SearcharxivSearch

arXiv subjects

Hamid Rezatofighi

Publications and source records attributed to Hamid Rezatofighi.

At least 19 recordsLinked to original sources

A Simple State Space Model Excels at Multivariate Time Series Classification

Structured state space models (SSMs) have recently emerged as a promising foundation for sequence modeling, with Mamba-based architectures demonstrating strong performance through input-dependent state transitions, albeit at considerable complexity. However, their application to time-series classification (TSC) has been largely limited to Mamba-style architectures, leaving the broader SSM design space underexplored. We present the first systematic study spanning diagonal SSMs (S4D) and input-dependent SSMs (Mamba family) on large-scale TSC benchmarks, asking whether such complexity is necessary for top performance. Our results reveal a surprising finding: S4D consistently outperforms Mamba-based variants in both accuracy and efficiency, challenging the assumption that increased complexity translates to meaningful gains in TSC. Building on this, we introduce MS4, lightweight modifications to S4D via a linear input projection and channel-mixing mechanism, and MS4N, a normalized variant that stabilizes state dynamics with negligible overhead. Evaluated on 59 datasets across MONSTER (up to 60 million samples, 50K timesteps, 82 classes) and the UEA benchmark, against 15 baselines, MS4 and MS4N consistently outperform Mamba-based models while remaining more efficient, and MS4N matches or surpasses competing deep learning models that are roughly 2x and 10x larger in parameters. These results position lightweight structured SSMs as a compelling alternative to scaling complexity for TSC.

cs.LG

CalibAnyView: Beyond Single-View Camera Calibration in the Wild

Camera calibration is fundamental to reliable geometric perception, yet classical approaches rely on dedicated targets, successful reconstruction, or dense view coverage, which casually captured imagery rarely satisfies. Recent learning-based single-image methods lift these requirements by exploiting visual cues, and extend calibration beyond intrinsics to gravity estimation. Yet in the common multi-view case, they predict each view independently and combine the estimates only afterwards, lacking full use of cross-view consistency. We bridge this gap with CalibAnyView, a framework that unifies single- and sparse multi-view calibration by enforcing that consistency inside the network: a transformer with cross-view attention predicts camera-model-agnostic perspective fields, followed by a multi-view optimization that fuses them into shared intrinsics and per-view gravity directions, covering camera models from pinhole to severely distorted lenses. To support this, we construct a large-scale in-the-wild multi-view video dataset spanning diverse camera models, dynamic scenes, realistic motion trajectories, and heterogeneous lens distortions. Extensive experiments show that CalibAnyView outperforms state-of-the-art methods in both sparse multi-view and single-view settings spanning pinhole to distorted optics.

cs.CV

Sample-Efficient Learning from Agent Experience

Real-world agent learning is often constrained by costly environment interactions, such as running time-consuming experiments or obtaining human feedback. In-context learning offers a highly sample-efficient way for agents to learn from their own interaction histories, but its gains disappear once that experience is removed from the context. Separately, context distillation provides a mechanism for internalizing contextual information into model weights. However, applying it to agents' interaction histories without sacrificing environment sample efficiency remains underexplored. We term this problem Experience Distillation and develop an implementation that requires no further environment interaction beyond the collected experience. Experiments on 749 curated software-engineering tasks and six text-adventure games show that it retains at least 64.8\% of the gains from in-context learning across both domains, whereas direct supervised fine-tuning on the collected experience recovers only 3.8\%. Compared with classical reinforcement-learning baselines, in-context learning from trial-and-error experience followed by Experience Distillation matches their performance with at least \(9.6\times\) fewer environment samples.

cs.CL

What We Talk About When We Talk About LLM Planning: Evidence for Two Distinct Planning Abilities

When LLMs exhibit uneven performance across planning tasks, these gaps are often attributed to task difficulty. We argue that this explanation is incomplete, as task-level variation may reflect distinct latent planning competencies rather than differences along a single ability spectrum. We study this question on ACPBench-Hard by evaluating multiple LLM families under varying test-time reasoning budgets and applying a multidimensional item response theory model to uncover the latent competency structure underlying LLM planning. The analysis reveals two principal dimensions that shape planning performance: operational reasoning, the ability to evaluate local action applicability and immediate state transitions, and structural enumeration, the ability to reason about goal reachability and landmark structure. Operational reasoning improving under model scaling and longer reasoning traces, while structural enumeration remains comparatively insensitive. Our findings motivate competency-level evaluation of LLM planning, shifting the focus from whether models improve overall to which planning competencies improve, under what conditions, and why.

