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Hang Xu

Publications and source records attributed to Hang Xu.

At least 109 records · Page 6Linked to original sources

Translating Images to Road Network: A Sequence-to-Sequence Perspective

The extraction of road network is essential for the generation of high-definition maps since it enables the precise localization of road landmarks and their interconnections. However, generating road network poses a significant challenge due to the conflicting underlying combination of Euclidean (e.g., road landmarks location) and non-Euclidean (e.g., road topological connectivity) structures. Existing methods struggle to merge the two types of data domains effectively, but few of them address it properly. Instead, our work establishes a unified representation of both types of data domain by projecting both Euclidean and non-Euclidean data into an integer series called RoadNet Sequence. Further than modeling an auto-regressive sequence-to-sequence Transformer model to understand RoadNet Sequence, we decouple the dependency of RoadNet Sequence into a mixture of auto-regressive and non-autoregressive dependency. Building on this, our proposed non-autoregressive sequence-to-sequence approach leverages non-autoregressive dependencies while fixing the gap towards auto-regressive dependencies, resulting in success in both efficiency and accuracy. We further identify two main bottlenecks in the current RoadNetTransformer on a non-overfitting split of the dataset: poor landmark detection limited by the BEV Encoder and error propagation to topology reasoning. Therefore, we propose Topology-Inherited Training to inherit better topology knowledge into RoadNetTransformer. Additionally, we collect SD-Maps from open-source map datasets and use this prior information to significantly improve landmark detection and reachability. Extensive experiments on the nuScenes dataset demonstrate the superiority of RoadNet Sequence representation and the non-autoregressive approach compared to existing state-of-the-art alternatives.

cs.CV↗

Repeating Words for Video-Language Retrieval with Coarse-to-Fine Objectives

The explosive growth of video streaming presents challenges in achieving high accuracy and low training costs for video-language retrieval. However, existing methods rely on large-scale pre-training to improve video retrieval performance, resulting in significant computational demands. Additionally, the fine-grained information in videos and texts remains underexplored. To alleviate these problems, we propose a novel framework to learn fine-grained features for better alignment and introduce an inference pipeline to improve performance without additional training. Specifically, we employ coarse-to-fine objectives to understand the semantic information of video-text pairs, including contrastive and matching learning. The fine-grained data used for training is obtained through the Granularity-Aware Representation module, which is designed based on similarity analysis between video frames and words in captions. Furthermore, we observe that the repetition of keywords in the original captions, referred to as "Repetition", can enhance retrieval performance and improve alignment between video and text. Based on this insight, we propose a novel and effective inference pipeline that incorporates a voting mechanism and a new Matching Entropy metric to achieve better retrieval performance without requiring additional pre-training. Experimental results on four benchmarks demonstrate that the proposed method outperforms previous approaches. Additionally, our inference pipeline achieves significant performance improvements, with a 2.1% increase in Recall@1 on the MSR-VTT dataset and a 1.6% increase on the DiDeMo dataset.

cs.CV↗

PreSem-Surf: RGB-D Surface Reconstruction with Progressive Semantic Modeling and SG-MLP Pre-Rendering Mechanism

This paper proposes PreSem-Surf, an optimized method based on the Neural Radiance Field (NeRF) framework, capable of reconstructing high-quality scene surfaces from RGB-D sequences in a short time. The method integrates RGB, depth, and semantic information to improve reconstruction performance. Specifically, a novel SG-MLP sampling structure combined with PR-MLP (Preconditioning Multilayer Perceptron) is introduced for voxel pre-rendering, allowing the model to capture scene-related information earlier and better distinguish noise from local details. Furthermore, progressive semantic modeling is adopted to extract semantic information at increasing levels of precision, reducing training time while enhancing scene understanding. Experiments on seven synthetic scenes with six evaluation metrics show that PreSem-Surf achieves the best performance in C-L1, F-score, and IoU, while maintaining competitive results in NC, Accuracy, and Completeness, demonstrating its effectiveness and practical applicability.

