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Hao Lu

Publications and source records attributed to Hao Lu.

At least 19 recordsLinked to original sources

An FPTAS for Two-Machine Open-Shop Scheduling with a Single Unavailability Interval

We consider the two-machine open-shop scheduling problem in which one machine is unavailable during a fixed interval. We study the resumable setting: an operation interrupted by the unavailability interval may resume, without penalty, when the machine becomes available. The objective is to minimize the makespan. Although the problem is NP-hard and several approximation algorithms are known, whether it admits a fully polynomial-time approximation scheme (FPTAS) has remained open for two decades. We resolve this question affirmatively by giving the first FPTAS, thereby strengthening the previously known polynomial-time approximation scheme (PTAS). As an intermediate result, we develop a new pseudo-polynomial dynamic program with seven state dimensions, improving on the ten-dimensional formulation in the literature.

cs.DM

Semantic-Aware Subgraph State Space Model for WSI Classification in Histopathology

Histopathological subtyping relies on the recognition of characteristic histological patterns. These patterns may be expressed by individual tissue structures or by the spatial distribution and co-occurrence of multiple structures, and they often span irregularly shaped tissue regions, termed semantic units in this work. However, conventional patch-based representations may fragment such units and fail to explicitly preserve their internal spatial organization, while efficiently modeling relationships among numerous spatially separated units remains challenging. To address these limitations, we propose the Semantic-Aware Subgraph State Space Model (SASG-SSM), a flexible and efficient framework for whole slide image (WSI) classification. Semantic-Aware Subgraphs (SASGs) first approximate irregularly shaped semantic units by adaptively grouping spatially connected patches guided by class-agnostic visual-semantic priors. By representing patches as graph nodes with adjacency edges, SASGs preserve their internal spatial organization rather than treating them as an unordered set. A Subgraph State Space Module (SG-SSM) subsequently combines a graph neural network encoder for intra-subgraph topology encoding with a Mamba-based state space encoder for efficient contextualization across large numbers of subgraphs. This module integrates local structural information within semantic units with global contextual information arising from their distribution and co-occurrence across the WSI, while efficiently modeling a large number of spatially distributed regions. Extensive experiments across four WSI subtyping datasets demonstrate consistent advantages over representative state-of-the-art methods. Further evaluations under small-cohort and few-shot settings demonstrate robustness and data efficiency under limited training data. Code will be released at https://github.com/HLSvois/SASG-SSM.

cs.CV

Structure-Detail Decoupled Autoregressive Generation for Fast and High-Fidelity Virtual Try-On

Virtual try-on (VTON) is a bi-conditional image generation problem that requires not only accurate person preservation but also faithful garment deformation and detail synthesis. Diffusion-based VTON methods can jointly model these factors in a compressed latent space, but suffer from high-frequency detail loss due to inherent latent compression, even with costly multi-step denoising. Recent visual autoregressive (VAR) models offer a promising alternative for high-quality generation with faster inference, yet remain unexplored for VTON due to the lack of effective bi-conditioning mechanisms. To bridge this gap, we first introduce VAR-VTON, a VAR-based VTON model that incorporates garment conditioning and structural guidance for efficient latent-space VTON. Despite its efficacy, latent-space generation still struggles to preserve fine-grained garment details. We argue that different VTON sub-tasks should be addressed in different representation spaces: structural synthesis such as garment warping and person layout is suited to the latent space, whereas fine-grained detail recovery should be tackled in the pixel space. Motivated by this insight, we further propose STAR-VTON, a Two-Stage AutoRegressive framework that builds upon VAR-VTON by decoupling latent-space structural synthesis from pixel-space detail recovery. Our idea is to resort to a matching-informed refiner to establish dense correspondences between the stage-one generation and the source garment to directly map fine-grained pixel-space details. Extensive experiments show that STAR-VTON achieves an impressive efficiency-fidelity trade-off: VAR-VTON runs at least $4\times$ faster than diffusion-based counterparts without degrading quality, and the pixel-space refiner effectively restores fine details and acts as a plug-and-play module that can benefit existing VTON approaches.

cs.CV

MetaView: Monocular Novel View Synthesis with Scale-Aware Implicit Geometry Priors

