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Hansung Kim

Publications and source records attributed to Hansung Kim.

29 records · Page 2Linked to original sources

MatSpectNet: Material Segmentation Network with Domain-Aware and Physically-Constrained Hyperspectral Reconstruction

Achieving accurate material segmentation for 3-channel RGB images is challenging due to the considerable variation in a material's appearance. Hyperspectral images, which are sets of spectral measurements sampled at multiple wavelengths, theoretically offer distinct information for material identification, as variations in intensity of electromagnetic radiation reflected by a surface depend on the material composition of a scene. However, existing hyperspectral datasets are impoverished regarding the number of images and material categories for the dense material segmentation task, and collecting and annotating hyperspectral images with a spectral camera is prohibitively expensive. To address this, we propose a new model, the MatSpectNet to segment materials with recovered hyperspectral images from RGB images. The network leverages the principles of colour perception in modern cameras to constrain the reconstructed hyperspectral images and employs the domain adaptation method to generalise the hyperspectral reconstruction capability from a spectral recovery dataset to material segmentation datasets. The reconstructed hyperspectral images are further filtered using learned response curves and enhanced with human perception. The performance of MatSpectNet is evaluated on the LMD dataset as well as the OpenSurfaces dataset. Our experiments demonstrate that MatSpectNet attains a 1.60% increase in average pixel accuracy and a 3.42% improvement in mean class accuracy compared with the most recent publication. The project code is attached to the supplementary material and will be published on GitHub.

cs.CV↗

Facilitating Cooperative and Distributed Multi-Vehicle Lane Change Maneuvers

A distributed coordination method for solving multi-vehicle lane changes for connected autonomous vehicles (CAVs) is presented. Existing approaches to multi-vehicle lane changes are passive and opportunistic as they are implemented only when the environment allows it. The novel approach of this paper relies on the role of a facilitator assigned to a CAV. The facilitator interacts with and modifies the environment to enable lane changes of other CAVs. Distributed MPC path planners and a distributed coordination algorithm are used to control the facilitator and other CAVs in a proactive and cooperative way. We demonstrate the effectiveness of the proposed approach through numerical simulations. In particular, we show enhanced feasibility of a multi-CAV lane change in comparison to the simultaneous multi-CAV lane change approach in various traffic conditions generated by using a data-set from real-traffic scenarios.

cs.RO↗

"Teaching Independent Parts Separately" (TIPSy-GAN) : Improving Accuracy and Stability in Unsupervised Adversarial 2D to 3D Pose Estimation

We present TIPSy-GAN, a new approach to improve the accuracy and stability in unsupervised adversarial 2D to 3D human pose estimation. In our work we demonstrate that the human kinematic skeleton should not be assumed as a single spatially codependent structure; in fact, we posit when a full 2D pose is provided during training, there is an inherent bias learned where the 3D coordinate of a keypoint is spatially codependent on the 2D coordinates of all other keypoints. To investigate our hypothesis we follow previous adversarial approaches but train two generators on spatially independent parts of the kinematic skeleton, the torso and the legs. We find that improving the self-consistency cycle is key to lowering the evaluation error and therefore introduce new consistency constraints during training. A TIPSy model is produced via knowledge distillation from these generators which can predict the 3D ordinates for the entire 2D pose with improved results. Furthermore, we address an unanswered question in prior work of how long to train in a truly unsupervised scenario. We show that for two independent generators training adversarially has improved stability than that of a solo generator which collapses. TIPSy decreases the average error by 17\% when compared to that of a baseline solo generator on the Human3.6M dataset. TIPSy improves upon other unsupervised approaches while also performing strongly against supervised and weakly-supervised approaches during evaluation on both the Human3.6M and MPI-INF-3DHP datasets.

cs.CV↗

Optimising 2D Pose Representation: Improve Accuracy, Stability and Generalisability Within Unsupervised 2D-3D Human Pose Estimation

