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Hanzhang Zhou

Publications and source records attributed to Hanzhang Zhou.

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Qwen-UI-Agent Technical Report: Toward Next-Generation Real-World Centric Foundation GUI Agents

GUI agents have the potential to become a general purpose executor over existing digital devices. To advance them toward real-world use, we envision agents that operate reliably on real devices, execute workflows across platforms, combine GUI interaction with CLI execution, complete long-horizon tasks, proactively initiate useful services, and autonomously improve their capabilities with minimal human effort. Guided by this vision, we present Qwen-UI-Agent, a real-world centric foundation GUI agent spanning mobile, computer-use, web, and DeepSearch environments. Qwen-UI-Agent combines diverse sandbox environments with a large-scale real-device mobile runtime. Its unified action space interleaves GUI operations with CLI execution and generates batched actions in a single model turn. An AutoResearch-style data flywheel uses agents to construct tasks and environments, diagnose failures, and plan subsequent iterations. Online RL supports training on trajectories exceeding 100 turns, with over 10,000 concurrent environments accelerating rollout. A lightweight harness layer supports proactive service initiation and stateful workflows across mobile and computer. Across a broad suite of evaluations, Qwen-UI-Agent sets state-of-the-art performance on mobile-use benchmarks while delivering competitive performance on computer- and browser-use tasks against frontier models, including Opus 4.8, Gemini 3.1 Pro, and GPT-5.6 Sol. On mobile use, it achieves 82.1% on MobileWorld, 92.2% on MobileWorld-Real, and 97.5% on AndroidDaily. On computer use, it achieves 79.5% on OSWorld-Verified and a 40.0% partial-progress score on OSWorld-v2. On browser use and GUI grounding, it achieves 73.6% on WebArena and 81.5% on ScreenSpot-Pro, respectively.

cs.AI

What Memory Do GUI Agents Really Need? From Passive Records to Active Task-Driving States

Mobile GUI agents increasingly face long-horizon tasks that require reading, updating, and reusing task-relevant data across pages and applications. Existing methods treat memory largely as passive storage, where past observations are accumulated and retrieved when needed. Yet retrieving a value does not reveal its current role in the workflow. The agent must still infer from accumulated records whether the value should be used now, has already been used, or must wait for a later dependency. This implicit reconstruction becomes unreliable in long trajectories with repeated values, distractors, and outdated states, causing repeated or missed operations. To address this, we propose Active Task Driving Memory (ATMem), which shifts GUI-agent memory from passive storage to an actively maintained execution state. ATMem maintains task-relevant information as a continually updated execution state that links each value to its role and current status, enabling action selection based on the current workflow state. While supervised fine-tuning enables the agent to construct ATMem, it does not teach when ATMem is beneficial. We therefore introduce STR-GRPO, an online reinforcement learning method that encourages selective use of ATMem based on its contribution to task completion. STR-GRPO contrasts memory-on and memory-off rollouts to estimate when memory use improves execution, while memory-cost-aware reward discourages costly memory usage that does not improve execution. To evaluate whether agents can complete all in-scope work while avoiding out-of-scope actions, we build a challenging mobile benchmark. From a list of near identical entries, agents must act on every entry that satisfies the instruction and reject entries that violate its constraints. We further introduce App-Level Progress and Scope-Aware F1 to measure these two dimensions separately.

