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Hao Dong

Publications and source records attributed to Hao Dong.

At least 235 records · Page 13Linked to original sources

End-to-End Object Detection with Adaptive Clustering Transformer

End-to-end Object Detection with Transformer (DETR)proposes to perform object detection with Transformer and achieve comparable performance with two-stage object detection like Faster-RCNN. However, DETR needs huge computational resources for training and inference due to the high-resolution spatial input. In this paper, a novel variant of transformer named Adaptive Clustering Transformer(ACT) has been proposed to reduce the computation cost for high-resolution input. ACT cluster the query features adaptively using Locality Sensitive Hashing (LSH) and ap-proximate the query-key interaction using the prototype-key interaction. ACT can reduce the quadratic O(N2) complexity inside self-attention into O(NK) where K is the number of prototypes in each layer. ACT can be a drop-in module replacing the original self-attention module without any training. ACT achieves a good balance between accuracy and computation cost (FLOPs). The code is available as supplementary for the ease of experiment replication and verification. Code is released at \url{https://github.com/gaopengcuhk/SMCA-DETR/}

cs.CV↗

Efficient Reinforcement Learning Development with RLzoo

Many researchers and developers are exploring for adopting Deep Reinforcement Learning (DRL) techniques in their applications. They however often find such an adoption challenging. Existing DRL libraries provide poor support for prototyping DRL agents (i.e., models), customising the agents, and comparing the performance of DRL agents. As a result, the developers often report low efficiency in developing DRL agents. In this paper, we introduce RLzoo, a new DRL library that aims to make the development of DRL agents efficient. RLzoo provides developers with (i) high-level yet flexible APIs for prototyping DRL agents, and further customising the agents for best performance, (ii) a model zoo where users can import a wide range of DRL agents and easily compare their performance, and (iii) an algorithm that can automatically construct DRL agents with custom components (which are critical to improve agent's performance in custom applications). Evaluation results show that RLzoo can effectively reduce the development cost of DRL agents, while achieving comparable performance with existing DRL libraries.

cs.AI↗

Online Range Image-based Pole Extractor for Long-term LiDAR Localization in Urban Environments

Reliable and accurate localization is crucial for mobile autonomous systems. Pole-like objects, such as traffic signs, poles, lamps, etc., are ideal landmarks for localization in urban environments due to their local distinctiveness and long-term stability. In this paper, we present a novel, accurate, and fast pole extraction approach that runs online and has little computational demands such that this information can be used for a localization system. Our method performs all computations directly on range images generated from 3D LiDAR scans, which avoids processing 3D point cloud explicitly and enables fast pole extraction for each scan. We test the proposed pole extraction and localization approach on different datasets with different LiDAR scanners, weather conditions, routes, and seasonal changes. The experimental results show that our approach outperforms other state-of-the-art approaches, while running online without a GPU. Besides, we release our pole dataset to the public for evaluating the performance of pole extractor, as well as the implementation of our approach.

cs.RO↗

Dynamic Balancing of Humanoid Robot Walker3 with Proprioceptive Actuation: Systematic Design of Algorithm, Software and Hardware

Dynamic balancing under uncertain disturbances is important for a humanoid robot, which requires a good capability of coordinating the entire body redundancy to execute multi tasks. Whole-body control (WBC) based on hierarchical optimization has been generally accepted and utilized in torque-controlled robots. A good hierarchy is the prerequisite for WBC and can be predefined according to prior knowledge. However, the real-time computation would be problematic in the physical applications considering the computational complexity of WBC. For robots with proprioceptive actuation, the joint friction in gear reducer would also degrade the torque tracking performance. In our paper, a reasonable hierarchy of tasks and constraints is first customized for robot dynamic balancing. Then a real-time WBC is implemented via a computationally efficient WBC software. Such a method is solved on a modular master control system UBTMaster characterized by the real-time communication and powerful computing capability. After the joint friction being well covered by the model identification, extensive experiments on various balancing scenarios are conducted on a humanoid Walker3 with proprioceptive actuation. The robot shows an outstanding balance performance even under external impulses as well as the two feet of the robot suffering the inclination and shift disturbances independently. The results demonstrate that with the strict hierarchy, real-time computation and joint friction being handled carefully, the robot with proprioceptive actuation can manage the dynamic physical interactions with the unstructured environments well.

cs.RO↗

DMotion: Robotic Visuomotor Control with Unsupervised Forward Model Learned from Videos