This paper addresses the problem of 2D pose representation during unsupervised 2D to 3D pose lifting to improve the accuracy, stability and generalisability of 3D human pose estimation (HPE) models. All unsupervised 2D-3D HPE approaches provide the entire 2D kinematic skeleton to a model during training. We argue that this is sub-optimal and disruptive as long-range correlations are induced between independent 2D key points and predicted 3D ordinates during training. To this end, we conduct the following study. With a maximum architecture capacity of 6 residual blocks, we evaluate the performance of 5 models which each represent a 2D pose differently during the adversarial unsupervised 2D-3D HPE process. Additionally, we show the correlations between 2D key points which are learned during the training process, highlighting the unintuitive correlations induced when an entire 2D pose is provided to a lifting model. Our results show that the most optimal representation of a 2D pose is that of two independent segments, the torso and legs, with no shared features between each lifting network. This approach decreased the average error by 20\% on the Human3.6M dataset when compared to a model with a near identical parameter count trained on the entire 2D kinematic skeleton. Furthermore, due to the complex nature of adversarial learning, we show how this representation can also improve convergence during training allowing for an optimum result to be obtained more often.

cs.CV↗

Don't read, just look: Main content extraction from web pages using visual features

Extracting main content from web pages provides primary informative blocks that remove a web page's minor areas like navigation menu, ads, and site templates. The main content extraction has various applications: information retrieval, search engine optimization, and browser reader mode. We assessed the existing four main content extraction methods (Readability.js, Chrome DOM Distiller, Web2Text, and Boilernet) with the web pages of two English datasets from global websites of 2017 and 2020 and seven non-English datasets by languages of 2020. Its result showed that performance was lower by up to 40% in non-English datasets than in English datasets. Thus, this paper proposes a multilingual main content extraction method using visual features: the elements' positions, size, and distances from three centers. These centers were derived from the browser window, web document, and the first browsing area. We propose this first browsing area, which is the top side of a web document for simulating situations where a user first encountered a web page. Because web page authors placed their main contents in the central area for the web page's usability, we can assume the center of this area is close to the main content. Our grid-centering-expanding (GCE) method suggests the three centroids as hypothetical user foci. Traversing the DOM tree from each of the leaf nodes closest to these centroids, our method inspects which the ancestor node can be the main content candidate. Finally, it extracts the main content by selecting the best among the three main content candidates. Our method performed 14% better than the existing method on average in Longest Common Subsequence F1 score. In particular, it improved performance by up to 25% in the English dataset and 16% in the non-English dataset. Therefore, our method showed the visual and basic HTML features are effective in extracting the main content.

cs.IR↗

Can Super Resolution be used to improve Human Pose Estimation in Low Resolution Scenarios?

The results obtained from state of the art human pose estimation (HPE) models degrade rapidly when evaluating people of a low resolution, but can super resolution (SR) be used to help mitigate this effect? By using various SR approaches we enhanced two low resolution datasets and evaluated the change in performance of both an object and keypoint detector as well as end-to-end HPE results. We remark the following observations. First we find that for people who were originally depicted at a low resolution (segmentation area in pixels), their keypoint detection performance would improve once SR was applied. Second, the keypoint detection performance gained is dependent on that persons pixel count in the original image prior to any application of SR; keypoint detection performance was improved when SR was applied to people with a small initial segmentation area, but degrades as this becomes larger. To address this we introduced a novel Mask-RCNN approach, utilising a segmentation area threshold to decide when to use SR during the keypoint detection step. This approach achieved the best results on our low resolution datasets for each HPE performance metrics.

cs.CV↗

EdgeNet: Semantic Scene Completion from a Single RGB-D Image

Semantic scene completion is the task of predicting a complete 3D representation of volumetric occupancy with corresponding semantic labels for a scene from a single point of view. Previous works on Semantic Scene Completion from RGB-D data used either only depth or depth with colour by projecting the 2D image into the 3D volume resulting in a sparse data representation. In this work, we present a new strategy to encode colour information in 3D space using edge detection and flipped truncated signed distance. We also present EdgeNet, a new end-to-end neural network architecture capable of handling features generated from the fusion of depth and edge information. Experimental results show improvement of 6.9% over the state-of-the-art result on real data, for end-to-end approaches.