cs.AI

Explain Before You Answer: A Survey on Compositional Visual Reasoning

Compositional visual reasoning has emerged as a key research frontier in multimodal AI, aiming to endow machines with the human-like ability to decompose visual scenes, ground intermediate concepts, and perform multi-step logical inference. While early surveys focus on monolithic vision-language models or general multimodal reasoning, a dedicated synthesis of the rapidly expanding compositional visual reasoning literature is still missing. We fill this gap with a comprehensive survey spanning 2023 to 2025 that systematically reviews 260+ papers from top venues (CVPR, ICCV, NeurIPS, ICML, ACL, etc.). We first formalize core definitions and describe why compositional approaches offer advantages in cognitive alignment, semantic fidelity, robustness, interpretability, and data efficiency. Next, we trace a five-stage paradigm shift: from prompt-enhanced language-centric pipelines, through tool-enhanced LLMs and tool-enhanced VLMs, to recently minted chain-of-thought reasoning and unified agentic VLMs, highlighting their architectural designs, strengths, and limitations. We then catalog 60+ benchmarks and corresponding metrics that probe compositional visual reasoning along dimensions such as grounding accuracy, chain-of-thought faithfulness, and high-resolution perception. Drawing on these analyses, we distill key insights, identify open challenges (e.g., limitations of LLM-based reasoning, hallucination, a bias toward deductive reasoning, scalable supervision, tool integration, and benchmark limitations), and outline future directions, including world-model integration, human-AI collaborative reasoning, and richer evaluation protocols. By offering a unified taxonomy, historical roadmap, and critical outlook, this survey aims to serve as a foundational reference and inspire the next generation of compositional visual reasoning research.

cs.CV

ARIS: Agentic and Relationship Intelligence System for Social Robots

Foundational models have advanced social robotics, enabling richer perception and communicative interaction with users. However, current systems still struggle with multi-turn engagement, social-relationship reasoning, and contextually grounded dialogue at scale. We present ARIS (Agentic and Relationship Intelligence System), an agentic AI framework that unifies multimodal reasoning, a graph-based Social World Model, and retrieval-augmented generation (RAG) within a single modular architecture for social robots. We evaluate ARIS with the Pepper robot in a robot-mediated dyadic conversational setting, comparing it against a large language model baseline. A user study (N=23) shows that ARIS yields significantly higher perceived intelligence, animacy, anthropomorphism, and likeability. Our contributions are threefold: (1)~a Social World Model that explicitly maps and updates social relationships between users through a knowledge graph, enabling social reasoning and re-identification across encounters; (2)~an efficient RAG-based conversational pipeline that maintains bounded latency as dialogue histories grow to thousands of exchanges while preserving response relevance; and (3)~system integration and empirical validation of these components within a modular agentic architecture that coordinates speech, vision, and physical action through structured APIs. The implementation of ARIS will be released as open source upon publication.

cs.RO

A Probabilistic Framework for Hierarchical Goal Recognition

Goal recognition aims to infer an agent's goal from observations of its behaviour. In realistic settings, recognition can benefit from exploiting hierarchical task structure and reasoning under uncertainty. Planning-based goal recognition has made substantial progress over the past decade, but to the best of our knowledge no existing approach jointly integrates hierarchical task structure with probabilistic inference. In this paper, we introduce the first planning-based probabilistic framework for hierarchical goal recognition over Hierarchical Task Networks (HTNs). We instantiate the framework by exploiting an HTN planner with a three-stage generative model for likelihood estimation, yielding posterior distributions over goal hypotheses. Empirical results show improved recognition performance over the existing HTN-based recognizer on HTN benchmarks. Overall, the framework lays a foundation for probabilistic goal recognition grounded in hierarchical planning structure, moving goal recognition toward more practical settings.

cs.SC

Mini-BEHAVIOR-Gran: Revealing U-Shaped Effects of Instruction Granularity on Language-Guided Embodied Agents

Instruction granularity is an important yet poorly controlled variable in language-guided embodied AI. Existing benchmarks typically pair each task with a single static instruction, making it difficult to study how agent behavior changes when the same task is described at different levels of detail. We introduce Mini-BEHAVIOR-Gran, a new benchmark for controlled studies of instruction granularity that extends Mini-BEHAVIOR with multiple instruction variants per task, ranging from high-level goal descriptions to step-by-step guidance. Using this benchmark, we compare four candidate metrics for cross-task granularity quantification: token count, entity count, action-verb count, and planning-width, and find that width correlates most consistently with agent performance. Using width to organize training and evaluation further reveals a non-monotonic U-shaped relationship between instruction granularity and performance, with peaks at both fine and coarse extremes. Further analysis suggests that the coarse-granularity performance rebound is associated with shallow grounding, where agents learn vision-dominant policies.

