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Haoran Wang

Publications and source records attributed to Haoran Wang.

At least 55 records · Page 3Linked to original sources

A3M: Adaptive, Adversarial and Multi-Objective Learning for Strategic Bidding in Repeated Auctions

Learning to bid in repeated multi-unit auctions with bandit feedback poses a fundamental challenge. Existing methods often rely on rigid explore-then-exploit schedules, assume stationary adversaries, and optimize solely for bidder utility, thereby limiting adaptability and strategic robustness. To address these limitations, we introduce the A3M framework, which integrates adaptive deep reinforcement learning (DRL), explicit adversarial reasoning, and principled multi-objective reward design for online auction strategy optimization. A3M employs an actor-critic DRL backbone to dynamically balance exploration and exploitation, an opponent model for fictitious play against non-stationary adversaries, and a composite reward function to jointly maximize utility, auctioneer revenue, and fairness. We provide the first comprehensive empirical evaluation of this integrated approach against established baselines in both discriminatory and uniform price auctions. Results show that A3M reduces final regret by 30--40\% in standard settings, maintains robust performance against adversarial strategy shifts, scales favorably with the number of units $K$, and enables tunable multi-objective trade-offs. An extensive ablation study confirms the necessity of each core component. Our work establishes A3M as a powerful and flexible framework for learning in complex auction environments.

cs.CL↗

Bagpiper-TTS: Natural Language Guided Universal Speech Synthesis

Classical TTS systems typically rely on rigid input formats and predefined metadata slots, limiting their ability to fulfill flexible user requirements. This paper introduces Bagpiper-TTS, a universal speech synthesis system that deals with diverse natural language user requests. Given a natural language prompt, Bagpiper-TTS first reasons over the users' intent to derive a rich caption, i.e., a comprehensive textual blueprint encompassing both transcription and nuanced metadata. Subsequently, this caption guides the synthesis of the target speech. Our model inherently supports a broad spectrum of tasks besides classical TTS applications, including multi-talker, intent-to-speech, role-play synthesis, singing voice synthesis, and more. Experimental results demonstrate that Bagpiper-TTS achieves an 1.7% Word Error Rate (WER) on the Seed-TTS-Eval benchmark and match the performance of dedicated models in both LLM-as-a-judge and human subjective evaluations across multiple applications.

cs.CL↗

Customizing Video Portraits via Identity-ActionDecoupling

Identity-Preserving Text-to-Video Generation (IPT2V) seeks to synthesize a temporally coherent video from a reference image and a textual description, while simultaneously preserving the subject's identity and allowing fine-grained control over facial dynamics. Although recent methods such as ID-Animator and ConsisID inject identity features only at inference time, they ignored the ID-irrelevant information contained in Facial embedding, leading to monotonous or inaccurate facial movements that poorly follow the prompt. We introduce Identity-Action Decoupling (IaD) framework as well as two loss function Identity Decoupling Loss and Text Alignment Loss to solve this problem. Without any subject-specific fine-tuning, IaD yields videos that (1) maintain cross-temporal identity consistency and (2) exhibit rich, controllable expressions and scene variations that closely match the input text.

cs.CV↗

Interest Entanglement: The Hidden Barrier to Blind Super-Resolution Optimization

Fidelity and perceptual quality are two inherently competing and conflicting objectives in the image super-resolution (SR) task. Different loss functions focus on these objectives to varying extents. Regression losses enhance the model's fidelity but lack sufficient attention to high-frequency details, resulting in a loss of fine details. In contrast, perception losses improve the model's visual quality but may introduce undesirable artifacts. Balancing these two optimization goals can be viewed as a Multi-Objective Optimization problem. Existing methods are limited to cautiously adjusting weight parameters between these losses, overlooking the underlying Interest Entanglement problem. To address this problem, we explore the inherent frequency-domain conflict between the regression objective and the perceptual objective, and analyze the causes of Interest Entanglement in SR tasks. According to our findings, we propose the Shared-Feature-Representation based Super-Resolution framework (SFR), which decouples the learning process of different optimization objectives, allowing the model to explore a common optimization direction for both goals and achieve an effective balance between them. To better leverage shared features, we also proposed the InfoSqueeze module, which filters redundant information through a dimensionality reduction and expansion process, effectively transforming features into a consistent space. Quantitative and qualitative experiments across five representative datasets affirm the superiority of SFR.