cs.GR↗

KFFocus: Highlighting Keyframes for Enhanced Video Understanding

Recently, with the emergence of large language models, multimodal LLMs have demonstrated exceptional capabilities in image and video modalities. Despite advancements in video comprehension, the substantial computational demands of long video sequences lead current video LLMs (Vid-LLMs) to employ compression strategies at both the inter-frame level (e.g., uniform sampling of video frames) and intra-frame level (e.g., condensing all visual tokens of each frame into a limited number). However, this approach often neglects the uneven temporal distribution of critical information across frames, risking the omission of keyframes that contain essential temporal and semantic details. To tackle these challenges, we propose KFFocus, a method designed to efficiently compress video tokens and emphasize the informative context present within video frames. We substitute uniform sampling with a refined approach inspired by classic video compression principles to identify and capture keyframes based on their temporal redundancy. By assigning varying condensation ratios to frames based on their contextual relevance, KFFocus efficiently reduces token redundancy while preserving informative content details. Additionally, we introduce a spatiotemporal modeling module that encodes both the temporal relationships between video frames and the spatial structure within each frame, thus providing Vid-LLMs with a nuanced understanding of spatial-temporal dynamics. Extensive experiments on widely recognized video understanding benchmarks, especially long video scenarios, demonstrate that KFFocus significantly outperforms existing methods, achieving substantial computational efficiency and enhanced accuracy.

cs.CV↗

Collaborative Novel Object Discovery and Box-Guided Cross-Modal Alignment for Open-Vocabulary 3D Object Detection

Open-vocabulary 3D Object Detection (OV-3DDet) addresses the detection of objects from an arbitrary list of novel categories in 3D scenes, which remains a very challenging problem. In this work, we propose CoDAv2, a unified framework designed to innovatively tackle both the localization and classification of novel 3D objects, under the condition of limited base categories. For localization, the proposed 3D Novel Object Discovery (3D-NOD) strategy utilizes 3D geometries and 2D open-vocabulary semantic priors to discover pseudo labels for novel objects during training. 3D-NOD is further extended with an Enrichment strategy that significantly enriches the novel object distribution in the training scenes, and then enhances the model's ability to localize more novel objects. The 3D-NOD with Enrichment is termed 3D-NODE. For classification, the Discovery-driven Cross-modal Alignment (DCMA) module aligns features from 3D point clouds and 2D/textual modalities, employing both class-agnostic and class-specific alignments that are iteratively refined to handle the expanding vocabulary of objects. Besides, 2D box guidance boosts the classification accuracy against complex background noises, which is coined as Box-DCMA. Extensive evaluation demonstrates the superiority of CoDAv2. CoDAv2 outperforms the best-performing method by a large margin (AP_Novel of 9.17 vs. 3.61 on SUN-RGBD and 9.12 vs. 3.74 on ScanNetv2). Source code and pre-trained models are available at the GitHub project page.

cs.CV↗

Direct Dual-Energy CT Material Decomposition using Model-based Denoising Diffusion Model

Dual-energy X-ray Computed Tomography (DECT) constitutes an advanced technology which enables automatic decomposition of materials in clinical images without manual segmentation using the dependency of the X-ray linear attenuation with energy. However, most methods perform material decomposition in the image domain as a post-processing step after reconstruction but this procedure does not account for the beam-hardening effect and it results in sub-optimal results. In this work, we propose a deep learning procedure called Dual-Energy Decomposition Model-based Diffusion (DEcomp-MoD) for quantitative material decomposition which directly converts the DECT projection data into material images. The algorithm is based on incorporating the knowledge of the spectral DECT model into the deep learning training loss and combining a score-based denoising diffusion learned prior in the material image domain. Importantly the inference optimization loss takes as inputs directly the sinogram and converts to material images through a model-based conditional diffusion model which guarantees consistency of the results. We evaluate the performance with both quantitative and qualitative estimation of the proposed DEcomp-MoD method on synthetic DECT sinograms from the low-dose AAPM dataset. Finally, we show that DEcomp-MoD outperform state-of-the-art unsupervised score-based model and supervised deep learning networks, with the potential to be deployed for clinical diagnosis.

eess.IV↗

Vortex shedding suppression in elliptical cylinder via reinforcement learning

Flow control of bluff bodies plays a critical role in engineering applications. In this study, deep reinforcement learning (DRL) is employed to develop flow control strategies for the flow past an elliptical cylinder confined between two walls. The primary objective is to investigate the feasibility of achieving multi-objective flow control for an elliptical cylinder with varying aspect ratios ($Ar$), while maintaining low control energy input. DRL training results demonstrate that for an elliptical cylinder with larger $Ar$, the control strategy effectively reduces drag, minimizes lift fluctuations, and completely suppresses vortex shedding, all while maintaining low external energy consumption. Conversely, decreasing the $Ar$ compromises the effectiveness of multi-objective control, even when greater energy input is applied. Through detailed physical analysis, the coupling effect between the blockage ratio ($β$) and $Ar$ is identified as a limiting factor for vortex shedding suppression and wake stabilization. At lower values of $β$, the control strategy successfully achieves multi-objective optimization for elliptical cylinders across the entire range of $Ar$. Although balancing energy efficiency and control performance remains challenging for highly slender cylinders, the proposed DRL strategy still achieves effective vortex shedding suppression. This work highlights the potential of DRL-based control strategies to effectively stabilize wake flows around slender bluff bodies, with an explicit emphasis on maintaining energy efficiency.

