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Hamid Rezatofighi

Publications and source records attributed to Hamid Rezatofighi.

At least 37 records · Page 2Linked to original sources

Asset-Driven Sematic Reconstruction of Dynamic Scene with Multi-Human-Object Interactions

Real-world human-built environments are highly dynamic, involving multiple humans and their complex interactions with surrounding objects. While 3D geometry modeling of such scenes is crucial for applications like AR/VR, gaming, and embodied AI, it remains underexplored due to challenges like diverse motion patterns and frequent occlusions. Beyond novel view rendering, 3D Gaussian Splatting (GS) has demonstrated remarkable progress in producing detailed, high-quality surface geometry with fast optimization of the underlying structure. However, very few GS-based methods address multihuman, multiobject scenarios, primarily due to the above-mentioned inherent challenges. In a monocular setup, these challenges are further amplified, as maintaining structural consistency under severe occlusion becomes difficult when the scene is optimized solely based on GS-based rendering loss. To tackle the challenges of such a multihuman, multiobject dynamic scene, we propose a hybrid approach that effectively combines the advantages of 1) 3D generative models for generating high-fidelity meshes of the scene elements, 2) Semantic-aware deformation, \ie rigid transformation of the rigid objects and LBS-based deformation of the humans, and mapping of the deformed high-fidelity meshes in the dynamic scene, and 3) GS-based optimization of the individual elements for further refining their alignments in the scene. Such a hybrid approach helps maintain the object structures even under severe occlusion and can produce multiview and temporally consistent geometry. We choose HOI-M3 for evaluation, as, to the best of our knowledge, this is the only dataset featuring multihuman, multiobject interactions in a dynamic scene. Our method outperforms the state-of-the-art method in producing better surface reconstruction of such scenes.

cs.CV↗

VQ-VA World: Towards High-Quality Visual Question-Visual Answering

This paper studies Visual Question-Visual Answering (VQ-VA): generating an image, rather than text, in response to a visual question -- an ability that has recently emerged in proprietary systems such as NanoBanana and GPT-Image. To also bring this capability to open-source models, we introduce VQ-VA World, a data-centric framework built around an agentic pipeline for large-scale, targeted data construction. Leveraging web-scale deployment, this pipeline crawls a massive amount of ~1.8M high-quality, interleaved image-text samples for model training. For evaluation, we further release IntelligentBench, a human-curated benchmark that systematically assesses VQ-VA along the aspects of world knowledge, design knowledge, and reasoning. Training with VQ-VA World data yields strong empirical gains: it helps LightFusion attain 53.06 on IntelligentBench, substantially surpassing the best prior open-source baselines (i.e., 7.78 from vanilla LightFusion; 1.94 from UniWorld-V1), and significantly narrowing the gap toward leading proprietary systems (e.g., 81.67 from NanoBanana; 82.64 from GPT-Image). By releasing the full suite of model weights, datasets, and pipelines, we hope to stimulate future research on VQ-VA.

cs.CV↗

DPL: Decoupled Prototype Learning for Enhancing Robustness of Vision-Language Transformers to Missing Modalities

The performance of Visio-Language Transformers drops sharply when an input modality (e.g., image) is missing, because the model is forced to make predictions using incomplete information. Existing missing-aware prompt methods help reduce this degradation, but they still rely on conventional prediction heads (e.g., a Fully-Connected layer) that compute class scores in the same way regardless of which modality is present or absent. We introduce Decoupled Prototype Learning (DPL), a new prediction head architecture that explicitly adjusts its decision process to the observed input modalities. For each class, DPL selects a set of prototypes specific to the current missing-modality cases (image-missing, text-missing, or mixed-missing). Each prototype is then decomposed into image-specific and text-specific components, enabling the head to make decisions that depend on the information actually present. This adaptive design allows DPL to handle inputs with missing modalities more effectively while remaining fully compatible with existing prompt-based frameworks. Extensive experiments on MM-IMDb, UPMC Food-101, and Hateful Memes demonstrate that DPL outperforms state-of-the-art approaches across all widely used multimodal imag-text datasets and various missing cases.

cs.LG↗

A Multi-Modal Neuro-Symbolic Approach for Spatial Reasoning-Based Visual Grounding in Robotics

