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Hao Su

Publications and source records attributed to Hao Su.

At least 163 records · Page 9Linked to original sources

Frame Mining: a Free Lunch for Learning Robotic Manipulation from 3D Point Clouds

We study how choices of input point cloud coordinate frames impact learning of manipulation skills from 3D point clouds. There exist a variety of coordinate frame choices to normalize captured robot-object-interaction point clouds. We find that different frames have a profound effect on agent learning performance, and the trend is similar across 3D backbone networks. In particular, the end-effector frame and the target-part frame achieve higher training efficiency than the commonly used world frame and robot-base frame in many tasks, intuitively because they provide helpful alignments among point clouds across time steps and thus can simplify visual module learning. Moreover, the well-performing frames vary across tasks, and some tasks may benefit from multiple frame candidates. We thus propose FrameMiners to adaptively select candidate frames and fuse their merits in a task-agnostic manner. Experimentally, FrameMiners achieves on-par or significantly higher performance than the best single-frame version on five fully physical manipulation tasks adapted from ManiSkill and OCRTOC. Without changing existing camera placements or adding extra cameras, point cloud frame mining can serve as a free lunch to improve 3D manipulation learning.

cs.RO↗

LESS: Label-Efficient Semantic Segmentation for LiDAR Point Clouds

Semantic segmentation of LiDAR point clouds is an important task in autonomous driving. However, training deep models via conventional supervised methods requires large datasets which are costly to label. It is critical to have label-efficient segmentation approaches to scale up the model to new operational domains or to improve performance on rare cases. While most prior works focus on indoor scenes, we are one of the first to propose a label-efficient semantic segmentation pipeline for outdoor scenes with LiDAR point clouds. Our method co-designs an efficient labeling process with semi/weakly supervised learning and is applicable to nearly any 3D semantic segmentation backbones. Specifically, we leverage geometry patterns in outdoor scenes to have a heuristic pre-segmentation to reduce the manual labeling and jointly design the learning targets with the labeling process. In the learning step, we leverage prototype learning to get more descriptive point embeddings and use multi-scan distillation to exploit richer semantics from temporally aggregated point clouds to boost the performance of single-scan models. Evaluated on the SemanticKITTI and the nuScenes datasets, we show that our proposed method outperforms existing label-efficient methods. With extremely limited human annotations (e.g., 0.1% point labels), our proposed method is even highly competitive compared to the fully supervised counterpart with 100% labels.

cs.CV↗

Multi-skill Mobile Manipulation for Object Rearrangement

We study a modular approach to tackle long-horizon mobile manipulation tasks for object rearrangement, which decomposes a full task into a sequence of subtasks. To tackle the entire task, prior work chains multiple stationary manipulation skills with a point-goal navigation skill, which are learned individually on subtasks. Although more effective than monolithic end-to-end RL policies, this framework suffers from compounding errors in skill chaining, e.g., navigating to a bad location where a stationary manipulation skill can not reach its target to manipulate. To this end, we propose that the manipulation skills should include mobility to have flexibility in interacting with the target object from multiple locations and at the same time the navigation skill could have multiple end points which lead to successful manipulation. We operationalize these ideas by implementing mobile manipulation skills rather than stationary ones and training a navigation skill trained with region goal instead of point goal. We evaluate our multi-skill mobile manipulation method M3 on 3 challenging long-horizon mobile manipulation tasks in the Home Assistant Benchmark (HAB), and show superior performance as compared to the baselines.

cs.RO↗

Temporal Difference Learning for Model Predictive Control

Data-driven model predictive control has two key advantages over model-free methods: a potential for improved sample efficiency through model learning, and better performance as computational budget for planning increases. However, it is both costly to plan over long horizons and challenging to obtain an accurate model of the environment. In this work, we combine the strengths of model-free and model-based methods. We use a learned task-oriented latent dynamics model for local trajectory optimization over a short horizon, and use a learned terminal value function to estimate long-term return, both of which are learned jointly by temporal difference learning. Our method, TD-MPC, achieves superior sample efficiency and asymptotic performance over prior work on both state and image-based continuous control tasks from DMControl and Meta-World. Code and video results are available at https://nicklashansen.github.io/td-mpc.