Learning an accurate model of the environment is essential for model-based control tasks. Existing methods in robotic visuomotor control usually learn from data with heavily labelled actions, object entities or locations, which can be demanding in many cases. To cope with this limitation, we propose a method, dubbed DMotion, that trains a forward model from video data only, via disentangling the motion of controllable agent to model the transition dynamics. An object extractor and an interaction learner are trained in an end-to-end manner without supervision. The agent's motions are explicitly represented using spatial transformation matrices containing physical meanings. In the experiments, DMotion achieves superior performance on learning an accurate forward model in a Grid World environment, as well as a more realistic robot control environment in simulation. With the accurate learned forward models, we further demonstrate their usage in model predictive control as an effective approach for robotic manipulations.

cs.RO↗

Contrastive Multimodal Fusion with TupleInfoNCE

This paper proposes a method for representation learning of multimodal data using contrastive losses. A traditional approach is to contrast different modalities to learn the information shared between them. However, that approach could fail to learn the complementary synergies between modalities that might be useful for downstream tasks. Another approach is to concatenate all the modalities into a tuple and then contrast positive and negative tuple correspondences. However, that approach could consider only the stronger modalities while ignoring the weaker ones. To address these issues, we propose a novel contrastive learning objective, TupleInfoNCE. It contrasts tuples based not only on positive and negative correspondences but also by composing new negative tuples using modalities describing different scenes. Training with these additional negatives encourages the learning model to examine the correspondences among modalities in the same tuple, ensuring that weak modalities are not ignored. We provide a theoretical justification based on mutual information for why this approach works, and we propose a sample optimization algorithm to generate positive and negative samples to maximize training efficacy. We find that TupleInfoNCE significantly outperforms the previous state of the arts on three different downstream tasks.

cs.CV↗

Fast Online Planning for Bipedal Locomotion via Centroidal Model Predictive Gait Synthesis

The planning of whole-body motion and step time for bipedal locomotion is constructed as a model predictive control (MPC) problem, in which a sequence of optimization problems needs to be solved online. While directly solving these problems is extremely time-consuming, we propose a predictive gait synthesizer to offer immediate solutions. Based on the full-dimensional model, a library of gaits with different speeds and periods is first constructed offline. Then the proposed gait synthesizer generates real-time gaits at 1kHz by synthesizing the gait library based on the online prediction of centroidal dynamics. We prove that the constructed MPC problem can ensure the uniform ultimate boundedness (UUB) of the CoM states and show that our proposed gait synthesizer can provide feasible solutions to the MPC optimization problems. Simulation and experimental results on a bipedal robot with 8 degrees of freedom (DoF) are provided to show the performance and robustness of this approach.

cs.RO↗

Probabilistic Mixture-of-Experts for Efficient Deep Reinforcement Learning

Deep reinforcement learning (DRL) has successfully solved various problems recently, typically with a unimodal policy representation. However, grasping distinguishable skills for some tasks with non-unique optima can be essential for further improving its learning efficiency and performance, which may lead to a multimodal policy represented as a mixture-of-experts (MOE). To our best knowledge, present DRL algorithms for general utility do not deploy this method as policy function approximators due to the potential challenge in its differentiability for policy learning. In this work, we propose a probabilistic mixture-of-experts (PMOE) implemented with a Gaussian mixture model (GMM) for multimodal policy, together with a novel gradient estimator for the indifferentiability problem, which can be applied in generic off-policy and on-policy DRL algorithms using stochastic policies, e.g., Soft Actor-Critic (SAC) and Proximal Policy Optimisation (PPO). Experimental results testify the advantage of our method over unimodal polices and two different MOE methods, as well as a method of option frameworks, based on the above two types of DRL algorithms, on six MuJoCo tasks. Different gradient estimations for GMM like the reparameterisation trick (Gumbel-Softmax) and the score-ratio trick are also compared with our method. We further empirically demonstrate the distinguishable primitives learned with PMOE and show the benefits of our method in terms of exploration.

cs.LG↗

Product semantics translation from brain activity via adversarial learning

A small change of design semantics may affect a user's satisfaction with a product. To modify a design semantic of a given product from personalised brain activity via adversarial learning, in this work, we propose a deep generative transformation model to modify product semantics from the brain signal. We attempt to accomplish such synthesis: 1) synthesising the product image with new features corresponding to EEG signal; 2) maintaining the other image features that irrelevant to EEG signal. We leverage the idea of StarGAN and the model is designed to synthesise products with preferred design semantics (colour & shape) via adversarial learning from brain activity, and is applied with a case study to generate shoes with different design semantics from recorded EEG signals. To verify our proposed cognitive transformation model, a case study has been presented. The results work as a proof-of-concept that our framework has the potential to synthesis product semantic from brain activity.

