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Haoyu Chen

Publications and source records attributed to Haoyu Chen.

At least 37 records · Page 2Linked to original sources

A Bearing-Strength Method for Motion Estimation of Unknown Energy Emitters

This paper studies motion estimation of moving energy emitters using passive sensors. The emitters may be light, acoustic, or radio sources. While the bearing vector pointing from the sensor to the emitter can be easily obtained, existing approaches mainly rely on the bearing-only motion estimation method. However, this method suffers from a fundamental limitation that the sensor must have lateral motion to ensure observability. Unfortunately, this lateral motion requirement often conflicts with the sensor's desired motion in many tasks. In this paper, we point out that the received signal strength, which can also be obtained easily in many ways, can greatly enhance motion estimation. Surprisingly, this strength information has not been well explored so far. Here, we propose a new bearing-strength method to fully exploit both the bearing and strength measurements. Our theoretical analysis shows that the system observability is significantly enhanced in the sense that the lateral motion condition is not required anymore. Real-world experimental results verify the proposed method and the theoretical analysis. It is notable that the benefit of the proposed method comes with no additional cost since it simply utilizes the received strength information that has not been fully exploited in the past.

cs.RO↗

SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation

LLM agents are increasingly used to translate natural language into 3D scenes in a procedural way, but existing systems focus on static output. Dynamic 4D scenes from text alone, in which liquids flow, particles emit, rigid bodies cascade, and articulated mechanisms move, remain largely unexplored despite their value as editable content and as physics-grounded training data for video generation and embodied AI. Two challenges set the dynamic case apart from static text-to-scene work: an agent must jointly coordinate spatial layout, multiple physics solvers, temporal sequencing, camera, and lighting in a single coherent scene, and verifying motion correctness from rendered video is fundamentally harder than judging a single image. We present SimWorlds: a multi-agent framework that produces dynamic, editable 4D scenes from text, with Blender-specific procedural knowledge, a planner-coder-reviewer workflow driving a fixed ordered sequence of construction stages, a layered scene protocol enforced by a deterministic verifier, and a runtime-state inspection tool suite that catches mechanism failures the rendered image cannot reveal. We also introduce 4DBuildBench, a benchmark for assessing both visual fidelity and physical consistency of the procedural dynamic 3D scenes generated from text prompts. Experiments show that SimWorlds outperforms prior dynamic Blender generation baselines.

cs.AI↗

iMiGUE-3K: A Large-Scale Benchmark for Micro-Gesture Analysis with Self-Supervised Learning

Emotion understanding is a fundamental challenge in affective computing and artificial intelligence. While existing approaches predominantly focus on facial expressions and speech, they often overlook the rich emotional cues conveyed through body language. Recently, micro-gestures (MGs), unintentional, subconscious movements driven by inner feelings, have attracted increasing attention as an alternative to other cues. However, there are no existing large-scale datasets supporting the pre-training of the MG foundation model. To advance MG research, we present a new benchmark for micro-gesture-based emotion understanding, featuring key contributions with a novel dataset (iMiGUE-3K) and a series of foundation models for different tasks. Using a model-based crowd-sourcing data collection strategy, we construct iMiGUE-3K, the largest MG dataset to date. It comprises video recordings from 332 distinct professional tennis players' public press interviews over the past seven years, totaling more than 3.4K long video clips and 37 million frames. The dataset includes 32 micro-gesture classes with rich descriptive annotations, making it the first large-scale, in-the-wild, video dataset for fine-grained gesture-based emotion analysis. Built on iMiGUE-3K, we propose MG-FMs, a discriminative foundation model for transferable gesture presentation learning. Based on the foundation model, we establish five comprehensive evaluation tasks: MG recognition (unsupervised, semi-supervised, supervised), MG retrieval, and MG emotion recognition. Our systematic evaluation of representative methods demonstrates that micro-gesture-based analysis significantly improves emotion understanding. We hope this work can provide comprehensive tools for MG analysis and set a solid foundation for future research in psychological diagnostics, affective computing, and advanced human-computer interaction.

