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Haotian Li

Publications and source records attributed to Haotian Li.

At least 19 recordsLinked to original sources

Live Artifacts: Authoring Dynamic Media via Live Layers Encapsulating Generative Specifications

We frame Live Artifacts as a class of persistent generative media between static assets and interactive software. Unlike conventional generative outputs that collapse into static files, Live Artifacts retain their generative logic as a persistent media property, enabling continuous context-dependent regeneration. Time, location, or live data become part of their generative specifications, initiating coordinated updates across modalities (e.g., adapting text, visuals, and audio together) while preserving composition, semantics, identity, and cross-modal coherence. To facilitate experimentation with this medium, we present LiveCanvas, an authoring system that reconceptualizes visual layers as live generative specifications with explicit mutability and constrained dependencies. Creators orchestrate dynamic behaviors and manage generative persistence within a visual canvas rather than through programming, defining what remains stable, what can change, and how changes propagate. We evaluate Live Artifacts through a gallery of responsive examples and a qualitative study with six professionals, finding that LiveCanvas facilitates a shift from composing static outputs to crafting responsive generative artifacts while remaining aligned with familiar authoring practices.

cs.HC

Whence the Voice? Self-supervised Dual-source Audio-Visual Localisation via Selective Convergence

Localising multiple sound sources in visual scenes remains a fundamental challenge in multimodal perception due to an inherent circular dependency: separating mixed audio requires knowing source locations, while identifying sound-producing regions requires separated audio signals. In this paper, we focus on the dual-source setting and discover a selective convergence in self-supervised audio-visual learning: when presented with multiple sound sources, contrastive models naturally converge to the most salient audio-visual correspondence rather than attempting to represent all sources equally. This emergent phenomenon, analogous to human selective auditory attention, enables us to break the above circular dependency through a progressive two-stage framework: first, leveraging selective convergence to identify dominant sources, and then exploiting these learned priors to uncover remaining sources. Our self-supervised approach achieves the best performance among self-supervised methods on dual-source benchmarks without requiring any manual annotations, and even surpasses some weakly-supervised approaches \red{on certain metrics. Furthermore, we identify a fundamental evaluation inconsistency in existing benchmarks: comparing continuous localisation heatmaps against bounding-box annotations creates systematic biases, particularly for non-axis-aligned objects where the bounding box includes substantial background regions. To address this, we introduce pixel-level segmentation masks to the existing benchmark, enabling spatially-aligned evaluation. Together, these results suggest that embracing rather than suppressing selectivity offers a scalable, annotation-free route to multi-source localisation.

cs.MM

Informal Learning Emerges in Everyday Human-LLM Interaction

As LLMs become increasingly capable of completing tasks for users, a central concern is that everyday AI use may become primarily cognitive offloading, eroding the opportunities through which people develop their own capabilities. We analyse large-scale human-LLM conversations to ask whether informal learning behaviors also emerge in this setting: whether users engage in exchanges in ways that preserve opportunities to learn. Across 128,569 naturalistic conversations, we translated learning-science constructs into turn-level behavioural signatures. Cognitive engagement, users' cognitive effort as reflected in the exchange, appeared in 31.9% of 491,685 user turns, whereas constructive engagement, the deepest observable form of learning-oriented engagement, appeared in 4.9%, showing that deeper sense-making was recurrent but selective. Our study further identifies factors associated with these forms of engagement. Scaffolded assistant support consistently marked richer constructive participation, with associations varying by user framing, task ecology, support form, timing and prior user state. Together, these findings show that everyday human-LLM interaction is not only answer delivery or cognitive offloading; it also contains measurable, selective and conditionally organized behavioural signatures of informal learning. They shift AI evaluation from answer-delivery efficiency toward the preservation of cognitive opportunities for users to reason, test ideas and construct understanding in the course of everyday problem-solving.

cs.HC

AirGroundBench: Probing Spatial Intelligence in Multimodal Large Models under Heterogeneous Multi-View Embodied Collaboration