cs.LG↗

Improving Policy Optimization with Generalist-Specialist Learning

Generalization in deep reinforcement learning over unseen environment variations usually requires policy learning over a large set of diverse training variations. We empirically observe that an agent trained on many variations (a generalist) tends to learn faster at the beginning, yet its performance plateaus at a less optimal level for a long time. In contrast, an agent trained only on a few variations (a specialist) can often achieve high returns under a limited computational budget. To have the best of both worlds, we propose a novel generalist-specialist training framework. Specifically, we first train a generalist on all environment variations; when it fails to improve, we launch a large population of specialists with weights cloned from the generalist, each trained to master a selected small subset of variations. We finally resume the training of the generalist with auxiliary rewards induced by demonstrations of all specialists. In particular, we investigate the timing to start specialist training and compare strategies to learn generalists with assistance from specialists. We show that this framework pushes the envelope of policy learning on several challenging and popular benchmarks including Procgen, Meta-World and ManiSkill.

cs.LG↗

Contact Points Discovery for Soft-Body Manipulations with Differentiable Physics

Differentiable physics has recently been shown as a powerful tool for solving soft-body manipulation tasks. However, the differentiable physics solver often gets stuck when the initial contact points of the end effectors are sub-optimal or when performing multi-stage tasks that require contact point switching, which often leads to local minima. To address this challenge, we propose a contact point discovery approach (CPDeform) that guides the stand-alone differentiable physics solver to deform various soft-body plasticines. The key idea of our approach is to integrate optimal transport-based contact points discovery into the differentiable physics solver to overcome the local minima from initial contact points or contact switching. On single-stage tasks, our method can automatically find suitable initial contact points based on transport priorities. On complex multi-stage tasks, we can iteratively switch the contact points of end-effectors based on transport priorities. To evaluate the effectiveness of our method, we introduce PlasticineLab-M that extends the existing differentiable physics benchmark PlasticineLab to seven new challenging multi-stage soft-body manipulation tasks. Extensive experimental results suggest that: 1) on multi-stage tasks that are infeasible for the vanilla differentiable physics solver, our approach discovers contact points that efficiently guide the solver to completion; 2) on tasks where the vanilla solver performs sub-optimally or near-optimally, our contact point discovery method performs better than or on par with the manipulation performance obtained with handcrafted contact points.

cs.RO↗

Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search

Approximate convex decomposition aims to decompose a 3D shape into a set of almost convex components, whose convex hulls can then be used to represent the input shape. It thus enables efficient geometry processing algorithms specifically designed for convex shapes and has been widely used in game engines, physics simulations, and animation. While prior works can capture the global structure of input shapes, they may fail to preserve fine-grained details (e.g., filling a toaster's slots), which are critical for retaining the functionality of objects in interactive environments. In this paper, we propose a novel method that addresses the limitations of existing approaches from three perspectives: (a) We introduce a novel collision-aware concavity metric that examines the distance between a shape and its convex hull from both the boundary and the interior. The proposed concavity preserves collision conditions and is more robust to detect various approximation errors. (b) We decompose shapes by directly cutting meshes with 3D planes. It ensures generated convex hulls are intersection-free and avoids voxelization errors. (c) Instead of using a one-step greedy strategy, we propose employing a multi-step tree search to determine the cutting planes, which leads to a globally better solution and avoids unnecessary cuttings. Through extensive evaluation on a large-scale articulated object dataset, we show that our method generates decompositions closer to the original shape with fewer components. It thus supports delicate and efficient object interaction in downstream applications. We will release our implementation to facilitate future research.