Visual reasoning, particularly spatial reasoning, is a challenging cognitive task that requires understanding object relationships and their interactions within complex environments, especially in robotics domain. Existing vision_language models (VLMs) excel at perception tasks but struggle with fine-grained spatial reasoning due to their implicit, correlation-driven reasoning and reliance solely on images. We propose a novel neuro_symbolic framework that integrates both panoramic-image and 3D point cloud information, combining neural perception with symbolic reasoning to explicitly model spatial and logical relationships. Our framework consists of a perception module for detecting entities and extracting attributes, and a reasoning module that constructs a structured scene graph to support precise, interpretable queries. Evaluated on the JRDB-Reasoning dataset, our approach demonstrates superior performance and reliability in crowded, human_built environments while maintaining a lightweight design suitable for robotics and embodied AI applications.

cs.RO↗

An Empirical Study on How Video-LLMs Answer Video Questions

Taking advantage of large-scale data and pretrained language models, Video Large Language Models (Video-LLMs) have shown strong capabilities in answering video questions. However, most existing efforts focus on improving performance, with limited attention to understanding their internal mechanisms. This paper aims to bridge this gap through a systematic empirical study. To interpret existing VideoLLMs, we adopt attention knockouts as our primary analytical tool and design three variants: Video Temporal Knockout, Video Spatial Knockout, and Language-to-Video Knockout. Then, we apply these three knockouts on different numbers of layers (window of layers). By carefully controlling the window of layers and types of knockouts, we provide two settings: a global setting and a fine-grained setting. Our study reveals three key findings: (1) Global setting indicates Video information extraction primarily occurs in early layers, forming a clear two-stage process -- lower layers focus on perceptual encoding, while higher layers handle abstract reasoning; (2) In the fine-grained setting, certain intermediate layers exert an outsized impact on video question answering, acting as critical outliers, whereas most other layers contribute minimally; (3) In both settings, we observe that spatial-temporal modeling relies more on language-guided retrieval than on intra- and inter-frame self-attention among video tokens, despite the latter's high computational cost. Finally, we demonstrate that these insights can be leveraged to reduce attention computation in Video-LLMs. To our knowledge, this is the first work to systematically uncover how Video-LLMs internally process and understand video content, offering interpretability and efficiency perspectives for future research.

cs.CV↗

JRDB-Reasoning: A Difficulty-Graded Benchmark for Visual Reasoning in Robotics

Recent advances in Vision-Language Models (VLMs) and large language models (LLMs) have greatly enhanced visual reasoning, a key capability for embodied AI agents like robots. However, existing visual reasoning benchmarks often suffer from several limitations: they lack a clear definition of reasoning complexity, offer have no control to generate questions over varying difficulty and task customization, and fail to provide structured, step-by-step reasoning annotations (workflows). To bridge these gaps, we formalize reasoning complexity, introduce an adaptive query engine that generates customizable questions of varying complexity with detailed intermediate annotations, and extend the JRDB dataset with human-object interaction and geometric relationship annotations to create JRDB-Reasoning, a benchmark tailored for visual reasoning in human-crowded environments. Our engine and benchmark enable fine-grained evaluation of visual reasoning frameworks and dynamic assessment of visual-language models across reasoning levels.

cs.CV↗

NAVER: A Neuro-Symbolic Compositional Automaton for Visual Grounding with Explicit Logic Reasoning

Visual Grounding (VG) tasks, such as referring expression detection and segmentation tasks are important for linking visual entities to context, especially in complex reasoning tasks that require detailed query interpretation. This paper explores VG beyond basic perception, highlighting challenges for methods that require reasoning like human cognition. Recent advances in large language methods (LLMs) and Vision-Language methods (VLMs) have improved abilities for visual comprehension, contextual understanding, and reasoning. These methods are mainly split into end-to-end and compositional methods, with the latter offering more flexibility. Compositional approaches that integrate LLMs and foundation models show promising performance but still struggle with complex reasoning with language-based logical representations. To address these limitations, we propose NAVER, a compositional visual grounding method that integrates explicit probabilistic logic reasoning within a finite-state automaton, equipped with a self-correcting mechanism. This design improves robustness and interpretability in inference through explicit logic reasoning. Our results show that NAVER achieves SoTA performance comparing to recent end-to-end and compositional baselines. The code is available at https://github.com/ControlNet/NAVER .

cs.CV↗

Probabilistic Active Goal Recognition

In multi-agent environments, effective interaction hinges on understanding the beliefs and intentions of other agents. While prior work on goal recognition has largely treated the observer as a passive reasoner, Active Goal Recognition (AGR) focuses on strategically gathering information to reduce uncertainty. We adopt a probabilistic framework for Active Goal Recognition and propose an integrated solution that combines a joint belief update mechanism with a Monte Carlo Tree Search (MCTS) algorithm, allowing the observer to plan efficiently and infer the actor's hidden goal without requiring domain-specific knowledge. Through comprehensive empirical evaluation in a grid-based domain, we show that our joint belief update significantly outperforms passive goal recognition, and that our domain-independent MCTS performs comparably to our strong domain-specific greedy baseline. These results establish our solution as a practical and robust framework for goal inference, advancing the field toward more interactive and adaptive multi-agent systems.