In recent years, multimodal large language models (MLLMs) have shown strong potential for embodied intelligence, yet their ability to maintain geometrically consistent spatial understanding across heterogeneous views remains under-evaluated. Existing benchmarks largely focus on single-agent, single-view perception, leaving a gap in the systematic assessment of collaborative air-ground settings, where multi-scale observations are complementary but introduce scale mismatch, asymmetric occlusion, and reference-frame inconsistencies. We present AirGroundBench, a diagnostic benchmark for evaluating multi-view spatial intelligence in heterogeneous UAV-UGV collaboration. AirGroundBench is built from 11 high-fidelity simulated environments with 1,021 synchronized air-ground observation pairs, yielding approximately 62,000 dual-view, four-option single-choice visual question answering instances and 115 closed-loop vision-language navigation episodes. It covers 10 task types organized into four progressively demanding capability dimensions: spatial perception, cross-view alignment, spatial transformation and reasoning, and embodied decision-making. To support geometry-grounded evaluation and analysis, we provide structured spatial annotations, including cross-view object identities and metric 2D and 3D bounding boxes. Evaluations of 13 representative MLLMs under UAV-only, UGV-only, and dual-view input settings reveal consistent bottlenecks: models perform relatively well on spatial perception but struggle with cross-view alignment and transformation-intensive reasoning, and these deficits propagate to sequential decision-making in vision-language navigation. Although dual-view inputs provide measurable gains over single-view variants, a persistent gap from human performance remains, highlighting geometric consistency as a key limitation of current embodied MLLMs.

cs.CV

Embodied-BenchClaw: An Autonomous Multi-Agent System for Embodied Spatial Intelligence Benchmark Construction

Benchmarks are essential for evaluating embodied spatial intelligence, yet their construction is labor-intensive, hard to reuse, and difficult to maintain. Existing embodied benchmarks are often static and may quickly become saturated as models improve, limiting their ability to distinguish new capabilities. We propose Embodied-BenchClaw, an autonomous agentic system for constructing embodied spatial intelligence benchmarks. Given a user-specified evaluation intent, Embodied-BenchClaw automatically produces a complete and continually updatable benchmark package through a five-stage pipeline: intent blueprinting, data collection, structuring and cleaning, benchmark synthesis, and evaluation reporting. The pipeline is coordinated by three agents for planning, construction, and evaluation. To improve reusability and reliability, Embodied-BenchClaw introduces an extensible Skill Library and process quality control, enabling benchmark construction to be composable, verifiable, and repairable. We instantiate multiple benchmarks covering indoor spatial reasoning, outdoor spatial reasoning, robotic manipulation, quadruped robot navigation, UAV/aerial-view understanding, and static benchmark enhancement. These benchmarks span diverse embodied carriers, data sources, and spatial capabilities. Experiments with human evaluation, judge-based assessment, consistency checks, cost analysis, and ablations show that Embodied-BenchClaw can construct verifiable, executable, maintainable, and diagnostically useful embodied spatial benchmarks with reduced manual effort.

cs.AI

Intelligent Automation for Embodied Benchmark Construction: Pipelines, Embodiments, Simulators, and Trends

Embodied intelligence now spans navigation, household assistance, manipulation, autonomous driving, aerial agents, and multimodal large-model control. This expansion has made benchmark construction a central bottleneck for reliable evaluation. Unlike static datasets, embodied benchmarks combine task specifications, environments, robot data, demonstrations, annotations, metrics, evaluation scripts, and release policies into a single evaluation system. This survey reviews the literature through a five-stage construction pipeline: requirement and task construction, data acquisition, data cleaning and annotation, benchmark suite generation and metric definition, and evaluation execution with diagnostic feedback. For each stage, the survey analyzes the transition from manual curation to traditional automation, foundation-model assistance, and agentic closed-loop workflows. It also compares qualitative construction costs across human labor, data and asset acquisition, compute and simulation, validation and debugging, governance and maintenance, and rework risk. The main conclusion is that automation does not simply reduce benchmark cost. Instead, it often shifts cost toward validation, auditability, version control, and long-term governance. Progress in embodied evaluation will therefore depend not only on larger benchmark suites, but also on construction pipelines that are diagnosable, auditable, and responsibly refreshable.