cs.GR↗

Provably Efficient Kernelized Q-Learning

We propose and analyze a kernelized version of Q-learning. Although a kernel space is typically infinite-dimensional, extensive study has shown that generalization is only affected by the effective dimension of the data. We incorporate such ideas into the Q-learning framework and derive regret bounds for arbitrary kernels. In particular, we provide concrete bounds for linear kernels and Gaussian RBF kernels; notably, the latter bound looks almost identical to the former, only that the actual dimension is replaced by a different notion of dimensionality. Finally, we test our algorithm on a suite of classic control tasks; remarkably, under the Gaussian RBF kernel, it achieves reasonably good performance after only 1000 environmental steps, while its neural network counterpart, deep Q-learning, still struggles.

cs.LG↗

NeRFusion: Fusing Radiance Fields for Large-Scale Scene Reconstruction

While NeRF has shown great success for neural reconstruction and rendering, its limited MLP capacity and long per-scene optimization times make it challenging to model large-scale indoor scenes. In contrast, classical 3D reconstruction methods can handle large-scale scenes but do not produce realistic renderings. We propose NeRFusion, a method that combines the advantages of NeRF and TSDF-based fusion techniques to achieve efficient large-scale reconstruction and photo-realistic rendering. We process the input image sequence to predict per-frame local radiance fields via direct network inference. These are then fused using a novel recurrent neural network that incrementally reconstructs a global, sparse scene representation in real-time at 22 fps. This global volume can be further fine-tuned to boost rendering quality. We demonstrate that NeRFusion achieves state-of-the-art quality on both large-scale indoor and small-scale object scenes, with substantially faster reconstruction than NeRF and other recent methods.

cs.CV↗

Pressure-induced ideal Weyl semimetal state in the layered antiferromagnet EuCd2As2

The rich nontrivial topological phases rooted in the interplay between magnetism and topology in the layered antiferromagnet EuCd2As2 have captured vast attention, especially the ideal Weyl semimetal state realized in the spin-polarized ferromagnetic (FM) structure driven by a moderate external magnetic field. In this work, combining high-pressure magnetotransport measurements, structure chracterizations and first principles calculations, we find that application of pressure can also realize the ideal Weyl state in EuCd2As2 through driving the in-plane antiferromagnetic state across an intermediate in-plane FM state then into the out-of-plane FM state. Our high-pressure angle dispersive X-ray diffraction and X-ray absorption near-edge spectroscopy measurements excluded structure transition and/or change of Eu2+ valence state as the sources for the magnetic phase transitions. Alternatively, the apparently reduced axial ratio (c/a) and compressed Eu-layer space distance should play important roles. Our result provides an alternative way to realize the ideal Weyl semimetal state in EuCd2As2 and would be instructive for the exploration of exotic topological properties in such layered magnetic topological phase with strongly competing magnetic exchanges by using high pressure.

cond-mat.mtrl-sci↗

Particle Cloud Generation with Message Passing Generative Adversarial Networks

In high energy physics (HEP), jets are collections of correlated particles produced ubiquitously in particle collisions such as those at the CERN Large Hadron Collider (LHC). Machine learning (ML)-based generative models, such as generative adversarial networks (GANs), have the potential to significantly accelerate LHC jet simulations. However, despite jets having a natural representation as a set of particles in momentum-space, a.k.a. a particle cloud, there exist no generative models applied to such a dataset. In this work, we introduce a new particle cloud dataset (JetNet), and apply to it existing point cloud GANs. Results are evaluated using (1) 1-Wasserstein distances between high- and low-level feature distributions, (2) a newly developed Fréchet ParticleNet Distance, and (3) the coverage and (4) minimum matching distance metrics. Existing GANs are found to be inadequate for physics applications, hence we develop a new message passing GAN (MPGAN), which outperforms existing point cloud GANs on virtually every metric and shows promise for use in HEP. We propose JetNet as a novel point-cloud-style dataset for the ML community to experiment with, and set MPGAN as a benchmark to improve upon for future generative models. Additionally, to facilitate research and improve accessibility and reproducibility in this area, we release the open-source JetNet Python package with interfaces for particle cloud datasets, implementations for evaluation and loss metrics, and more tools for ML in HEP development.

cs.LG↗

Stabilizing Deep Q-Learning with ConvNets and Vision Transformers under Data Augmentation

