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Haipeng Chen

Publications and source records attributed to Haipeng Chen.

At least 37 records · Page 2Linked to original sources

Sequential Stochastic Combinatorial Optimization Using Hierarchal Reinforcement Learning

Reinforcement learning (RL) has emerged as a promising tool for combinatorial optimization (CO) problems due to its ability to learn fast, effective, and generalizable solutions. Nonetheless, existing works mostly focus on one-shot deterministic CO, while sequential stochastic CO (SSCO) has rarely been studied despite its broad applications such as adaptive influence maximization (IM) and infectious disease intervention. In this paper, we study the SSCO problem where we first decide the budget (e.g., number of seed nodes in adaptive IM) allocation for all time steps, and then select a set of nodes for each time step. The few existing studies on SSCO simplify the problems by assuming a uniformly distributed budget allocation over the time horizon, yielding suboptimal solutions. We propose a generic hierarchical RL (HRL) framework called wake-sleep option (WS-option), a two-layer option-based framework that simultaneously decides adaptive budget allocation on the higher layer and node selection on the lower layer. WS-option starts with a coherent formulation of the two-layer Markov decision processes (MDPs), capturing the interdependencies between the two layers of decisions. Building on this, WS-option employs several innovative designs to balance the model's training stability and computational efficiency, preventing the vicious cyclic interference issue between the two layers. Empirical results show that WS-option exhibits significantly improved effectiveness and generalizability compared to traditional methods. Moreover, the learned model can be generalized to larger graphs, which significantly reduces the overhead of computational resources.

cs.AI↗

Causal-Inspired Multitask Learning for Video-Based Human Pose Estimation

Video-based human pose estimation has long been a fundamental yet challenging problem in computer vision. Previous studies focus on spatio-temporal modeling through the enhancement of architecture design and optimization strategies. However, they overlook the causal relationships in the joints, leading to models that may be overly tailored and thus estimate poorly to challenging scenes. Therefore, adequate causal reasoning capability, coupled with good interpretability of model, are both indispensable and prerequisite for achieving reliable results. In this paper, we pioneer a causal perspective on pose estimation and introduce a causal-inspired multitask learning framework, consisting of two stages. \textit{In the first stage}, we try to endow the model with causal spatio-temporal modeling ability by introducing two self-supervision auxiliary tasks. Specifically, these auxiliary tasks enable the network to infer challenging keypoints based on observed keypoint information, thereby imbuing causal reasoning capabilities into the model and making it robust to challenging scenes. \textit{In the second stage}, we argue that not all feature tokens contribute equally to pose estimation. Prioritizing causal (keypoint-relevant) tokens is crucial to achieve reliable results, which could improve the interpretability of the model. To this end, we propose a Token Causal Importance Selection module to identify the causal tokens and non-causal tokens (\textit{e.g.}, background and objects). Additionally, non-causal tokens could provide potentially beneficial cues but may be redundant. We further introduce a non-causal tokens clustering module to merge the similar non-causal tokens. Extensive experiments show that our method outperforms state-of-the-art methods on three large-scale benchmark datasets.

cs.CV↗

CultureVLM: Characterizing and Improving Cultural Understanding of Vision-Language Models for over 100 Countries

Vision-language models (VLMs) have advanced human-AI interaction but struggle with cultural understanding, often misinterpreting symbols, gestures, and artifacts due to biases in predominantly Western-centric training data. In this paper, we construct CultureVerse, a large-scale multimodal benchmark covering 19, 682 cultural concepts, 188 countries/regions, 15 cultural concepts, and 3 question types, with the aim of characterizing and improving VLMs' multicultural understanding capabilities. Then, we propose CultureVLM, a series of VLMs fine-tuned on our dataset to achieve significant performance improvement in cultural understanding. Our evaluation of 16 models reveals significant disparities, with a stronger performance in Western concepts and weaker results in African and Asian contexts. Fine-tuning on our CultureVerse enhances cultural perception, demonstrating cross-cultural, cross-continent, and cross-dataset generalization without sacrificing performance on models' general VLM benchmarks. We further present insights on cultural generalization and forgetting. We hope that this work could lay the foundation for more equitable and culturally aware multimodal AI systems.