cs.AI↗

DWIM: Towards Tool-aware Visual Reasoning via Discrepancy-aware Workflow Generation & Instruct-Masking Tuning

Visual reasoning (VR), which is crucial in many fields for enabling human-like visual understanding, remains highly challenging. Recently, compositional visual reasoning approaches, which leverage the reasoning abilities of large language models (LLMs) with integrated tools to solve problems, have shown promise as more effective strategies than end-to-end VR methods. However, these approaches face limitations, as frozen LLMs lack tool awareness in VR, leading to performance bottlenecks. While leveraging LLMs for reasoning is widely used in other domains, they are not directly applicable to VR due to limited training data, imperfect tools that introduce errors and reduce data collection efficiency in VR, and challenging in fine-tuning on noisy workflows. To address these challenges, we propose DWIM: i) Discrepancy-aware training Workflow generation, which assesses tool usage and extracts more viable workflows for training; and ii) Instruct-Masking fine-tuning, which guides the model to only clone effective actions, enabling the generation of more practical solutions. Our experiments demonstrate that DWIM achieves state-of-the-art performance across various VR tasks, exhibiting strong generalization on multiple widely-used datasets.

cs.CV↗

Hier-SLAM++: Neuro-Symbolic Semantic SLAM with a Hierarchically Categorical Gaussian Splatting

We propose Hier-SLAM++, a comprehensive Neuro-Symbolic semantic 3D Gaussian Splatting SLAM method with both RGB-D and monocular input featuring an advanced hierarchical categorical representation, which enables accurate pose estimation as well as global 3D semantic mapping. The parameter usage in semantic SLAM systems increases significantly with the growing complexity of the environment, making scene understanding particularly challenging and costly. To address this problem, we introduce a novel hierarchical representation that encodes both semantic and geometric information in a compact form into 3D Gaussian Splatting, leveraging the capabilities of large language models (LLMs) as well as the 3D generative model. By utilizing the proposed hierarchical tree structure, semantic information is symbolically represented and learned in an end-to-end manner. We further introduce an advanced semantic loss designed to optimize hierarchical semantic information through both Intra-level and Inter-level optimizations. Additionally, we propose an improved SLAM system to support both RGB-D and monocular inputs using a feed-forward model. To the best of our knowledge, this is the first semantic monocular Gaussian Splatting SLAM system, significantly reducing sensor requirements for 3D semantic understanding and broadening the applicability of semantic Gaussian SLAM system. We conduct experiments on both synthetic and real-world datasets, demonstrating superior or on-par performance with state-of-the-art methods, while significantly reducing storage and training time requirements. Our project page is available at: https://hierslampp.github.io/

cs.RO↗

Physics-Grounded Motion Forecasting via Equation Discovery for Trajectory-Guided Image-to-Video Generation

Recent advances in diffusion-based and autoregressive video generation models have achieved remarkable visual realism. However, these models typically lack accurate physical alignment, failing to replicate real-world dynamics in object motion. This limitation arises primarily from their reliance on learned statistical correlations rather than capturing mechanisms adhering to physical laws. To address this issue, we introduce a novel framework that integrates symbolic regression (SR) and trajectory-guided image-to-video (I2V) models for physics-grounded video forecasting. Our approach extracts motion trajectories from input videos, uses a retrieval-based pre-training mechanism to enhance symbolic regression, and discovers equations of motion to forecast physically accurate future trajectories. These trajectories then guide video generation without requiring fine-tuning of existing models. Evaluated on scenarios in Classical Mechanics, including spring-mass, pendulums, and projectile motions, our method successfully recovers ground-truth analytical equations and improves the physical alignment of generated videos over baseline methods.

cs.CV↗

Marginalized Generalized IoU (MGIoU): A Unified Objective Function for Optimizing Any Convex Parametric Shapes

