SearcharxivSearch

arXiv subjects

Haohe Liu

Publications and source records attributed to Haohe Liu.

At least 19 recordsLinked to original sources

FlowSep 2: Self-Supervised Flow Matching for Language-Queried Audio Source Separation

Language-queried audio source separation (LASS) aims to extract target sources from audio mixtures according to natural language descriptions, offering a flexible and scalable interface for audio source separation. However, most existing LASS methods rely on discriminative, mask-based models, which estimate masks from the input mixture. These methods often over-suppress target sounds or fail to fully separate them, especially when multiple sound events strongly overlap in complex acoustic scenes. In this work, we propose FlowSep2, a text-conditioned flow-matching generative model for LASS. Instead of directly predicting a separation mask, FlowSep2 learns to generate the target source representation from Gaussian noise in a latent space, conditioned on both the mixture representation and the text query. Specifically, we employ rectified flow matching with a Diffusion Transformer backbone. We further incorporate Self-Flow, a self-supervised flow-matching paradigm, into our LASS framework. By encouraging semantically structured latent representations under the generative objective, Self-Flow improves the model's ability to separate target sources according to text queries. Experiments on multiple LASS benchmarks show that FlowSep2 achieves state-of-the-art performance and demonstrates enhanced sound separation results in challenging scenarios with overlapping sound events.

cs.SD

Which Speech Representation Better Matches Text-Native Reasoning? A Study of Speech-Text Alignment on Frame Rate and Representation

Spoken dialogue models typically start from text LLM backbones, yet reasoning often degrades when conditioning on speech instead of text. We attribute part of this modality gap to a temporal-granularity mismatch: speech tokens are temporally redundant and far longer than text under matched semantics, diluting per-token semantic density and weakening text-native reasoning dynamics. We study speech token design as a representation selection problem and sweep frame rates under a frozen LLM backbone with a fixed information rate. To make low frame rates feasible, we introduce factorized FSQ and a lightweight non-autoregressive audio LM head, scaling capacity to nearly 300\,bits/frame without sacrificing efficient prediction. With the bottleneck removed, we sweep frame rates (50$\rightarrow$2.08\,Hz) and alignment depth, and observe a consistent best regime for speech QA at 4.17\,Hz with intermediate-layer representation alignment.

eess.AS

EmoOmni: Bridging Emotional Understanding and Expression in Omni-Modal LLMs

The evolution of Omni-Modal Large Language Models~(Omni-LLMs) has revolutionized human--computer interaction, enabling unified audio-visual perception and speech response. However, existing Omni-LLMs struggle with complex real-world scenarios, often leading to superficial understanding and contextually mismatched emotional responses. This issue is further intensified by Omni-LLM's Thinker-Talker architectures, which are implicitly connected through hidden states, leading to the loss of emotional details. In this work, we present EmoOmni, a unified framework for accurate understanding and expression in multimodal emotional dialogue. At its core, we introduce the emotional Chain-of-Thought~(E-CoT), which enforces a reasoning from fine-grained multimodal perception to textual response. Moreover, we explicitly treat E-CoT as high-level emotional instructions that guide the talker, enabling accurate emotional expression. Complementing the model, we construct EmoOmniPipe to obtain the real-world annotated dialogue data and establish a benchmark, EmoOmniEval, to facilitate systematic assessment of multimodal emotional dialogue task. Experiments show that EmoOmni-7B achieves comparable performance with Qwen3Omni-30B-A3B-Thinking under the same talker.

cs.SD

SLAP: Scalable Language-Audio Pretraining with Variable-Duration Audio and Multi-Objective Training

Contrastive language-audio pretraining (CLAP) has achieved notable success in learning semantically rich audio representations and is widely adopted for various audio-related tasks. However, current CLAP models face several key limitations. First, they are typically trained on relatively small datasets, often comprising a few million audio samples. Second, existing CLAP models are restricted to short and fixed duration, which constrains their usage in real-world scenarios with variable-duration audio. Third, the standard contrastive training objective operates on global representations, which may hinder the learning of dense, fine-grained audio features. To address these challenges, we introduce Scalable Language-Audio Pretraining (SLAP), which scales language-audio pretraining to 109 million audio-text pairs with variable audio durations and incorporates multiple training objectives. SLAP unifies contrastive loss with additional self-supervised and captioning losses in a single-stage training, facilitating the learning of richer dense audio representations. The proposed SLAP model achieves new state-of-the-art performance on audio-text retrieval and zero-shot audio classification tasks, demonstrating its effectiveness across diverse benchmarks.