cs.CV↗

Bagpiper-Edit: Zero-Shot Open-Ended Audio Editing via Rich-Caption

Current text-guided audio editing methods rely on paired training data, predefined operation templates, and separate processing pipelines across speech, music, and sound. We present Bagpiper-Edit to enable open-ended audio editing via free-form natural language instructions. We reformulate audio editing as a rich-caption rewriting task by treating a rich caption as the semantic representation of an audio clip. The user request is translated into an edited caption, which then guides Bagpiper-Edit to generate the target edited audio with the original audio as contextual acoustic anchor. This unlocks the potential of free-form editing, and circumvents the need for paired audio-editing training data, enabling powerful zero-shot editing capabilities. Evaluations across speech, audio, and free-form editing show Bagpiper-Edit maintains good consistency to the original audio and achieves similar performance to other expert models in most cases. Demo: https://bagpiper-edit.github.io, Codes: https://github.com/espnet/espnet/pull/6417 & https://github.com/HsunGong/espnet

cs.SD↗

SimWeaver: Zero-Shot RGB Sim-to-Real for Deformable Manipulation

RGB sim-to-real for deformable manipulation has remained largely unsolved without real-world fine-tuning. We present SimWeaver, which trains zero-shot RGB VLA policies on 200 simulated demonstrations per task, reaching above 80% per-task and 91% average real-world success across 5 diverse deformable tasks including plastic-bag manipulation, without teleoperation or per-task calibration. SimWeaver combines a reliable measurement-backed simulator (SimWeaver-Sim) with an extensible asset framework supporting single-image generation(SimWeaver-Asset), a deterministic topology-aware trajectory synthesizer (SimWeaver-Syn), and a sim-to-real protocol with ISP-aware photometric augmentation (SimWeaver-Real). On silk grasping, the sim-trained policy reaches 100% under visual distribution shifts where real-data baselines drop to 9-70%, at two orders of magnitude lower per-trajectory cost. We will release SimWeaver and a representative asset subset. Project page: https://simweaver.github.io/

cs.RO↗

Visual enhancement and 3D representation for underwater scenes: a review

Underwater visual enhancement (UVE) and underwater 3D reconstruction pose significant challenges in computer vision and AI-based tasks due to complex imaging conditions in aquatic environments. Despite the development of numerous enhancement algorithms, a comprehensive and systematic review covering both UVE and underwater 3D reconstruction remains absent. To advance research in these areas, we present an in-depth review from multiple perspectives. First, we introduce the fundamental physical models, highlighting the peculiarities that challenge conventional techniques. We survey advanced methods for visual enhancement and 3D reconstruction specifically designed for underwater scenarios. The paper assesses various approaches from non-learning methods to advanced data-driven techniques, including Neural Radiance Fields and 3D Gaussian Splatting, discussing their effectiveness in handling underwater distortions. Finally, we conduct both quantitative and qualitative evaluations of state-of-the-art UVE and underwater 3D reconstruction algorithms across multiple benchmark datasets. Finally, we highlight key research directions for future advancements in underwater vision.

cs.CV↗

CangLing-KnowFlow: A Unified Knowledge-and-Flow-fused Agent for Comprehensive Remote Sensing Applications

The automated and intelligent processing of massive remote sensing (RS) datasets is critical in Earth observation (EO). Existing automated systems are normally task-specific, lacking a unified framework to manage diverse, end-to-end workflows--from data preprocessing to advanced interpretation--across diverse RS applications. To address this gap, this paper introduces CangLing-KnowFlow, a unified intelligent agent framework that integrates a Procedural Knowledge Base (PKB), Dynamic Workflow Adjustment, and an Evolutionary Memory Module. The PKB, comprising 1,008 expert-validated workflow cases across 162 practical RS tasks, guides planning and substantially reduces hallucinations common in general-purpose agents. During runtime failures, the Dynamic Workflow Adjustment autonomously diagnoses and replans recovery strategies, while the Evolutionary Memory Module continuously learns from these events, iteratively enhancing the agent's knowledge and performance. This synergy enables CangLing-KnowFlow to adapt, learn, and operate reliably across diverse, complex tasks. We evaluated CangLing-KnowFlow on the KnowFlow-Bench, a novel benchmark of 324 workflows inspired by real-world applications, testing its performance across 13 top Large Language Model (LLM) backbones, from open-source to commercial. Across all complex tasks, CangLing-KnowFlow surpassed the Reflexion baseline by at least 4% in Task Success Rate. As the first most comprehensive validation along this emerging field, this research demonstrates the great potential of CangLing-KnowFlow as a robust, efficient, and scalable automated solution for complex EO challenges by leveraging expert knowledge (Knowledge) into adaptive and verifiable procedures (Flow).

