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Haihong Tang

Publications and source records attributed to Haihong Tang.

31 records · Page 2Linked to original sources

Harness Local Rewards for Global Benefits: Effective Text-to-Video Generation Alignment with Patch-level Reward Models

The emergence of diffusion models (DMs) has significantly improved the quality of text-to-video generation models (VGMs). However, current VGM optimization primarily emphasizes the global quality of videos, overlooking localized errors, which leads to suboptimal generation capabilities. To address this issue, we propose a post-training strategy for VGMs, HALO, which explicitly incorporates local feedback from a patch reward model, providing detailed and comprehensive training signals with the video reward model for advanced VGM optimization. To develop an effective patch reward model, we distill GPT-4o to continuously train our video reward model, which enhances training efficiency and ensures consistency between video and patch reward distributions. Furthermore, to harmoniously integrate patch rewards into VGM optimization, we introduce a granular DPO (Gran-DPO) algorithm for DMs, allowing collaborative use of both patch and video rewards during the optimization process. Experimental results indicate that our patch reward model aligns well with human annotations and HALO substantially outperforms the baselines across two evaluation methods. Further experiments quantitatively prove the existence of patch defects, and our proposed method could effectively alleviate this issue.

cs.LG↗

Improving Text Matching in E-Commerce Search with A Rationalizable, Intervenable and Fast Entity-Based Relevance Model

Discovering the intended items of user queries from a massive repository of items is one of the main goals of an e-commerce search system. Relevance prediction is essential to the search system since it helps improve performance. When online serving a relevance model, the model is required to perform fast and accurate inference. Currently, the widely used models such as Bi-encoder and Cross-encoder have their limitations in accuracy or inference speed respectively. In this work, we propose a novel model called the Entity-Based Relevance Model (EBRM). We identify the entities contained in an item and decompose the QI (query-item) relevance problem into multiple QE (query-entity) relevance problems; we then aggregate their results to form the QI prediction using a soft logic formulation. The decomposition allows us to use a Cross-encoder QE relevance module for high accuracy as well as cache QE predictions for fast online inference. Utilizing soft logic makes the prediction procedure interpretable and intervenable. We also show that pretraining the QE module with auto-generated QE data from user logs can further improve the overall performance. The proposed method is evaluated on labeled data from e-commerce websites. Empirical results show that it achieves promising improvements with computation efficiency.

cs.IR↗

Non-stationary Projection-free Online Learning with Dynamic and Adaptive Regret Guarantees

Projection-free online learning has drawn increasing interest due to its efficiency in solving high-dimensional problems with complicated constraints. However, most existing projection-free online methods focus on minimizing the static regret, which unfortunately fails to capture the challenge of changing environments. In this paper, we investigate non-stationary projection-free online learning, and choose dynamic regret and adaptive regret to measure the performance. Specifically, we first provide a novel dynamic regret analysis for an existing projection-free method named $\text{BOGD}_\text{IP}$, and establish an $\mathcal{O}(T^{3/4}(1+P_T))$ dynamic regret bound, where $P_T$ denotes the path-length of the comparator sequence. Then, we improve the upper bound to $\mathcal{O}(T^{3/4}(1+P_T)^{1/4})$ by running multiple $\text{BOGD}_\text{IP}$ algorithms with different step sizes in parallel, and tracking the best one on the fly. Our results are the first general-case dynamic regret bounds for projection-free online learning, and can recover the existing $\mathcal{O}(T^{3/4})$ static regret by setting $P_T = 0$. Furthermore, we propose a projection-free method to attain an $\tilde{\mathcal{O}}(τ^{3/4})$ adaptive regret bound for any interval with length $τ$, which nearly matches the static regret over that interval. The essential idea is to maintain a set of $\text{BOGD}_\text{IP}$ algorithms dynamically, and combine them by a meta algorithm. Moreover, we demonstrate that it is also equipped with an $\mathcal{O}(T^{3/4}(1+P_T)^{1/4})$ dynamic regret bound. Finally, empirical studies verify our theoretical findings.

cs.LG↗

Distilling Task-specific Logical Rules from Large Pre-trained Models

Logical rules, both transferable and explainable, are widely used as weakly supervised signals for many downstream tasks such as named entity tagging. To reduce the human effort of writing rules, previous researchers adopt an iterative approach to automatically learn logical rules from several seed rules. However, obtaining more seed rules can only be accomplished by extra human annotation with heavy costs. Limited by the size and quality of the seed rules, the model performance of previous systems is bounded. In this paper, we develop a novel framework STREAM to distill task-specific logical rules from large pre-trained models. Specifically, we borrow recent prompt-based language models as the knowledge expert to yield initial seed rules, and based on the formed high-quality instance pool that acts as an intermediary role, we keep teaching the expert to fit our task and learning task-specific logical rules. Experiments on three public named entity tagging benchmarks demonstrate the effectiveness of our proposed framework. With several predefined prompt templates, our system has gained significant improvements over previous state-of-the-art methods.

