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Haohe Liu

Publications and source records attributed to Haohe Liu.

At least 37 records · Page 2Linked to original sources

SongEval: A Benchmark Dataset for Song Aesthetics Evaluation

Aesthetics serve as an implicit and important criterion in song generation tasks that reflect human perception beyond objective metrics. However, evaluating the aesthetics of generated songs remains a fundamental challenge, as the appreciation of music is highly subjective. Existing evaluation metrics, such as embedding-based distances, are limited in reflecting the subjective and perceptual aspects that define musical appeal. To address this issue, we introduce SongEval, the first open-source, large-scale benchmark dataset for evaluating the aesthetics of full-length songs. SongEval includes over 2,399 songs in full length, summing up to more than 140 hours, with aesthetic ratings from 16 professional annotators with musical backgrounds. Each song is evaluated across five key dimensions: overall coherence, memorability, naturalness of vocal breathing and phrasing, clarity of song structure, and overall musicality. The dataset covers both English and Chinese songs, spanning nine mainstream genres. Moreover, to assess the effectiveness of song aesthetic evaluation, we conduct experiments using SongEval to predict aesthetic scores and demonstrate better performance than existing objective evaluation metrics in predicting human-perceived musical quality.

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Exploring the User Experience of AI-Assisted Sound Searching Systems for Creative Workflows

Locating the right sound effect efficiently is an important yet challenging topic for audio production. Most current sound-searching systems rely on pre-annotated audio labels created by humans, which can be time-consuming to produce and prone to inaccuracies, limiting the efficiency of audio production. Following the recent advancement of contrastive language-audio pre-training (CLAP) models, we explore an alternative CLAP-based sound-searching system (CLAP-UI) that does not rely on human annotations. To evaluate the effectiveness of CLAP-UI, we conducted comparative experiments with a widely used sound effect searching platform, the BBC Sound Effect Library. Our study evaluates user performance, cognitive load, and satisfaction through ecologically valid tasks based on professional sound-searching workflows. Our result shows that CLAP-UI demonstrated significantly enhanced productivity and reduced frustration while maintaining comparable cognitive demands. We also qualitatively analyzed the participants' feedback, which offered valuable perspectives on the design of future AI-assisted sound search systems.

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Audio-Visual Class-Incremental Learning for Fish Feeding intensity Assessment in Aquaculture

Fish Feeding Intensity Assessment (FFIA) is crucial in industrial aquaculture management. Recent multi-modal approaches have shown promise in improving FFIA robustness and efficiency. However, these methods face significant challenges when adapting to new fish species or environments due to catastrophic forgetting and the lack of suitable datasets. To address these limitations, we first introduce AV-CIL-FFIA, a new dataset comprising 81,932 labelled audio-visual clips capturing feeding intensities across six different fish species in real aquaculture environments. Then, we pioneer audio-visual class incremental learning (CIL) for FFIA and demonstrate through benchmarking on AV-CIL-FFIA that it significantly outperforms single-modality methods. Existing CIL methods rely heavily on historical data. Exemplar-based approaches store raw samples, creating storage challenges, while exemplar-free methods avoid data storage but struggle to distinguish subtle feeding intensity variations across different fish species. To overcome these limitations, we introduce HAIL-FFIA, a novel audio-visual class-incremental learning framework that bridges this gap with a prototype-based approach that achieves exemplar-free efficiency while preserving essential knowledge through compact feature representations. Specifically, HAIL-FFIA employs hierarchical representation learning with a dual-path knowledge preservation mechanism that separates general intensity knowledge from fish-specific characteristics. Additionally, it features a dynamic modality balancing system that adaptively adjusts the importance of audio versus visual information based on feeding behaviour stages. Experimental results show that HAIL-FFIA is superior to SOTA methods on AV-CIL-FFIA, achieving higher accuracy with lower storage needs while effectively mitigating catastrophic forgetting in incremental fish species learning.