eess.AS

UniFlow-Audio: Unified Flow Matching for Audio Generation from Omni-Modalities

Audio generation, including speech, music and sound effects, has advanced rapidly in recent years. These tasks can be divided into two categories: time-aligned (TA) tasks, where each input unit corresponds to a specific segment of the output audio (e.g., phonemes aligned with frames in speech synthesis); and non-time-aligned (NTA) tasks, where such alignment is not available. Since modeling paradigms for the two types are typically different, research on different audio generation tasks has traditionally followed separate trajectories. However, audio is not inherently divided into such categories, making a unified model a natural and necessary goal for general audio generation. Previous unified audio generation works have adopted autoregressive architectures, while unified non-autoregressive approaches remain largely unexplored. In this work, we propose UniFlow-Audio, a universal audio generation framework based on flow matching. We propose a dual-fusion mechanism that temporally aligns audio latents with TA features and integrates NTA features via cross-attention in each model block. Task-balanced data sampling is employed to maintain strong performance across both TA and NTA tasks. UniFlow-Audio supports omni-modalities, including text, audio, and video. By leveraging the advantage of multi-task learning and the generative modeling capabilities of flow matching, UniFlow-Audio achieves strong results across 7 tasks using fewer than 8K hours of public training data and under 1B trainable parameters. Even the small variant with only ~200M trainable parameters shows competitive performance, highlighting UniFlow-Audio as a potential non-auto-regressive foundation model for audio generation. Code and models will be available at https://wsntxxn.github.io/uniflow_audio.

cs.SD

EnvSDD: Benchmarking Environmental Sound Deepfake Detection

Audio generation systems now create very realistic soundscapes that can enhance media production, but also pose potential risks. Several studies have examined deepfakes in speech or singing voice. However, environmental sounds have different characteristics, which may make methods for detecting speech and singing deepfakes less effective for real-world sounds. In addition, existing datasets for environmental sound deepfake detection are limited in scale and audio types. To address this gap, we introduce EnvSDD, the first large-scale curated dataset designed for this task, consisting of 45.25 hours of real and 316.74 hours of fake audio. The test set includes diverse conditions to evaluate the generalizability, such as unseen generation models and unseen datasets. We also propose an audio deepfake detection system, based on a pre-trained audio foundation model. Results on EnvSDD show that our proposed system outperforms the state-of-the-art systems from speech and singing domains.

cs.SD

YuE: Scaling Open Foundation Models for Long-Form Music Generation

We tackle the task of long-form music generation--particularly the challenging \textbf{lyrics-to-song} problem--by introducing YuE, a family of open foundation models based on the LLaMA2 architecture. Specifically, YuE scales to trillions of tokens and generates up to five minutes of music while maintaining lyrical alignment, coherent musical structure, and engaging vocal melodies with appropriate accompaniment. It achieves this through (1) track-decoupled next-token prediction to overcome dense mixture signals, (2) structural progressive conditioning for long-context lyrical alignment, and (3) a multitask, multiphase pre-training recipe to converge and generalize. In addition, we redesign the in-context learning technique for music generation, enabling versatile style transfer (e.g., converting Japanese city pop into an English rap while preserving the original accompaniment) and bidirectional generation. Through extensive evaluation, we demonstrate that YuE matches or even surpasses some of the proprietary systems in musicality and vocal agility. In addition, fine-tuning YuE enables additional controls and enhanced support for tail languages. Furthermore, beyond generation, we show that YuE's learned representations can perform well on music understanding tasks, where the results of YuE match or exceed state-of-the-art methods on the MARBLE benchmark. Keywords: lyrics2song, song generation, long-form, foundation model, music generation

eess.AS

Region-Specific Audio Tagging for Spatial Sound

Audio tagging aims to label sound events appearing in an audio recording. In this paper, we propose region-specific audio tagging, a new task which labels sound events in a given region for spatial audio recorded by a microphone array. The region can be specified as an angular space or a distance from the microphone. We first study the performance of different combinations of spectral, spatial, and position features. Then we extend state-of-the-art audio tagging systems such as pre-trained audio neural networks (PANNs) and audio spectrogram transformer (AST) to the proposed region-specific audio tagging task. Experimental results on both the simulated and the real datasets show the feasibility of the proposed task and the effectiveness of the proposed method. Further experiments show that incorporating the directional features is beneficial for omnidirectional tagging.