Current visual generation models are capable of producing high-quality content, yet they lack a coherent perception of the spatial structure. Existing generative novel view synthesis methods typically introduce explicit geometry priors, which enforce spatial consistency but inherently restrict generalization in large view changes. In contrast, recent interactive generative methods favor implicit scene modeling, offering greater flexibility at the cost of precise camera control and geometry consistency. In this paper, we propose MetaView, a diffusion-based monocular novel view synthesis framework that enables rendering under large view changes from a single image. Our key insight is to combine implicit geometry modeling with minimal yet essential explicit 3D cues: we incorporate implicit geometry priors from a feed-forward geometry perception network to regularize structure without imposing restrictive reconstruction pipelines, while leveraging metric depth to anchor the generation to a metric scale. This design allows MetaView to achieve both geometry consistency and precise controllability. Extensive experiments demonstrate that, under challenging monocular large viewpoint changes, MetaView significantly outperforms existing methods and exhibits superior generalization. Our code is publicly available at https://github.com/KlingAIResearch/MetaView.

cs.CV

Self-supervised Automatic Matting

High-quality alpha mattes are notoriously expensive to annotate, creating a fundamental data bottleneck for deep image matting. While prior work attempts to reduce annotation cost using coarser labels like trimaps or masks, they remain reliant on costly per-pixel supervision, limiting scalability and generalization. In this work, we push the boundary further and ask: can we train an automatic matting model using only RGB images, with no manual annotation at all? We answer this by presenting SSMatte, a self-supervised framework that for the first time achieves performance on par with fully-supervised automatic matting. Our key insight is to decompose the problem into semantic anchoring and detail matting. SSMatte first generates a semantic matting prompt from frozen self-supervised ViT features by propagating class-token seeds via a novel, training-efficient semantic anchoring loss based on a generalized Rayleigh quotient. This prompt then anchors a detail matting network, which is optimized via a fixed-point-based loss that enforces alpha-RGB consistency. Extensive experiments show SSMatte outperforms prior weakly-supervised methods, matches the performance of fully-supervised models on portrait benchmarks, and demonstrates favorable scaling and generalization behaviors with additional data. Our work pushes automatic matting to an fresh, fully annotation-free paradigm. Code will be available.

cs.CV

The Turning Point of 3D Plant Phenotyping: 3D Foundation Models Enable Minute-to-Second Cross-Crop Reconstruction and Beyond

3D plant phenotyping is notoriously known to be procedure-complicated and of low throughput due to the extensive multi-view imaging, the fragile 3D reconstruction pipeline, and the additional cost from reconstructed geometry to phenotypic extraction. These limitations are further amplified in low-cost data acquisition, where smartphone videos or sparsely sampled multi-view images provide limited view overlap and self-occlusion. In this work, we show that the conventional 3D plant phenotyping pipeline could be streamlined and significantly accelerated with 3D Foundation Models (3DFMs), and particularly, present one of the first cross-crop 3D phenotyping frameworks powered by 3DFMs. The framework replaces COLMAP-style sparse initialization with 3DFM-based feed-forward geometric recovery, combines geometry-constrained 3D Gaussian Splatting for dense reconstruction, enables few-view reconstruction through iterative view synthesis and refinement, and converts reconstructed geometry into measurable organs through 2D-to-3D semantic transfer, metric scale recovery, and organ instance separation. We further construct a cross-crop dataset with smartphone-based image acquisition, diverse plant morphologies, and manual annotations for segmentation and phenotypic evaluation. Experiments across 26 plant sequences show that 3D Foundation Models reduce the average reconstruction time from 6.52 minutes to 1.58 seconds while maintaining high reconstruction quality and phenotyping accuracy. These results suggest a fresh technical route for high-throughput 3D plant phenotyping, from low-cost image acquisition to fast reconstruction, perception, scale recovery, and phenotypic measurement.

cs.CV

Agentic Time Machine as an Infrastructure for Future-Event Forecasting

Forecasting future events is a critical challenge for large language model (LLM) agents, spanning domains from elections and monetary policy to financial markets. However, evaluating progress on this task presents a fundamental trade-off between efficiency and environment fidelity. While live evaluation benchmarks suffer from an inherently slow feedback loop, existing retrospective replays typically restrict agents to static, pre-frozen databases that sacrifice the environmental realism of actual deployments. To tackle this issue, we introduce Agentic Time Machine (TM), an infrastructure that approximately reconstructs the web state at any chosen past time by filtering post-cutoff content. Leveraging this evaluation infrastructure, we further propose a planner-solver-aggregator multi-agent framework that breaks each question into diverse analytical angles, gathers evidence in parallel, and combines the results into a single forecast. Experiments show that offline scores under TM correlate strongly with live FutureX scores, validating that TM offers a fast and reliable sandbox for forecasting-agent evaluation. On FutureX-Past and Polymarket evaluated under TM, our framework achieves the highest score among strong closed-book, tool-augmented, and self-consistency baselines. On the official FutureX live leaderboard, our system achieves the best average rank over four consecutive weeks, including 1st place in May Week 1. As of June 17, it also ranks 1st on FutureX's official eight-week overall leaderboard.