cs.RO

Exploring and Complementing End Users' Requirements in IoT enabled System

End users create IoT automation rules via trigger action programming, but their expressions are often fragmented, capturing device operations rather than high level intents. This gap leads to missing conditions, logical conflicts, and overlooked safety constraints, risking hazardous behaviors. To address this, we propose an intent driven requirements completion approach that reframes rule completion as a dual process: reconstructing intent from fragmented rules, then regenerating rules from that intent, with safety embedded throughout. We introduce a Bidirectional Requirements Traceability Tree, a three layer model linking rules, intents, and quality concerns, and design a multiagent framework that combines LLM reasoning with structured traceability. This enables completions that are both functionally complete and inherently safe, while remaining traceable and explainable. Evaluation shows our method significantly outperforms the baselines, improving the rule completion rate by 43% and reducing logical conflicts by over 21%. By grounding completion in intent understanding, we shift the paradigm from user to system responsibility, and from functional correctness to holistic trustworthiness.

cs.SE

Multi-agent AI systems outperform human teams in creativity

Although artificial intelligence (AI) now matches or exceeds human performance across numerous cognitive tasks, creativity remains a highly contested frontier. As AI systems based on large language models (LLMs) are increasingly adopted in research and innovation, it is essential to understand and augment their creativity. Here we demonstrate that multi-agent LLM teams not only surpass single agents, but also substantially outperform human teams in creativity (Cohen's d=1.50) across 4,541 multi-agent LLM ideas and 341 human-team ideas on six diverse problem-solving tasks. This advantage is driven by novelty while maintaining comparable usefulness. To investigate the generative processes in both groups, we represent conversations as paths through semantic space using neural language model representations. Both LLM and human teams produce more creative ideas when conversations range widely rather than staying centered on a single theme (low global coherence). However, the additional patterns that predict creativity differ: LLM teams benefit from efficient exploration (high semantic spread, shorter paths), while human teams benefit from maintaining smooth conversational flow (high local coherence, frequent pivots). Additionally, we identify model choice and discussion structure as orthogonal design levers that together explain 26.8% of variance in LLM conversational dynamics, paving the way for systematic approaches to developing multi-agent systems with augmented creative capabilities.

cs.CL

Does Theory of Mind Improvement Really Benefit Human-AI Interactions? Empirical Findings from Interactive Evaluations

Improving the Theory of Mind (ToM) capability of Large Language Models (LLMs) is crucial for effective social interactions between these AI models and humans. However, the existing benchmarks often measure ToM capability improvement through story-reading, multiple-choice questions from a third-person perspective, while ignoring the first-person, dynamic, and open-ended nature of human-AI (HAI) interactions. To directly examine how ToM improvement techniques benefit HAI interactions, we first proposed the new paradigm of interactive ToM evaluation with both perspective and metric shifts. Next, following the paradigm, we conducted a systematic study of four representative ToM enhancement techniques using both four real-world datasets and a user study, covering both goal-oriented tasks (e.g., coding, math) and experience-oriented tasks (e.g., counseling). Our findings reveal that improvements on static benchmarks do not always translate to better performance in dynamic HAI interactions. This paper offers critical insights into ToM evaluation, showing the necessity of interaction-based assessments in developing next-generation, socially aware LLMs for HAI symbiosis.

cs.AI

Figures as Interfaces: Toward LLM-Native Artifacts for Scientific Discovery

Large language models (LLMs) are transforming scientific workflows, not only through their generative capabilities but also through their emerging ability to use tools, reason about data, and coordinate complex analytical tasks. Yet in most human-AI collaborations, the primary outputs, figures, are still treated as static visual summaries: once rendered, they are handled by both humans and multimodal LLMs as images to be re-interpreted from pixels or captions. The emergent capabilities of LLMs open an opportunity to fundamentally rethink this paradigm. In this paper, we introduce the concept of LLM-native figures: data-driven artifacts that are simultaneously human-legible and machine-addressable. Unlike traditional plots, each artifact embeds complete provenance: the data subset, analytical operations and code, and visualization specification used to generate it. As a result, an LLM can "see through" the figure--tracing selections back to their sources, generating code to extend analyses, and orchestrating new visualizations through natural-language instructions or direct manipulation. We implement this concept through a hybrid language-visual interface that integrates LLM agents with a bidirectional mapping between figures and underlying data. Using the science of science domain as a testbed, we demonstrate that LLM-native figures can accelerate discovery, improve reproducibility, and make reasoning transparent across agents and users. More broadly, this work establishes a general framework for embedding provenance, interactivity, and explainability into the artifacts of modern research, redefining the figure not as an end product, but as an interface for discovery. For more details, please refer to the demo video available at www.llm-native-figure.com.

