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Hao Su

Publications and source records attributed to Hao Su.

At least 145 records · Page 8Linked to original sources

Abstract-to-Executable Trajectory Translation for One-Shot Task Generalization

Training long-horizon robotic policies in complex physical environments is essential for many applications, such as robotic manipulation. However, learning a policy that can generalize to unseen tasks is challenging. In this work, we propose to achieve one-shot task generalization by decoupling plan generation and plan execution. Specifically, our method solves complex long-horizon tasks in three steps: build a paired abstract environment by simplifying geometry and physics, generate abstract trajectories, and solve the original task by an abstract-to-executable trajectory translator. In the abstract environment, complex dynamics such as physical manipulation are removed, making abstract trajectories easier to generate. However, this introduces a large domain gap between abstract trajectories and the actual executed trajectories as abstract trajectories lack low-level details and are not aligned frame-to-frame with the executed trajectory. In a manner reminiscent of language translation, our approach leverages a seq-to-seq model to overcome the large domain gap between the abstract and executable trajectories, enabling the low-level policy to follow the abstract trajectory. Experimental results on various unseen long-horizon tasks with different robot embodiments demonstrate the practicability of our methods to achieve one-shot task generalization.

cs.LG↗

KAFA: Rethinking Image Ad Understanding with Knowledge-Augmented Feature Adaptation of Vision-Language Models

Image ad understanding is a crucial task with wide real-world applications. Although highly challenging with the involvement of diverse atypical scenes, real-world entities, and reasoning over scene-texts, how to interpret image ads is relatively under-explored, especially in the era of foundational vision-language models (VLMs) featuring impressive generalizability and adaptability. In this paper, we perform the first empirical study of image ad understanding through the lens of pre-trained VLMs. We benchmark and reveal practical challenges in adapting these VLMs to image ad understanding. We propose a simple feature adaptation strategy to effectively fuse multimodal information for image ads and further empower it with knowledge of real-world entities. We hope our study draws more attention to image ad understanding which is broadly relevant to the advertising industry.

cs.CV↗

Solving Graph Problems Using Gaussian Boson Sampling

Gaussian boson sampling (GBS) is not only a feasible protocol for demonstrating quantum computational advantage, but also mathematically associated with certain graph-related and quantum chemistry problems. In particular, it is proposed that the generated samples from the GBS could be harnessed to enhance the classical stochastic algorithms in searching some graph features. Here, we use Jiuzhang, a noisy intermediate-scale quantum computer, to solve graph problems. The samples are generated from a 144-mode fully-connected photonic processor, with photon-click up to 80 in the quantum computational advantage regime. We investigate the open question of whether the GBS enhancement over the classical stochastic algorithms persists -- and how it scales -- with an increasing system size on noisy quantum devices in the computationally interesting regime. We experimentally observe the presence of GBS enhancement with large photon-click number and a robustness of the enhancement under certain noise. Our work is a step toward testing real-world problems using the existing noisy intermediate-scale quantum computers, and hopes to stimulate the development of more efficient classical and quantum-inspired algorithms.

quant-ph↗

MovingParts: Motion-based 3D Part Discovery in Dynamic Radiance Field

We present MovingParts, a NeRF-based method for dynamic scene reconstruction and part discovery. We consider motion as an important cue for identifying parts, that all particles on the same part share the common motion pattern. From the perspective of fluid simulation, existing deformation-based methods for dynamic NeRF can be seen as parameterizing the scene motion under the Eulerian view, i.e., focusing on specific locations in space through which the fluid flows as time passes. However, it is intractable to extract the motion of constituting objects or parts using the Eulerian view representation. In this work, we introduce the dual Lagrangian view and enforce representations under the Eulerian/Lagrangian views to be cycle-consistent. Under the Lagrangian view, we parameterize the scene motion by tracking the trajectory of particles on objects. The Lagrangian view makes it convenient to discover parts by factorizing the scene motion as a composition of part-level rigid motions. Experimentally, our method can achieve fast and high-quality dynamic scene reconstruction from even a single moving camera, and the induced part-based representation allows direct applications of part tracking, animation, 3D scene editing, etc.

cs.CV↗

Boosting Reinforcement Learning and Planning with Demonstrations: A Survey

Although reinforcement learning has seen tremendous success recently, this kind of trial-and-error learning can be impractical or inefficient in complex environments. The use of demonstrations, on the other hand, enables agents to benefit from expert knowledge rather than having to discover the best action to take through exploration. In this survey, we discuss the advantages of using demonstrations in sequential decision making, various ways to apply demonstrations in learning-based decision making paradigms (for example, reinforcement learning and planning in the learned models), and how to collect the demonstrations in various scenarios. Additionally, we exemplify a practical pipeline for generating and utilizing demonstrations in the recently proposed ManiSkill robot learning benchmark.