cs.AI

AutoMine Solution for AV2 2026 Scenario Mining Challenge

With the development of autonomous driving systems, mining high-value, safety-critical, and planning-relevant scenarios from large-scale driving logs has become essential for data-driven evaluation. In this paper, we propose AutoMine, a robust self-refining scenario mining method based on LLMs and VLMs. AutoMine uses semantics-preserving prompt augmentation to reduce LLM prompt sensitivity, combines robust trajectory atomic functions with VLM-based functions to handle perception noise and open-world visual cues, and refines generated code through execution feedback from real logs. In the Argoverse 2 Scenario Mining Competition at CVPR 2026, AutoMine achieves a HOTA-Temporal score of 36.38 and a Timestamp BA score of 77.21.

cs.AI

U-TTT: Towards Generalizable PET Image Denoising via Test-Time Training

Existing deep learning models for Positron Emission Tomography (PET) image denoising often suffer from severe performance degradation under distribution shifts, fundamentally restricting their robust clinical deployment. This lack of generalization stems from the conventional paradigm of fixed-parameter models that cannot adapt to variations in test data (e.g., dose levels or scanner types) after training. To overcome this limitation and achieve robust generalization, we introduce U-TTT, a novel U-shaped model that integrates Test-Time Training (TTT) layers to dynamically adjust model parameters during inference through self-supervision, thereby adapting to the specific characteristics of each test instance. Furthermore, to comprehensively capture the complex degradations of 3D PET data, U-TTT features a dual-domain adaptation mechanism comprising a Spatial Test-Time Training (S-TTT) layer and a Frequency Test-Time Training (F-TTT) layer. The S-TTT layer captures and corrects spatial structural degradations, while the F-TTT layer suppresses global noise spectra and restores delicate high-frequency details. Extensive experiments demonstrate that U-TTT achieves state-of-the-art PET denoising performance and exhibits superior generalization under challenging distribution shifts, including both unseen dose levels and unseen scanners. Our code will be available at https://github.com/Yaziwel/U-TTT.

cs.CV

NSVQ: Mitigating Codebook Collapse by Stabilizing Encoder Drift in Vector Quantization

Vector quantization is central to modern generative modeling pipelines, but large-codebook VQ models often suffer from codebook collapse. We identify encoder drift as a key driver of this failure: as the encoder moves the latent distribution, sparsely updated code vectors can lag behind, lose assignments, and increase quantization error, creating a feedback loop through the straight-through estimator. We propose NSVQ, a non-stationary-aware VQ training strategy that combines a dense non-stationary embedding loss, codebook replacement, and stage-wise encoder freezing. NSVQ first helps the codebook track encoder drift during early training, then freezes the encoder to consolidate the codebook under a fixed latent geometry, and finally reintroduces adversarial refinement. Experiments on ImageNet-1k show that NSVQ improves reconstruction quality while maintaining full codebook utilization. On ImageNet-1k at 128$\times$128 with 65,536 codes, NSVQ reduces rFID from 2.39 to 2.10 compared with SimVQ, while both methods maintain 100\% utilization. Additional latent diffusion experiments show that NSVQ also improves downstream ImageNet generation FID.

cs.CV

Pathway-Structured Privileged Distillation for Deployable Computational Pathology

Integrating transcriptomics and histopathology can improve cancer risk modelling, yet practical use is constrained by the limited availability of RNA profiling in routine settings. Here we introduce Mixture of Pathway Experts (MoPE), a knowledge-distillation framework that reframes multimodal learning as privileged distillation for histology-only inference. MoPE is motivated by the partial observability between RNA profiles and whole-slide images: histology can capture morphology-linked consequences of certain molecular programmes, but cannot be expected to reconstruct the full transcriptomic state. MoPE encodes RNA-derived pathways and transfers the molecular supervision to pathway-indexed pathology experts through memory-usage alignment. Across diverse public benchmarks and two independent breast cancer cohorts, MoPE consistently improved WSI-only inference performance relative to baseline methods. Pathway-usage analyses and human-audited visual inspection provide bounded inspection of model behaviour and candidate morphology-linked readouts. These results support pathway-structured privileged distillation as a promising route to using molecular information during training while preserving RNA-free inference.