cs.CV

One Forward Beats Two: InnerZoom for Accurate and Efficient GUI Grounding

MLLM-based GUI grounding methods commonly formulate target localization as autoregressive coordinate generation, enabling models to leverage the strong instruction-following and semantic understanding capabilities of MLLMs. However, this formulation requires the model to retain region-level target evidence while decoding coordinate tokens with the spatial precision demanded by GUI clicking. Our diagnostic analysis reveals that target-region awareness emerges in intermediate decoder layers but is neither retained nor translated into the final coordinate prediction. Existing ZoomIn-style methods address this issue through an external crop-and-rerun pass, which improves localization but increases end-to-end latency and computational cost. To retain the accuracy benefits of two-pass zooming without this extra cost, we propose InnerZoom, a single-forward framework for cross-layer evidence bridging. InnerZoom transforms target-related cues from the original forward pass into a compact cross-layer evidence state, then preserves, refines, and reinjects this state throughout later decoding layers to guide coordinate prediction. Extensive experimental results suggest that InnerZoom-4B achieves state-of-the-art performance on all six GUI grounding benchmarks, obtaining 64.7 on OSWorld-G, 40.2 on UI-Vision, 73.1 on OSWorld-GR, and 87.6 on MMBench-GUI, surpassing the previous best results by 4.1, 3.2, 2.9, and 2.3 points, respectively. Under a controlled 4B setting, InnerZoom improves the same SFT+RL baseline by 5.3 points on average and outperforms two-pass ZoomIn by 1.3 points on average, while reducing end-to-end latency by up to 31.8% and TFLOPs by about 29%. Code and models will be publicly available.

cs.CV

FedGUI: Benchmarking Federated GUI Agents across Heterogeneous Platforms, Devices, and Operating Systems

Training GUI agents with traditional centralized methods faces significant cost and scalability challenges. Federated learning (FL) offers a promising solution, yet its potential is hindered by the lack of benchmarks that capture real-world, cross-platform heterogeneity. To bridge this gap, we introduce FedGUI, the first comprehensive benchmark for developing and evaluating federated GUI agents across mobile, web, and desktop platforms. FedGUI provides a suite of six curated datasets to systematically study four crucial types of heterogeneity: cross-platform, cross-device, cross-OS, and cross-source. Extensive experiments reveal several key insights: First, we show that cross-platform collaboration improves performance, extending prior mobile-only federated learning to diverse GUI environments; Second, we demonstrate the presence of distinct heterogeneity dimensions and identify platform and OS as the most influential factors. FedGUI provides a vital foundation for the community to build more scalable and privacy-preserving GUI agents for real-world deployment. Our code and data are publicly available at https://github.com/wwh0411/FedGUI..

cs.MA

Fine-Grained Activation Steering: Steering Less, Achieving More

Activation steering has emerged as a cost-effective paradigm for modifying large language model (LLM) behaviors. Existing methods typically intervene at the block level, steering the bundled activations of selected attention heads, feedforward networks, or residual streams. However, we reveal that block-level activations are inherently heterogeneous, entangling beneficial, irrelevant, and harmful features, thereby rendering block-level steering coarse, inefficient, and intrusive. To investigate the root cause, we decompose block activations into fine-grained atomic unit (AU)-level activations, where each AU-level activation corresponds to a single dimension of the block activation, and each AU denotes a slice of the block weight matrix. Steering an AU-level activation is thus equivalent to steering its associated AU. Our theoretical and empirical analysis show that heterogeneity arises because different AUs or dimensions control distinct token distributions in LLM outputs. Hence, block-level steering inevitably moves helpful and harmful token directions together, which reduces efficiency. Restricting intervention to beneficial AUs yields more precise and effective steering. Building on this insight, we propose AUSteer, a simple and efficient method that operates at a finer granularity of the AU level. AUSteer first identifies discriminative AUs globally by computing activation momenta on contrastive samples. It then assigns adaptive steering strengths tailored to diverse inputs and selected AU activations. Comprehensive experiments on multiple LLMs and tasks show that AUSteer consistently surpasses advanced baselines while steering considerably fewer activations, demonstrating that steering less achieves more.

cs.CL

Rethinking Prompt Optimizers: From Prompt Merits to Optimization

Prompt optimization (PO) provides a practical way to improve response quality when users lack the time or expertise to manually craft effective prompts. Existing methods typically rely on LLMs' self-generation ability to optimize prompts. However, due to limited downward compatibility, the instruction-heavy prompts generated by advanced LLMs can overwhelm lightweight inference models and degrade response quality, while also lacking interpretability due to implicit optimization. In this work, we rethink prompt optimization through the lens of explicit and interpretable design. We first identify a set of model-agnostic prompt quality merits and empirically validate their effectiveness in enhancing prompt and response quality. We then introduce MePO, a merit-guided, locally deployable prompt optimizer trained on our merit-guided prompt preference dataset generated by a lightweight LLM. MePO avoids online optimization, reduces privacy concerns, and, by learning clear, interpretable merits, generalizes effectively to both large-scale and lightweight inference models. Experiments demonstrate that MePO achieves better results across diverse tasks and model types, offering a scalable and robust solution for real-world deployment. The code, model and dataset can be found in https://github.com/MidiyaZhu/MePO

cs.CL

MobileWorld: Benchmarking Autonomous Mobile Agents in Agent-User Interactive and MCP-Augmented Environments