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Fish Tracking, Counting, and Behaviour Analysis in Digital Aquaculture: A Comprehensive Survey

Digital aquaculture leverages advanced technologies and data-driven methods, providing substantial benefits over traditional aquaculture practices. This paper presents a comprehensive review of three interconnected digital aquaculture tasks, namely, fish tracking, counting, and behaviour analysis, using a novel and unified approach. Unlike previous reviews which focused on single modalities or individual tasks, we analyse vision-based (i.e. image- and video-based), acoustic-based, and biosensor-based methods across all three tasks. We examine their advantages, limitations, and applications, highlighting recent advancements and identifying critical cross-cutting research gaps. The review also includes emerging ideas such as applying multi-task learning and large language models to address various aspects of fish monitoring, an approach not previously explored in aquaculture literature. We identify the major obstacles hindering research progress in this field, including the scarcity of comprehensive fish datasets and the lack of unified evaluation standards. To overcome the current limitations, we explore the potential of using emerging technologies such as multimodal data fusion and deep learning to improve the accuracy, robustness, and efficiency of integrated fish monitoring systems. In addition, we provide a summary of existing datasets available for fish tracking, counting, and behaviour analysis. This holistic perspective offers a roadmap for future research, emphasizing the need for comprehensive datasets and evaluation standards to facilitate meaningful comparisons between technologies and to promote their practical implementations in real-world settings.

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Llasa: Scaling Train-Time and Inference-Time Compute for Llama-based Speech Synthesis

Recent advances in text-based large language models (LLMs), particularly in the GPT series and the o1 model, have demonstrated the effectiveness of scaling both training-time and inference-time compute. However, current state-of-the-art TTS systems leveraging LLMs are often multi-stage, requiring separate models (e.g., diffusion models after LLM), complicating the decision of whether to scale a particular model during training or testing. This work makes the following contributions: First, we explore the scaling of train-time and inference-time compute for speech synthesis. Second, we propose a simple framework Llasa for speech synthesis that employs a single-layer vector quantizer (VQ) codec and a single Transformer architecture to fully align with standard LLMs such as Llama. Our experiments reveal that scaling train-time compute for Llasa consistently improves the naturalness of synthesized speech and enables the generation of more complex and accurate prosody patterns. Furthermore, from the perspective of scaling inference-time compute, we employ speech understanding models as verifiers during the search, finding that scaling inference-time compute shifts the sampling modes toward the preferences of specific verifiers, thereby improving emotional expressiveness, timbre consistency, and content accuracy. In addition, we released the checkpoint and training code for our TTS model (1B, 3B, 8B) and codec model publicly available.

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FlowSep: Language-Queried Sound Separation with Rectified Flow Matching

Language-queried audio source separation (LASS) focuses on separating sounds using textual descriptions of the desired sources. Current methods mainly use discriminative approaches, such as time-frequency masking, to separate target sounds and minimize interference from other sources. However, these models face challenges when separating overlapping soundtracks, which may lead to artifacts such as spectral holes or incomplete separation. Rectified flow matching (RFM), a generative model that establishes linear relations between the distribution of data and noise, offers superior theoretical properties and simplicity, but has not yet been explored in sound separation. In this work, we introduce FlowSep, a new generative model based on RFM for LASS tasks. FlowSep learns linear flow trajectories from noise to target source features within the variational autoencoder (VAE) latent space. During inference, the RFM-generated latent features are reconstructed into a mel-spectrogram via the pre-trained VAE decoder, followed by a pre-trained vocoder to synthesize the waveform. Trained on 1,680 hours of audio data, FlowSep outperforms the state-of-the-art models across multiple benchmarks, as evaluated with subjective and objective metrics. Additionally, our results show that FlowSep surpasses a diffusion-based LASS model in both separation quality and inference efficiency, highlighting its strong potential for audio source separation tasks. Code, pre-trained models and demos can be found at: https://audio-agi.github.io/FlowSep_demo/ .

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SyncFlow: Toward Temporally Aligned Joint Audio-Video Generation from Text

Video and audio are closely correlated modalities that humans naturally perceive together. While recent advancements have enabled the generation of audio or video from text, producing both modalities simultaneously still typically relies on either a cascaded process or multi-modal contrastive encoders. These approaches, however, often lead to suboptimal results due to inherent information losses during inference and conditioning. In this paper, we introduce SyncFlow, a system that is capable of simultaneously generating temporally synchronized audio and video from text. The core of SyncFlow is the proposed dual-diffusion-transformer (d-DiT) architecture, which enables joint video and audio modelling with proper information fusion. To efficiently manage the computational cost of joint audio and video modelling, SyncFlow utilizes a multi-stage training strategy that separates video and audio learning before joint fine-tuning. Our empirical evaluations demonstrate that SyncFlow produces audio and video outputs that are more correlated than baseline methods with significantly enhanced audio quality and audio-visual correspondence. Moreover, we demonstrate strong zero-shot capabilities of SyncFlow, including zero-shot video-to-audio generation and adaptation to novel video resolutions without further training.