cs.AI↗

Privacy-Aware Decoding: Mitigating Privacy Leakage of Large Language Models in Retrieval-Augmented Generation

Retrieval-Augmented Generation (RAG) enhances the factual accuracy of large language models (LLMs) by conditioning outputs on external knowledge sources. However, when retrieval involves private or sensitive data, RAG systems are susceptible to extraction attacks that can leak confidential information through generated responses. We propose Privacy-Aware Decoding (PAD), a lightweight, inference-time defense that adaptively injects calibrated Gaussian noise into token logits during generation. PAD integrates confidence-based screening to selectively protect high-risk tokens, efficient sensitivity estimation to minimize unnecessary noise, and context-aware noise calibration to balance privacy with generation quality. A \renyi Differential Privacy (RDP) accountant rigorously tracks cumulative privacy loss, enabling explicit per-response $(\varepsilon, δ)$-DP guarantees for sensitive outputs. Unlike prior approaches requiring retraining or corpus-level filtering, PAD is model-agnostic and operates entirely at decoding time with minimal computational overhead. Experiments on three real-world datasets demonstrate that PAD substantially reduces private information leakage while preserving response utility, outperforming existing retrieval- and post-processing-based defenses. Our work takes an important step toward mitigating privacy risks in RAG via decoding strategies, paving the way for universal and scalable privacy solutions in sensitive domains. Our code is available: https://github.com/wang2226/PAD.

cs.CL↗

HyperParallel-MoE: Multi-Core Interleaved Scheduling for Fast MoE Training on Ascend NPUs

Modern Mixture-of-Experts (MoE) models increasingly rely on large-scale AI accelerator clusters for efficient training. Ascend NPUs expose heterogeneous on-chip compute resources, including matrix-oriented AIC units and vector-oriented AIV units with explicit cross-queue synchronization support. However, existing training frameworks largely execute MoE operators in a serialized kernel-by-kernel manner, leaving substantial heterogeneous parallelism underutilized. This paper presents HyperParallel-MoE, a compilation and scheduling framework for MoE training on Ascend NPUs. HyperParallel-MoE transforms operator-level MoE execution into a statically scheduled tile-level heterogeneous taskflow spanning AIC and AIV resources. It introduces AIV-driven one-sided communication to eliminate host-side collective synchronization, dependency-preserving tile task generation to unify communication and computation under a common task abstraction, and event-driven static scheduling to coordinate cross-queue execution with low runtime overhead. HyperParallel-MoE further executes the compiled taskflow within a unified runtime that concurrently drives AIC and AIV workers inside a single kernel launch, enabling fine-grained overlap among communication, matrix computation, and vector computation while preserving existing optimized operators. We implement HyperParallel-MoE in the MindSpore and MindFormers stack and evaluate it using DeepSeek-style MoE models on Ascend A3 clusters. Across multiple expert-parallel configurations, HyperParallel-MoE reduces Dispatch-to-Combine MoE-FFN latency by up to 1.58x, demonstrating that tile-level heterogeneous scheduling can substantially improve MoE training efficiency on modern NPUs. The source code is available at https://gitcode.com/mindspore/hyper-parallel/tree/master/hyper_parallel/core/multicore

cs.DC↗

A Unified and Reproducible Experimentation Framework for Speech Understanding

Speech foundation models and Speech LLMs have advanced speech understanding, yet deployment-oriented model selection is hindered by non-comparable evaluations caused by mismatched post-processing, and by training results that are hard to reproduce across data scales and pipelines. We present SURE, a unified experimentation framework that standardizes prediction formats, normalization, and scoring. SURE evaluates strong systems across paradigms, from conventional pipelines to Speech LLMs, on representative tasks under realistic acoustic and linguistic stressors. Beyond evaluation, SURE introduces an agent-assisted training conversion flow that maps paper and code into versioned, runnable training pipelines under a unified protocol on matched open-data subsets. Overall, SURE improves comparability and reproducibility for deployment-oriented evaluation.

eess.AS↗

A Review of Learning-Based Motion Planning: Toward a Data-Driven Optimal Control Approach