cs.CV↗

Temporally Coherent General Dynamic Scene Reconstruction

Existing techniques for dynamic scene reconstruction from multiple wide-baseline cameras primarily focus on reconstruction in controlled environments, with fixed calibrated cameras and strong prior constraints. This paper introduces a general approach to obtain a 4D representation of complex dynamic scenes from multi-view wide-baseline static or moving cameras without prior knowledge of the scene structure, appearance, or illumination. Contributions of the work are: An automatic method for initial coarse reconstruction to initialize joint estimation; Sparse-to-dense temporal correspondence integrated with joint multi-view segmentation and reconstruction to introduce temporal coherence; and a general robust approach for joint segmentation refinement and dense reconstruction of dynamic scenes by introducing shape constraint. Comparison with state-of-the-art approaches on a variety of complex indoor and outdoor scenes, demonstrates improved accuracy in both multi-view segmentation and dense reconstruction. This paper demonstrates unsupervised reconstruction of complete temporally coherent 4D scene models with improved non-rigid object segmentation and shape reconstruction and its application to free-viewpoint rendering and virtual reality.

cs.CV↗

Object-Based Audio Rendering

Apparatus and methods are disclosed for performing object-based audio rendering on a plurality of audio objects which define a sound scene, each audio object comprising at least one audio signal and associated metadata. The apparatus comprises: a plurality of renderers each capable of rendering one or more of the audio objects to output rendered audio data; and object adapting means for adapting one or more of the plurality of audio objects for a current reproduction scenario, the object adapting means being configured to send the adapted one or more audio objects to one or more of the plurality of renderers.

cs.SD↗

Temporally coherent 4D reconstruction of complex dynamic scenes

This paper presents an approach for reconstruction of 4D temporally coherent models of complex dynamic scenes. No prior knowledge is required of scene structure or camera calibration allowing reconstruction from multiple moving cameras. Sparse-to-dense temporal correspondence is integrated with joint multi-view segmentation and reconstruction to obtain a complete 4D representation of static and dynamic objects. Temporal coherence is exploited to overcome visual ambiguities resulting in improved reconstruction of complex scenes. Robust joint segmentation and reconstruction of dynamic objects is achieved by introducing a geodesic star convexity constraint. Comparative evaluation is performed on a variety of unstructured indoor and outdoor dynamic scenes with hand-held cameras and multiple people. This demonstrates reconstruction of complete temporally coherent 4D scene models with improved nonrigid object segmentation and shape reconstruction.

cs.CV↗

General Dynamic Scene Reconstruction from Multiple View Video

This paper introduces a general approach to dynamic scene reconstruction from multiple moving cameras without prior knowledge or limiting constraints on the scene structure, appearance, or illumination. Existing techniques for dynamic scene reconstruction from multiple wide-baseline camera views primarily focus on accurate reconstruction in controlled environments, where the cameras are fixed and calibrated and background is known. These approaches are not robust for general dynamic scenes captured with sparse moving cameras. Previous approaches for outdoor dynamic scene reconstruction assume prior knowledge of the static background appearance and structure. The primary contributions of this paper are twofold: an automatic method for initial coarse dynamic scene segmentation and reconstruction without prior knowledge of background appearance or structure; and a general robust approach for joint segmentation refinement and dense reconstruction of dynamic scenes from multiple wide-baseline static or moving cameras. Evaluation is performed on a variety of indoor and outdoor scenes with cluttered backgrounds and multiple dynamic non-rigid objects such as people. Comparison with state-of-the-art approaches demonstrates improved accuracy in both multiple view segmentation and dense reconstruction. The proposed approach also eliminates the requirement for prior knowledge of scene structure and appearance.

cs.CV↗