Among existing online mobile-use benchmarks, AndroidWorld has emerged as the dominant benchmark due to its reproducible environment and deterministic evaluation; however, recent agents achieving over 90% success rates indicate its saturation and motivate the need for a more challenging benchmark. In addition, its environment lacks key application categories, such as e-commerce and enterprise communication, and does not reflect realistic mobile-use scenarios characterized by vague user instructions and hybrid tool usage. We introduce MobileWorld, a substantially more challenging benchmark designed to reflect real-world usage through 201 tasks across 20 applications. MobileWorld derives its difficulty from an emphasis on long-horizon, cross-application workflows, requiring nearly twice as many completion steps on average (27.8 vs. 14.3) and featuring a significantly higher proportion of multi-app tasks (62.2% vs. 9.5%) than AndroidWorld. To overcome the limitations of existing environments, MobileWorld achieves a balance between production-grade utility and reproducible evaluation by utilizing open-source alternatives to industry standards (e.g., Mattermost for Slack). This approach enables a fully observable and controlled environment through source code modification and direct backend database access for precise verification. MobileWorld also introduces novel task categories, including agent-user interaction and Model Context Protocol (MCP)-augmented tasks, for evaluating agents in user-aware, hybrid-tool scenarios. To facilitate evaluation, we develop a planner-executor agentic framework with extended action spaces to support user interactions and MCP calls. Our results reveal a sharp performance drop compared to AndroidWorld, with the best agentic framework and end-to-end model achieving 51.7% and 20.9% success rates, respectively, highlighting ample headroom for future research.

cs.CL

MAI-UI Technical Report: Real-World Centric Foundation GUI Agents

The development of GUI agents could revolutionize the next generation of human-computer interaction. Motivated by this vision, we present MAI-UI, a family of foundation GUI agents spanning the full spectrum of sizes, including 2B, 8B, 32B, and 235B-A22B variants. We identify four key challenges to realistic deployment: the lack of native agent-user interaction, the limits of UI-only operation, the absence of a practical deployment architecture, and brittleness in dynamic environments. MAI-UI addresses these issues with a unified methodology: a self-evolving data pipeline that expands the navigation data to include user interaction and MCP tool calls, a native device-cloud collaboration system routes execution by task state, and an online RL framework with advanced optimizations to scale parallel environments and context length. MAI-UI establishes new state-of-the-art across GUI grounding and mobile navigation. On grounding benchmarks, it reaches 73.5% on ScreenSpot-Pro, 91.3% on MMBench GUI L2, 70.9% on OSWorld-G, and 49.2% on UI-Vision, surpassing Gemini-3-Pro and Seed1.8 on ScreenSpot-Pro. On mobile GUI navigation, it sets a new SOTA of 76.7% on AndroidWorld, surpassing UI-Tars-2, Gemini-2.5-Pro and Seed1.8. On MobileWorld, MAI-UI obtains 41.7% success rate, significantly outperforming end-to-end GUI models and competitive with Gemini-3-Pro based agentic frameworks. Our online RL experiments show significant gains from scaling parallel environments from 32 to 512 (+5.2 points) and increasing environment step budget from 15 to 50 (+4.3 points). Finally, the native device-cloud collaboration system improves on-device performance by 33%, reduces cloud model calls by over 40%, and preserves user privacy.

