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Hao Zhang

Publications and source records attributed to Hao Zhang.

At least 469 records · Page 26Linked to original sources

Analyzing LLMs' Knowledge Boundary Cognition Across Languages Through the Lens of Internal Representations

While understanding the knowledge boundaries of LLMs is crucial to prevent hallucination, research on the knowledge boundaries of LLMs has predominantly focused on English. In this work, we present the first study to analyze how LLMs recognize knowledge boundaries across different languages by probing their internal representations when processing known and unknown questions in multiple languages. Our empirical studies reveal three key findings: 1) LLMs' perceptions of knowledge boundaries are encoded in the middle to middle-upper layers across different languages. 2) Language differences in knowledge boundary perception follow a linear structure, which motivates our proposal of a training-free alignment method that effectively transfers knowledge boundary perception ability across languages, thereby helping reduce hallucination risk in low-resource languages; 3) Fine-tuning on bilingual question pair translation further enhances LLMs' recognition of knowledge boundaries across languages. Given the absence of standard testbeds for cross-lingual knowledge boundary analysis, we construct a multilingual evaluation suite comprising three representative types of knowledge boundary data. Our code and datasets are publicly available at https://github.com/DAMO-NLP-SG/LLM-Multilingual-Knowledge-Boundaries.

cs.CL↗

Scaling Speculative Decoding with Lookahead Reasoning

Reasoning models excel by generating long chain-of-thoughts, but decoding the resulting thousands of tokens is slow. Token-level speculative decoding (SD) helps, but its benefit is capped, because the chance that an entire $γ$-token guess is correct falls exponentially as $γ$ grows. This means allocating more compute for longer token drafts faces an algorithmic ceiling -- making the speedup modest and hardware-agnostic. We raise this ceiling with Lookahead Reasoning, which exploits a second, step-level layer of parallelism. Our key insight is that reasoning models generate step-by-step, and each step needs only to be semantically correct, not exact token matching. In Lookahead Reasoning, a lightweight draft model proposes several future steps; the target model expands each proposal in one batched pass, and a verifier keeps semantically correct steps while letting the target regenerate any that fail. Token-level SD still operates within each reasoning step, so the two layers of parallelism multiply. We show Lookahead Reasoning lifts the peak speedup of SD both theoretically and empirically. Across GSM8K, AIME, and other benchmarks, Lookahead Reasoning improves the speedup of SD from 1.4x to 2.1x while preserving answer quality, and its speedup scales better with additional GPU throughput. Our code is available at https://github.com/hao-ai-lab/LookaheadReasoning

cs.LG↗

Kimi-VL Technical Report

We present Kimi-VL, an efficient open-source Mixture-of-Experts (MoE) vision-language model (VLM) that offers advanced multimodal reasoning, long-context understanding, and strong agent capabilities - all while activating only 2.8B parameters in its language decoder (Kimi-VL-A3B). Kimi-VL demonstrates strong performance across challenging domains: as a general-purpose VLM, Kimi-VL excels in multi-turn agent tasks (e.g., OSWorld), matching flagship models. Furthermore, it exhibits remarkable capabilities across diverse challenging vision language tasks, including college-level image and video comprehension, OCR, mathematical reasoning, and multi-image understanding. In comparative evaluations, it effectively competes with cutting-edge efficient VLMs such as GPT-4o-mini, Qwen2.5-VL-7B, and Gemma-3-12B-IT, while surpassing GPT-4o in several key domains. Kimi-VL also advances in processing long contexts and perceiving clearly. With a 128K extended context window, Kimi-VL can process diverse long inputs, achieving impressive scores of 64.5 on LongVideoBench and 35.1 on MMLongBench-Doc. Its native-resolution vision encoder, MoonViT, further allows it to see and understand ultra-high-resolution visual inputs, achieving 83.2 on InfoVQA and 34.5 on ScreenSpot-Pro, while maintaining lower computational cost for common tasks. Building upon Kimi-VL, we introduce an advanced long-thinking variant: Kimi-VL-Thinking-2506. Developed through long chain-of-thought (CoT) supervised fine-tuning (SFT) and reinforcement learning (RL), the latest model exhibits strong long-horizon reasoning capabilities (64.0 on MMMU, 46.3 on MMMU-Pro, 56.9 on MathVision, 80.1 on MathVista, 65.2 on VideoMMMU) while obtaining robust general abilities. Code and models are publicly accessible at https://github.com/MoonshotAI/Kimi-VL.

