the Cost Down: A Review on Methods to Optimize LLM' s KV-Cache Consumption

Large Language Models (LLMs), epitomized by ChatGPT's release in late 2022, have revolutionized various industries with their advanced language comprehension. However, their efficiency is challenged by the Transformer architecture's struggle with handling long texts. KV Cache has emerged as a pivotal solution to this issue, converting the time complexity of token generation from quadratic to linear, albeit with increased GPU memory overhead proportional to conversation length. With the development of the LLM community and academia, various KV Cache compression methods have been proposed. In this review, we dissect the various properties of KV Cache and elaborate on various methods currently used to optimize the KV Cache space usage of LLMs. These methods span the pre-training phase, deployment phase, and inference phase, and we summarize the commonalities and differences among these methods. Additionally, we list some metrics for evaluating the long-text capabilities of large language models, from both efficiency and capability perspectives. Our review thus sheds light on the evolving landscape of LLM optimization, offering insights into future advancements in this dynamic field. Links to the papers mentioned in this review can be found in our Github Repo https://github.com/zcli-charlie/Awesome-KV-Cache.

cs.CL↗

Reference Trustable Decoding: A Training-Free Augmentation Paradigm for Large Language Models

Large language models (LLMs) have rapidly advanced and demonstrated impressive capabilities. In-Context Learning (ICL) and Parameter-Efficient Fine-Tuning (PEFT) are currently two mainstream methods for augmenting LLMs to downstream tasks. ICL typically constructs a few-shot learning scenario, either manually or by setting up a Retrieval-Augmented Generation (RAG) system, helping models quickly grasp domain knowledge or question-answering patterns without changing model parameters. However, this approach involves trade-offs, such as slower inference speed and increased space occupancy. PEFT assists the model in adapting to tasks through minimal parameter modifications, but the training process still demands high hardware requirements, even with a small number of parameters involved. To address these challenges, we propose Reference Trustable Decoding (RTD), a paradigm that allows models to quickly adapt to new tasks without fine-tuning, maintaining low inference costs. RTD constructs a reference datastore from the provided training examples and optimizes the LLM's final vocabulary distribution by flexibly selecting suitable references based on the input, resulting in more trustable responses and enabling the model to adapt to downstream tasks at a low cost. Experimental evaluations on various LLMs using different benchmarks demonstrate that RTD establishes a new paradigm for augmenting models to downstream tasks. Furthermore, our method exhibits strong orthogonality with traditional methods, allowing for concurrent usage. Our code can be found at https://github.com/ShiLuohe/ReferenceTrustableDecoding

cs.CL↗

On the Robustness of Editing Large Language Models

Large language models (LLMs) have played a pivotal role in building communicative AI, yet they encounter the challenge of efficient updates. Model editing enables the manipulation of specific knowledge memories and the behavior of language generation without retraining. However, the robustness of model editing remains an open question. This work seeks to understand the strengths and limitations of editing methods, facilitating practical applications of communicative AI. We focus on three key research questions. RQ1: Can edited LLMs behave consistently resembling communicative AI in realistic situations? RQ2: To what extent does the rephrasing of prompts lead LLMs to deviate from the edited knowledge memory? RQ3: Which knowledge features are correlated with the performance and robustness of editing? Our empirical studies uncover a substantial disparity between existing editing methods and the practical application of LLMs. On rephrased prompts that are flexible but common in realistic applications, the performance of editing experiences a significant decline. Further analysis shows that more popular knowledge is memorized better, easier to recall, and more challenging to edit effectively. Code is publicly available at https://github.com/xbmxb/edit_analysis .