cs.LG↗

DexDeform: Dexterous Deformable Object Manipulation with Human Demonstrations and Differentiable Physics

In this work, we aim to learn dexterous manipulation of deformable objects using multi-fingered hands. Reinforcement learning approaches for dexterous rigid object manipulation would struggle in this setting due to the complexity of physics interaction with deformable objects. At the same time, previous trajectory optimization approaches with differentiable physics for deformable manipulation would suffer from local optima caused by the explosion of contact modes from hand-object interactions. To address these challenges, we propose DexDeform, a principled framework that abstracts dexterous manipulation skills from human demonstration and refines the learned skills with differentiable physics. Concretely, we first collect a small set of human demonstrations using teleoperation. And we then train a skill model using demonstrations for planning over action abstractions in imagination. To explore the goal space, we further apply augmentations to the existing deformable shapes in demonstrations and use a gradient optimizer to refine the actions planned by the skill model. Finally, we adopt the refined trajectories as new demonstrations for finetuning the skill model. To evaluate the effectiveness of our approach, we introduce a suite of six challenging dexterous deformable object manipulation tasks. Compared with baselines, DexDeform is able to better explore and generalize across novel goals unseen in the initial human demonstrations.

cs.CV↗

Nerflets: Local Radiance Fields for Efficient Structure-Aware 3D Scene Representation from 2D Supervision

We address efficient and structure-aware 3D scene representation from images. Nerflets are our key contribution -- a set of local neural radiance fields that together represent a scene. Each nerflet maintains its own spatial position, orientation, and extent, within which it contributes to panoptic, density, and radiance reconstructions. By leveraging only photometric and inferred panoptic image supervision, we can directly and jointly optimize the parameters of a set of nerflets so as to form a decomposed representation of the scene, where each object instance is represented by a group of nerflets. During experiments with indoor and outdoor environments, we find that nerflets: (1) fit and approximate the scene more efficiently than traditional global NeRFs, (2) allow the extraction of panoptic and photometric renderings from arbitrary views, and (3) enable tasks rare for NeRFs, such as 3D panoptic segmentation and interactive editing.

cs.CV↗

L dwarfs detection from SDSS images using improved Faster R-CNN

We present a data-driven approach to automatically detect L dwarfs from Sloan Digital Sky Survey(SDSS) images using an improved Faster R-CNN framework based on deep learning. The established L dwarf automatic detection (LDAD) model distinguishes L dwarfs from other celestial objects and backgrounds in SDSS field images by learning the features of 387 SDSS images containing L dwarfs. Applying the LDAD model to the SDSS images containing 93 labeled L dwarfs in the test set, we successfully detected 83 known L dwarfs with a recall rate of 89.25% for known L dwarfs. Several techniques are implemented in the LDAD model to improve its detection performance for L dwarfs,including the deep residual network and the feature pyramid network. As a result, the LDAD model outperforms the model of the original Faster R-CNN, whose recall rate of known L dwarfs is 80.65% for the same test set. The LDAD model was applied to detect L dwarfs from a larger validation set including 843 labeled L dwarfs, resulting in a recall rate of 94.42% for known L dwarfs. The newly identified candidates include L dwarfs, late M and T dwarfs, which were estimated from color (i-z) and spectral type relation. The contamination rates for the test candidates and validation candidates are 8.60% and 9.27%, respectively. The detection results indicate that our model is effective to search for L dwarfs from astronomical images.

astro-ph.IM↗

N-recollements and Virtually Gorenstein Algebras

The relation between the $n$-recollements of stable categories of Gorenstein projective modules and the virtual Gorensteinness of algebras are investigated. Let $A,B$, and $C$ be finite dimensional algebras. We prove that if the stable category of Gorenstein projective $A$-modules admits a $n$-recollement relative to that of $B$ and $C$ with $n\geq 2$, then $A$ is virtually Gorenstein if and only if so are $B$ and $C$.

math.RT↗

Magnetic excitations in the topological semimetal $\mathrm{YbMnSb}_2$

We report neutron scattering measurements on YbMnSb$_2$ which shed new light on the nature of the magnetic moments and their interaction with Dirac fermions. Using half-polarized neutron diffraction we measured the field-induced magnetization distribution in the paramagnetic phase and found that the magnetic moments are well localised on the Mn atoms. Using triple-axis neutron scattering we measured the magnon spectrum throughout the Brillouin zone in the antiferromagnetically ordered phase, and we determined the dominant exchange interactions from linear spin-wave theory. The analysis shows that the interlayer exchange is five times larger than in several related compounds containing Bi instead of Sb. We argue that the coupling between the Mn local magnetic moments and the topological band states is more important in YbMnSb$_2$ than in the Bi compounds.