cs.CV

Optimal Knock-Pick Planning for Tightly Packed Tabletop Blocks With Parallel Grippers

Rearranging densely packed tabletop objects is challenging when parallel-gripper picks are infeasible without sufficient clearance around an object. This work studies the problem characteristics for practically motivated settings with uniformly sized blocks placed at planar tabletop grid locations. Since purely prehensile removal can become infeasible, a directional knock primitive is therefore introduced and the optimal knock-pick variant of the problem is formulated. The work proposes a series of abstractions wherein minimal constraining gadgets are covered to identify the necessary knocks. Utilizing a maximum-weight perfect matching on a graphical abstraction yields efficient polynomial-time computation of the optimal plan that minimizes the number of actions. Experiments are reported for increasing grid sizes in synthetic settings as well as in IsaacSim. The theoretical observations provide a promising stepping stone towards rigorously building efficient manipulation strategies that interleave prehensile and non-prehensile actions.

cs.RO

Virtues of Ordered Chaos: Planning with Topple Actions in Tabletop Stack Rearrangement

Efficient object manipulation strategies have significant impact in automation applications. In this work, the stack rearrangement in tabletop settings is studied, with a focus on augmenting the task planning domain with richer nonprehensile aggregating actions, in particular the toppling of objects from a stack to the table. Toppling can compress long sequences of intermediate relocations. Computed plans need to interleave pick-and-place actions with topple throughout its plan based on the problem. In order to generate the task plan and model an abstraction to compute solutions that include both pick-and-place and topple actions, a novel aggregating gadget for topple is introduced. Using this directed graphical abstraction, candidate task plan computation becomes a variant of the pebble motion problem, treating objects as pebbles. Benchmarks are then reported in a IsaacSim-based physics simulation. Results highlight clear benefits of achieving faster execution than solely using pick-and-place actions. Though this work primarily investigates the topple action, we demonstrate that similar abstractions can model other aggregating actions of interest, like scoop. The current work provides a preliminary, strong indication of the promising benefits of abstractions for rich object interactions in manipulation applications.

cs.RO

How Faithful Is Trajectory-Based Data Attribution? Error Sources, Remedies, and Practical Guidelines

Trajectory-based data attribution methods estimate the influence of training samples on model predictions by unrolling the training trajectory. They are widely used in applications such as data selection, data valuation, and model diagnosis, but there is a lack of comprehensive error analysis of these methods, raising concerns about method faithfulness and hindering reliable deployment. In this work, we provide the first systematic analysis of error sources in trajectory-based data attribution, together with concrete remedies to mitigate them and practical guidelines for downstream use. We organize the total error into three categories, config-level, algorithm-level, and system-level. We make three contributions. First, we identify optimizer mismatch as the dominant config-level error: existing methods derive their attribution under the assumption of SGD, even for models trained with the modern de facto optimizer AdamW. We propose AdamW-influence to fully account for AdamW's optimization dynamics, yielding improvements from 10% to over 300% in Spearman correlation between estimated and ground-truth influence across four settings spanning MLP, CNN, GPT-2, and Llama 3.2-1B. Second, we isolate the remaining algorithm-level error arising from the first-order Taylor approximation, identify the learning rate and trajectory length as factors governing the error magnitude, and derive a closed-form error proxy that can be evaluated along the original trajectory without retraining. Third, we translate these insights into practical guidelines for data selection by unifying offline and online strategies under a K-step look-ahead framework. Under this framework, online selection with a short horizon often matches or exceeds offline, and the optimal horizon can be tuned jointly with the learning rate. Together, these results turn the framework into an actionable selection recipe for practitioners.

cs.LG

SPROUT: A Scalable Diffusion Foundation Model for Agricultural Vision

Image-based plant phenotyping depends on dense structural understanding of crops, yet pixel-level annotation remains expensive across species, organs, growth stages, and field conditions. General-purpose vision foundation models offer a natural route to label efficiency, but their web-scale pretraining objectives transfer weakly to agricultural imagery, where semantics are often determined by fine organ geometry inside repetitive, texture-dominated scenes. We introduce SPROUT, a diffusion foundation model for multi-crop plant phenotyping. SPROUT learns from 2.6 million unlabeled open-field images (MCD-2.6M) using a pixel-space Diffusion Transformer, and selects transferable features with a label-free effective-rank criterion over denoising timesteps. This design shifts pretraining from crop-based invariance to structure-preserving denoising, making the representation better aligned with dense phenotyping tasks. We evaluate SPROUT across dense phenotyping tasks, including organ segmentation, crop-weed parsing, depth estimation, and counting. SPROUT consistently improves over strong web-pretrained baselines, with the largest gains on dense structural prediction, and shows favorable label and compute efficiency compared with general-purpose and crop-specific foundation models. The source code and MCD-2.6M dataset are publicly available.