Optimizing the similarity between parametric shapes is crucial for numerous computer vision tasks, where Intersection over Union (IoU) stands as the canonical measure. However, existing optimization methods exhibit significant shortcomings: regression-based losses like L1/L2 lack correlation with IoU, IoU-based losses are unstable and limited to simple shapes, and task-specific methods are computationally intensive and not generalizable accross domains. As a result, the current landscape of parametric shape objective functions has become scattered, with each domain proposing distinct IoU approximations. To address this, we unify the parametric shape optimization objective functions by introducing Marginalized Generalized IoU (MGIoU), a novel loss function that overcomes these challenges by projecting structured convex shapes onto their unique shape Normals to compute one-dimensional normalized GIoU. MGIoU offers a simple, efficient, fully differentiable approximation strongly correlated with IoU. We then extend MGIoU to MGIoU+ that supports optimizing unstructured convex shapes. Together, MGIoU and MGIoU+ unify parametric shape optimization across diverse applications. Experiments on standard benchmarks demonstrate that MGIoU and MGIoU+ consistently outperform existing losses while reducing loss computation latency by 10-40x. Additionally, MGIoU and MGIoU+ satisfy metric properties and scale-invariance, ensuring robustness as an objective function. We further propose MGIoU- for minimizing overlaps in tasks like collision-free trajectory prediction. Code is available at https://ldtho.github.io/MGIoU

cs.CV↗

AerOSeg: Harnessing SAM for Open-Vocabulary Segmentation in Remote Sensing Images

Image segmentation beyond predefined categories is a key challenge in remote sensing, where novel and unseen classes often emerge during inference. Open-vocabulary image Segmentation addresses these generalization issues in traditional supervised segmentation models while reducing reliance on extensive per-pixel annotations, which are both expensive and labor-intensive to obtain. Most Open-Vocabulary Segmentation (OVS) methods are designed for natural images but struggle with remote sensing data due to scale variations, orientation changes, and complex scene compositions. This necessitates the development of OVS approaches specifically tailored for remote sensing. In this context, we propose AerOSeg, a novel OVS approach for remote sensing data. First, we compute robust image-text correlation features using multiple rotated versions of the input image and domain-specific prompts. These features are then refined through spatial and class refinement blocks. Inspired by the success of the Segment Anything Model (SAM) in diverse domains, we leverage SAM features to guide the spatial refinement of correlation features. Additionally, we introduce a semantic back-projection module and loss to ensure the seamless propagation of SAM's semantic information throughout the segmentation pipeline. Finally, we enhance the refined correlation features using a multi-scale attention-aware decoder to produce the final segmentation map. We validate our SAM-guided Open-Vocabulary Remote Sensing Segmentation model on three benchmark remote sensing datasets: iSAID, DLRSD, and OpenEarthMap. Our model outperforms state-of-the-art open-vocabulary segmentation methods, achieving an average improvement of 2.54 h-mIoU.

cs.CV↗

Hier-SLAM: Scaling-up Semantics in SLAM with a Hierarchically Categorical Gaussian Splatting

We propose Hier-SLAM, a semantic 3D Gaussian Splatting SLAM method featuring a novel hierarchical categorical representation, which enables accurate global 3D semantic mapping, scaling-up capability, and explicit semantic label prediction in the 3D world. The parameter usage in semantic SLAM systems increases significantly with the growing complexity of the environment, making it particularly challenging and costly for scene understanding. To address this problem, we introduce a novel hierarchical representation that encodes semantic information in a compact form into 3D Gaussian Splatting, leveraging the capabilities of large language models (LLMs). We further introduce a novel semantic loss designed to optimize hierarchical semantic information through both inter-level and cross-level optimization. Furthermore, we enhance the whole SLAM system, resulting in improved tracking and mapping performance. Our \MethodName{} outperforms existing dense SLAM methods in both mapping and tracking accuracy, while achieving a 2x operation speed-up. Additionally, it achieves on-par semantic rendering performance compared to existing methods while significantly reducing storage and training time requirements. Rendering FPS impressively reaches 2,000 with semantic information and 3,000 without it. Most notably, it showcases the capability of handling the complex real-world scene with more than 500 semantic classes, highlighting its valuable scaling-up capability. The open-source code is available at https://github.com/LeeBY68/Hier-SLAM