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Separate Anything You Describe

Language-queried audio source separation (LASS) is a new paradigm for computational auditory scene analysis (CASA). LASS aims to separate a target sound from an audio mixture given a natural language query, which provides a natural and scalable interface for digital audio applications. Recent works on LASS, despite attaining promising separation performance on specific sources (e.g., musical instruments, limited classes of audio events), are unable to separate audio concepts in the open domain. In this work, we introduce AudioSep, a foundation model for open-domain audio source separation with natural language queries. We train AudioSep on large-scale multimodal datasets and extensively evaluate its capabilities on numerous tasks including audio event separation, musical instrument separation, and speech enhancement. AudioSep demonstrates strong separation performance and impressive zero-shot generalization ability using audio captions or text labels as queries, substantially outperforming previous audio-queried and language-queried sound separation models. For reproducibility of this work, we will release the source code, evaluation benchmark and pre-trained model at: https://github.com/Audio-AGI/AudioSep.

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AudioSetCaps: An Enriched Audio-Caption Dataset using Automated Generation Pipeline with Large Audio and Language Models

With the emergence of audio-language models, constructing large-scale paired audio-language datasets has become essential yet challenging for model development, primarily due to the time-intensive and labour-heavy demands involved. While large language models (LLMs) have improved the efficiency of synthetic audio caption generation, current approaches struggle to effectively extract and incorporate detailed audio information. In this paper, we propose an automated pipeline that integrates audio-language models for fine-grained content extraction, LLMs for synthetic caption generation, and a contrastive language-audio pretraining (CLAP) model-based refinement process to improve the quality of captions. Specifically, we employ prompt chaining techniques in the content extraction stage to obtain accurate and fine-grained audio information, while we use the refinement process to mitigate potential hallucinations in the generated captions. Leveraging the AudioSet dataset and the proposed approach, we create AudioSetCaps, a dataset comprising 1.9 million audio-caption pairs, the largest audio-caption dataset at the time of writing. The models trained with AudioSetCaps achieve state-of-the-art performance on audio-text retrieval with R@1 scores of 46.3% for text-to-audio and 59.7% for audio-to-text retrieval and automated audio captioning with the CIDEr score of 84.8. As our approach has shown promising results with AudioSetCaps, we create another dataset containing 4.1 million synthetic audio-language pairs based on the Youtube-8M and VGGSound datasets. To facilitate research in audio-language learning, we have made our pipeline, datasets with 6 million audio-language pairs, and pre-trained models publicly available at https://github.com/JishengBai/AudioSetCaps.

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SemantiCodec: An Ultra Low Bitrate Semantic Audio Codec for General Sound

Large language models (LLMs) have significantly advanced audio processing through audio codecs that convert audio into discrete tokens, enabling the application of language modelling techniques to audio data. However, traditional codecs often operate at high bitrates or within narrow domains such as speech and lack the semantic clues required for efficient language modelling. Addressing these challenges, we introduce SemantiCodec, a novel codec designed to compress audio into fewer than a hundred tokens per second across diverse audio types, including speech, general sound, and music, without compromising quality. SemantiCodec features a dual-encoder architecture: a semantic encoder using a self-supervised pre-trained Audio Masked Autoencoder (AudioMAE), discretized using k-means clustering on extensive audio data, and an acoustic encoder to capture the remaining details. The semantic and acoustic encoder outputs are used to reconstruct audio via a diffusion-model-based decoder. SemantiCodec is presented in three variants with token rates of 25, 50, and 100 per second, supporting a range of ultra-low bit rates between 0.31 kbps and 1.40 kbps. Experimental results demonstrate that SemantiCodec significantly outperforms the state-of-the-art Descript codec on reconstruction quality. Our results also suggest that SemantiCodec contains significantly richer semantic information than all evaluated state-of-the-art audio codecs, even at significantly lower bitrates. Our code and demos are available at https://haoheliu.github.io/SemantiCodec/.