cs.CV↗

MOTOR-Bench: A Real-world Dataset and Multi-agent Framework for Zero-shot Human Mental State Understanding

Understanding human mental states from natural behavior is crucial for intelligent systems in the real world. However, most current research focuses on predicting isolated mental state labels, lacking structured annotations of complex interpersonal interactions. To support structured analysis, we introduce MOTOR-Bench, a carefully-designed benchmark with a real-world dataset MOTOR-dataset, containing 1,440 multimodal video clips in collaborative learning scenarios, reflecting key real-world data challenges including natural class imbalance, visual noise, and domain-specific language. Each sample is labeled by educational experts based on self-regulated learning theory. We further evaluate several state-of-the-art multimodal large language models and multi-agent systems in a zero-shot setting on our MOTOR-Bench. However, their performance on this task remains limited, suggesting that existing methods still struggle with structured reasoning from observable behavior to deeper mental states. To address this challenge, we propose a reasoning multi-agent framework, named MOTOR-MAS. It coordinates multiple agents through a structured agent coordination mechanism to infer explicit behaviors, internal cognitions, and psychological emotions. Experimental results show that our MOTOR-MAS outperforms the best single-model benchmark by 15.93 points in Macro-F1 scores for the three labels of behavior, cognition, and emotion, and outperforms the general multi-agent benchmark by 10.2 points in internal cognition prediction.

cs.CV↗

SayNext-Bench: Why Do LLMs Struggle with Next-Utterance Anticipation?

We explore the use of large language models (LLMs) for next-utterance anticipation in human dialogue. Despite recent advances in LLMs demonstrating their ability to engage in natural conversations with users, we show that even leading models surprisingly struggle to anticipate a human speaker's next utterance. Instead, humans can readily anticipate forthcoming utterances based on multi-modal cues -- such as gestures, gaze, and emotional tone -- from the context. To systematically examine this gap, we propose SayNext-Bench, a benchmark evaluating MLLMs on anticipating context-conditioned responses across diverse real-world scenarios. To support it, we build SayNext-PC, a large-scale multimodal dialogue dataset, and carefully design a multi-level evaluation framework spanning lexical similarity, emotion-intention consistency, and LLM-based overall alignment. Building on this, we develop SayNext-Chat, a cognitively inspired dual-route MLLM that incorporates learnable priming tokens to fuse perceptual cues with anticipatory priors. Extensive experiments demonstrate that SayNext-Chat consistently outperforms state-of-the-art MLLMs across all evaluation levels, corroborated by user studies and LLM-as-Judge evaluations. Our results emphasize the (i) indispensable role of multimodal cues and (ii) active anticipatory processing as foundations of natural human interaction currently missing in MLLMs.

cs.AI↗

AffectGPT-RL: Revealing Roles of Reinforcement Learning in Open-Vocabulary Emotion Recognition

Open-Vocabulary Multimodal Emotion Recognition (OV-MER) aims to predict emotions without being constrained by predefined label spaces, thereby enabling fine-grained emotion understanding. Unlike traditional discriminative methods, OV-MER leverages generative models to capture the full spectrum of emotions and employs emotion wheels (EWs) for metric calculation. Previous approaches primarily rely on token-level loss during training. However, this objective is misaligned with the metrics used in OV-MER, and these metrics cannot be directly optimized via gradient backpropagation. To address this limitation, we turn our attention to reinforcement learning, as this strategy can optimize non-differentiable objectives. We term this framework AffectGPT-RL. Furthermore, we conduct extensive experiments to elucidate the role of reinforcement learning in this task, revealing the necessity of the reasoning process, the impact of different rewards, and the generalizability to other emotion tasks such as sentiment analysis and basic emotion recognition. Experimental results demonstrate that AffectGPT-RL yields significant performance improvements on OV-MER. Beyond this task, we also achieve remarkable performance gains on basic emotion recognition, attaining state-of-the-art results on MER-UniBench. To the best of our knowledge, this is the pioneering work exploring the role of reinforcement learning in OV-MER, providing valuable guidance for subsequent researchers. Our code is provided in the supplementary material and will be released to facilitate future research.

