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Haijun Xia

Publications and source records attributed to Haijun Xia.

At least 19 recordsLinked to original sources

Making Abstraction Concrete: A Design Space and Interaction Model of Abstraction in Interactive Systems

The principle of abstraction guides the design of interactive systems, yet we lack a conceptual framework to understand how it shapes interaction design. Existing models, such as the gulfs of execution and evaluation, do not explicitly model abstractions in the system or in users' mental models, and therefore lack actionable guidance for designing abstractions. To investigate how abstractions are employed in interactive systems, we surveyed 457 papers and synthesized a design space of abstraction techniques along six dimensions. We use this design space to reframe the gulfs through a lens of abstraction, explicitly articulate the cognitive and design processes by which users and systems bridge and navigate the abstraction gap, and demonstrate how this model integrates existing perspectives and surfaces new opportunities for future systems.

cs.HC

VizCrit: Exploring Strategies for Displaying Computational Feedback in a Visual Design Tool

Visual design instructors often provide multi-modal feedback, mixing annotations with text. Prior theory emphasizes the importance of actionable feedback, where "actionability" lies on a spectrum--from surfacing relevant design concepts to suggesting concrete fixes. How might creativity tools implement annotations that support such feedback, and how does the actionability of feedback impact novices' process-related behaviors, perceptions of creativity, learning of design principles, and overall outcomes? We introduce VizCrit, a system for providing computational feedback that supports the actionability spectrum, realized through algorithmic issue detection and visual annotation generation. In a between-subjects study (N=36), novices revised a design under one of three conditions: textbook-based, awareness-centered, or solution-centered feedback. We found that solution-centered feedback led to fewer design issues and higher self-perceived creativity compared with textbook-based feedback, although expert ratings on creativity showed no significant differences. We discuss the implications for AI in Creativity Support Tools, including the potential of calibrating feedback actionability to help novices balance productivity with learning, growth, and developing design awareness.

cs.HC

Tidynote: Always-Clear Notebook Authoring

Recent work identified clarity as one of the top quality attributes that notebook users value, but notebooks lack support for maintaining clarity throughout the exploratory phases of the notebook authoring workflow. We propose always-clear notebook authoring that supports both clarity and exploration, and present a Jupyter implementation called Tidynote. The key to Tidynote is three-fold: (1) a scratchpad sidebar to facilitate exploration, (2) cells movable between the notebook and the scratchpad to maintain organization, and (3) linear execution with state forks to clarify program state. An exploratory study (N=13) of open-ended data analysis tasks shows that Tidynote features holistically promote clarity throughout a notebook's lifecycle, support realistic notebook tasks, and enable novel strategies for notebook clarity. These results suggest that Tidynote supports maintaining clarity throughout the entirety of notebook authoring.

cs.HC

Gazeify Then Voiceify: Physical Object Referencing Through Gaze and Voice Interaction with Displayless Smart Glasses

Smart glasses enhance interactions with the environment by using head-mounted cameras to observe the user's viewpoint, but lack the visual feedback used for common interactions. We introduce Gazeify then Voiceify, a multimodal approach allowing object selection via gaze and voice using displayless smart glasses. Users can select a physical object with their gaze, and the system generates a digital mask and a voice description of the object's semantics. Users can further correct errors through free-form conversation. To demonstrate our approach, we develop an interactive system by integrating advanced object segmentation and detection with a vision-language model. User studies reveal that participants achieve correct gaze selection in 53% of the task trials and use voice disambiguation to correct 58% of the remaining errors. Participants also rated the system as likable, useful, and easy to use.

cs.HC

Gradual Generation of User Interfaces as a Design Method for Malleable Software

AI is growing increasingly capable of automatically generating user interfaces (GenUI) from user prompts. However, designing GenUI applications that enable users to discover diverse customizations while preserving GenUI's expressiveness remains challenging. Current design methods -- presenting prompt boxes and leveraging context -- lack affordances for customization discovery, while traditional menu-based approaches become overly complex given GenUI's vast customization space. We propose Gradually Generating User Interfaces -- a design method that structures customizations into intermediate UI layers that AI gradually loads during interface generation. These intermediate stages expose different customization features along specific dimensions, making them discoverable to users. Users can wind back the generation process to access customizations. We demonstrate this approach through three prototype websites, showing how designers can support GenUI's expanded customization capabilities while maintaining visual simplicity and discoverability. Our work offers a practical method for integrating customization features into GenUI applications, contributing an approach to designing malleable software.