cs.HC

Social-R1: Towards Human-like Social Reasoning in LLMs

While large language models demonstrate remarkable capabilities across numerous domains, social intelligence - the capacity to perceive social cues, infer mental states, and generate appropriate responses - remains a critical challenge, particularly for enabling effective human-AI collaboration and developing AI that truly serves human needs. Current models often rely on superficial patterns rather than genuine social reasoning. We argue that cultivating human-like social intelligence requires training with challenging cases that resist shortcut solutions. To this end, we introduce ToMBench-Hard, an adversarial benchmark designed to provide hard training examples for social reasoning. Building on this, we propose Social-R1, a reinforcement learning framework that aligns model reasoning with human cognition through multi-dimensional rewards. Unlike outcome-based RL, Social-R1 supervises the entire reasoning process, enforcing structural alignment, logical integrity, and information density. Results show that our approach enables a 4B parameter model to surpass much larger counterparts and generalize robustly across eight diverse benchmarks. These findings demonstrate that challenging training cases with trajectory-level alignment offer a path toward efficient and reliable social intelligence.

cs.AI

From Passive Consumption to Active Interaction: Exploring Interactive LLM Scaffolding to Support Learning Engagement

Large Language Models (LLMs) are increasingly used as learning companions, providing scaffolded explanations, hints, or step-by-step guidance. However, in current LLM-based learning scenarios, scaffolded content is primarily consumed passively, offering limited support for active learner engagement. Learning science research suggests that effective educational scaffolding depends not only on what support is provided, but also on how learners engage with it. In this work, we explore whether embedding lightweight interactive components into LLM-generated scaffolding responses can promote learning-oriented engagement and improve short-term learning outcomes. We evaluated this approach through a within-subjects laboratory study (N=8). Results provide initial evidence that interactive scaffolding increases learners' perceived engagement and attentional focus, while supporting short-term learning performance. We conclude with design implications for integrating interaction into LLM-generated scaffolding to support active learning engagement.

cs.HC

StoryLensEdu: Personalized Learning Report Generation through Narrative-Driven Multi-Agent Systems

Personalized feedback plays an important role in self-regulated learning (SRL), helping students track progress and refine their strategies. However, current common solutions, such as text-based reports or learning analytics dashboards, often suffer from poor interpretability, monotonous presentation, and limited explainability. To overcome these challenges, we present StoryLensEdu, a narrative-driven multi-agent system that automatically generates intuitive, engaging, and interactive learning reports. StoryLensEdu integrates three agents: a Data Analyst that extracts data insights based on a learning objective centered structure, a Teacher that ensures educational relevance and offers actionable suggestions, and a Storyteller that organizes these insights using the Heroes Journey narrative framework. StoryLensEdu supports post-generation interactive question answering to improve explainability and user engagement. We conducted a formative study in a real high school and iteratively developed StoryLensEdu in collaboration with an e-learning team to inform our design. Evaluation with real users shows that StoryLensEdu enhances engagement and promotes a deeper understanding of the learning process.

cs.HC

RAM-Net: Expressive Linear Attention with Selectively Addressable Memory

While linear attention architectures offer efficient inference, compressing unbounded history into a fixed-size memory inherently limits expressivity and causes information loss. To address this limitation, we introduce Random Access Memory Network (RAM-Net), a novel architecture designed to bridge the gap between the representational capacity of full attention and the memory efficiency of linear models. The core of RAM-Net maps inputs to high-dimensional sparse vectors serving as explicit addresses, allowing the model to selectively access a massive memory state. This design enables exponential state size scaling without additional parameters, which significantly mitigates signal interference and enhances retrieval fidelity. Moreover, the inherent sparsity ensures exceptional computational efficiency, as state updates are confined to minimal entries. Extensive experiments demonstrate that RAM-Net consistently surpasses state-of-the-art baselines in fine-grained long-range retrieval tasks and achieves competitive performance in standard language modeling and zero-shot commonsense reasoning benchmarks, validating its superior capability to capture complex dependencies with significantly reduced computational overhead.

cs.LG

To Think or Not To Think, That is The Question for Large Reasoning Models in Theory of Mind Tasks