physics.flu-dyn↗

Strategies for energy-efficient flow control leveraging deep reinforcement learning

This study investigates active flow control in two-dimensional flows at a Reynolds number of 100 using Deep Reinforcement Learning (DRL). We utilize DRL to develop flow control strategies that enhance energy efficiency and minimize energy consumption, thereby addressing the limitations of traditional methods. We find that the optimal jet placement for both square and circular cylinders is at the main flow separation point, achieving the best balance between energy efficiency and control effectiveness. For the circular cylinder, positioning the jet at approximately 105° from the stagnation point requires only 1% of the inlet flow rate and achieves an 8% reduction in drag, with energy consumption one-third of that at other positions. For the square cylinder, placing the jet near the rear corner requires only 2% of the inlet flow rate, achieving a maximum drag reduction of 14.4%, whereas energy consumption near the front corner is 27 times higher, resulting in only 12% drag reduction. In multi-action control, the convergence speed and stability are lower compared to single-action control, but activating multiple jets significantly reduces initial energy consumption and improves energy efficiency. Physically, the interaction of the synthetic jet with the flow generates new vortices that modify the local flow structure, significantly enhancing the cylinder's aerodynamic performance. Our control strategy achieves a superior balance between energy efficiency and control performance compared to previous studies, underscoring its significant potential to advance sustainable and effective flow control.

physics.flu-dyn↗

ECCV 2024 W-CODA: 1st Workshop on Multimodal Perception and Comprehension of Corner Cases in Autonomous Driving

In this paper, we present details of the 1st W-CODA workshop, held in conjunction with the ECCV 2024. W-CODA aims to explore next-generation solutions for autonomous driving corner cases, empowered by state-of-the-art multimodal perception and comprehension techniques. 5 Speakers from both academia and industry are invited to share their latest progress and opinions. We collect research papers and hold a dual-track challenge, including both corner case scene understanding and generation. As the pioneering effort, we will continuously bridge the gap between frontier autonomous driving techniques and fully intelligent, reliable self-driving agents robust towards corner cases.

cs.CV↗

FreeDNA: Endowing Domain Adaptation of Diffusion-Based Dense Prediction with Training-Free Domain Noise Alignment

Domain Adaptation(DA) for dense prediction tasks is an important topic, which enhances the dense prediction model's performance when tested on its unseen domain. Recently, with the development of Diffusion-based Dense Prediction (DDP) models, the exploration of DA designs tailored to this framework is worth exploring, since the diffusion model is effective in modeling the distribution transformation that comprises domain information. In this work, we propose a training-free mechanism for DDP frameworks, endowing them with DA capabilities. Our motivation arises from the observation that the exposure bias (e.g., noise statistics bias) in diffusion brings domain shift, and different domains in conditions of DDP models can also be effectively captured by the noise prediction statistics. Based on this, we propose a training-free Domain Noise Alignment (DNA) approach, which alleviates the variations of noise statistics to domain changes during the diffusion sampling process, thereby achieving domain adaptation. Specifically, when the source domain is available, we directly adopt the DNA method to achieve domain adaptation by aligning the noise statistics of the target domain with those of the source domain. For the more challenging source-free DA, inspired by the observation that regions closer to the source domain exhibit higher confidence meeting variations of sampling noise, we utilize the statistics from the high-confidence regions progressively to guide the noise statistic adjustment during the sampling process. Notably, our method demonstrates the effectiveness of enhancing the DA capability of DDP models across four common dense prediction tasks. Code is available at \href{https://github.com/xuhang07/FreeDNA}{https://github.com/xuhang07/FreeDNA}.

cs.CV↗

SViP: Sequencing Bimanual Visuomotor Policies with Object-Centric Motion Primitives