cs.AI↗

Population Aware Diffusion for Time Series Generation

Diffusion models have shown promising ability in generating high-quality time series (TS) data. Despite the initial success, existing works mostly focus on the authenticity of data at the individual level, but pay less attention to preserving the population-level properties on the entire dataset. Such population-level properties include value distributions for each dimension and distributions of certain functional dependencies (e.g., cross-correlation, CC) between different dimensions. For instance, when generating house energy consumption TS data, the value distributions of the outside temperature and the kitchen temperature should be preserved, as well as the distribution of CC between them. Preserving such TS population-level properties is critical in maintaining the statistical insights of the datasets, mitigating model bias, and augmenting downstream tasks like TS prediction. Yet, it is often overlooked by existing models. Hence, data generated by existing models often bear distribution shifts from the original data. We propose Population-aware Diffusion for Time Series (PaD-TS), a new TS generation model that better preserves the population-level properties. The key novelties of PaD-TS include 1) a new training method explicitly incorporating TS population-level property preservation, and 2) a new dual-channel encoder model architecture that better captures the TS data structure. Empirical results in major benchmark datasets show that PaD-TS can improve the average CC distribution shift score between real and synthetic data by 5.9x while maintaining a performance comparable to state-of-the-art models on individual-level authenticity.

cs.LG↗

Creating a Cooperative AI Policymaking Platform through Open Source Collaboration

Advances in artificial intelligence (AI) present significant risks and opportunities, requiring improved governance to mitigate societal harms and promote equitable benefits. Current incentive structures and regulatory delays may hinder responsible AI development and deployment, particularly in light of the transformative potential of large language models (LLMs). To address these challenges, we propose developing the following three contributions: (1) a large multimodal text and economic-timeseries foundation model that integrates economic and natural language policy data for enhanced forecasting and decision-making, (2) algorithmic mechanisms for eliciting diverse and representative perspectives, enabling the creation of data-driven public policy recommendations, and (3) an AI-driven web platform for supporting transparent, inclusive, and data-driven policymaking.

cs.CY↗

Focused ReAct: Improving ReAct through Reiterate and Early Stop

Large language models (LLMs) have significantly improved their reasoning and decision-making capabilities, as seen in methods like ReAct. However, despite its effectiveness in tackling complex tasks, ReAct faces two main challenges: losing focus on the original question and becoming stuck in action loops. To address these issues, we introduce Focused ReAct, an enhanced version of the ReAct paradigm that incorporates reiteration and early stop mechanisms. These improvements help the model stay focused on the original query and avoid repetitive behaviors. Experimental results show accuracy gains of 18% to 530% and a runtime reduction of up to 34% compared to the original ReAct method.

cs.AI↗

Joint-Motion Mutual Learning for Pose Estimation in Videos

Human pose estimation in videos has long been a compelling yet challenging task within the realm of computer vision. Nevertheless, this task remains difficult because of the complex video scenes, such as video defocus and self-occlusion. Recent methods strive to integrate multi-frame visual features generated by a backbone network for pose estimation. However, they often ignore the useful joint information encoded in the initial heatmap, which is a by-product of the backbone generation. Comparatively, methods that attempt to refine the initial heatmap fail to consider any spatio-temporal motion features. As a result, the performance of existing methods for pose estimation falls short due to the lack of ability to leverage both local joint (heatmap) information and global motion (feature) dynamics. To address this problem, we propose a novel joint-motion mutual learning framework for pose estimation, which effectively concentrates on both local joint dependency and global pixel-level motion dynamics. Specifically, we introduce a context-aware joint learner that adaptively leverages initial heatmaps and motion flow to retrieve robust local joint feature. Given that local joint feature and global motion flow are complementary, we further propose a progressive joint-motion mutual learning that synergistically exchanges information and interactively learns between joint feature and motion flow to improve the capability of the model. More importantly, to capture more diverse joint and motion cues, we theoretically analyze and propose an information orthogonality objective to avoid learning redundant information from multi-cues. Empirical experiments show our method outperforms prior arts on three challenging benchmarks.