cs.MM↗

LightCAKE: A Lightweight Framework for Context-Aware Knowledge Graph Embedding

Knowledge graph embedding (KGE) models learn to project symbolic entities and relations into a continuous vector space based on the observed triplets. However, existing KGE models cannot make a proper trade-off between the graph context and the model complexity, which makes them still far from satisfactory. In this paper, we propose a lightweight framework named LightCAKE for context-aware KGE. LightCAKE explicitly models the graph context without introducing redundant trainable parameters, and uses an iterative aggregation strategy to integrate the context information into the entity/relation embeddings. As a generic framework, it can be used with many simple KGE models to achieve excellent results. Finally, extensive experiments on public benchmarks demonstrate the efficiency and effectiveness of our framework.

cs.AI↗

Unpaired Image-to-Image Translation using Adversarial Consistency Loss

Unpaired image-to-image translation is a class of vision problems whose goal is to find the mapping between different image domains using unpaired training data. Cycle-consistency loss is a widely used constraint for such problems. However, due to the strict pixel-level constraint, it cannot perform geometric changes, remove large objects, or ignore irrelevant texture. In this paper, we propose a novel adversarial-consistency loss for image-to-image translation. This loss does not require the translated image to be translated back to be a specific source image but can encourage the translated images to retain important features of the source images and overcome the drawbacks of cycle-consistency loss noted above. Our method achieves state-of-the-art results on three challenging tasks: glasses removal, male-to-female translation, and selfie-to-anime translation.

cs.CV↗

P4Contrast: Contrastive Learning with Pairs of Point-Pixel Pairs for RGB-D Scene Understanding

Self-supervised representation learning is a critical problem in computer vision, as it provides a way to pretrain feature extractors on large unlabeled datasets that can be used as an initialization for more efficient and effective training on downstream tasks. A promising approach is to use contrastive learning to learn a latent space where features are close for similar data samples and far apart for dissimilar ones. This approach has demonstrated tremendous success for pretraining both image and point cloud feature extractors, but it has been barely investigated for multi-modal RGB-D scans, especially with the goal of facilitating high-level scene understanding. To solve this problem, we propose contrasting "pairs of point-pixel pairs", where positives include pairs of RGB-D points in correspondence, and negatives include pairs where one of the two modalities has been disturbed and/or the two RGB-D points are not in correspondence. This provides extra flexibility in making hard negatives and helps networks to learn features from both modalities, not just the more discriminating one of the two. Experiments show that this proposed approach yields better performance on three large-scale RGB-D scene understanding benchmarks (ScanNet, SUN RGB-D, and 3RScan) than previous pretraining approaches.

cs.CV↗

Generative 3D Part Assembly via Dynamic Graph Learning

Autonomous part assembly is a challenging yet crucial task in 3D computer vision and robotics. Analogous to buying an IKEA furniture, given a set of 3D parts that can assemble a single shape, an intelligent agent needs to perceive the 3D part geometry, reason to propose pose estimations for the input parts, and finally call robotic planning and control routines for actuation. In this paper, we focus on the pose estimation subproblem from the vision side involving geometric and relational reasoning over the input part geometry. Essentially, the task of generative 3D part assembly is to predict a 6-DoF part pose, including a rigid rotation and translation, for each input part that assembles a single 3D shape as the final output. To tackle this problem, we propose an assembly-oriented dynamic graph learning framework that leverages an iterative graph neural network as a backbone. It explicitly conducts sequential part assembly refinements in a coarse-to-fine manner, exploits a pair of part relation reasoning module and part aggregation module for dynamically adjusting both part features and their relations in the part graph. We conduct extensive experiments and quantitative comparisons to three strong baseline methods, demonstrating the effectiveness of the proposed approach.

cs.CV↗

The DongNiao International Birds 10000 Dataset

DongNiao International Birds 10000 (DIB-10K) is a challenging image dataset which has more than 10 thousand different types of birds. It was created to enable the study of machine learning and also ornithology research. DIB-10K does not own the copyright of these images. It only provides thumbnails of images, in a way similar to ImageNet.

cs.CV↗

Bilateral Asymmetry Guided Counterfactual Generating Network for Mammogram Classification