cs.AI

Mobile-VideoGPT: Fast and Accurate Model for Mobile Video Understanding

Video understanding models often struggle with high computational requirements, extensive parameter counts, and slow inference speed, making them inefficient for practical use. To tackle these challenges, we propose Mobile-VideoGPT, an efficient multimodal framework designed to operate with fewer than a billion parameters. Unlike traditional video large multimodal models (LMMs), Mobile-VideoGPT consists of lightweight dual visual encoders, efficient projectors, and a small language model (SLM), enabling real-time throughput. To further improve efficiency, we present an Attention-Based Frame Scoring mechanism to select the key-frames, along with an efficient token projector that prunes redundant visual tokens and preserves essential contextual cues. We evaluate our model across well-established six video understanding benchmarks (e.g., MVBench, EgoSchema, NextQA, and PercepTest). Our results show that Mobile-VideoGPT-0.5B can generate up to 46 tokens per second while outperforming existing state-of-the-art 0.5B-parameter models by 6 points on average with 40% fewer parameters and more than 2x higher throughput. Our code and models are publicly available at: https://github.com/Amshaker/Mobile-VideoGPT.

cs.CV

dinov3.seg: Open-Vocabulary Semantic Segmentation with DINOv3

Open-Vocabulary Semantic Segmentation (OVSS) assigns pixel-level labels from an open set of text-defined categories, demanding reliable generalization to unseen classes at inference. Although modern vision-language models (VLMs) support strong open-vocabulary recognition, their representations learned through global contrastive objectives remain suboptimal for dense prediction, prompting many OVSS methods to depend on limited adaptation or refinement of image-text similarity maps. This, in turn, restricts spatial precision and robustness in complex, cluttered scenes. We introduce dinov3.seg, extending dinov3.txt into a dedicated framework for OVSS. Our contributions are four-fold. First, we design a task-specific architecture tailored to this backbone, systematically adapting established design principles from prior open-vocabulary segmentation work. Second, we jointly leverage text embeddings aligned with both the global [CLS] token and local patch-level visual features from ViT-based encoder, effectively combining semantic discrimination with fine-grained spatial locality. Third, unlike prior approaches that rely primarily on post hoc similarity refinement, we perform early refinement of visual representations prior to image-text interaction, followed by late refinement of the resulting image-text correlation features, enabling more accurate and robust dense predictions in cluttered scenes. Finally, we propose a high-resolution local-global inference strategy based on sliding-window aggregation, which preserves spatial detail while maintaining global context. We conduct extensive experiments on five widely adopted OVSS benchmarks to evaluate our approach. The results demonstrate its effectiveness and robustness, consistently outperforming current state-of-the-art methods.

cs.CV

VIEW2SPACE: Studying Multi-View Visual Reasoning from Sparse Observations

Multi-view visual reasoning is essential for intelligent systems that must understand complex environments from sparse and discrete viewpoints, yet existing research has largely focused on single-image or temporally dense video settings. In real-world scenarios, reasoning across views requires integrating partial observations without explicit guidance, while collecting large-scale multi-view data with accurate geometric and semantic annotations remains challenging. To address this gap, we leverage physically grounded simulation to construct diverse, high-fidelity 3D scenes with precise per-view metadata, enabling scalable data generation that remains transferable to real-world settings. Based on this engine, we introduce VIEW2SPACE, a multi-dimensional benchmark for sparse multi-view reasoning, together with a scalable, disjoint training split supporting millions of grounded question-answer pairs. Using this benchmark, a comprehensive evaluation of state-of-the-art vision-language and spatial models reveals that multi-view reasoning remains largely unsolved, with most models performing only marginally above random guessing. We further investigate whether training can bridge this gap. Our proposed Grounded Chain-of-Thought with Visual Evidence substantially improves performance under moderate difficulty, and generalizes to real-world data, outperforming existing approaches in cross-dataset evaluation. We further conduct difficulty-aware scaling analyses across model size, data scale, reasoning depth, and visibility constraints, indicating that while geometric perception can benefit from scaling under sufficient visibility, deep compositional reasoning across sparse views remains a fundamental challenge.