cs.CL↗

Vript: A Video Is Worth Thousands of Words

Advancements in multimodal learning, particularly in video understanding and generation, require high-quality video-text datasets for improved model performance. Vript addresses this issue with a meticulously annotated corpus of 12K high-resolution videos, offering detailed, dense, and script-like captions for over 420K clips. Each clip has a caption of ~145 words, which is over 10x longer than most video-text datasets. Unlike captions only documenting static content in previous datasets, we enhance video captioning to video scripting by documenting not just the content, but also the camera operations, which include the shot types (medium shot, close-up, etc) and camera movements (panning, tilting, etc). By utilizing the Vript, we explore three training paradigms of aligning more text with the video modality rather than clip-caption pairs. This results in Vriptor, a top-performing video captioning model among open-source models, comparable to GPT-4V in performance. Vriptor is also a powerful model capable of end-to-end generation of dense and detailed captions for long videos. Moreover, we introduce Vript-Hard, a benchmark consisting of three video understanding tasks that are more challenging than existing benchmarks: Vript-HAL is the first benchmark evaluating action and object hallucinations in video LLMs, Vript-RR combines reasoning with retrieval resolving question ambiguity in long-video QAs, and Vript-ERO is a new task to evaluate the temporal understanding of events in long videos rather than actions in short videos in previous works. All code, models, and datasets are available in https://github.com/mutonix/Vript. PS: We have included more video-text datasets (Vript_CN & Vript_Multilingual) in the Vript series.

cs.CV↗

Towards End-to-End Open Conversational Machine Reading

In open-retrieval conversational machine reading (OR-CMR) task, machines are required to do multi-turn question answering given dialogue history and a textual knowledge base. Existing works generally utilize two independent modules to approach this problem's two successive sub-tasks: first with a hard-label decision making and second with a question generation aided by various entailment reasoning methods. Such usual cascaded modeling is vulnerable to error propagation and prevents the two sub-tasks from being consistently optimized. In this work, we instead model OR-CMR as a unified text-to-text task in a fully end-to-end style. Experiments on the ShARC and OR-ShARC dataset show the effectiveness of our proposed end-to-end framework on both sub-tasks by a large margin, achieving new state-of-the-art results. Further ablation studies support that our framework can generalize to different backbone models.

cs.CL↗

Head-wise Shareable Attention for Large Language Models

Large Language Models (LLMs) suffer from huge number of parameters, which restricts their deployment on edge devices. Weight sharing is one promising solution that encourages weight reuse, effectively reducing memory usage with less performance drop. However, current weight sharing techniques primarily focus on small-scale models like BERT and employ coarse-grained sharing rules, e.g., layer-wise. This becomes limiting given the prevalence of LLMs and sharing an entire layer or block obviously diminishes the flexibility of weight sharing. In this paper, we present a perspective on head-wise shareable attention for large language models. We further propose two memory-efficient methods that share parameters across attention heads, with a specific focus on LLMs. Both of them use the same dynamic strategy to select the shared weight matrices. The first method directly reuses the pre-trained weights without retraining, denoted as $\textbf{DirectShare}$. The second method first post-trains with constraint on weight matrix similarity and then shares, denoted as $\textbf{PostShare}$. Experimental results reveal our head-wise shared models still maintain satisfactory capabilities, demonstrating the feasibility of fine-grained weight sharing applied to LLMs.

cs.CL↗

KVSharer: Efficient Inference via Layer-Wise Dissimilar KV Cache Sharing

The development of large language models (LLMs) has significantly expanded model sizes, resulting in substantial GPU memory requirements during inference. The key and value storage of the attention map in the KV (key-value) cache accounts for more than 80\% of this memory consumption. Nowadays, most existing KV cache compression methods focus on intra-layer compression within a single Transformer layer but few works consider layer-wise compression. In this paper, we propose a plug-and-play method called \textit{KVSharer}, which shares the KV cache between layers to achieve layer-wise compression. Rather than intuitively sharing based on higher similarity, we discover a counterintuitive phenomenon: sharing dissimilar KV caches better preserves the model performance. Experiments show that \textit{KVSharer} can reduce KV cache computation by 30\%, thereby lowering memory consumption without significantly impacting model performance and it can also achieve at least 1.3 times generation acceleration. Additionally, we verify that \textit{KVSharer} is compatible with existing intra-layer KV cache compression methods, and combining both can further save memory.