cond-mat.str-el↗

Unconditional and robust quantum metrological advantage beyond NOON states

Quantum metrology employs quantum resources to enhance the measurement sensitivity beyond that can be achieved classically. While multi-photon entangled NOON states can in principle beat the shot-noise limit and reach the Heisenberg limit, high NOON states are difficult to prepare and fragile to photon loss which hinders it from reaching unconditional quantum metrological advantages. Here, we combine the idea of unconventional nonlinear interferometers and stimulated emission of squeezed light, previously developed for photonic quantum computer Jiuzhang, to propose and realize a new scheme that achieves a scalable, unconditional, and robust quantum metrological advantage. We observe a 5.8(1)-fold enhancement above the shot-noise limit in the Fisher information extracted per photon, without discounting for photon loss and imperfections, which outperforms ideal 5-NOON states. The Heisenberg-limited scaling, the robustness to external photon loss, and the ease-to-use of our method make it applicable in practical quantum metrology at low photon flux regime.

quant-ph↗

ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills

Generalizable manipulation skills, which can be composed to tackle long-horizon and complex daily chores, are one of the cornerstones of Embodied AI. However, existing benchmarks, mostly composed of a suite of simulatable environments, are insufficient to push cutting-edge research works because they lack object-level topological and geometric variations, are not based on fully dynamic simulation, or are short of native support for multiple types of manipulation tasks. To this end, we present ManiSkill2, the next generation of the SAPIEN ManiSkill benchmark, to address critical pain points often encountered by researchers when using benchmarks for generalizable manipulation skills. ManiSkill2 includes 20 manipulation task families with 2000+ object models and 4M+ demonstration frames, which cover stationary/mobile-base, single/dual-arm, and rigid/soft-body manipulation tasks with 2D/3D-input data simulated by fully dynamic engines. It defines a unified interface and evaluation protocol to support a wide range of algorithms (e.g., classic sense-plan-act, RL, IL), visual observations (point cloud, RGBD), and controllers (e.g., action type and parameterization). Moreover, it empowers fast visual input learning algorithms so that a CNN-based policy can collect samples at about 2000 FPS with 1 GPU and 16 processes on a regular workstation. It implements a render server infrastructure to allow sharing rendering resources across all environments, thereby significantly reducing memory usage. We open-source all codes of our benchmark (simulator, environments, and baselines) and host an online challenge open to interdisciplinary researchers.

cs.RO↗

From One Hand to Multiple Hands: Imitation Learning for Dexterous Manipulation from Single-Camera Teleoperation

We propose to perform imitation learning for dexterous manipulation with multi-finger robot hand from human demonstrations, and transfer the policy to the real robot hand. We introduce a novel single-camera teleoperation system to collect the 3D demonstrations efficiently with only an iPad and a computer. One key contribution of our system is that we construct a customized robot hand for each user in the physical simulator, which is a manipulator resembling the same kinematics structure and shape of the operator's hand. This provides an intuitive interface and avoid unstable human-robot hand retargeting for data collection, leading to large-scale and high quality data. Once the data is collected, the customized robot hand trajectories can be converted to different specified robot hands (models that are manufactured) to generate training demonstrations. With imitation learning using our data, we show large improvement over baselines with multiple complex manipulation tasks. Importantly, we show our learned policy is significantly more robust when transferring to the real robot. More videos can be found in the https://yzqin.github.io/dex-teleop-imitation .

cs.RO↗

Record-high Mobility and Extreme Magnetoresistance on Kagome-lattice in Compensated Semimetal Ni3In2S2

The kagome-lattice crystal hosts various intriguing properties including the frustrated magnetism, charge order, topological state, superconductivity and correlated phenomena. To achieve high-performance kagome-lattice compounds for electronic and spintronic applications, careful tuning of the band structure would be desired. Here, the electronic structures of kagome-lattice crystal Ni3In2S2 were investigated by transport measurements, angle-resolved photoemission spectroscopy as well as ab initio calculations. The transport measurements reveal Ni3In2S2 as a compensated semimetal with record-high carrier mobility (~8683 cm2 V-1 S-1 and 7356 cm2 V-1 S-1 for holes and electrons) and extreme magnetoresistance (15518% at 2 K and 13 T) among kagome-lattice materials. These extraordinary properties are well explained by its band structure with indirect gap, small electron/hole pockets and large bandwidth of the 3d electrons of Ni on the kagome lattice. This work demonstrates that the crystal field and doping serve as the key tuning knobs to optimize the transport properties in kagome-lattice crystals. Our work provides material basis and optimization routes for kagome-lattice semimetals as electronics and spintronics applications.