cs.CV

UI-Ins: Enhancing GUI Grounding with Multi-Perspective Instruction-as-Reasoning

GUI grounding, which maps natural-language instructions to actionable UI elements, is a core capability of GUI agents. Prior works largely treats instructions as a static proxy for user intent, overlooking the impact of instruction diversity and quality on grounding performance. Through a careful investigation of existing grounding datasets, we find a 23.3% flaw rate in their instructions and show that inference-time exploitation of instruction diversity yields up to a substantial 76% relative performance improvement. In this paper, we introduce the Instruction-as-Reasoning paradigm, treating instructions as dynamic analytical pathways that offer distinct perspectives and enabling the model to select the most effective pathway during reasoning. To achieve this, we propose a two-stage training framework: supervised fine-tuning (SFT) on synthesized, diverse instructions to instill multi-perspective reasoning, followed by reinforcement learning (RL) to optimize pathway selection and composition. Our resulting models, UI-Ins-7B and UI-Ins-32B, achieve state-of-the-art results on five challenging grounding benchmarks and exhibit emergent reasoning, selectively composing and synthesizing novel instruction pathways at inference. In particular, UI-Ins-32B attains the best grounding accuracy, scoring 87.3% on UI-I2E-Bench, 57.0% on ScreenSpot-Pro, and 84.9% on MMBench-GUI L2. Furthermore, our model demonstrates strong agentic potential, achieving a 74.1% success rate on AndroidWorld using UI-Ins-7B as the executor. Our in-depth analysis reveals additional insights such as how reasoning can be formulated to enhance rather than hinder grounding performance, and how our method mitigates policy collapse in the SFT+RL framework. All code and model checkpoints will be publicly released in https://github.com/alibaba/UI-Ins.

cs.CV

Restoring Pruned Large Language Models via Lost Component Compensation

Pruning is a widely used technique to reduce the size and inference cost of large language models (LLMs), but it often causes performance degradation. To mitigate this, existing restoration methods typically employ parameter-efficient fine-tuning (PEFT), such as LoRA, to recover the pruned model's performance. However, most PEFT methods are designed for dense models and overlook the distinct properties of pruned models, often resulting in suboptimal recovery. In this work, we propose a targeted restoration strategy for pruned models that restores performance while preserving their low cost and high efficiency. We observe that pruning-induced information loss is reflected in attention activations, and selectively reintroducing components of this information can significantly recover model performance. Based on this insight, we introduce RestoreLCC (Restoring Pruned LLMs via Lost Component Compensation), a plug-and-play method that contrastively probes critical attention heads via activation editing, extracts lost components from activation differences, and finally injects them back into the corresponding pruned heads for compensation and recovery. RestoreLCC is compatible with structured, semi-structured, and unstructured pruning schemes. Extensive experiments demonstrate that RestoreLCC consistently outperforms state-of-the-art baselines in both general and task-specific performance recovery, without compromising the sparsity or inference efficiency of pruned models.

cs.LG

Beyond the Next Token: Towards Prompt-Robust Zero-Shot Classification via Efficient Multi-Token Prediction

Zero-shot text classification typically relies on prompt engineering, but the inherent prompt brittleness of large language models undermines its reliability. Minor changes in prompt can cause significant discrepancies in model performance. We attribute this prompt brittleness largely to the narrow focus on nexttoken probabilities in existing methods. To address this, we propose Placeholding Parallel Prediction (P3), a novel approach that predicts token probabilities across multiple positions and simulates comprehensive sampling of generation paths in a single run of a language model. Experiments show improved accuracy and up to 98% reduction in the standard deviation across prompts, boosting robustness. Even without a prompt, P3 maintains comparable performance, reducing the need for prompt engineering.

cs.CL

UniBias: Unveiling and Mitigating LLM Bias through Internal Attention and FFN Manipulation