Imitation learning (IL), particularly when leveraging high-dimensional visual inputs for policy training, has proven intuitive and effective in complex bimanual manipulation tasks. Nonetheless, the generalization capability of visuomotor policies remains limited, especially when small demonstration datasets are available. Accumulated errors in visuomotor policies significantly hinder their ability to complete long-horizon tasks. To address these limitations, we propose SViP, a framework that seamlessly integrates visuomotor policies into task and motion planning (TAMP). SViP partitions human demonstrations into bimanual and unimanual operations using a semantic scene graph monitor. Continuous decision variables from the key scene graph are employed to train a switching condition generator. This generator produces parameterized scripted primitives that ensure reliable performance even when encountering out-of-the-distribution observations. Using only 20 real-world demonstrations, we show that SViP enables visuomotor policies to generalize across out-of-distribution initial conditions without requiring object pose estimators. For previously unseen tasks, SViP automatically discovers effective solutions to achieve the goal, leveraging constraint modeling in TAMP formulism. In real-world experiments, SViP outperforms state-of-the-art generative IL methods, indicating wider applicability for more complex tasks. Project website: https://sites.google.com/view/svip-bimanual

cs.RO↗

Adaptive Dropout: Unleashing Dropout across Layers for Generalizable Image Super-Resolution

Blind Super-Resolution (blind SR) aims to enhance the model's generalization ability with unknown degradation, yet it still encounters severe overfitting issues. Some previous methods inspired by dropout, which enhances generalization by regularizing features, have shown promising results in blind SR. Nevertheless, these methods focus solely on regularizing features before the final layer and overlook the need for generalization in features at intermediate layers. Without explicit regularization of features at intermediate layers, the blind SR network struggles to obtain well-generalized feature representations. However, the key challenge is that directly applying dropout to intermediate layers leads to a significant performance drop, which we attribute to the inconsistency in training-testing and across layers it introduced. Therefore, we propose Adaptive Dropout, a new regularization method for blind SR models, which mitigates the inconsistency and facilitates application across intermediate layers of networks. Specifically, for training-testing inconsistency, we re-design the form of dropout and integrate the features before and after dropout adaptively. For inconsistency in generalization requirements across different layers, we innovatively design an adaptive training strategy to strengthen feature propagation by layer-wise annealing. Experimental results show that our method outperforms all past regularization methods on both synthetic and real-world benchmark datasets, also highly effective in other image restoration tasks. Code is available at \href{https://github.com/xuhang07/Adpative-Dropout}{https://github.com/xuhang07/Adpative-Dropout}.

cs.CV↗

Does Your 3D Encoder Really Work? When Pretrain-SFT from 2D VLMs Meets 3D VLMs

Remarkable progress in 2D Vision-Language Models (VLMs) has spurred interest in extending them to 3D settings for tasks like 3D Question Answering, Dense Captioning, and Visual Grounding. Unlike 2D VLMs that typically process images through an image encoder, 3D scenes, with their intricate spatial structures, allow for diverse model architectures. Based on their encoder design, this paper categorizes recent 3D VLMs into 3D object-centric, 2D image-based, and 3D scene-centric approaches. Despite the architectural similarity of 3D scene-centric VLMs to their 2D counterparts, they have exhibited comparatively lower performance compared with the latest 3D object-centric and 2D image-based approaches. To understand this gap, we conduct an in-depth analysis, revealing that 3D scene-centric VLMs show limited reliance on the 3D scene encoder, and the pre-train stage appears less effective than in 2D VLMs. Furthermore, we observe that data scaling benefits are less pronounced on larger datasets. Our investigation suggests that while these models possess cross-modal alignment capabilities, they tend to over-rely on linguistic cues and overfit to frequent answer distributions, thereby diminishing the effective utilization of the 3D encoder. To address these limitations and encourage genuine 3D scene understanding, we introduce a novel 3D Relevance Discrimination QA dataset designed to disrupt shortcut learning and improve 3D understanding. Our findings highlight the need for advanced evaluation and improved strategies for better 3D understanding in 3D VLMs.

cs.CV↗

Online Competitive Information Gathering for Partially Observable Trajectory Games

Game-theoretic agents must make plans that optimally gather information about their opponents. These problems are modeled by partially observable stochastic games (POSGs), but planning in fully continuous POSGs is intractable without heavy offline computation or assumptions on the order of belief maintained by each player. We formulate a finite history/horizon refinement of POSGs which admits competitive information gathering behavior in trajectory space, and through a series of approximations, we present an online method for computing rational trajectory plans in these games which leverages particle-based estimations of the joint state space and performs stochastic gradient play. We also provide the necessary adjustments required to deploy this method on individual agents. The method is tested in continuous pursuit-evasion and warehouse-pickup scenarios (alongside extensions to $N > 2$ players and to more complex environments with visual and physical obstacles), demonstrating evidence of active information gathering and outperforming passive competitors.

cs.GT↗

UniRestorer: Universal Image Restoration via Adaptively Estimating Image Degradation at Proper Granularity