cs.RO↗

TFS-NeRF: Template-Free NeRF for Semantic 3D Reconstruction of Dynamic Scene

Despite advancements in Neural Implicit models for 3D surface reconstruction, handling dynamic environments with interactions between arbitrary rigid, non-rigid, or deformable entities remains challenging. The generic reconstruction methods adaptable to such dynamic scenes often require additional inputs like depth or optical flow or rely on pre-trained image features for reasonable outcomes. These methods typically use latent codes to capture frame-by-frame deformations. Another set of dynamic scene reconstruction methods, are entity-specific, mostly focusing on humans, and relies on template models. In contrast, some template-free methods bypass these requirements and adopt traditional LBS (Linear Blend Skinning) weights for a detailed representation of deformable object motions, although they involve complex optimizations leading to lengthy training times. To this end, as a remedy, this paper introduces TFS-NeRF, a template-free 3D semantic NeRF for dynamic scenes captured from sparse or single-view RGB videos, featuring interactions among two entities and more time-efficient than other LBS-based approaches. Our framework uses an Invertible Neural Network (INN) for LBS prediction, simplifying the training process. By disentangling the motions of interacting entities and optimizing per-entity skinning weights, our method efficiently generates accurate, semantically separable geometries. Extensive experiments demonstrate that our approach produces high-quality reconstructions of both deformable and non-deformable objects in complex interactions, with improved training efficiency compared to existing methods.

cs.CV↗

DrVideo: Document Retrieval Based Long Video Understanding

Most of the existing methods for video understanding primarily focus on videos only lasting tens of seconds, with limited exploration of techniques for handling long videos. The increased number of frames in long videos poses two main challenges: difficulty in locating key information and performing long-range reasoning. Thus, we propose DrVideo, a document-retrieval-based system designed for long video understanding. Our key idea is to convert the long-video understanding problem into a long-document understanding task so as to effectively leverage the power of large language models. Specifically, DrVideo first transforms a long video into a coarse text-based long document to initially retrieve key frames and then updates the documents with the augmented key frame information. It then employs an agent-based iterative loop to continuously search for missing information and augment the document until sufficient question-related information is gathered for making the final predictions in a chain-of-thought manner. Extensive experiments on long video benchmarks confirm the effectiveness of our method. DrVideo significantly outperforms existing LLM-based state-of-the-art methods on EgoSchema benchmark (3 minutes), MovieChat-1K benchmark (10 minutes), and the long split of Video-MME benchmark (average of 44 minutes).

cs.CV↗

Normal-GS: 3D Gaussian Splatting with Normal-Involved Rendering

Rendering and reconstruction are long-standing topics in computer vision and graphics. Achieving both high rendering quality and accurate geometry is a challenge. Recent advancements in 3D Gaussian Splatting (3DGS) have enabled high-fidelity novel view synthesis at real-time speeds. However, the noisy and discrete nature of 3D Gaussian primitives hinders accurate surface estimation. Previous attempts to regularize 3D Gaussian normals often degrade rendering quality due to the fundamental disconnect between normal vectors and the rendering pipeline in 3DGS-based methods. Therefore, we introduce Normal-GS, a novel approach that integrates normal vectors into the 3DGS rendering pipeline. The core idea is to model the interaction between normals and incident lighting using the physically-based rendering equation. Our approach re-parameterizes surface colors as the product of normals and a designed Integrated Directional Illumination Vector (IDIV). To optimize memory usage and simplify optimization, we employ an anchor-based 3DGS to implicitly encode locally-shared IDIVs. Additionally, Normal-GS leverages optimized normals and Integrated Directional Encoding (IDE) to accurately model specular effects, enhancing both rendering quality and surface normal precision. Extensive experiments demonstrate that Normal-GS achieves near state-of-the-art visual quality while obtaining accurate surface normals and preserving real-time rendering performance.

cs.CV↗

DifFUSER: Diffusion Model for Robust Multi-Sensor Fusion in 3D Object Detection and BEV Segmentation

Diffusion models have recently gained prominence as powerful deep generative models, demonstrating unmatched performance across various domains. However, their potential in multi-sensor fusion remains largely unexplored. In this work, we introduce DifFUSER, a novel approach that leverages diffusion models for multi-modal fusion in 3D object detection and BEV map segmentation. Benefiting from the inherent denoising property of diffusion, DifFUSER is able to refine or even synthesize sensor features in case of sensor malfunction, thereby improving the quality of the fused output. In terms of architecture, our DifFUSER blocks are chained together in a hierarchical BiFPN fashion, termed cMini-BiFPN, offering an alternative architecture for latent diffusion. We further introduce a Gated Self-conditioned Modulated (GSM) latent diffusion module together with a Progressive Sensor Dropout Training (PSDT) paradigm, designed to add stronger conditioning to the diffusion process and robustness to sensor failures. Our extensive evaluations on the Nuscenes dataset reveal that DifFUSER not only achieves state-of-the-art performance with a 70.04% mIOU in BEV map segmentation tasks but also competes effectively with leading transformer-based fusion techniques in 3D object detection.

cs.CV↗