Large language models (LLMs) have demonstrated impressive capabilities in various tasks using the in-context learning (ICL) paradigm. However, their effectiveness is often compromised by inherent bias, leading to prompt brittleness, i.e., sensitivity to design settings such as example selection, order, and prompt formatting. Previous studies have addressed LLM bias through external adjustment of model outputs, but the internal mechanisms that lead to such bias remain unexplored. Our work delves into these mechanisms, particularly investigating how feedforward neural networks (FFNs) and attention heads result in the bias of LLMs. By Interpreting the contribution of individual FFN vectors and attention heads, we identify the biased LLM components that skew LLMs' prediction toward specific labels. To mitigate these biases, we introduce UniBias, an inference-only method that effectively identifies and eliminates biased FFN vectors and attention heads. Extensive experiments across 12 NLP datasets demonstrate that UniBias significantly enhances ICL performance and alleviates prompt brittleness of LLMs.

cs.CL

LLMs Learn Task Heuristics from Demonstrations: A Heuristic-Driven Prompting Strategy for Document-Level Event Argument Extraction

In this study, we investigate in-context learning (ICL) in document-level event argument extraction (EAE) to alleviate the dependency on large-scale labeled data for this task. We introduce the Heuristic-Driven Link-of-Analogy (HD-LoA) prompting to address the challenge of example selection and to develop a prompting strategy tailored for EAE. Specifically, we hypothesize and validate that LLMs learn task-specific heuristics from demonstrations via ICL. Building upon this hypothesis, we introduce an explicit heuristic-driven demonstration construction approach, which transforms the haphazard example selection process into a methodical method that emphasizes task heuristics. Additionally, inspired by the analogical reasoning of human, we propose the link-of-analogy prompting, which enables LLMs to process new situations by drawing analogies to known situations, enhancing their performance on unseen classes beyond limited ICL examples. Experiments show that our method outperforms existing prompting methods and few-shot supervised learning methods on document-level EAE datasets. Additionally, the HD-LoA prompting shows effectiveness in diverse tasks like sentiment analysis and natural language inference, demonstrating its broad adaptability.

cs.CL

FreeCtrl: Constructing Control Centers with Feedforward Layers for Learning-Free Controllable Text Generation

Controllable text generation (CTG) seeks to craft texts adhering to specific attributes, traditionally employing learning-based techniques such as training, fine-tuning, or prefix-tuning with attribute-specific datasets. These approaches, while effective, demand extensive computational and data resources. In contrast, some proposed learning-free alternatives circumvent learning but often yield inferior results, exemplifying the fundamental machine learning trade-off between computational expense and model efficacy. To overcome these limitations, we propose FreeCtrl, a learning-free approach that dynamically adjusts the weights of selected feedforward neural network (FFN) vectors to steer the outputs of large language models (LLMs). FreeCtrl hinges on the principle that the weights of different FFN vectors influence the likelihood of different tokens appearing in the output. By identifying and adaptively adjusting the weights of attribute-related FFN vectors, FreeCtrl can control the output likelihood of attribute keywords in the generated content. Extensive experiments on single- and multi-attribute control reveal that the learning-free FreeCtrl outperforms other learning-free and learning-based methods, successfully resolving the dilemma between learning costs and model performance.

cs.CL

Unveiling and Manipulating Prompt Influence in Large Language Models

Prompts play a crucial role in guiding the responses of Large Language Models (LLMs). However, the intricate role of individual tokens in prompts, known as input saliency, in shaping the responses remains largely underexplored. Existing saliency methods either misalign with LLM generation objectives or rely heavily on linearity assumptions, leading to potential inaccuracies. To address this, we propose Token Distribution Dynamics (TDD), a \textcolor{black}{simple yet effective} approach to unveil and manipulate the role of prompts in generating LLM outputs. TDD leverages the robust interpreting capabilities of the language model head (LM head) to assess input saliency. It projects input tokens into the embedding space and then estimates their significance based on distribution dynamics over the vocabulary. We introduce three TDD variants: forward, backward, and bidirectional, each offering unique insights into token relevance. Extensive experiments reveal that the TDD surpasses state-of-the-art baselines with a big margin in elucidating the causal relationships between prompts and LLM outputs. Beyond mere interpretation, we apply TDD to two prompt manipulation tasks for controlled text generation: zero-shot toxic language suppression and sentiment steering. Empirical results underscore TDD's proficiency in identifying both toxic and sentimental cues in prompts, subsequently mitigating toxicity or modulating sentiment in the generated content.

cs.CL