cs.CV↗

EzAudio: Enhancing Text-to-Audio Generation with Efficient Diffusion Transformer

We introduce EzAudio, a text-to-audio (T2A) generation framework designed to produce high-quality, natural-sounding sound effects. Core designs include: (1) We propose EzAudio-DiT, an optimized Diffusion Transformer (DiT) designed for audio latent representations, improving convergence speed, as well as parameter and memory efficiency. (2) We apply a classifier-free guidance (CFG) rescaling technique to mitigate fidelity loss at higher CFG scores and enhancing prompt adherence without compromising audio quality. (3) We propose a synthetic caption generation strategy leveraging recent advances in audio understanding and LLMs to enhance T2A pretraining. We show that EzAudio, with its computationally efficient architecture and fast convergence, is a competitive open-source model that excels in both objective and subjective evaluations by delivering highly realistic listening experiences. Code, data, and pre-trained models are released at: https://haidog-yaqub.github.io/EzAudio-Page/.

eess.AS↗

Break Stylistic Sophon: Are We Really Meant to Confine the Imagination in Style Transfer?

In this pioneering study, we introduce StyleWallfacer, a groundbreaking unified training and inference framework, which not only addresses various issues encountered in the style transfer process of traditional methods but also unifies the framework for different tasks. This framework is designed to revolutionize the field by enabling artist level style transfer and text driven stylization. First, we propose a semantic-based style injection method that uses BLIP to generate text descriptions strictly aligned with the semantics of the style image in CLIP space. By leveraging a large language model to remove style-related descriptions from these descriptions, we create a semantic gap. This gap is then used to fine-tune the model, enabling efficient and drift-free injection of style knowledge. Second, we propose a data augmentation strategy based on human feedback, incorporating high-quality samples generated early in the fine-tuning process into the training set to facilitate progressive learning and significantly reduce its overfitting. Finally, we design a training-free triple diffusion process using the fine-tuned model, which manipulates the features of self-attention layers in a manner similar to the cross-attention mechanism. Specifically, in the generation process, the key and value of the content-related process are replaced with those of the style-related process to inject style while maintaining text control over the model. We also introduce query preservation to mitigate disruptions to the original content. Under such a design, we have achieved high-quality image-driven style transfer and text-driven stylization, delivering artist-level style transfer results while preserving the original image content. Moreover, we achieve image color editing during the style transfer process for the first time.

cs.CV↗

Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material

3D AI-generated content (AIGC) is a passionate field that has significantly accelerated the creation of 3D models in gaming, film, and design. Despite the development of several groundbreaking models that have revolutionized 3D generation, the field remains largely accessible only to researchers, developers, and designers due to the complexities involved in collecting, processing, and training 3D models. To address these challenges, we introduce Hunyuan3D 2.1 as a case study in this tutorial. This tutorial offers a comprehensive, step-by-step guide on processing 3D data, training a 3D generative model, and evaluating its performance using Hunyuan3D 2.1, an advanced system for producing high-resolution, textured 3D assets. The system comprises two core components: the Hunyuan3D-DiT for shape generation and the Hunyuan3D-Paint for texture synthesis. We will explore the entire workflow, including data preparation, model architecture, training strategies, evaluation metrics, and deployment. By the conclusion of this tutorial, you will have the knowledge to finetune or develop a robust 3D generative model suitable for applications in gaming, virtual reality, and industrial design.

cs.CV↗

Ego-R1: Chain-of-Tool-Thought for Ultra-Long Egocentric Video Reasoning

We introduce Ego-R1, a novel framework for reasoning over ultra-long (i.e., in days and weeks) egocentric videos, which leverages a structured Chain-of-Tool-Thought (CoTT) process, orchestrated by an Ego-R1 Agent trained via reinforcement learning (RL). Inspired by human problem-solving strategies, CoTT decomposes complex reasoning into modular steps, with the RL agent invoking specific tools, one per step, to iteratively and collaboratively answer sub-questions tackling such tasks as temporal retrieval and multi-modal understanding. We design a two-stage training paradigm involving supervised finetuning (SFT) of a pretrained language model using CoTT data and RL to enable our agent to dynamically propose step-by-step tools for long-range reasoning. To facilitate training, we construct a dataset called Ego-R1 Data, which consists of Ego-CoTT-25K for SFT and Ego-QA-4.4K for RL. Furthermore, our Ego-R1 agent is evaluated on a newly curated week-long video QA benchmark, Ego-R1 Bench, which contains human-verified QA pairs from hybrid sources. Extensive results demonstrate that the dynamic, tool-augmented chain-of-thought reasoning by our Ego-R1 Agent can effectively tackle the unique challenges of understanding ultra-long egocentric videos, significantly extending the time coverage from few hours to a week.