cs.LG↗

Instruction-Driven Game Engine: A Poker Case Study

The Instruction-Driven Game Engine (IDGE) project aims to democratize game development by enabling a large language model (LLM) to follow free-form game descriptions and generate game-play processes. The IDGE allows users to create games simply by natural language instructions, which significantly lowers the barrier for game development. We approach the learning process for IDGEs as a Next State Prediction task, wherein the model autoregressively predicts the game states given player actions. The computation of game states must be precise; otherwise, slight errors could corrupt the game-play experience. This is challenging because of the gap between stability and diversity. To address this, we train the IDGE in a curriculum manner that progressively increases its exposure to complex scenarios. Our initial progress lies in developing an IDGE for Poker, which not only supports a wide range of poker variants but also allows for highly individualized new poker games through natural language inputs. This work lays the groundwork for future advancements in transforming how games are created and played.

cs.AI↗

LaCo: Large Language Model Pruning via Layer Collapse

Large language models (LLMs) based on transformer are witnessing a notable trend of size expansion, which brings considerable costs to both model training and inference. However, existing methods such as model quantization, knowledge distillation, and model pruning are constrained by various issues, including hardware support limitations, the need for extensive training, and alterations to the model internal structure. In this paper, we propose a concise layer-wise structured pruner called \textit{Layer Collapse (LaCo)}, in which rear model layers collapse into a prior layer, enabling a rapid reduction in model size while preserving the model structure. Comprehensive experiments show that our method maintains an average task performance of over 80\% at pruning ratios of 25-30\%, significantly outperforming existing state-of-the-art structured pruning methods. We also conduct post-training experiments to confirm that the \textit{LaCo} effectively inherits the parameters of the original model. Additionally, we perform ablation studies on various settings of \textit{LaCo}. Finally, we discuss our motivation from the perspective of layer-wise similarity and evaluate the performance of the pruned LLMs across various pruning ratios\footnote{\url{https://github.com/yangyifei729/LaCo}}.

cs.CL↗

VHASR: A Multimodal Speech Recognition System With Vision Hotwords

The image-based multimodal automatic speech recognition (ASR) model enhances speech recognition performance by incorporating audio-related image. However, some works suggest that introducing image information to model does not help improving ASR performance. In this paper, we propose a novel approach effectively utilizing audio-related image information and set up VHASR, a multimodal speech recognition system that uses vision as hotwords to strengthen the model's speech recognition capability. Our system utilizes a dual-stream architecture, which firstly transcribes the text on the two streams separately, and then combines the outputs. We evaluate the proposed model on four datasets: Flickr8k, ADE20k, COCO, and OpenImages. The experimental results show that VHASR can effectively utilize key information in images to enhance the model's speech recognition ability. Its performance not only surpasses unimodal ASR, but also achieves SOTA among existing image-based multimodal ASR.

cs.SD↗

Are LLMs Aware that Some Questions are not Open-ended?

Large Language Models (LLMs) have shown the impressive capability of answering questions in a wide range of scenarios. However, when LLMs face different types of questions, it is worth exploring whether LLMs are aware that some questions have limited answers and need to respond more deterministically but some do not. We refer to this as question awareness of LLMs. The lack of question awareness in LLMs leads to two phenomena that LLMs are: (1) too casual to answer non-open-ended questions or (2) too boring to answer open-ended questions. In this paper, we first evaluate the question awareness in LLMs. The experimental results show that LLMs have the issues of lacking awareness of questions in certain domains, e.g. factual knowledge, resulting in hallucinations during the generation. To mitigate these, we propose a method called Question Awareness Temperature Sampling (QuATS). This method enhances the question awareness of LLMs by adaptively adjusting the output distributions based on question features. The automatic adjustment in QuATS eliminates the need for manual temperature tuning in text generation and consistently improves model performance in various benchmarks.

cs.CL↗