Motion planning for autonomous driving (AD) faces a critical trade-off. While traditional rule-based pipelines offer verifiable safety and interpretability, they often fail to generalize in complex scenarios. Conversely, emerging learning-based methods-including imitation learning (IL), reinforcement learning (RL), and generative AI-offer greater adaptability but are often constrained by opacity and safety risks. Existing surveys typically analyze these AI methods in isolation, overlooking the potential of integrating them with rigorous control frameworks. To bridge this gap, this paper presents the first systematic review of the Data-Driven Optimal Control (DDOC) paradigm, explicitly examining how it synergizes the theoretical guarantees of optimal control with the adaptive capabilities of modern machine learning. Building on this framework, we propose the first roadmap for DDOC-based motion planning, structuring its implementation into three critical dimensions: customization, dynamics adaptation, and self-tuning. Finally, to close the remaining reality gap, we identify four future research directions, thereby accelerating the transition to trustworthy and human-like autonomous driving.

cs.RO↗

WebGameBench: Requirement-to-Application Evaluation for Coding Agents via Browser-Native Games

Coding agents are increasingly used as application builders, yet many evaluations still focus on source code, repository-level tests, or intermediate traces rather than the delivered application. We introduce WebGameBench, a requirement-to-application benchmark that evaluates whether coding agents can turn a frozen Structured WebGame Specification into a browser-accessible game. Browser-native games provide a compact but behavior-dense testbed: even simple games require coordinated input handling, spatial mapping, rule execution, state transitions, terminal conditions, restart behavior, and visible feedback. In WebGameBench, each generated artifact is built, served, and exposed as a browser-accessible application under a unified deployment protocol. A runtime evaluator then interacts with the delivered game in a real browser and assigns a three-way label: EXCELLENT, USABLE, or UNUSABLE. On a human-reviewed subset, the runtime label is broadly aligned with human gameplay review under the Usable-rate criterion. Across 111 tasks, 12 coding agents, and 14 evaluation configurations, WebGameBench separates current systems: the best configuration reaches a 76.9% usable rate but only a 20.2% excellent rate. This gap shows that crossing the minimum playable-delivery threshold is still far from complete requirement satisfaction. To our knowledge, WebGameBench is the first requirement-to-application benchmark for browser-native game delivery that validates delivered-application runtime labels against independent human gameplay review under the Usable-rate criterion.

cs.AI↗

On the Trustworthiness of Generative Foundation Models: Guideline, Assessment, and Perspective

Generative Foundation Models (GenFMs) have emerged as transformative tools. However, their widespread adoption raises critical concerns regarding trustworthiness across dimensions. This paper presents a comprehensive framework to address these challenges through three key contributions. First, we systematically review global AI governance laws and policies from governments and regulatory bodies, as well as industry practices and standards. Based on this analysis, we propose a set of guiding principles for GenFMs, developed through extensive multidisciplinary collaboration that integrates technical, ethical, legal, and societal perspectives. Second, we introduce TrustGen, the first dynamic benchmarking platform designed to evaluate trustworthiness across multiple dimensions and model types, including text-to-image, large language, and vision-language models. TrustGen leverages modular components--metadata curation, test case generation, and contextual variation--to enable adaptive and iterative assessments, overcoming the limitations of static evaluation methods. Using TrustGen, we reveal significant progress in trustworthiness while identifying persistent challenges. Finally, we provide an in-depth discussion of the challenges and future directions for trustworthy GenFMs, which reveals the complex, evolving nature of trustworthiness, highlighting the nuanced trade-offs between utility and trustworthiness, and consideration for various downstream applications, identifying persistent challenges and providing a strategic roadmap for future research. This work establishes a holistic framework for advancing trustworthiness in GenAI, paving the way for safer and more responsible integration of GenFMs into critical applications. To facilitate advancement in the community, we release the toolkit for dynamic evaluation.

cs.CY↗

GLM-5V-Turbo: Toward a Native Foundation Model for Multimodal Agents

We present GLM-5V-Turbo, a step toward native foundation models for multimodal agents. As foundation models are increasingly deployed in real environments, agentic capability depends not only on language reasoning, but also on the ability to perceive, interpret, and act over heterogeneous contexts such as images, videos, webpages, documents, GUIs. GLM-5V-Turbo is built around this objective: multimodal perception is integrated as a core component of reasoning, planning, tool use, and execution, rather than as an auxiliary interface to a language model. This report summarizes the main improvements behind GLM-5V-Turbo across model design, multimodal training, reinforcement learning, toolchain expansion, and integration with agent frameworks. These developments lead to strong performance in multimodal coding, visual tool use, and framework-based agentic tasks, while preserving competitive text-only coding capability. More importantly, our development process offers practical insights for building multimodal agents, highlighting the central role of multimodal perception, hierarchical optimization, and reliable end-to-end verification.