Theory of Mind (ToM) assesses whether models can infer hidden mental states such as beliefs, desires, and intentions, which is essential for natural social interaction. Although recent progress in Large Reasoning Models (LRMs) has boosted step-by-step inference in mathematics and coding, it is still underexplored whether this benefit transfers to socio-cognitive skills. We present a systematic study of nine advanced Large Language Models (LLMs), comparing reasoning models with non-reasoning models on three representative ToM benchmarks. The results show that reasoning models do not consistently outperform non-reasoning models and sometimes perform worse. A fine-grained analysis reveals three insights. First, slow thinking collapses: accuracy significantly drops as responses grow longer, and larger reasoning budgets hurt performance. Second, moderate and adaptive reasoning benefits performance: constraining reasoning length mitigates failure, while distinct success patterns demonstrate the necessity of dynamic adaptation. Third, option matching shortcut: when multiple choice options are removed, reasoning models improve markedly, indicating reliance on option matching rather than genuine deduction. We also design two intervention approaches: Slow-to-Fast (S2F) adaptive reasoning and Think-to-Match (T2M) shortcut prevention to further verify and mitigate the problems. With all results, our study highlights the advancement of LRMs in formal reasoning (e.g., math, code) cannot be fully transferred to ToM, a typical task in social reasoning. We conclude that achieving robust ToM requires developing unique capabilities beyond existing reasoning methods.

cs.AI

How Do Human Creators Embrace Human-AI Co-Creation? A Perspective on Human Agency of Screenwriters

Generative AI has greatly transformed creative work in various domains, such as screenwriting. To understand this transformation, prior research often focused on capturing a snapshot of human-AI co-creation practice at a specific moment, with less attention to how humans mobilize, regulate, and reflect to form the practice gradually. Motivated by Bandura's theory of human agency, we conducted a two-week study with 19 professional screenwriters to investigate how they embraced AI in their creation process. Our findings revealed that screenwriters not only mindfully planned, foresaw, and responded to AI usage, but, more importantly, through reflections on practice, they developed themselves and human-AI co-creation paradigms, such as cognition, strategies, and workflows. They also expressed various expectations for how future AI should better support their agency. Based on our findings, we conclude this paper with extensive discussion and actionable suggestions to screenwriters, tool developers, and researchers for sustainable human-AI co-creation.

cs.HC

DuoDrama: Supporting Screenplay Refinement Through LLM-Assisted Human Reflection

AI has been increasingly integrated into screenwriting practice. In refinement, screenwriters expect AI to provide feedback that supports reflection across the internal perspective of characters and the external perspective of the overall story. However, existing AI tools cannot sufficiently coordinate the two perspectives to meet screenwriters' needs. To address this gap, we present DuoDrama, an AI system that generates feedback to assist screenwriters' reflection in refinement. To enable DuoDrama, based on performance theories and a formative study with nine professional screenwriters, we design the Experience-Grounded Feedback Generation Workflow for Human Reflection (ExReflect). In ExReflect, an AI agent adopts an experience role to generate experience and then shifts to an evaluation role to generate feedback based on the experience. A study with fourteen professional screenwriters shows that DuoDrama improves feedback quality and alignment and enhances the effectiveness, depth, and richness of reflection. We conclude by discussing broader implications and future directions.

cs.HC

Yunjue Agent Tech Report: A Fully Reproducible, Zero-Start In-Situ Self-Evolving Agent System for Open-Ended Tasks

Conventional agent systems often struggle in open-ended environments where task distributions continuously drift and external supervision is scarce. Their reliance on static toolsets or offline training lags behind these dynamics, leaving the system's capability boundaries rigid and unknown. To address this, we propose the In-Situ Self-Evolving paradigm. This approach treats sequential task interactions as a continuous stream of experience, enabling the system to distill short-term execution feedback into long-term, reusable capabilities without access to ground-truth labels. Within this framework, we identify tool evolution as the critical pathway for capability expansion, which provides verifiable, binary feedback signals. Within this framework, we develop Yunjue Agent, a system that iteratively synthesizes, optimizes, and reuses tools to navigate emerging challenges. To optimize evolutionary efficiency, we further introduce a Parallel Batch Evolution strategy. Empirical evaluations across five diverse benchmarks under a zero-start setting demonstrate significant performance gains over proprietary baselines. Additionally, complementary warm-start evaluations confirm that the accumulated general knowledge can be seamlessly transferred to novel domains. Finally, we propose a novel metric to monitor evolution convergence, serving as a function analogous to training loss in conventional optimization. We open-source our codebase, system traces, and evolved tools to facilitate future research in resilient, self-evolving intelligence.

cs.AI