Mammogram benign or malignant classification with only image-level labels is challenging due to the absence of lesion annotations. Motivated by the symmetric prior that the lesions on one side of breasts rarely appear in the corresponding areas on the other side, given a diseased image, we can explore a counterfactual problem that how would the features have behaved if there were no lesions in the image, so as to identify the lesion areas. We derive a new theoretical result for counterfactual generation based on the symmetric prior. By building a causal model that entails such a prior for bilateral images, we obtain two optimization goals for counterfactual generation, which can be accomplished via our newly proposed counterfactual generative network. Our proposed model is mainly composed of Generator Adversarial Network and a \emph{prediction feedback mechanism}, they are optimized jointly and prompt each other. Specifically, the former can further improve the classification performance by generating counterfactual features to calculate lesion areas. On the other hand, the latter helps counterfactual generation by the supervision of classification loss. The utility of our method and the effectiveness of each module in our model can be verified by state-of-the-art performance on INBreast and an in-house dataset and ablation studies.

cs.CV↗

Lyapunov-Based Reinforcement Learning for Decentralized Multi-Agent Control

Decentralized multi-agent control has broad applications, ranging from multi-robot cooperation to distributed sensor networks. In decentralized multi-agent control, systems are complex with unknown or highly uncertain dynamics, where traditional model-based control methods can hardly be applied. Compared with model-based control in control theory, deep reinforcement learning (DRL) is promising to learn the controller/policy from data without the knowing system dynamics. However, to directly apply DRL to decentralized multi-agent control is challenging, as interactions among agents make the learning environment non-stationary. More importantly, the existing multi-agent reinforcement learning (MARL) algorithms cannot ensure the closed-loop stability of a multi-agent system from a control-theoretic perspective, so the learned control polices are highly possible to generate abnormal or dangerous behaviors in real applications. Hence, without stability guarantee, the application of the existing MARL algorithms to real multi-agent systems is of great concern, e.g., UAVs, robots, and power systems, etc. In this paper, we aim to propose a new MARL algorithm for decentralized multi-agent control with a stability guarantee. The new MARL algorithm, termed as a multi-agent soft-actor critic (MASAC), is proposed under the well-known framework of "centralized-training-with-decentralized-execution". The closed-loop stability is guaranteed by the introduction of a stability constraint during the policy improvement in our MASAC algorithm. The stability constraint is designed based on Lyapunov's method in control theory. To demonstrate the effectiveness, we present a multi-agent navigation example to show the efficiency of the proposed MASAC algorithm.

eess.SY↗

DLGAN: Disentangling Label-Specific Fine-Grained Features for Image Manipulation

Recent studies have shown how disentangling images into content and feature spaces can provide controllable image translation/ manipulation. In this paper, we propose a framework to enable utilizing discrete multi-labels to control which features to be disentangled, i.e., disentangling label-specific fine-grained features for image manipulation (dubbed DLGAN). By mapping the discrete label-specific attribute features into a continuous prior distribution, we leverage the advantages of both discrete labels and reference images to achieve image manipulation in a hybrid fashion. For example, given a face image dataset (e.g., CelebA) with multiple discrete fine-grained labels, we can learn to smoothly interpolate a face image between black hair and blond hair through reference images while immediately controlling the gender and age through discrete input labels. To the best of our knowledge, this is the first work that realizes such a hybrid manipulation within a single model. More importantly, it is the first work to achieve image interpolation between two different domains without requiring continuous labels as the supervision. Qualitative and quantitative experiments demonstrate the effectiveness of the proposed method.

cs.CV↗

Role-Wise Data Augmentation for Knowledge Distillation

Knowledge Distillation (KD) is a common method for transferring the ``knowledge'' learned by one machine learning model (the \textit{teacher}) into another model (the \textit{student}), where typically, the teacher has a greater capacity (e.g., more parameters or higher bit-widths). To our knowledge, existing methods overlook the fact that although the student absorbs extra knowledge from the teacher, both models share the same input data -- and this data is the only medium by which the teacher's knowledge can be demonstrated. Due to the difference in model capacities, the student may not benefit fully from the same data points on which the teacher is trained. On the other hand, a human teacher may demonstrate a piece of knowledge with individualized examples adapted to a particular student, for instance, in terms of her cultural background and interests. Inspired by this behavior, we design data augmentation agents with distinct roles to facilitate knowledge distillation. Our data augmentation agents generate distinct training data for the teacher and student, respectively. We find empirically that specially tailored data points enable the teacher's knowledge to be demonstrated more effectively to the student. We compare our approach with existing KD methods on training popular neural architectures and demonstrate that role-wise data augmentation improves the effectiveness of KD over strong prior approaches. The code for reproducing our results can be found at https://github.com/bigaidream-projects/role-kd

cs.LG↗