Recently, considerable progress has been made in all-in-one image restoration. Generally, existing methods can be degradation-agnostic or degradation-aware. However, the former are limited in leveraging degradation-specific restoration, and the latter suffer from the inevitable error in degradation estimation. Consequently, the performance of existing methods has a large gap compared to specific single-task models. In this work, we make a step forward in this topic, and present our UniRestorer with improved restoration performance. Specifically, we perform hierarchical clustering on degradation space, and train a multi-granularity mixture-of-experts (MoE) restoration model. Then, UniRestorer adopts both degradation and granularity estimation to adaptively select an appropriate expert for image restoration. In contrast to existing degradation-agnostic and -aware methods, UniRestorer can leverage degradation estimation to benefit degradation specific restoration, and use granularity estimation to make the model robust to degradation estimation error. Experimental results show that our UniRestorer outperforms state-of-the-art all-in-one methods by a large margin, and is promising in closing the performance gap to specific single task models.

cs.CV↗

DynamiCtrl: Rethinking the Basic Structure and the Role of Text for High-quality Human Image Animation

With diffusion transformer (DiT) excelling in video generation, its use in specific tasks has drawn increasing attention. However, adapting DiT for pose-guided human image animation faces two core challenges: (a) existing U-Net-based pose control methods may be suboptimal for the DiT backbone; and (b) removing text guidance, as in previous approaches, often leads to semantic loss and model degradation. To address these issues, we propose DynamiCtrl, a novel framework for human animation in video DiT architecture. Specifically, we use a shared VAE encoder for human images and driving poses, unifying them into a common latent space, maintaining pose fidelity, and eliminating the need for an expert pose encoder during video denoising. To integrate pose control into the DiT backbone effectively, we propose a novel Pose-adaptive Layer Norm model. It injects normalized pose features into the denoising process via conditioning on visual tokens, enabling seamless and scalable pose control across DiT blocks. Furthermore, to overcome the shortcomings of text removal, we introduce the "Joint-text" paradigm, which preserves the role of text embeddings to provide global semantic context. Through full-attention blocks, image and pose features are aligned with text features, enhancing semantic consistency, leveraging pretrained knowledge, and enabling multi-level control. Experiments verify the superiority of DynamiCtrl on benchmark and self-collected data (e.g., achieving the best LPIPS of 0.166), demonstrating strong character control and high-quality synthesis. The project page is available at https://gulucaptain.github.io/DynamiCtrl/.

cs.CV↗

EDEN: Enhanced Diffusion for High-quality Large-motion Video Frame Interpolation

Handling complex or nonlinear motion patterns has long posed challenges for video frame interpolation. Although recent advances in diffusion-based methods offer improvements over traditional optical flow-based approaches, they still struggle to generate sharp, temporally consistent frames in scenarios with large motion. To address this limitation, we introduce EDEN, an Enhanced Diffusion for high-quality large-motion vidEo frame iNterpolation. Our approach first utilizes a transformer-based tokenizer to produce refined latent representations of the intermediate frames for diffusion models. We then enhance the diffusion transformer with temporal attention across the process and incorporate a start-end frame difference embedding to guide the generation of dynamic motion. Extensive experiments demonstrate that EDEN achieves state-of-the-art results across popular benchmarks, including nearly a 10% LPIPS reduction on DAVIS and SNU-FILM, and an 8% improvement on DAIN-HD.

cs.CV↗

LaneCorrect: Self-supervised Lane Detection

Lane detection has evolved highly functional autonomous driving system to understand driving scenes even under complex environments. In this paper, we work towards developing a generalized computer vision system able to detect lanes without using any annotation. We make the following contributions: (i) We illustrate how to perform unsupervised 3D lane segmentation by leveraging the distinctive intensity of lanes on the LiDAR point cloud frames, and then obtain the noisy lane labels in the 2D plane by projecting the 3D points; (ii) We propose a novel self-supervised training scheme, dubbed LaneCorrect, that automatically corrects the lane label by learning geometric consistency and instance awareness from the adversarial augmentations; (iii) With the self-supervised pre-trained model, we distill to train a student network for arbitrary target lane (e.g., TuSimple) detection without any human labels; (iv) We thoroughly evaluate our self-supervised method on four major lane detection benchmarks (including TuSimple, CULane, CurveLanes and LLAMAS) and demonstrate excellent performance compared with existing supervised counterpart, whilst showing more effective results on alleviating the domain gap, i.e., training on CULane and test on TuSimple.

cs.CV↗