cs.CV↗

Dynamical non-Hermitian systems: Fingerprints and pure dephasing induced protection effect

Non-Hermitian systems have shown promising potential for realizing quantum information tasks that lack counterparts in the Hermitian realm. Understanding the dynamical characteristics of non-Hermitian systems as reflected in information-theoretic quantities is essential for advancing their applications. Here we investigate dynamics of trace distance and concurrence, which quantify information flow and entanglement, respectively, in non-Hermitian qubit systems exhibiting either parity-time or anti-parity-time symmetry. We identify dynamical fingerprints from the system density matrix which provide a unified explanation to the common oscillation and relaxation dynamics shared by trace distance and concurrence observed in existing studies. We further investigate the fate of dynamical fingerprints under the impact of pure dephasing. Surprisingly, we find that pure dephasing can slow down the inherent relaxation of information flow and entanglement in non-Hermitian systems with unbroken anti-parity-time symmetry, suggesting a passive environment-assisted information protection in this class of non-Hermitian systems. Our findings enhance our understanding of dynamical non-Hermitian systems and have specific relevance to their information-oriented applications.

quant-ph↗

Fast Causal Discovery by Approximate Kernel-based Generalized Score Functions with Linear Computational Complexity

Score-based causal discovery methods can effectively identify causal relationships by evaluating candidate graphs and selecting the one with the highest score. One popular class of scores is kernel-based generalized score functions, which can adapt to a wide range of scenarios and work well in practice because they circumvent assumptions about causal mechanisms and data distributions. Despite these advantages, kernel-based generalized score functions pose serious computational challenges in time and space, with a time complexity of $\mathcal{O}(n^3)$ and a memory complexity of $\mathcal{O}(n^2)$, where $n$ is the sample size. In this paper, we propose an approximate kernel-based generalized score function with $\mathcal{O}(n)$ time and space complexities by using low-rank technique and designing a set of rules to handle the complex composite matrix operations required to calculate the score, as well as developing sampling algorithms for different data types to benefit the handling of diverse data types efficiently. Our extensive causal discovery experiments on both synthetic and real-world data demonstrate that compared to the state-of-the-art method, our method can not only significantly reduce computational costs, but also achieve comparable accuracy, especially for large datasets.

cs.LG↗

CoIR: A Comprehensive Benchmark for Code Information Retrieval Models

Despite the substantial success of Information Retrieval (IR) in various NLP tasks, most IR systems predominantly handle queries and corpora in natural language, neglecting the domain of code retrieval. Code retrieval is critically important yet remains under-explored, with existing methods and benchmarks inadequately representing the diversity of code in various domains and tasks. Addressing this gap, we present COIR (Code Information Retrieval Benchmark), a robust and comprehensive benchmark specifically designed to assess code retrieval capabilities. COIR comprises ten meticulously curated code datasets, spanning eight distinctive retrieval tasks across seven diverse domains. We first discuss the construction of COIR and its diverse dataset composition. Further, we evaluate nine widely used retrieval models using COIR, uncovering significant difficulties in performing code retrieval tasks even with state-of-the-art systems. To facilitate easy adoption and integration within existing research workflows, COIR has been developed as a user-friendly Python framework, readily installable via pip. It shares same data schema as other popular benchmarks like MTEB and BEIR, enabling seamless cross-benchmark evaluations. Through COIR, we aim to invigorate research in the code retrieval domain, providing a versatile benchmarking tool that encourages further development and exploration of code retrieval systems. https://github.com/CoIR-team/coir.

cs.IR↗

Done Is Better than Perfect: Unlocking Efficient Reasoning by Structured Multi-Turn Decomposition