cs.CL↗

Shape Controllable Virtual Try-on for Underwear Models

Image virtual try-on task has abundant applications and has become a hot research topic recently. Existing 2D image-based virtual try-on methods aim to transfer a target clothing image onto a reference person, which has two main disadvantages: cannot control the size and length precisely; unable to accurately estimate the user's figure in the case of users wearing thick clothes, resulting in inaccurate dressing effect. In this paper, we put forward an akin task that aims to dress clothing for underwear models. %, which is also an urgent need in e-commerce scenarios. To solve the above drawbacks, we propose a Shape Controllable Virtual Try-On Network (SC-VTON), where a graph attention network integrates the information of model and clothing to generate the warped clothing image. In addition, the control points are incorporated into SC-VTON for the desired clothing shape. Furthermore, by adding a Splitting Network and a Synthesis Network, we can use clothing/model pair data to help optimize the deformation module and generalize the task to the typical virtual try-on task. Extensive experiments show that the proposed method can achieve accurate shape control. Meanwhile, compared with other methods, our method can generate high-resolution results with detailed textures.

cs.CV↗

SGPT: Semantic Graphs based Pre-training for Aspect-based Sentiment Analysis

Previous studies show effective of pre-trained language models for sentiment analysis. However, most of these studies ignore the importance of sentimental information for pre-trained models.Therefore, we fully investigate the sentimental information for pre-trained models and enhance pre-trained language models with semantic graphs for sentiment analysis.In particular, we introduce Semantic Graphs based Pre-training(SGPT) using semantic graphs to obtain synonym knowledge for aspect-sentiment pairs and similar aspect/sentiment terms.We then optimize the pre-trained language model with the semantic graphs.Empirical studies on several downstream tasks show that proposed model outperforms strong pre-trained baselines. The results also show the effectiveness of proposed semantic graphs for pre-trained model.

cs.CL↗

Path-based Deep Network for Candidate Item Matching in Recommenders

The large-scale recommender system mainly consists of two stages: matching and ranking. The matching stage (also known as the retrieval step) identifies a small fraction of relevant items from billion-scale item corpus in low latency and computational cost. Item-to-item collaborative filter (item-based CF) and embedding-based retrieval (EBR) have been long used in the industrial matching stage owing to its efficiency. However, item-based CF is hard to meet personalization, while EBR has difficulty in satisfying diversity. In this paper, we propose a novel matching architecture, Path-based Deep Network (named PDN), which can incorporate both personalization and diversity to enhance matching performance. Specifically, PDN is comprised of two modules: Trigger Net and Similarity Net. PDN utilizes Trigger Net to capture the user's interest in each of his/her interacted item, and Similarity Net to evaluate the similarity between each interacted item and the target item based on these items' profile and CF information. The final relevance between the user and the target item is calculated by explicitly considering user's diverse interests, \ie aggregating the relevance weights of the related two-hop paths (one hop of a path corresponds to user-item interaction and the other to item-item relevance). Furthermore, we describe the architecture design of a matching system with the proposed PDN in a leading real-world E-Commerce service (Mobile Taobao App). Based on offline evaluations and online A/B test, we show that PDN outperforms the existing solutions for the same task. The online results also demonstrate that PDN can retrieve more personalized and more diverse relevant items to significantly improve user engagement. Currently, PDN system has been successfully deployed at Mobile Taobao App and handling major online traffic.

cs.IR↗

Understanding Chinese Video and Language via Contrastive Multimodal Pre-Training

The pre-trained neural models have recently achieved impressive performances in understanding multimodal content. However, it is still very challenging to pre-train neural models for video and language understanding, especially for Chinese video-language data, due to the following reasons. Firstly, existing video-language pre-training algorithms mainly focus on the co-occurrence of words and video frames, but ignore other valuable semantic and structure information of video-language content, e.g., sequential order and spatiotemporal relationships. Secondly, there exist conflicts between video sentence alignment and other proxy tasks. Thirdly, there is a lack of large-scale and high-quality Chinese video-language datasets (e.g., including 10 million unique videos), which are the fundamental success conditions for pre-training techniques. In this work, we propose a novel video-language understanding framework named VICTOR, which stands for VIdeo-language understanding via Contrastive mulTimOdal pRe-training. Besides general proxy tasks such as masked language modeling, VICTOR constructs several novel proxy tasks under the contrastive learning paradigm, making the model be more robust and able to capture more complex multimodal semantic and structural relationships from different perspectives. VICTOR is trained on a large-scale Chinese video-language dataset, including over 10 million complete videos with corresponding high-quality textual descriptions. We apply the pre-trained VICTOR model to a series of downstream applications and demonstrate its superior performances, comparing against the state-of-the-art pre-training methods such as VideoBERT and UniVL. The codes and trained checkpoints will be publicly available to nourish further developments of the research community.

cs.CV↗

Pre-training Graph Transformer with Multimodal Side Information for Recommendation