cond-mat.mtrl-sci↗

Close the Optical Sensing Domain Gap by Physics-Grounded Active Stereo Sensor Simulation

In this paper, we focus on the simulation of active stereovision depth sensors, which are popular in both academic and industry communities. Inspired by the underlying mechanism of the sensors, we designed a fully physics-grounded simulation pipeline that includes material acquisition, ray-tracing-based infrared (IR) image rendering, IR noise simulation, and depth estimation. The pipeline is able to generate depth maps with material-dependent error patterns similar to a real depth sensor in real time. We conduct real experiments to show that perception algorithms and reinforcement learning policies trained in our simulation platform could transfer well to the real-world test cases without any fine-tuning. Furthermore, due to the high degree of realism of this simulation, our depth sensor simulator can be used as a convenient testbed to evaluate the algorithm performance in the real world, which will largely reduce the human effort in developing robotic algorithms. The entire pipeline has been integrated into the SAPIEN simulator and is open-sourced to promote the research of vision and robotics communities.

cs.RO↗

MoDem: Accelerating Visual Model-Based Reinforcement Learning with Demonstrations

Poor sample efficiency continues to be the primary challenge for deployment of deep Reinforcement Learning (RL) algorithms for real-world applications, and in particular for visuo-motor control. Model-based RL has the potential to be highly sample efficient by concurrently learning a world model and using synthetic rollouts for planning and policy improvement. However, in practice, sample-efficient learning with model-based RL is bottlenecked by the exploration challenge. In this work, we find that leveraging just a handful of demonstrations can dramatically improve the sample-efficiency of model-based RL. Simply appending demonstrations to the interaction dataset, however, does not suffice. We identify key ingredients for leveraging demonstrations in model learning -- policy pretraining, targeted exploration, and oversampling of demonstration data -- which forms the three phases of our model-based RL framework. We empirically study three complex visuo-motor control domains and find that our method is 150%-250% more successful in completing sparse reward tasks compared to prior approaches in the low data regime (100K interaction steps, 5 demonstrations). Code and videos are available at: https://nicklashansen.github.io/modemrl

cs.LG↗

TensoRF: Tensorial Radiance Fields

We present TensoRF, a novel approach to model and reconstruct radiance fields. Unlike NeRF that purely uses MLPs, we model the radiance field of a scene as a 4D tensor, which represents a 3D voxel grid with per-voxel multi-channel features. Our central idea is to factorize the 4D scene tensor into multiple compact low-rank tensor components. We demonstrate that applying traditional CP decomposition -- that factorizes tensors into rank-one components with compact vectors -- in our framework leads to improvements over vanilla NeRF. To further boost performance, we introduce a novel vector-matrix (VM) decomposition that relaxes the low-rank constraints for two modes of a tensor and factorizes tensors into compact vector and matrix factors. Beyond superior rendering quality, our models with CP and VM decompositions lead to a significantly lower memory footprint in comparison to previous and concurrent works that directly optimize per-voxel features. Experimentally, we demonstrate that TensoRF with CP decomposition achieves fast reconstruction (<30 min) with better rendering quality and even a smaller model size (<4 MB) compared to NeRF. Moreover, TensoRF with VM decomposition further boosts rendering quality and outperforms previous state-of-the-art methods, while reducing the reconstruction time (<10 min) and retaining a compact model size (<75 MB).

cs.CV↗

DexPoint: Generalizable Point Cloud Reinforcement Learning for Sim-to-Real Dexterous Manipulation

We propose a sim-to-real framework for dexterous manipulation which can generalize to new objects of the same category in the real world. The key of our framework is to train the manipulation policy with point cloud inputs and dexterous hands. We propose two new techniques to enable joint learning on multiple objects and sim-to-real generalization: (i) using imagined hand point clouds as augmented inputs; and (ii) designing novel contact-based rewards. We empirically evaluate our method using an Allegro Hand to grasp novel objects in both simulation and real world. To the best of our knowledge, this is the first policy learning-based framework that achieves such generalization results with dexterous hands. Our project page is available at https://yzqin.github.io/dexpoint

cs.RO↗