cs.HC↗

DeepSeek-V4: Towards Highly Efficient Million-Token Context Intelligence

We present a preview version of DeepSeek-V4 series, including two strong Mixture-of-Experts (MoE) language models -- DeepSeek-V4-Pro with 1.6T parameters (49B activated) and DeepSeek-V4-Flash with 284B parameters (13B activated) -- both supporting a context length of one million tokens. DeepSeek-V4 series incorporate several key upgrades in architecture and optimization: (1) a hybrid attention architecture that combines Compressed Sparse Attention (CSA) and Heavily Compressed Attention (HCA) to improve long-context efficiency; (2) Manifold-Constrained Hyper-Connections (mHC) that enhance conventional residual connections; (3) and the Muon optimizer for faster convergence and greater training stability. We pre-train both models on more than 32T diverse and high-quality tokens, followed by a comprehensive post-training pipeline that unlocks and further enhances their capabilities. DeepSeek-V4-Pro-Max, the maximum reasoning effort mode of DeepSeek-V4-Pro, redefines the state-of-the-art for open models, outperforming its predecessors in core tasks. Meanwhile, DeepSeek-V4 series are highly efficient in long-context scenarios. In the one-million-token context setting, DeepSeek-V4-Pro requires only 27% of single-token inference FLOPs and 10% of KV cache compared with DeepSeek-V3.2. This enables us to routinely support one-million-token contexts, thereby making long-horizon tasks and further test-time scaling more feasible. The model checkpoints are available at https://huggingface.co/collections/deepseek-ai/deepseek-v4.

cs.CL↗

MTT-Bench: Predicting Social Dominance in Mice via Multimodal Large Language Models

Understanding social dominance in animal behavior is critical for neuroscience and behavioral studies. In this work, we explore the capability of Multimodal Large Language Models(MLLMs) to analyze raw behavioral video of mice and predict their dominance hierarchy. We introduce MTT-Bench, a novel benchmark comprising annotated videos of pairwise mouse interactions for Mouse Tube Test analysis. Building on existing MLLM architectures, we fine-tune these models to perform zero-shot inference on unseen behavioral sequences, predicting social dominance without explicit labels during testing. Our framework demonstrates promising results, showing high agreement with tube test rankings. This work opens a new direction for applying foundation models to ethology and social behavior analysis, without the need to design domain-specific models.

eess.IV↗

Amoeba: Runtime Tensor Parallel Transformation for LLM Inference Services

In Large Language Model (LLM) inference services, it is challenging to make a parallelism strategy configuration, to efficiently process the requests of variance context lengths. Requests of long context require high degree of parallelism to provide more memory for Key-Value (KV) Cache, while requests of short context prefer low degree of parallelism to increase concurrency, thus improving throughput. To maintain high throughput while supporting large context lengths on demand, we propose Amoeba, a runtime Tensor Parallel (TP) transformation for online LLM inference services, which adaptively adjusts the TP of running instances to align with the dynamics of incoming requests. Evaluations using real-world traces show that Amoeba improves throughput by 1.75x-6.57x compared to state-of-the-art solutions.

cs.DC↗

Adaptive Action Chunking at Inference-time for Vision-Language-Action Models

In Vision-Language-Action (VLA) models, action chunking (i.e., executing a sequence of actions without intermediate replanning) is a key technique to improve robotic manipulation abilities. However, a large chunk size reduces the model's responsiveness to new information, while a small one increases the likelihood of mode-jumping, jerky behavior resulting from discontinuities between chunks. Therefore, selecting the optimal chunk size is an urgent demand to balance the model's reactivity and consistency. Unfortunately, a dominant trend in current VLA models is an empirical fixed chunk length at inference-time, hindering their superiority and scalability across diverse manipulation tasks. To address this issue, we propose a novel Adaptive Action Chunking (AAC) strategy, which exploits action entropy as the cue to adaptively determine the chunk size based on current predictions. Extensive experiments on a wide range of simulated and real-world robotic manipulation tasks have demonstrated that our approach substantially improves performance over the state-of-the-art alternatives. The videos and source code are publicly available at https://lance-lot.github.io/adaptive-chunking.github.io/.