Large Reasoning Models (LRMs) are criticized for the excessively lengthy Chain-of-Thought (CoT) to derive the final answer, suffering from high first-token and overall latency. Typically, the CoT of LRMs mixes multiple thinking units; each unit attempts to produce a candidate answer to the original query. Hence, a natural idea to improve efficiency is to reduce the unit number. Yet, the fact that the thinking units in vanilla CoT cannot be explicitly managed renders doing so challenging. This paper introduces Multi-Turn Decomposition (MinD) to decode conventional CoT into a sequence of explicit, structured, and turn-wise interactions to bridge the gap. In MinD, the model provides a multi-turn response to the query, where each turn embraces a thinking unit and yields a corresponding answer. The subsequent turns can reflect, verify, revise, or explore alternative approaches to both the thinking and answer parts of earlier ones. This not only makes the answer delivered more swiftly, but also enables explicit controls over the iterative reasoning process (i.e., users may halt or continue at any turn). We follow a supervised fine-tuning (SFT) then reinforcement learning (RL) paradigm to realize MinD. We first rephrase the outputs of an LRM into multi-turn formats by prompting another LLM, and then tune the LRM with such data. Observing that the tuned model tends to consume even more tokens than the original one (probably due to that the multi-turn formats introduce additional answer tokens), we advocate leveraging RL algorithms like GRPO to prioritize correct outputs with fewer turns. Trained on the MATH dataset using R1-Distill models, MinD can achieve up to ~70% reduction in both output token usage and time to first token (TTFT), while maintaining competitive performance on reasoning benchmarks such as MATH-500, AIME24, AMC23, and GPQA-Diamond.

cs.AI↗

Fast Video Generation with Sliding Tile Attention

Diffusion Transformers (DiTs) with 3D full attention power state-of-the-art video generation, but suffer from prohibitive compute cost -- when generating just a 5-second 720P video, attention alone takes 800 out of 945 seconds of total inference time. This paper introduces sliding tile attention (STA) to address this challenge. STA leverages the observation that attention scores in pretrained video diffusion models predominantly concentrate within localized 3D windows. By sliding and attending over the local spatial-temporal region, STA eliminates redundancy from full attention. Unlike traditional token-wise sliding window attention (SWA), STA operates tile-by-tile with a novel hardware-aware sliding window design, preserving expressiveness while being hardware-efficient. With careful kernel-level optimizations, STA offers the first efficient 2D/3D sliding-window-like attention implementation, achieving 58.79% MFU. Precisely, STA accelerates attention by 2.8-17x over FlashAttention-2 (FA2) and 1.6-10x over FlashAttention-3 (FA3). On the leading video DiT, HunyuanVideo, STA reduces end-to-end latency from 945s (FA3) to 685s without quality degradation, requiring no training. Enabling finetuning further lowers latency to 268s with only a 0.09% drop on VBench. We make our codebase public at https://github.com/hao-ai-lab/FastVideo.

cs.CV↗

Kimi k1.5: Scaling Reinforcement Learning with LLMs

Language model pretraining with next token prediction has proved effective for scaling compute but is limited to the amount of available training data. Scaling reinforcement learning (RL) unlocks a new axis for the continued improvement of artificial intelligence, with the promise that large language models (LLMs) can scale their training data by learning to explore with rewards. However, prior published work has not produced competitive results. In light of this, we report on the training practice of Kimi k1.5, our latest multi-modal LLM trained with RL, including its RL training techniques, multi-modal data recipes, and infrastructure optimization. Long context scaling and improved policy optimization methods are key ingredients of our approach, which establishes a simplistic, effective RL framework without relying on more complex techniques such as Monte Carlo tree search, value functions, and process reward models. Notably, our system achieves state-of-the-art reasoning performance across multiple benchmarks and modalities -- e.g., 77.5 on AIME, 96.2 on MATH 500, 94-th percentile on Codeforces, 74.9 on MathVista -- matching OpenAI's o1. Moreover, we present effective long2short methods that use long-CoT techniques to improve short-CoT models, yielding state-of-the-art short-CoT reasoning results -- e.g., 60.8 on AIME, 94.6 on MATH500, 47.3 on LiveCodeBench -- outperforming existing short-CoT models such as GPT-4o and Claude Sonnet 3.5 by a large margin (up to +550%).

cs.AI↗

ReFoRCE: A Text-to-SQL Agent with Self-Refinement, Consensus Enforcement, and Column Exploration