cs.HC

Professional Software Developers Don't Vibe, They Control: AI Agent Use for Coding in 2025

The rise of AI agents is transforming how software can be built. The promise of agents is that developers might write code quicker, delegate multiple tasks to different agents, and even write a full piece of software purely out of natural language. In reality, what roles agents play in professional software development remains in question. This paper investigates how experienced developers use agents in building software, including their motivations, strategies, task suitability, and sentiments. Through field observations (N=13) and qualitative surveys (N=99), we find that while experienced developers value agents as a productivity boost, they retain their agency in software design and implementation out of insistence on fundamental software quality attributes, employing strategies for controlling agent behavior leveraging their expertise. In addition, experienced developers enjoy working with agents as source of collaboration rather than complete delegation given their judgment for task suitability. Our results shed light on the value of software development best practices in effective use of agents, suggest the kinds of tasks for which agents may be suitable, and point towards future opportunities for better agentic interfaces and agentic use guidelines.

cs.SE

The Command Line GUIde: Graphical Interfaces from Man Pages via AI

Although birthed in the era of teletypes, the command line shell survived the graphical interface revolution of the 1980's and lives on in modern desktop operating systems. The command line provides access to powerful functionality not otherwise exposed on the computer, but requires users to recall textual syntax and carefully scour documentation. In contrast, graphical interfaces let users organically discover and invoke possible actions through widgets and menus. To better expose the power of the command line, we demonstrate a mechanism for automatically creating graphical interfaces for command line tools by translating their documentation (in the form of man pages) into interface specifications via AI. Using these specifications, our user-facing system, called GUIde, presents the command options to the user graphically. We evaluate the generated interfaces on a corpus of commands to show to what degree GUIde offers thorough graphical interfaces for users' real-world command line tasks.

cs.HC

Orca: Browsing at Scale Through User-Driven and AI-Facilitated Orchestration Across Malleable Webpages

Web-based activities span multiple webpages. However, conventional browsers with stacks of tabs cannot support operating and synthesizing large volumes of information across pages. While recent AI systems enable fully automated web browsing and information synthesis, they often diminish user agency and hinder contextual understanding. We explore how AI could instead augment user interactions with content across webpages and mitigate cognitive and manual efforts. Through literature on information tasks and web browsing challenges, and an iterative design process, we present novel interactions with our prototype web browser, Orca. Leveraging AI, Orca supports user-driven exploration, operation, organization, and synthesis of web content at scale. To enable browsing at scale, webpages are treated as malleable materials that humans and AI can collaboratively manipulate and compose into a malleable, dynamic, and browser-level workspace. Our evaluation revealed an increased "appetite" for information foraging, enhanced control, and more flexible sensemaking across a broader web information landscape.

cs.HC

Malleable Overview-Detail Interfaces

The overview-detail design pattern, characterized by an overview of multiple items and a detailed view of a selected item, is ubiquitously implemented across software interfaces. Designers often try to account for all users, but ultimately these interfaces settle on a single form. For instance, an overview map may display hotel prices but omit other user-desired attributes. This research instead explores the malleable overview-detail interface, one that end-users can customize to address individual needs. Our content analysis of overview-detail interfaces uncovered three dimensions of variation: content, composition, and layout, enabling us to develop customization techniques along these dimensions. For content, we developed Fluid Attributes, a set of techniques enabling users to show and hide attributes between views and leverage AI to manipulate, reformat, and generate new attributes. For composition and layout, we provided solutions to compose multiple overviews and detail views and transform between various overview and overview-detail layouts. A user study on our techniques implemented in two design probes revealed that participants produced diverse customizations and unique usage patterns, highlighting the need and broad applicability for malleable overview-detail interfaces.

cs.HC

Generative and Malleable User Interfaces with Generative and Evolving Task-Driven Data Model