cs.RO↗

Bias Is a Subspace, Not a Coordinate: A Geometric Rethinking of Post-hoc Debiasing in Vision-Language Models

Vision-Language Models (VLMs) have become indispensable for multimodal reasoning, yet their representations often encode and amplify demographic biases, resulting in biased associations and misaligned predictions in downstream tasks. Such behavior undermines fairness and distorts the intended alignment between vision and language. Recent post-hoc approaches attempt to mitigate bias by replacing the most attribute-correlated embedding coordinates with neutral values. However, our systematic analysis reveals three critical limitations of this coordinate-wise approach: feature entanglement, poor cross-dataset generalization, and incomplete bias removal. We find that bias is not localized to a few coordinates but is instead distributed across a few linear subspaces. To address these limitations, we propose $\textbf{S}$ubspace $\textbf{P}$rojection $\textbf{D}$ebiasing ($\textbf{SPD}$), a geometrically principled framework that identifies and removes the entire subspace of linearly decodable bias while reinserting a neutral mean component to preserve semantic fidelity. Extensive experiments across zero-shot classification, text-to-image retrieval, and image generation validate the effectiveness of SPD: our method achieves more robust debiasing with an average improvement of $18.5\%$ across four fairness metrics, while maintaining minimal loss in task performance compared to the best debiasing baseline.

cs.CV↗

Composer 2 Technical Report

Composer 2 is a specialized model designed for agentic software engineering. The model demonstrates strong long-term planning and coding intelligence while maintaining the ability to efficiently solve problems for interactive use. The model is trained in two phases: first, continued pretraining to improve the model's knowledge and latent coding ability, followed by large-scale reinforcement learning to improve end-to-end coding performance through stronger reasoning, accurate multi-step execution, and coherence on long-horizon realistic coding problems. We develop infrastructure to support training in the same Cursor harness that is used by the deployed model, with equivalent tools and structure, and use environments that match real problems closely. To measure the ability of the model on increasingly difficult tasks, we introduce a benchmark derived from real software engineering problems in large codebases including our own. Composer 2 is a frontier-level coding model and demonstrates a process for training strong domain-specialized models. On our CursorBench evaluations the model achieves a major improvement in accuracy compared to previous Composer models (61.3). On public benchmarks the model scores 61.7 on Terminal-Bench and 73.7 on SWE-bench Multilingual in our harness, comparable to state-of-the-art systems.

cs.SE↗

MVRD-Bench: Multi-View Learning and Benchmarking for Dynamic Remote Photoplethysmography under Occlusion

Remote photoplethysmography (rPPG) is a non-contact technique that estimates physiological signals by analyzing subtle skin color changes in facial videos. Existing rPPG methods often encounter performance degradation under facial motion and occlusion scenarios due to their reliance on static and single-view facial videos. Thus, this work focuses on tackling the motion-induced occlusion problem for rPPG measurement in unconstrained multi-view facial videos. Specifically, we introduce a Multi-View rPPG Dataset (MVRD), a high-quality benchmark dataset featuring synchronized facial videos from three viewpoints under stationary, speaking, and head movement scenarios to better match real-world conditions. We also propose MVRD-rPPG, a unified multi-view rPPG learning framework that fuses complementary visual cues to maintain robust facial skin coverage, especially under motion conditions. Our method integrates an Adaptive Temporal Optical Compensation (ATOC) module for motion artifact suppression, a Rhythm-Visual Dual-Stream Network to disentangle rhythmic and appearance-related features, and a Multi-View Correlation-Aware Attention (MVCA) for adaptive view-wise signal aggregation. Furthermore, we introduce a Correlation Frequency Adversarial (CFA) learning strategy, which jointly enforces temporal accuracy, spectral consistency, and perceptual realism in the predicted signals. Extensive experiments and ablation studies on the MVRD dataset demonstrate the superiority of our approach. In the MVRD movement scenario, MVRD-rPPG achieves an MAE of 0.90 and a Pearson correlation coefficient (R) of 0.99. The source code and dataset will be made available.