cs.CV↗

Decentralized Online Learning in General-Sum Stackelberg Games

We study an online learning problem in general-sum Stackelberg games, where players act in a decentralized and strategic manner. We study two settings depending on the type of information for the follower: (1) the limited information setting where the follower only observes its own reward, and (2) the side information setting where the follower has extra side information about the leader's reward. We show that for the follower, myopically best responding to the leader's action is the best strategy for the limited information setting, but not necessarily so for the side information setting -- the follower can manipulate the leader's reward signals with strategic actions, and hence induce the leader's strategy to converge to an equilibrium that is better off for itself. Based on these insights, we study decentralized online learning for both players in the two settings. Our main contribution is to derive last-iterate convergence and sample complexity results in both settings. Notably, we design a new manipulation strategy for the follower in the latter setting, and show that it has an intrinsic advantage against the best response strategy. Our theories are also supported by empirical results.

cs.LG↗

S$^2$AC: Energy-Based Reinforcement Learning with Stein Soft Actor Critic

Learning expressive stochastic policies instead of deterministic ones has been proposed to achieve better stability, sample complexity, and robustness. Notably, in Maximum Entropy Reinforcement Learning (MaxEnt RL), the policy is modeled as an expressive Energy-Based Model (EBM) over the Q-values. However, this formulation requires the estimation of the entropy of such EBMs, which is an open problem. To address this, previous MaxEnt RL methods either implicitly estimate the entropy, resulting in high computational complexity and variance (SQL), or follow a variational inference procedure that fits simplified actor distributions (e.g., Gaussian) for tractability (SAC). We propose Stein Soft Actor-Critic (S$^2$AC), a MaxEnt RL algorithm that learns expressive policies without compromising efficiency. Specifically, S$^2$AC uses parameterized Stein Variational Gradient Descent (SVGD) as the underlying policy. We derive a closed-form expression of the entropy of such policies. Our formula is computationally efficient and only depends on first-order derivatives and vector products. Empirical results show that S$^2$AC yields more optimal solutions to the MaxEnt objective than SQL and SAC in the multi-goal environment, and outperforms SAC and SQL on the MuJoCo benchmark. Our code is available at: https://github.com/SafaMessaoud/S2AC-Energy-Based-RL-with-Stein-Soft-Actor-Critic

cs.LG↗

Action Recognition with Multi-stream Motion Modeling and Mutual Information Maximization

Action recognition has long been a fundamental and intriguing problem in artificial intelligence. The task is challenging due to the high dimensionality nature of an action, as well as the subtle motion details to be considered. Current state-of-the-art approaches typically learn from articulated motion sequences in the straightforward 3D Euclidean space. However, the vanilla Euclidean space is not efficient for modeling important motion characteristics such as the joint-wise angular acceleration, which reveals the driving force behind the motion. Moreover, current methods typically attend to each channel equally and lack theoretical constrains on extracting task-relevant features from the input. In this paper, we seek to tackle these challenges from three aspects: (1) We propose to incorporate an acceleration representation, explicitly modeling the higher-order variations in motion. (2) We introduce a novel Stream-GCN network equipped with multi-stream components and channel attention, where different representations (i.e., streams) supplement each other towards a more precise action recognition while attention capitalizes on those important channels. (3) We explore feature-level supervision for maximizing the extraction of task-relevant information and formulate this into a mutual information loss. Empirically, our approach sets the new state-of-the-art performance on three benchmark datasets, NTU RGB+D, NTU RGB+D 120, and NW-UCLA. Our code is anonymously released at https://github.com/ActionR-Group/Stream-GCN, hoping to inspire the community.