cs.CV

EVA: Efficient Reinforcement Learning for End-to-End Video Agent

Video understanding with multimodal large language models (MLLMs) remains challenging due to the long token sequences of videos, which contain extensive temporal dependencies and redundant frames. Existing approaches typically treat MLLMs as passive recognizers, processing entire videos or uniformly sampled frames without adaptive reasoning. Recent agent-based methods introduce external tools, yet still depend on manually designed workflows and perception-first strategies, resulting in inefficiency on long videos. We present EVA, an Efficient Reinforcement Learning framework for End-to-End Video Agent, which enables planning-before-perception through iterative summary-plan-action-reflection reasoning. EVA autonomously decides what to watch, when to watch, and how to watch, achieving query-driven and efficient video understanding. To train such agents, we design a simple yet effective three-stage learning pipeline - comprising supervised fine-tuning (SFT), Kahneman-Tversky Optimization (KTO), and Group Relative Policy Optimization (GRPO) - that bridges supervised imitation and reinforcement learning. We further construct high-quality datasets for each stage, supporting stable and reproducible training. We evaluate EVA on six video understanding benchmarks, demonstrating its comprehensive capabilities. Compared with existing baselines, EVA achieves a substantial improvement of 6-12% over general MLLM baselines and a further 1-3% gain over prior adaptive agent methods.

cs.CV

Plant Taxonomy Meets Plant Counting: A Fine-Grained, Taxonomic Dataset for Counting Hundreds of Plant Species

Visually cataloging and quantifying the natural world requires pushing the boundaries of both detailed visual classification and counting at scale. Despite significant progress, particularly in crowd and traffic analysis, the fine-grained, taxonomy-aware plant counting remains underexplored in vision. In contrast to crowds, plants exhibit nonrigid morphologies and physical appearance variations across growth stages and environments. To fill this gap, we present TPC-268, the first plant counting benchmark incorporating plant taxonomy. Our dataset couples instance-level point annotations with Linnaean labels (kingdom -> species) and organ categories, enabling hierarchical reasoning and species-aware evaluation. The dataset features 10,000 images with 678,050 point annotations, includes 268 countable plant categories over 242 plant species in Plantae and Fungi, and spans observation scales from canopy-level remote sensing imagery to tissue-level microscopy. We follow the problem setting of class-agnostic counting (CAC), provide taxonomy-consistent, scale-aware data splits, and benchmark state-of-the-art regression- and detection-based CAC approaches. By capturing the biodiversity, hierarchical structure, and multi-scale nature of botanical and mycological taxa, TPC-268 provides a biologically grounded testbed to advance fine-grained class-agnostic counting. Dataset and code are available at https://github.com/tiny-smart/TPC-268.

cs.CV

Motion Forcing: A Decoupled Framework for Robust Video Generation in Motion Dynamics

The ultimate goal of video generation is to satisfy a fundamental trilemma: achieving high visual quality, maintaining rigorous physical consistency, and enabling precise controllability. While recent models can maintain this balance in simple, isolated scenarios, we observe that this equilibrium is fragile and often breaks down as scene complexity increases (e.g., involving collisions or dense traffic). To address this, we introduce \textbf{Motion Forcing}, a framework designed to stabilize this trilemma even in complex generative tasks. Our key insight is to explicitly decouple physical reasoning from visual synthesis via a hierarchical \textbf{``Point-Shape-Appearance''} paradigm. This approach decomposes generation into verifiable stages: modeling complex dynamics as sparse geometric anchors (\textbf{Point}), expanding them into dynamic depth maps that explicitly resolve 3D geometry (\textbf{Shape}), and finally rendering high-fidelity textures (\textbf{Appearance}). Furthermore, to foster robust physical understanding, we employ a \textbf{Masked Point Recovery} strategy. By randomly masking input anchors during training and enforcing the reconstruction of complete dynamic depth, the model is compelled to move beyond passive pattern matching and learn latent physical laws (e.g., inertia) to infer missing trajectories. Extensive experiments on autonomous driving benchmarks show that Motion Forcing significantly outperforms state-of-the-art baselines, maintaining trilemma stability across complex scenes. Evaluations on physics and robotics further confirm our framework's generality.

cs.CV