While agents trained by Reinforcement Learning (RL) can solve increasingly challenging tasks directly from visual observations, generalizing learned skills to novel environments remains very challenging. Extensive use of data augmentation is a promising technique for improving generalization in RL, but it is often found to decrease sample efficiency and can even lead to divergence. In this paper, we investigate causes of instability when using data augmentation in common off-policy RL algorithms. We identify two problems, both rooted in high-variance Q-targets. Based on our findings, we propose a simple yet effective technique for stabilizing this class of algorithms under augmentation. We perform extensive empirical evaluation of image-based RL using both ConvNets and Vision Transformers (ViT) on a family of benchmarks based on DeepMind Control Suite, as well as in robotic manipulation tasks. Our method greatly improves stability and sample efficiency of ConvNets under augmentation, and achieves generalization results competitive with state-of-the-art methods for image-based RL in environments with unseen visuals. We further show that our method scales to RL with ViT-based architectures, and that data augmentation may be especially important in this setting.

cs.LG↗

ActiveZero: Mixed Domain Learning for Active Stereovision with Zero Annotation

Traditional depth sensors generate accurate real world depth estimates that surpass even the most advanced learning approaches trained only on simulation domains. Since ground truth depth is readily available in the simulation domain but quite difficult to obtain in the real domain, we propose a method that leverages the best of both worlds. In this paper we present a new framework, ActiveZero, which is a mixed domain learning solution for active stereovision systems that requires no real world depth annotation. First, we demonstrate the transferability of our method to out-of-distribution real data by using a mixed domain learning strategy. In the simulation domain, we use a combination of supervised disparity loss and self-supervised losses on a shape primitives dataset. By contrast, in the real domain, we only use self-supervised losses on a dataset that is out-of-distribution from either training simulation data or test real data. Second, our method introduces a novel self-supervised loss called temporal IR reprojection to increase the robustness and accuracy of our reprojections in hard-to-perceive regions. Finally, we show how the method can be trained end-to-end and that each module is important for attaining the end result. Extensive qualitative and quantitative evaluations on real data demonstrate state of the art results that can even beat a commercial depth sensor.

cs.CV↗

FuseDream: Training-Free Text-to-Image Generation with Improved CLIP+GAN Space Optimization

Generating images from natural language instructions is an intriguing yet highly challenging task. We approach text-to-image generation by combining the power of the retrained CLIP representation with an off-the-shelf image generator (GANs), optimizing in the latent space of GAN to find images that achieve maximum CLIP score with the given input text. Compared to traditional methods that train generative models from text to image starting from scratch, the CLIP+GAN approach is training-free, zero shot and can be easily customized with different generators. However, optimizing CLIP score in the GAN space casts a highly challenging optimization problem and off-the-shelf optimizers such as Adam fail to yield satisfying results. In this work, we propose a FuseDream pipeline, which improves the CLIP+GAN approach with three key techniques: 1) an AugCLIP score which robustifies the CLIP objective by introducing random augmentation on image. 2) a novel initialization and over-parameterization strategy for optimization which allows us to efficiently navigate the non-convex landscape in GAN space. 3) a composed generation technique which, by leveraging a novel bi-level optimization formulation, can compose multiple images to extend the GAN space and overcome the data-bias. When promoted by different input text, FuseDream can generate high-quality images with varying objects, backgrounds, artistic styles, even novel counterfactual concepts that do not appear in the training data of the GAN we use. Quantitatively, the images generated by FuseDream yield top-level Inception score and FID score on MS COCO dataset, without additional architecture design or training. Our code is publicly available at \url{https://github.com/gnobitab/FuseDream}.