Unlike static and rigid user interfaces, generative and malleable user interfaces offer the potential to respond to diverse users' goals and tasks. However, current approaches primarily rely on generating code, making it difficult for end-users to iteratively tailor the generated interface to their evolving needs. We propose employing task-driven data models-representing the essential information entities, relationships, and data within information tasks-as the foundation for UI generation. We leverage AI to interpret users' prompts and generate the data models that describe users' intended tasks, and by mapping the data models with UI specifications, we can create generative user interfaces. End-users can easily modify and extend the interfaces via natural language and direct manipulation, with these interactions translated into changes in the underlying model. The technical evaluation of our approach and user evaluation of the developed system demonstrate the feasibility and effectiveness of the proposed generative and malleable UIs.

cs.HC

Compositional Structures as Substrates for Human-AI Co-creation Environment: A Design Approach and A Case Study

It has been increasingly recognized that effective human-AI co-creation requires more than prompts and results, but an environment with empowering structures that facilitate exploration, planning, iteration, as well as control and inspection of AI generation. Yet, a concrete design approach to such an environment has not been established. Our literature analysis highlights that compositional structures-which organize and visualize individual elements into meaningful wholes-are highly effective in granting creators control over the essential aspects of their content. However, efficiently aggregating and connecting these structures to support the full creation process remains challenging. Therefore, we propose a design approach of leveraging compositional structures as the substrates and infusing AI within and across these structures to enable a controlled and fluid creation process. We evaluate this approach through a case study of developing a video co-creation environment using this approach. User evaluation shows that such an environment allowed users to stay oriented in their creation activity, remain aware and in control of AI's generation, and enable flexible human-AI collaborative workflows.

cs.HC

Less or More: Towards Glanceable Explanations for LLM Recommendations Using Ultra-Small Devices

Large Language Models (LLMs) have shown remarkable potential in recommending everyday actions as personal AI assistants, while Explainable AI (XAI) techniques are being increasingly utilized to help users understand why a recommendation is given. Personal AI assistants today are often located on ultra-small devices such as smartwatches, which have limited screen space. The verbosity of LLM-generated explanations, however, makes it challenging to deliver glanceable LLM explanations on such ultra-small devices. To address this, we explored 1) spatially structuring an LLM's explanation text using defined contextual components during prompting and 2) presenting temporally adaptive explanations to users based on confidence levels. We conducted a user study to understand how these approaches impacted user experiences when interacting with LLM recommendations and explanations on ultra-small devices. The results showed that structured explanations reduced users' time to action and cognitive load when reading an explanation. Always-on structured explanations increased users' acceptance of AI recommendations. However, users were less satisfied with structured explanations compared to unstructured ones due to their lack of sufficient, readable details. Additionally, adaptively presenting structured explanations was less effective at improving user perceptions of the AI compared to the always-on structured explanations. Together with users' interview feedback, the results led to design implications to be mindful of when personalizing the content and timing of LLM explanations that are displayed on ultra-small devices.

cs.HC

Interacting with Thoughtful AI

We envision the concept of Thoughtful AI, a new human-AI interaction paradigm in which the AI behaves as a continuously thinking entity. Unlike conventional AI systems that operate on a turn-based, input-output model, Thoughtful AI autonomously generates, develops, and communicates its evolving thought process throughout an interaction. In this position paper, we argue that this thoughtfulness unlocks new possibilities for human-AI interaction by enabling proactive AI behavior, facilitating continuous cognitive alignment with users, and fostering more dynamic interaction experiences. We outline the conceptual foundations of Thoughtful AI, illustrate its potential through example projects, and envision how this paradigm can transform human-AI interaction in the future.

cs.HC

Assistance or Disruption? Exploring and Evaluating the Design and Trade-offs of Proactive AI Programming Support

AI programming tools enable powerful code generation, and recent prototypes attempt to reduce user effort with proactive AI agents, but their impact on programming workflows remains unexplored. We introduce and evaluate Codellaborator, a design probe LLM agent that initiates programming assistance based on editor activities and task context. We explored three interface variants to assess trade-offs between increasingly salient AI support: prompt-only, proactive agent, and proactive agent with presence and context (Codellaborator). In a within-subject study (N=18), we find that proactive agents increase efficiency compared to prompt-only paradigm, but also incur workflow disruptions. However, presence indicators and interaction context support alleviated disruptions and improved users' awareness of AI processes. We underscore trade-offs of Codellaborator on user control, ownership, and code understanding, emphasizing the need to adapt proactivity to programming processes. Our research contributes to the design exploration and evaluation of proactive AI systems, presenting design implications on AI-integrated programming workflow.