cs.CV↗

A Fast Algorithm for Onboard Atmospheric Powered Descent Guidance

Atmospheric powered descent guidance can be solved by successive convexification; however, its onboard application is impeded by the sharp increase in computation caused by nonlinear aerodynamic forces. The problem has to be converted into a sequence of convex subproblems instead of a single convex problem when aerodynamic forces are ignored. Besides, each subproblem is significantly more complicated, which increases computation. A fast real-time interior point method was presented to solve the correlated convex subproblems onboard in the work. The main contributions are as follows: Firstly, an algorithm was proposed to accelerate the solution of linear systems that cost most of the computation in each iterative step by exploiting the specific problem structure. Secondly, a warm-starting scheme was introduced to refine the initial value of a subproblem with a rough approximate solution of the former subproblem, which lessened the iterative steps required for each subproblem. The method proposed reduced the run time by a factor of 9 compared with the fastest publicly available solver tested in Monte Carlo simulations to evaluate the efficiency of solvers. Runtimes on the order of 0.6 s are achieved on a radiation-hardened flight processor, which demonstrated the potential of the real-time onboard application.

eess.SY↗

Discrepancy-Guided Reconstruction Learning for Image Forgery Detection

In this paper, we propose a novel image forgery detection paradigm for boosting the model learning capacity on both forgery-sensitive and genuine compact visual patterns. Compared to the existing methods that only focus on the discrepant-specific patterns (\eg, noises, textures, and frequencies), our method has a greater generalization. Specifically, we first propose a Discrepancy-Guided Encoder (DisGE) to extract forgery-sensitive visual patterns. DisGE consists of two branches, where the mainstream backbone branch is used to extract general semantic features, and the accessorial discrepant external attention branch is used to extract explicit forgery cues. Besides, a Double-Head Reconstruction (DouHR) module is proposed to enhance genuine compact visual patterns in different granular spaces. Under DouHR, we further introduce a Discrepancy-Aggregation Detector (DisAD) to aggregate these genuine compact visual patterns, such that the forgery detection capability on unknown patterns can be improved. Extensive experimental results on four challenging datasets validate the effectiveness of our proposed method against state-of-the-art competitors.

cs.CV↗

Dimensions of popcorn-like pyramid sets

This article concerns the dimension theory of the graphs of a family of functions which include the well-known 'popcorn function' and its pyramid-like higher-dimensional analogues. We calculate the box and Assouad dimensions of these graphs, as well as the intermediate dimensions, which are a family of dimensions interpolating between Hausdorff and box dimension. As tools in the proofs, we use the Chung$\unicode{x2013}$Erdős inequality from probability theory, higher-dimensional Duffin$\unicode{x2013}$Schaeffer type estimates from Diophantine approximation, and a bound for Euler's totient function. As applications we obtain bounds on the box dimension of fractional Brownian images of the graphs, and on the Hölder distortion between different graphs.

math.MG↗

Iteration Complexity of an Infeasible Interior Point Methods for Seconder-order Cone Programming and its Warmstarting

This paper studies the worst case iteration complexity of an infeasible interior point method (IPM) for seconder order cone programming (SOCP), which is more convenient for warmstarting compared with feasible IPMs. The method studied bases on the homogeneous and self-dual model and the Monteiro-Zhang family of searching directions. Its worst case iteration complexity is $O\left(k^{1/2}\log\left(ε^{-1}\right)\right)$, to reduce the primal residual, dual residual, and complementarity gap by a factor of $ε$, where $k$ is the number of cone constraints. The result is the same as the best known result for feasible IPMs. The condition under which warmstarting improves the complexity bound is also studied.

math.OC↗

Learning Correlated Stackelberg Equilibrium in General-Sum Multi-Leader-Single-Follower Games