eess.AS

DreamAudio: Customized Text-to-Audio Generation with Diffusion Models

With the development of large-scale diffusion-based and language-modeling-based generative models, impressive progress has been achieved in text-to-audio generation. Despite producing high-quality outputs, existing text-to-audio models mainly aim to generate semantically aligned sound and fall short of controlling fine-grained acoustic characteristics of specific sounds. As a result, users who need specific sound content may find it difficult to generate the desired audio clips. In this paper, we present DreamAudio for customized text-to-audio generation (CTTA). Specifically, we introduce a new framework that is designed to enable the model to identify auditory information from user-provided reference concepts for audio generation. Given a few reference audio samples containing personalized audio events, our system can generate new audio samples that include these specific events. In addition, two types of datasets are developed for training and testing the proposed systems. The experiments show that DreamAudio generates audio samples that are highly consistent with the customized audio features and aligned well with the input text prompts. Furthermore, DreamAudio offers comparable performance in general text-to-audio tasks. We also provide a human-involved dataset containing audio events from real-world CTTA cases as the benchmark for customized generation tasks.

cs.SD

DualMark: Identifying Model and Training Data Origins in Generated Audio

Existing watermarking methods for audio generative models only enable model-level attribution, allowing the identification of the originating generation model, but are unable to trace the underlying training dataset. This significant limitation raises critical provenance questions, particularly in scenarios involving copyright and accountability concerns. To bridge this fundamental gap, we introduce DualMark, the first dual-provenance watermarking framework capable of simultaneously encoding two distinct attribution signatures, i.e., model identity and dataset origin, into audio generative models during training. Specifically, we propose a novel Dual Watermark Embedding (DWE) module to seamlessly embed dual watermarks into Mel-spectrogram representations, accompanied by a carefully designed Watermark Consistency Loss (WCL), which ensures reliable extraction of both watermarks from generated audio signals. Moreover, we establish the Dual Attribution Benchmark (DAB), the first robustness evaluation benchmark specifically tailored for joint model-data attribution. Extensive experiments validate that DualMark achieves outstanding attribution accuracy (97.01% F1-score for model attribution, and 91.51% AUC for dataset attribution), while maintaining exceptional robustness against aggressive pruning, lossy compression, additive noise, and sampling attacks, conditions that severely compromise prior methods. Our work thus provides a foundational step toward fully accountable audio generative models, significantly enhancing copyright protection and responsibility tracing capabilities.

cs.SD

Inference-time Scaling for Diffusion-based Audio Super-resolution

Diffusion models have demonstrated remarkable success in generative tasks, including audio super-resolution (SR). In many applications like movie post-production and album mastering, substantial computational budgets are available for achieving superior audio quality. However, while existing diffusion approaches typically increase sampling steps to improve quality, the performance remains fundamentally limited by the stochastic nature of the sampling process, leading to high-variance and quality-limited outputs. Here, rather than simply increasing the number of sampling steps, we propose a different paradigm through inference-time scaling for SR, which explores multiple solution trajectories during the sampling process. Different task-specific verifiers are developed, and two search algorithms, including the random search and zero-order search for SR, are introduced. By actively guiding the exploration of the high-dimensional solution space through verifier-algorithm combinations, we enable more robust and higher-quality outputs. Through extensive validation across diverse audio domains (speech, music, sound effects) and frequency ranges, we demonstrate consistent performance gains, achieving improvements of up to 9.70% in aesthetics, 5.88% in speaker similarity, 15.20% in word error rate, and 46.98% in spectral distance for speech SR from 4kHz to 24kHz, showcasing the effectiveness of our approach. Audio samples are available at: https://racerk.github.io/tt-scale-audiosr/.