cs.HC

Feedforward in Generative AI: Opportunities for a Design Space

Generative AI (GenAI) models have become more capable than ever at augmenting productivity and cognition across diverse contexts. However, a fundamental challenge remains as users struggle to anticipate what AI will generate. As a result, they must engage in excessive turn-taking with the AI's feedback to clarify their intent, leading to significant cognitive load and time investment. Our goal is to advance the perspective that in order for users to seamlessly leverage the full potential of GenAI systems across various contexts, we must design GenAI systems that not only provide informative feedback but also informative feedforward -- designs that tell users what AI will generate before the user submits their prompt. To spark discussion on feedforward in GenAI, we designed diverse instantiations of feedforward across four GenAI applications: conversational UIs, document editors, malleable interfaces, and automation agents, and discussed how these designs can contribute to a more rigorous investigation of a design space and a set of guidelines for feedforward in all GenAI systems.

cs.HC

PersonaFlow: Designing LLM-Simulated Expert Perspectives for Enhanced Research Ideation

Generating interdisciplinary research ideas requires diverse domain expertise, but access to timely feedback is often limited by the availability of experts. In this paper, we introduce PersonaFlow, a novel system designed to provide multiple perspectives by using LLMs to simulate domain-specific experts. Our user studies showed that the new design 1) increased the perceived relevance and creativity of ideated research directions, and 2) promoted users' critical thinking activities (e.g., interpretation, analysis, evaluation, inference, and self-regulation), without increasing their perceived cognitive load. Moreover, users' ability to customize expert profiles significantly improved their sense of agency, which can potentially mitigate their over-reliance on AI. This work contributes to the design of intelligent systems that augment creativity and collaboration, and provides design implications of using customizable AI-simulated personas in domains within and beyond research ideation.

cs.HC

WaitGPT: Monitoring and Steering Conversational LLM Agent in Data Analysis with On-the-Fly Code Visualization

Large language models (LLMs) support data analysis through conversational user interfaces, as exemplified in OpenAI's ChatGPT (formally known as Advanced Data Analysis or Code Interpreter). Essentially, LLMs produce code for accomplishing diverse analysis tasks. However, presenting raw code can obscure the logic and hinder user verification. To empower users with enhanced comprehension and augmented control over analysis conducted by LLMs, we propose a novel approach to transform LLM-generated code into an interactive visual representation. In the approach, users are provided with a clear, step-by-step visualization of the LLM-generated code in real time, allowing them to understand, verify, and modify individual data operations in the analysis. Our design decisions are informed by a formative study (N=8) probing into user practice and challenges. We further developed a prototype named WaitGPT and conducted a user study (N=12) to evaluate its usability and effectiveness. The findings from the user study reveal that WaitGPT facilitates monitoring and steering of data analysis performed by LLMs, enabling participants to enhance error detection and increase their overall confidence in the results.

cs.HC

LAVE: LLM-Powered Agent Assistance and Language Augmentation for Video Editing

Video creation has become increasingly popular, yet the expertise and effort required for editing often pose barriers to beginners. In this paper, we explore the integration of large language models (LLMs) into the video editing workflow to reduce these barriers. Our design vision is embodied in LAVE, a novel system that provides LLM-powered agent assistance and language-augmented editing features. LAVE automatically generates language descriptions for the user's footage, serving as the foundation for enabling the LLM to process videos and assist in editing tasks. When the user provides editing objectives, the agent plans and executes relevant actions to fulfill them. Moreover, LAVE allows users to edit videos through either the agent or direct UI manipulation, providing flexibility and enabling manual refinement of agent actions. Our user study, which included eight participants ranging from novices to proficient editors, demonstrated LAVE's effectiveness. The results also shed light on user perceptions of the proposed LLM-assisted editing paradigm and its impact on users' creativity and sense of co-creation. Based on these findings, we propose design implications to inform the future development of agent-assisted content editing.

cs.HC