cs.CV

ECORE: Energy-Conscious Optimized Routing for Deep Learning Models at the Edge

Edge computing enables data processing closer to the source, significantly reducing latency, an essential requirement for real-time vision-based analytics such as object detection in surveillance and smart city environments. However, these tasks place substantial demands on resource-constrained edge devices, making the joint optimization of energy consumption and detection accuracy critical. To address this challenge, we propose ECORE, a framework that integrates multiple dynamic routing strategies, including a novel estimation-based techniques and an innovative greedy selection algorithm, to direct image processing requests to the most suitable edge device-model pair. ECORE dynamically balances energy efficiency and detection performance based on object characteristics. We evaluate our framework through extensive experiments on real-world datasets, comparing against widely used baseline techniques. The evaluation leverages established object detection models (YOLO, SSD, EfficientDet) and diverse edge platforms, including Jetson Orin Nano, Raspberry Pi 4 and 5, and TPU accelerators. Results demonstrate that our proposed context-aware routing strategies can reduce energy consumption and latency by 35% and 49%, respectively, while incurring only a 2% loss in detection accuracy compared to accuracy-centric methods.

cs.DC

JRDB-Pose3D: A Multi-person 3D Human Pose and Shape Estimation Dataset for Robotics

Real-world scenes are inherently crowded. Hence, estimating 3D poses of all nearby humans, tracking their movements over time, and understanding their activities within social and environmental contexts are essential for many applications, such as autonomous driving, robot perception, robot navigation, and human-robot interaction. However, most existing 3D human pose estimation datasets primarily focus on single-person scenes or are collected in controlled laboratory environments, which restricts their relevance to real-world applications. To bridge this gap, we introduce JRDB-Pose3D, which captures multi-human indoor and outdoor environments from a mobile robotic platform. JRDB-Pose3D provides rich 3D human pose annotations for such complex and dynamic scenes, including SMPL-based pose annotations with consistent body-shape parameters and track IDs for each individual over time. JRDB-Pose3D contains, on average, 5-10 human poses per frame, with some scenes featuring up to 35 individuals simultaneously. The proposed dataset presents unique challenges, including frequent occlusions, truncated bodies, and out-of-frame body parts, which closely reflect real-world environments. Moreover, JRDB-Pose3D inherits all available annotations from the JRDB dataset, such as 2D pose, information about social grouping, activities, and interactions, full-scene semantic masks with consistent human- and object-level tracking, and detailed annotations for each individual, such as age, gender, and race, making it a holistic dataset for a wide range of downstream perception and human-centric understanding tasks.

cs.CV

MATA: A Trainable Hierarchical Automaton System for Multi-Agent Visual Reasoning

Recent vision-language models have strong perceptual ability but their implicit reasoning is hard to explain and easily generates hallucinations on complex queries. Compositional methods improve interpretability, but most rely on a single agent or hand-crafted pipeline and cannot decide when to collaborate across complementary agents or compete among overlapping ones. We introduce MATA (Multi-Agent hierarchical Trainable Automaton), a multi-agent system presented as a hierarchical finite-state automaton for visual reasoning whose top-level transitions are chosen by a trainable hyper agent. Each agent corresponds to a state in the hyper automaton, and runs a small rule-based sub-automaton for reliable micro-control. All agents read and write a shared memory, yielding transparent execution history. To supervise the hyper agent's transition policy, we build transition-trajectory trees and transform to memory-to-next-state pairs, forming the MATA-SFT-90K dataset for supervised finetuning (SFT). The finetuned LLM as the transition policy understands the query and the capacity of agents, and it can efficiently choose the optimal agent to solve the task. Across multiple visual reasoning benchmarks, MATA achieves the state-of-the-art results compared with monolithic and compositional baselines. The code and dataset are available at https://github.com/ControlNet/MATA.

cs.AI

ASAP-Textured Gaussians: Enhancing Textured Gaussians with Adaptive Sampling and Anisotropic Parameterization