cs.SD

DualDub: Video-to-Soundtrack Generation via Joint Speech and Background Audio Synthesis

While recent video-to-audio (V2A) models can generate realistic background audio from visual input, they largely overlook speech, an essential part of many video soundtracks. This paper proposes a new task, video-to-soundtrack (V2ST) generation, which aims to jointly produce synchronized background audio and speech within a unified framework. To tackle V2ST, we introduce DualDub, a unified framework built on a multimodal language model that integrates a multimodal encoder, a cross-modal aligner, and dual decoding heads for simultaneous background audio and speech generation. Specifically, our proposed cross-modal aligner employs causal and non-causal attention mechanisms to improve synchronization and acoustic harmony. Besides, to handle data scarcity, we design a curriculum learning strategy that progressively builds the multimodal capability. Finally, we introduce DualBench, the first benchmark for V2ST evaluation with a carefully curated test set and comprehensive metrics. Experimental results demonstrate that DualDub achieves state-of-the-art performance, generating high-quality and well-synchronized soundtracks with both speech and background audio.

cs.MM

AudioTurbo: Fast Text-to-Audio Generation with Rectified Diffusion

Diffusion models have significantly improved the quality and diversity of audio generation but are hindered by slow inference speed. Rectified flow enhances inference speed by learning straight-line ordinary differential equation (ODE) paths. However, this approach requires training a flow-matching model from scratch and tends to perform suboptimally, or even poorly, at low step counts. To address the limitations of rectified flow while leveraging the advantages of advanced pre-trained diffusion models, this study integrates pre-trained models with the rectified diffusion method to improve the efficiency of text-to-audio (TTA) generation. Specifically, we propose AudioTurbo, which learns first-order ODE paths from deterministic noise sample pairs generated by a pre-trained TTA model. Experiments on the AudioCaps dataset demonstrate that our model, with only 10 sampling steps, outperforms prior models and reduces inference to 3 steps compared to a flow-matching-based acceleration model.

cs.SD

SongEval: A Benchmark Dataset for Song Aesthetics Evaluation

Aesthetics serve as an implicit and important criterion in song generation tasks that reflect human perception beyond objective metrics. However, evaluating the aesthetics of generated songs remains a fundamental challenge, as the appreciation of music is highly subjective. Existing evaluation metrics, such as embedding-based distances, are limited in reflecting the subjective and perceptual aspects that define musical appeal. To address this issue, we introduce SongEval, the first open-source, large-scale benchmark dataset for evaluating the aesthetics of full-length songs. SongEval includes over 2,399 songs in full length, summing up to more than 140 hours, with aesthetic ratings from 16 professional annotators with musical backgrounds. Each song is evaluated across five key dimensions: overall coherence, memorability, naturalness of vocal breathing and phrasing, clarity of song structure, and overall musicality. The dataset covers both English and Chinese songs, spanning nine mainstream genres. Moreover, to assess the effectiveness of song aesthetic evaluation, we conduct experiments using SongEval to predict aesthetic scores and demonstrate better performance than existing objective evaluation metrics in predicting human-perceived musical quality.

eess.AS

Exploring the User Experience of AI-Assisted Sound Searching Systems for Creative Workflows

Locating the right sound effect efficiently is an important yet challenging topic for audio production. Most current sound-searching systems rely on pre-annotated audio labels created by humans, which can be time-consuming to produce and prone to inaccuracies, limiting the efficiency of audio production. Following the recent advancement of contrastive language-audio pre-training (CLAP) models, we explore an alternative CLAP-based sound-searching system (CLAP-UI) that does not rely on human annotations. To evaluate the effectiveness of CLAP-UI, we conducted comparative experiments with a widely used sound effect searching platform, the BBC Sound Effect Library. Our study evaluates user performance, cognitive load, and satisfaction through ecologically valid tasks based on professional sound-searching workflows. Our result shows that CLAP-UI demonstrated significantly enhanced productivity and reduced frustration while maintaining comparable cognitive demands. We also qualitatively analyzed the participants' feedback, which offered valuable perspectives on the design of future AI-assisted sound search systems.

eess.AS

Audio-Visual Class-Incremental Learning for Fish Feeding intensity Assessment in Aquaculture