cs.CV↗

Design Your Ad: Personalized Advertising Image and Text Generation with Unified Autoregressive Models

Generating realistic and user-preferred advertisements is a key challenge in e-commerce. Existing approaches utilize multiple independent models driven by click-through-rate (CTR) to controllably create attractive image or text advertisements. However, their pipelines lack cross-modal perception and rely on CTR that only reflects average preferences. Therefore, we explore jointly generating personalized image-text advertisements from historical click behaviors. We first design a Unified Advertisement Generative model (Uni-AdGen) that employs a single autoregressive framework to produce both advertising images and texts. By incorporating a foreground perception module and instruction tuning, Uni-AdGen enhances the realism of the generated content. To further personalize advertisements, we equip Uni-AdGen with a coarse-to-fine preference understanding module that effectively captures user interests from noisy multimodal historical behaviors to drive personalized generation. Additionally, we construct the first large-scale Personalized Advertising image-text dataset (PAd1M) and introduce a Product Background Similarity (PBS) metric to facilitate training and evaluation. Extensive experiments show that our method outperforms baselines in general and personalized advertisement generation. Our project is available at https://github.com/JD-GenX/Uni-AdGen.

cs.CV↗

Semantic-guided Gaussian Splatting for High-Fidelity Underwater Scene Reconstruction

Accurate 3D reconstruction in degraded imaging conditions remains a key challenge in photogrammetry and neural rendering. In underwater environments, spatially varying visibility caused by scattering, attenuation, and sparse observations leads to highly non-uniform information quality. Existing 3D Gaussian Splatting (3DGS) methods typically optimize primitives based on photometric signals alone, resulting in imbalanced representation, with overfitting in well-observed regions and insufficient reconstruction in degraded areas. In this paper, we propose SWAGSplatting (Semantic-guided Water-scene Augmented Gaussian Splatting), a multimodal framework that integrates semantic priors into 3DGS for robust, high-fidelity underwater reconstruction. Each Gaussian primitive is augmented with a learnable semantic feature, supervised by CLIP-based embeddings derived from region-level cues. A semantic consistency loss is introduced to align geometric reconstruction with high-level semantics, improving structural coherence and preserving salient object boundaries under challenging conditions. Furthermore, we propose an adaptive Gaussian primitive reallocation strategy that redistributes representation capacity based on both primitive importance and reconstruction error, mitigating the imbalance introduced by conventional densification. This enables more effective modeling of low-visibility regions without increasing computational cost. Extensive experiments on real-world datasets, including SeaThru-NeRF, Submerged3D, and S-UW, demonstrate that the proposed method consistently outperforms state-of-the-art approaches in terms of average PSNR, SSIM, and LPIPS. The results validate the effectiveness of integrating semantic priors for high-fidelity underwater scene reconstruction. Code is available at https://github.com/theflash987/SWAGSplatting.

cs.CV↗

Fine-tuning is Not Enough: A Parallel Framework for Collaborative Imitation and Reinforcement Learning in End-to-end Autonomous Driving

End-to-end autonomous driving is typically built upon imitation learning (IL), yet its performance is constrained by the quality of human demonstrations. To overcome this limitation, recent methods incorporate reinforcement learning (RL) through sequential fine-tuning. However, such a paradigm remains suboptimal: sequential RL fine-tuning can introduce policy drift and often leads to a performance ceiling due to its dependence on the pretrained IL policy. To address these issues, we propose PaIR-Drive, a general Parallel framework for collaborative Imitation and Reinforcement learning in end-to-end autonomous driving. During training, PaIR-Drive separates IL and RL into two parallel branches with conflict-free training objectives, enabling fully collaborative optimization. This design eliminates the need to retrain RL when applying a new IL policy. During inference, RL leverages the IL policy to further optimize the final plan, allowing performance beyond prior knowledge of IL. Furthermore, we introduce a tree-structured trajectory neural sampler to group relative policy optimization (GRPO) in the RL branch, which enhances exploration capability. Extensive analysis on NAVSIMv1 and v2 benchmark demonstrates that PaIR-Drive achieves Competitive performance of 91.2 PDMS and 87.9 EPDMS, building upon Transfuser and DiffusionDrive IL baselines. PaIR-Drive consistently outperforms existing RL fine-tuning methods, and could even correct human experts' suboptimal behaviors. Qualitative results further confirm that PaIR-Drive can effectively explore and generate high-quality trajectories.

cs.RO↗