Recent advances have equipped 3D Gaussian Splatting with texture parameterizations to capture spatially varying attributes, improving the performance of both appearance modeling and downstream tasks. However, the added texture parameters introduce significant memory efficiency challenges. Rather than proposing new texture formulations, we take a step back to examine the characteristics of existing textured Gaussian methods and identify two key limitations in common: (1) Textures are typically defined in canonical space, leading to inefficient sampling that wastes textures' capacity on low-contribution regions; and (2) texture parameterization is uniformly assigned across all Gaussians, regardless of their visual complexity, resulting in over-parameterization. In this work, we address these issues through two simple yet effective strategies: adaptive sampling based on the Gaussian density distribution and error-driven anisotropic parameterization that allocates texture resources according to rendering error. Our proposed ASAP Textured Gaussians, short for Adaptive Sampling and Anisotropic Parameterization, significantly improve the quality efficiency tradeoff, achieving high-fidelity rendering with far fewer texture parameters.

cs.CV

Asset-Driven Sematic Reconstruction of Dynamic Scene with Multi-Human-Object Interactions

Real-world human-built environments are highly dynamic, involving multiple humans and their complex interactions with surrounding objects. While 3D geometry modeling of such scenes is crucial for applications like AR/VR, gaming, and embodied AI, it remains underexplored due to challenges like diverse motion patterns and frequent occlusions. Beyond novel view rendering, 3D Gaussian Splatting (GS) has demonstrated remarkable progress in producing detailed, high-quality surface geometry with fast optimization of the underlying structure. However, very few GS-based methods address multihuman, multiobject scenarios, primarily due to the above-mentioned inherent challenges. In a monocular setup, these challenges are further amplified, as maintaining structural consistency under severe occlusion becomes difficult when the scene is optimized solely based on GS-based rendering loss. To tackle the challenges of such a multihuman, multiobject dynamic scene, we propose a hybrid approach that effectively combines the advantages of 1) 3D generative models for generating high-fidelity meshes of the scene elements, 2) Semantic-aware deformation, \ie rigid transformation of the rigid objects and LBS-based deformation of the humans, and mapping of the deformed high-fidelity meshes in the dynamic scene, and 3) GS-based optimization of the individual elements for further refining their alignments in the scene. Such a hybrid approach helps maintain the object structures even under severe occlusion and can produce multiview and temporally consistent geometry. We choose HOI-M3 for evaluation, as, to the best of our knowledge, this is the only dataset featuring multihuman, multiobject interactions in a dynamic scene. Our method outperforms the state-of-the-art method in producing better surface reconstruction of such scenes.

cs.CV

VQ-VA World: Towards High-Quality Visual Question-Visual Answering

This paper studies Visual Question-Visual Answering (VQ-VA): generating an image, rather than text, in response to a visual question -- an ability that has recently emerged in proprietary systems such as NanoBanana and GPT-Image. To also bring this capability to open-source models, we introduce VQ-VA World, a data-centric framework built around an agentic pipeline for large-scale, targeted data construction. Leveraging web-scale deployment, this pipeline crawls a massive amount of ~1.8M high-quality, interleaved image-text samples for model training. For evaluation, we further release IntelligentBench, a human-curated benchmark that systematically assesses VQ-VA along the aspects of world knowledge, design knowledge, and reasoning. Training with VQ-VA World data yields strong empirical gains: it helps LightFusion attain 53.06 on IntelligentBench, substantially surpassing the best prior open-source baselines (i.e., 7.78 from vanilla LightFusion; 1.94 from UniWorld-V1), and significantly narrowing the gap toward leading proprietary systems (e.g., 81.67 from NanoBanana; 82.64 from GPT-Image). By releasing the full suite of model weights, datasets, and pipelines, we hope to stimulate future research on VQ-VA.

cs.CV

DPL: Decoupled Prototype Learning for Enhancing Robustness of Vision-Language Transformers to Missing Modalities

The performance of Visio-Language Transformers drops sharply when an input modality (e.g., image) is missing, because the model is forced to make predictions using incomplete information. Existing missing-aware prompt methods help reduce this degradation, but they still rely on conventional prediction heads (e.g., a Fully-Connected layer) that compute class scores in the same way regardless of which modality is present or absent. We introduce Decoupled Prototype Learning (DPL), a new prediction head architecture that explicitly adjusts its decision process to the observed input modalities. For each class, DPL selects a set of prototypes specific to the current missing-modality cases (image-missing, text-missing, or mixed-missing). Each prototype is then decomposed into image-specific and text-specific components, enabling the head to make decisions that depend on the information actually present. This adaptive design allows DPL to handle inputs with missing modalities more effectively while remaining fully compatible with existing prompt-based frameworks. Extensive experiments on MM-IMDb, UPMC Food-101, and Hateful Memes demonstrate that DPL outperforms state-of-the-art approaches across all widely used multimodal imag-text datasets and various missing cases.

cs.LG