Fish Feeding Intensity Assessment (FFIA) is crucial in industrial aquaculture management. Recent multi-modal approaches have shown promise in improving FFIA robustness and efficiency. However, these methods face significant challenges when adapting to new fish species or environments due to catastrophic forgetting and the lack of suitable datasets. To address these limitations, we first introduce AV-CIL-FFIA, a new dataset comprising 81,932 labelled audio-visual clips capturing feeding intensities across six different fish species in real aquaculture environments. Then, we pioneer audio-visual class incremental learning (CIL) for FFIA and demonstrate through benchmarking on AV-CIL-FFIA that it significantly outperforms single-modality methods. Existing CIL methods rely heavily on historical data. Exemplar-based approaches store raw samples, creating storage challenges, while exemplar-free methods avoid data storage but struggle to distinguish subtle feeding intensity variations across different fish species. To overcome these limitations, we introduce HAIL-FFIA, a novel audio-visual class-incremental learning framework that bridges this gap with a prototype-based approach that achieves exemplar-free efficiency while preserving essential knowledge through compact feature representations. Specifically, HAIL-FFIA employs hierarchical representation learning with a dual-path knowledge preservation mechanism that separates general intensity knowledge from fish-specific characteristics. Additionally, it features a dynamic modality balancing system that adaptively adjusts the importance of audio versus visual information based on feeding behaviour stages. Experimental results show that HAIL-FFIA is superior to SOTA methods on AV-CIL-FFIA, achieving higher accuracy with lower storage needs while effectively mitigating catastrophic forgetting in incremental fish species learning.

cs.LG

HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splatting

Photorealistic and animatable hand avatars are essential for applications such as AR/VR, gaming, and telepresence. Recent 3D Gaussian Splatting (3DGS) based avatar methods enable real-time rendering of articulated humans, but modeling hands remains challenging due to their compact structure, frequent self-occlusions, and complex finger interactions. Existing approaches primarily rely on pose-driven transformations while representing Gaussians in Euclidean space, lacking an explicit structural association with the underlying skeleton, which makes preserving fine-grained hand structures under complex articulations difficult. In this work, we introduce the Structural Coordinate Space (SCS), a skeleton-relative representation that assigns each Gaussian primitive an explicit structural coordinate with respect to the articulated hand skeleton. SCS is constructed using a hybrid static-virtual bone basis together with a distance-rotation structural descriptor that encodes the geometric relationship between Gaussians and bones. Based on SCS, we enforce both intra-pose and cross-pose structural consistency by combining per-Gaussian residual embeddings for local appearance modeling with structural correspondence across poses. Experiments demonstrate that our approach significantly improves structural consistency and preserves fine geometric details under challenging hand articulations compared with existing 3DGS-based avatar methods.

cs.CV

Fish Tracking, Counting, and Behaviour Analysis in Digital Aquaculture: A Comprehensive Survey

Digital aquaculture leverages advanced technologies and data-driven methods, providing substantial benefits over traditional aquaculture practices. This paper presents a comprehensive review of three interconnected digital aquaculture tasks, namely, fish tracking, counting, and behaviour analysis, using a novel and unified approach. Unlike previous reviews which focused on single modalities or individual tasks, we analyse vision-based (i.e. image- and video-based), acoustic-based, and biosensor-based methods across all three tasks. We examine their advantages, limitations, and applications, highlighting recent advancements and identifying critical cross-cutting research gaps. The review also includes emerging ideas such as applying multi-task learning and large language models to address various aspects of fish monitoring, an approach not previously explored in aquaculture literature. We identify the major obstacles hindering research progress in this field, including the scarcity of comprehensive fish datasets and the lack of unified evaluation standards. To overcome the current limitations, we explore the potential of using emerging technologies such as multimodal data fusion and deep learning to improve the accuracy, robustness, and efficiency of integrated fish monitoring systems. In addition, we provide a summary of existing datasets available for fish tracking, counting, and behaviour analysis. This holistic perspective offers a roadmap for future research, emphasizing the need for comprehensive datasets and evaluation standards to facilitate meaningful comparisons between technologies and to promote their practical implementations in real-world settings.

q-bio.QM