cs.CV↗

ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrations

Object manipulation from 3D visual inputs poses many challenges on building generalizable perception and policy models. However, 3D assets in existing benchmarks mostly lack the diversity of 3D shapes that align with real-world intra-class complexity in topology and geometry. Here we propose SAPIEN Manipulation Skill Benchmark (ManiSkill) to benchmark manipulation skills over diverse objects in a full-physics simulator. 3D assets in ManiSkill include large intra-class topological and geometric variations. Tasks are carefully chosen to cover distinct types of manipulation challenges. Latest progress in 3D vision also makes us believe that we should customize the benchmark so that the challenge is inviting to researchers working on 3D deep learning. To this end, we simulate a moving panoramic camera that returns ego-centric point clouds or RGB-D images. In addition, we would like ManiSkill to serve a broad set of researchers interested in manipulation research. Besides supporting the learning of policies from interactions, we also support learning-from-demonstrations (LfD) methods, by providing a large number of high-quality demonstrations (~36,000 successful trajectories, ~1.5M point cloud/RGB-D frames in total). We provide baselines using 3D deep learning and LfD algorithms. All code of our benchmark (simulator, environment, SDK, and baselines) is open-sourced, and a challenge facing interdisciplinary researchers will be held based on the benchmark.

cs.LG↗

O2O-Afford: Annotation-Free Large-Scale Object-Object Affordance Learning

Contrary to the vast literature in modeling, perceiving, and understanding agent-object (e.g., human-object, hand-object, robot-object) interaction in computer vision and robotics, very few past works have studied the task of object-object interaction, which also plays an important role in robotic manipulation and planning tasks. There is a rich space of object-object interaction scenarios in our daily life, such as placing an object on a messy tabletop, fitting an object inside a drawer, pushing an object using a tool, etc. In this paper, we propose a unified affordance learning framework to learn object-object interaction for various tasks. By constructing four object-object interaction task environments using physical simulation (SAPIEN) and thousands of ShapeNet models with rich geometric diversity, we are able to conduct large-scale object-object affordance learning without the need for human annotations or demonstrations. At the core of technical contribution, we propose an object-kernel point convolution network to reason about detailed interaction between two objects. Experiments on large-scale synthetic data and real-world data prove the effectiveness of the proposed approach. Please refer to the project webpage for code, data, video, and more materials: https://cs.stanford.edu/~kaichun/o2oafford

cs.CV↗

CAPTRA: CAtegory-level Pose Tracking for Rigid and Articulated Objects from Point Clouds

In this work, we tackle the problem of category-level online pose tracking of objects from point cloud sequences. For the first time, we propose a unified framework that can handle 9DoF pose tracking for novel rigid object instances as well as per-part pose tracking for articulated objects from known categories. Here the 9DoF pose, comprising 6D pose and 3D size, is equivalent to a 3D amodal bounding box representation with free 6D pose. Given the depth point cloud at the current frame and the estimated pose from the last frame, our novel end-to-end pipeline learns to accurately update the pose. Our pipeline is composed of three modules: 1) a pose canonicalization module that normalizes the pose of the input depth point cloud; 2) RotationNet, a module that directly regresses small interframe delta rotations; and 3) CoordinateNet, a module that predicts the normalized coordinates and segmentation, enabling analytical computation of the 3D size and translation. Leveraging the small pose regime in the pose-canonicalized point clouds, our method integrates the best of both worlds by combining dense coordinate prediction and direct rotation regression, thus yielding an end-to-end differentiable pipeline optimized for 9DoF pose accuracy (without using non-differentiable RANSAC). Our extensive experiments demonstrate that our method achieves new state-of-the-art performance on category-level rigid object pose (NOCS-REAL275) and articulated object pose benchmarks (SAPIEN, BMVC) at the fastest FPS ~12.

cs.CV↗

Single RGB-D Camera Teleoperation for General Robotic Manipulation

We propose a teleoperation system that uses a single RGB-D camera as the human motion capture device. Our system can perform general manipulation tasks such as cloth folding, hammering and 3mm clearance peg in hole. We propose the use of non-Cartesian oblique coordinate frame, dynamic motion scaling and reposition of operator frames to increase the flexibility of our teleoperation system. We hypothesize that lowering the barrier of entry to teleoperation will allow for wider deployment of supervised autonomy system, which will in turn generates realistic datasets that unlock the potential of machine learning for robotic manipulation. Demo of our systems are available online https://sites.google.com/view/manipulation-teleop-with-rgbd

cs.RO↗