Many real-world strategic games involve interactions between multiple players. We study a hierarchical multi-player game structure, where players with asymmetric roles can be separated into leaders and followers, a setting often referred to as Stackelberg game or leader-follower game. In particular, we focus on a Stackelberg game scenario where there are multiple leaders and a single follower, called the Multi-Leader-Single-Follower (MLSF) game. We propose a novel asymmetric equilibrium concept for the MLSF game called Correlated Stackelberg Equilibrium (CSE). We design online learning algorithms that enable the players to interact in a distributed manner, and prove that it can achieve no-external Stackelberg-regret learning. This further translates to the convergence to approximate CSE via a reduction from no-external regret to no-swap regret. At the core of our works, we solve the intricate problem of how to learn equilibrium in leader-follower games with noisy bandit feedback by balancing exploration and exploitation in different learning structures.

cs.LG↗

Learning MDPs from Features: Predict-Then-Optimize for Sequential Decision Problems by Reinforcement Learning

In the predict-then-optimize framework, the objective is to train a predictive model, mapping from environment features to parameters of an optimization problem, which maximizes decision quality when the optimization is subsequently solved. Recent work on decision-focused learning shows that embedding the optimization problem in the training pipeline can improve decision quality and help generalize better to unseen tasks compared to relying on an intermediate loss function for evaluating prediction quality. We study the predict-then-optimize framework in the context of sequential decision problems (formulated as MDPs) that are solved via reinforcement learning. In particular, we are given environment features and a set of trajectories from training MDPs, which we use to train a predictive model that generalizes to unseen test MDPs without trajectories. Two significant computational challenges arise in applying decision-focused learning to MDPs: (i) large state and action spaces make it infeasible for existing techniques to differentiate through MDP problems, and (ii) the high-dimensional policy space, as parameterized by a neural network, makes differentiating through a policy expensive. We resolve the first challenge by sampling provably unbiased derivatives to approximate and differentiate through optimality conditions, and the second challenge by using a low-rank approximation to the high-dimensional sample-based derivatives. We implement both Bellman--based and policy gradient--based decision-focused learning on three different MDP problems with missing parameters, and show that decision-focused learning performs better in generalization to unseen tasks.

cs.LG↗

3D Human Motion Prediction: A Survey

3D human motion prediction, predicting future poses from a given sequence, is an issue of great significance and challenge in computer vision and machine intelligence, which can help machines in understanding human behaviors. Due to the increasing development and understanding of Deep Neural Networks (DNNs) and the availability of large-scale human motion datasets, the human motion prediction has been remarkably advanced with a surge of interest among academia and industrial community. In this context, a comprehensive survey on 3D human motion prediction is conducted for the purpose of retrospecting and analyzing relevant works from existing released literature. In addition, a pertinent taxonomy is constructed to categorize these existing approaches for 3D human motion prediction. In this survey, relevant methods are categorized into three categories: human pose representation, network structure design, and \textit{prediction target}. We systematically review all relevant journal and conference papers in the field of human motion prediction since 2015, which are presented in detail based on proposed categorizations in this survey. Furthermore, the outline for the public benchmark datasets, evaluation criteria, and performance comparisons are respectively presented in this paper. The limitations of the state-of-the-art methods are discussed as well, hoping for paving the way for future explorations.

cs.CV↗

Learning Human Motion Prediction via Stochastic Differential Equations

Human motion understanding and prediction is an integral aspect in our pursuit of machine intelligence and human-machine interaction systems. Current methods typically pursue a kinematics modeling approach, relying heavily upon prior anatomical knowledge and constraints. However, such an approach is hard to generalize to different skeletal model representations, and also tends to be inadequate in accounting for the dynamic range and complexity of motion, thus hindering predictive accuracy. In this work, we propose a novel approach in modeling the motion prediction problem based on stochastic differential equations and path integrals. The motion profile of each skeletal joint is formulated as a basic stochastic variable and modeled with the Langevin equation. We develop a strategy of employing GANs to simulate path integrals that amounts to optimizing over possible future paths. We conduct experiments in two large benchmark datasets, Human 3.6M and CMU MoCap. It is highlighted that our approach achieves a 12.48% accuracy improvement over current state-of-the-art methods in average.

cs.CV↗