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Multimodal Fish Feeding Intensity Assessment in Aquaculture

Fish feeding intensity assessment (FFIA) aims to evaluate fish appetite changes during feeding, which is crucial in industrial aquaculture applications. Existing FFIA methods are limited by their robustness to noise, computational complexity, and the lack of public datasets for developing the models. To address these issues, we first introduce AV-FFIA, a new dataset containing 27,000 labeled audio and video clips that capture different levels of fish feeding intensity. Then, we introduce multi-modal approaches for FFIA by leveraging the models pre-trained on individual modalities and fused with data fusion methods. We perform benchmark studies of these methods on AV-FFIA, and demonstrate the advantages of the multi-modal approach over the single-modality based approach, especially in noisy environments. However, compared to the methods developed for individual modalities, the multimodal approaches may involve higher computational costs due to the need for independent encoders for each modality. To overcome this issue, we further present a novel unified mixed-modality based method for FFIA, termed as U-FFIA. U-FFIA is a single model capable of processing audio, visual, or audio-visual modalities, by leveraging modality dropout during training and knowledge distillation using the models pre-trained with data from single modality. We demonstrate that U-FFIA can achieve performance better than or on par with the state-of-the-art modality-specific FFIA models, with significantly lower computational overhead, enabling robust and efficient FFIA for improved aquaculture management.

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FlashSpeech: Efficient Zero-Shot Speech Synthesis

Recent progress in large-scale zero-shot speech synthesis has been significantly advanced by language models and diffusion models. However, the generation process of both methods is slow and computationally intensive. Efficient speech synthesis using a lower computing budget to achieve quality on par with previous work remains a significant challenge. In this paper, we present FlashSpeech, a large-scale zero-shot speech synthesis system with approximately 5\% of the inference time compared with previous work. FlashSpeech is built on the latent consistency model and applies a novel adversarial consistency training approach that can train from scratch without the need for a pre-trained diffusion model as the teacher. Furthermore, a new prosody generator module enhances the diversity of prosody, making the rhythm of the speech sound more natural. The generation processes of FlashSpeech can be achieved efficiently with one or two sampling steps while maintaining high audio quality and high similarity to the audio prompt for zero-shot speech generation. Our experimental results demonstrate the superior performance of FlashSpeech. Notably, FlashSpeech can be about 20 times faster than other zero-shot speech synthesis systems while maintaining comparable performance in terms of voice quality and similarity. Furthermore, FlashSpeech demonstrates its versatility by efficiently performing tasks like voice conversion, speech editing, and diverse speech sampling. Audio samples can be found in https://flashspeech.github.io/.

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Leveraging Pre-trained AudioLDM for Sound Generation: A Benchmark Study

Deep neural networks have recently achieved breakthroughs in sound generation. Despite the outstanding sample quality, current sound generation models face issues on small-scale datasets (e.g., overfitting), significantly limiting performance. In this paper, we make the first attempt to investigate the benefits of pre-training on sound generation with AudioLDM, the cutting-edge model for audio generation, as the backbone. Our study demonstrates the advantages of the pre-trained AudioLDM, especially in data-scarcity scenarios. In addition, the baselines and evaluation protocol for sound generation systems are not consistent enough to compare different studies directly. Aiming to facilitate further study on sound generation tasks, we benchmark the sound generation task on various frequently-used datasets. We hope our results on transfer learning and benchmarks can provide references for further research on conditional sound generation.

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Efficient Audio Captioning with Encoder-Level Knowledge Distillation

Significant improvement has been achieved in automated audio captioning (AAC) with recent models. However, these models have become increasingly large as their performance is enhanced. In this work, we propose a knowledge distillation (KD) framework for AAC. Our analysis shows that in the encoder-decoder based AAC models, it is more effective to distill knowledge into the encoder as compared with the decoder. To this end, we incorporate encoder-level KD loss into training, in addition to the standard supervised loss and sequence-level KD loss. We investigate two encoder-level KD methods, based on mean squared error (MSE) loss and contrastive loss, respectively. Experimental results demonstrate that contrastive KD is more robust than MSE KD, exhibiting superior performance in data-scarce situations. By leveraging audio-only data into training in the KD framework, our student model achieves competitive performance, with an inference speed that is 19 times faster\footnote{An online demo is available at \url{https://huggingface.co/spaces/wsntxxn/efficient_audio_captioning}}.