We present ReFoRCE, a Text-to-SQL agent that tops the Spider 2.0 leaderboard--a challenging benchmark reflecting complex, real-world Text-to-SQL scenarios. While Text-to-SQL systems enable natural language queries over structured databases, deploying them in enterprise environments remains difficult due to large, complex schemas (with over 1,000 columns), diverse SQL dialects (e.g., BigQuery, Snowflake), and sophisticated query requirements (e.g., transformations and analytics). ReFoRCE addresses these challenges through: (a) database information compression via pattern-based table grouping and LLM-guided schema linking to alleviate long-context issues; (b) self-refinement to iteratively correct syntax and semantic errors across dialects; (c) majority-vote consensus to select high-confidence candidates while deferring ambiguous cases arising from sophisticated queries; and (d) iterative column exploration guided by execution feedback to resolve those deferred cases. ReFoRCE achieves new state-of-the-art results, with scores of 35.83 on Spider 2.0-Snow and 36.56 on Spider 2.0-Lite.

cs.CL↗

lmgame-Bench: How Good are LLMs at Playing Games?

Playing video games requires perception, memory, and planning, exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and find that directly dropping LLMs into games cannot make an effective evaluation, for three reasons -- brittle vision perception, prompt sensitivity, and potential data contamination. We introduce lmgame-Bench to turn games into reliable evaluations. lmgame-Bench features a suite of platformer, puzzle, and narrative games delivered through a unified Gym-style API and paired with lightweight perception and memory scaffolds, and is designed to stabilize prompt variance and remove contamination. Across 13 leading models, we show lmgame-Bench is challenging while still separating models well. Correlation analysis shows that every game probes a unique blend of capabilities often tested in isolation elsewhere. More interestingly, performing reinforcement learning on a single game from lmgame-Bench transfers both to unseen games and to external planning tasks. Our evaluation code is available at https://github.com/lmgame-org/GamingAgent/lmgame-bench.

cs.AI↗

FINEREASON: Evaluating and Improving LLMs' Deliberate Reasoning through Reflective Puzzle Solving

Many challenging reasoning tasks require not just rapid, intuitive responses, but a more deliberate, multi-step approach. Recent progress in large language models (LLMs) highlights an important shift from the "System 1" way of quick reactions to the "System 2" style of reflection-and-correction problem solving. However, current benchmarks heavily rely on the final-answer accuracy, leaving much of a model's intermediate reasoning steps unexamined. This fails to assess the model's ability to reflect and rectify mistakes within the reasoning process. To bridge this gap, we introduce FINEREASON, a logic-puzzle benchmark for fine-grained evaluation of LLMs' reasoning capabilities. Each puzzle can be decomposed into atomic steps, making it ideal for rigorous validation of intermediate correctness. Building on this, we introduce two tasks: state checking, and state transition, for a comprehensive evaluation of how models assess the current situation and plan the next move. To support broader research, we also provide a puzzle training set aimed at enhancing performance on general mathematical tasks. We show that models trained on our state checking and transition data demonstrate gains in math reasoning by up to 5.1% on GSM8K.

cs.CL↗

Towards Automatic Sampling of User Behaviors for Sequential Recommender Systems

Sequential recommender systems (SRS) have gained increasing popularity due to their remarkable proficiency in capturing dynamic user preferences. In the current setup of SRS, a common configuration is to uniformly consider each historical behavior as a positive interaction. However, this setting has the potential to yield sub-optimal performance as each individual item often have a different impact on shaping the user's interests. Hence, in this paper, we propose a novel automatic sampling framework for sequential recommendation, named AutoSAM, to non-uniformly treat historical behaviors. Specifically, AutoSAM extends the conventional SRS framework by integrating an extra sampler to intelligently discern the skew distribution of the raw input, and then sample informative sub-sets to build more generalizable SRS. To tackle the challenges posed by non differentiable sampling actions and to introduce multiple decision factors for sampling, we further design a novel reinforcement learning based method to guide the training of the sampler. Furthermore, we theoretically devise multi-objective sampling rewards including \textit{Future Prediction} and \textit{Sequence Perplexity}, and then optimize the whole framework in an end-to-end manner by combining the policy gradient. We conduct extensive experiments on benchmark recommendation models and four real-world datasets. The experimental results demonstrate the effectiveness of the proposed AutoSAM.

cs.IR↗