Side information of items, e.g., images and text description, has shown to be effective in contributing to accurate recommendations. Inspired by the recent success of pre-training models on natural language and images, we propose a pre-training strategy to learn item representations by considering both item side information and their relationships. We relate items by common user activities, e.g., co-purchase, and construct a homogeneous item graph. This graph provides a unified view of item relations and their associated side information in multimodality. We develop a novel sampling algorithm named MCNSampling to select contextual neighbors for each item. The proposed Pre-trained Multimodal Graph Transformer (PMGT) learns item representations with two objectives: 1) graph structure reconstruction, and 2) masked node feature reconstruction. Experimental results on real datasets demonstrate that the proposed PMGT model effectively exploits the multimodality side information to achieve better accuracies in downstream tasks including item recommendation, item classification, and click-through ratio prediction. We also report a case study of testing the proposed PMGT model in an online setting with 600 thousand users.

cs.IR↗

A Hybrid Bandit Framework for Diversified Recommendation

The interactive recommender systems involve users in the recommendation procedure by receiving timely user feedback to update the recommendation policy. Therefore, they are widely used in real application scenarios. Previous interactive recommendation methods primarily focus on learning users' personalized preferences on the relevance properties of an item set. However, the investigation of users' personalized preferences on the diversity properties of an item set is usually ignored. To overcome this problem, we propose the Linear Modular Dispersion Bandit (LMDB) framework, which is an online learning setting for optimizing a combination of modular functions and dispersion functions. Specifically, LMDB employs modular functions to model the relevance properties of each item, and dispersion functions to describe the diversity properties of an item set. Moreover, we also develop a learning algorithm, called Linear Modular Dispersion Hybrid (LMDH) to solve the LMDB problem and derive a gap-free bound on its n-step regret. Extensive experiments on real datasets are performed to demonstrate the effectiveness of the proposed LMDB framework in balancing the recommendation accuracy and diversity.

cs.IR↗

Hearing Lips: Improving Lip Reading by Distilling Speech Recognizers

Lip reading has witnessed unparalleled development in recent years thanks to deep learning and the availability of large-scale datasets. Despite the encouraging results achieved, the performance of lip reading, unfortunately, remains inferior to the one of its counterpart speech recognition, due to the ambiguous nature of its actuations that makes it challenging to extract discriminant features from the lip movement videos. In this paper, we propose a new method, termed as Lip by Speech (LIBS), of which the goal is to strengthen lip reading by learning from speech recognizers. The rationale behind our approach is that the features extracted from speech recognizers may provide complementary and discriminant clues, which are formidable to be obtained from the subtle movements of the lips, and consequently facilitate the training of lip readers. This is achieved, specifically, by distilling multi-granularity knowledge from speech recognizers to lip readers. To conduct this cross-modal knowledge distillation, we utilize an efficacious alignment scheme to handle the inconsistent lengths of the audios and videos, as well as an innovative filtering strategy to refine the speech recognizer's prediction. The proposed method achieves the new state-of-the-art performance on the CMLR and LRS2 datasets, outperforming the baseline by a margin of 7.66% and 2.75% in character error rate, respectively.

cs.CV↗

Recent Advances in Diversified Recommendation

With the rapid development of recommender systems, accuracy is no longer the only golden criterion for evaluating whether the recommendation results are satisfying or not. In recent years, diversity has gained tremendous attention in recommender systems research, which has been recognized to be an important factor for improving user satisfaction. On the one hand, diversified recommendation helps increase the chance of answering ephemeral user needs. On the other hand, diversifying recommendation results can help the business improve product visibility and explore potential user interests. In this paper, we are going to review the recent advances in diversified recommendation. Specifically, we first review the various definitions of diversity and generate a taxonomy to shed light on how diversity have been modeled or measured in recommender systems. After that, we summarize the major optimization approaches to diversified recommendation from a taxonomic view. Last but not the least, we project into the future and point out trending research directions on this topic.

cs.IR↗

Aggregating E-commerce Search Results from Heterogeneous Sources via Hierarchical Reinforcement Learning

In this paper, we investigate the task of aggregating search results from heterogeneous sources in an E-commerce environment. First, unlike traditional aggregated web search that merely presents multi-sourced results in the first page, this new task may present aggregated results in all pages and has to dynamically decide which source should be presented in the current page. Second, as pointed out by many existing studies, it is not trivial to rank items from heterogeneous sources because the relevance scores from different source systems are not directly comparable. To address these two issues, we decompose the task into two subtasks in a hierarchical structure: a high-level task for source selection where we model the sequential patterns of user behaviors onto aggregated results in different pages so as to understand user intents and select the relevant sources properly; and a low-level task for item presentation where we formulate a slot filling process to sequentially present the items instead of giving each item a relevance score when deciding the presentation order of heterogeneous items. Since both subtasks can be naturally formulated as sequential decision problems and learn from the future user feedback on search results, we build our model with hierarchical reinforcement learning. Extensive experiments demonstrate that our model obtains remarkable improvements in search performance metrics, and achieves a higher user satisfaction.

cs.IR↗