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WavCaps: A ChatGPT-Assisted Weakly-Labelled Audio Captioning Dataset for Audio-Language Multimodal Research

The advancement of audio-language (AL) multimodal learning tasks has been significant in recent years. However, researchers face challenges due to the costly and time-consuming collection process of existing audio-language datasets, which are limited in size. To address this data scarcity issue, we introduce WavCaps, the first large-scale weakly-labelled audio captioning dataset, comprising approximately 400k audio clips with paired captions. We sourced audio clips and their raw descriptions from web sources and a sound event detection dataset. However, the online-harvested raw descriptions are highly noisy and unsuitable for direct use in tasks such as automated audio captioning. To overcome this issue, we propose a three-stage processing pipeline for filtering noisy data and generating high-quality captions, where ChatGPT, a large language model, is leveraged to filter and transform raw descriptions automatically. We conduct a comprehensive analysis of the characteristics of WavCaps dataset and evaluate it on multiple downstream audio-language multimodal learning tasks. The systems trained on WavCaps outperform previous state-of-the-art (SOTA) models by a significant margin. Our aspiration is for the WavCaps dataset we have proposed to facilitate research in audio-language multimodal learning and demonstrate the potential of utilizing ChatGPT to enhance academic research. Our dataset and codes are available at https://github.com/XinhaoMei/WavCaps.

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Text-Queried Target Sound Event Localization

Sound event localization and detection (SELD) aims to determine the appearance of sound classes, together with their Direction of Arrival (DOA). However, current SELD systems can only predict the activities of specific classes, for example, 13 classes in DCASE challenges. In this paper, we propose text-queried target sound event localization (SEL), a new paradigm that allows the user to input the text to describe the sound event, and the SEL model can predict the location of the related sound event. The proposed task presents a more user-friendly way for human-computer interaction. We provide a benchmark study for the proposed task and perform experiments on datasets created by simulated room impulse response (RIR) and real RIR to validate the effectiveness of the proposed methods. We hope that our benchmark will inspire the interest and additional research for text-queried sound source localization.

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Zero-Shot Audio Captioning Using Soft and Hard Prompts

In traditional audio captioning methods, a model is usually trained in a fully supervised manner using a human-annotated dataset containing audio-text pairs and then evaluated on the test sets from the same dataset. Such methods have two limitations. First, these methods are often data-hungry and require time-consuming and expensive human annotations to obtain audio-text pairs. Second, these models often suffer from performance degradation in cross-domain scenarios, i.e., when the input audio comes from a different domain than the training set, which, however, has received little attention. We propose an effective audio captioning method based on the contrastive language-audio pre-training (CLAP) model to address these issues. Our proposed method requires only textual data for training, enabling the model to generate text from the textual feature in the cross-modal semantic space.In the inference stage, the model generates the descriptive text for the given audio from the audio feature by leveraging the audio-text alignment from CLAP.We devise two strategies to mitigate the discrepancy between text and audio embeddings: a mixed-augmentation-based soft prompt and a retrieval-based acoustic-aware hard prompt. These approaches are designed to enhance the generalization performance of our proposed model, facilitating the model to generate captions more robustly and accurately. Extensive experiments on AudioCaps and Clotho benchmarks show the effectiveness of our proposed method, which outperforms other zero-shot audio captioning approaches for in-domain scenarios and outperforms the compared methods for cross-domain scenarios, underscoring the generalization ability of our method.

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AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretraining

Although audio generation shares commonalities across different types of audio, such as speech, music, and sound effects, designing models for each type requires careful consideration of specific objectives and biases that can significantly differ from those of other types. To bring us closer to a unified perspective of audio generation, this paper proposes a framework that utilizes the same learning method for speech, music, and sound effect generation. Our framework introduces a general representation of audio, called "language of audio" (LOA). Any audio can be translated into LOA based on AudioMAE, a self-supervised pre-trained representation learning model. In the generation process, we translate any modalities into LOA by using a GPT-2 model, and we perform self-supervised audio generation learning with a latent diffusion model conditioned on LOA. The proposed framework naturally brings advantages such as in-context learning abilities and reusable self-supervised pretrained AudioMAE and latent diffusion models. Experiments on the major benchmarks of text-to-audio, text-to-music, and text-to-speech demonstrate state-of-the-art or competitive performance against previous approaches. Our code, pretrained model, and demo are available at https://audioldm.github.io/audioldm2.

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