cs.CV↗

FG-SGL: Fine-Grained Semantic Guidance Learning via Motion Process Decomposition for Micro-Gesture Recognition

Micro-gesture recognition (MGR) is challenging due to subtle inter-class variations. Existing methods rely on category-level supervision, which is insufficient for capturing subtle and localized motion differences. Thus, this paper proposes a Fine-Grained Semantic Guidance Learning (FG-SGL) framework that jointly integrates fine-grained and category-level semantics to guide vision--language models in perceiving local MG motions. FG-SA adopts fine-grained semantic cues to guide the learning of local motion features, while CP-A enhances the separability of MG features through category-level semantic guidance. To support fine-grained semantic guidance, this work constructs a fine-grained textual dataset with human annotations that describes the dynamic process of MGs in four refined semantic dimensions. Furthermore, a Multi-Level Contrastive Optimization strategy is designed to jointly optimize both modules in a coarse-to-fine pattern. Experiments show that FG-SGL achieves competitive performance, validating the effectiveness of fine-grained semantic guidance for MGR.

cs.CV↗

Micro-AU CLIP: Fine-Grained Contrastive Learning from Local Independence to Global Dependency for Micro-Expression Action Unit Detection

Micro-expression (ME) action units (Micro-AUs) provide objective clues for fine-grained genuine emotion analysis. Most existing Micro-AU detection methods learn AU features from the whole facial image/video, which conflicts with the inherent locality of AU, resulting in insufficient perception of AU regions. In fact, each AU independently corresponds to specific localized facial muscle movements (local independence), while there is an inherent dependency between some AUs under specific emotional states (global dependency). Thus, this paper explores the effectiveness of the independence-to-dependency pattern and proposes a novel micro-AU detection framework, micro-AU CLIP, that uniquely decomposes the AU detection process into local semantic independence modeling (LSI) and global semantic dependency (GSD) modeling. In LSI, Patch Token Attention (PTA) is designed, mapping several local features within the AU region to the same feature space; In GSD, Global Dependency Attention (GDA) and Global Dependency Loss (GDLoss) are presented to model the global dependency relationships between different AUs, thereby enhancing each AU feature. Furthermore, considering CLIP's native limitations in micro-semantic alignment, a microAU contrastive loss (MiAUCL) is designed to learn AU features by a fine-grained alignment of visual and text features. Also, Micro-AU CLIP is effectively applied to ME recognition in an emotion-label-free way. The experimental results demonstrate that Micro-AU CLIP can fully learn fine-grained micro-AU features, achieving state-of-the-art performance.

cs.CV↗

A Prediction-as-Perception Framework for 3D Object Detection

Humans combine prediction and perception to observe the world. When faced with rapidly moving birds or insects, we can only perceive them clearly by predicting their next position and focusing our gaze there. Inspired by this, this paper proposes the Prediction-As-Perception (PAP) framework, integrating a prediction-perception architecture into 3D object perception tasks to enhance the model's perceptual accuracy. The PAP framework consists of two main modules: prediction and perception, primarily utilizing continuous frame information as input. Firstly, the prediction module forecasts the potential future positions of ego vehicles and surrounding traffic participants based on the perception results of the current frame. These predicted positions are then passed as queries to the perception module of the subsequent frame. The perceived results are iteratively fed back into the prediction module. We evaluated the PAP structure using the end-to-end model UniAD on the nuScenes dataset. The results demonstrate that the PAP structure improves UniAD's target tracking accuracy by 10% and increases the inference speed by 15%. This indicates that such a biomimetic design significantly enhances the efficiency and accuracy of perception models while reducing computational resource consumption.

cs.CV↗

EROICA: Online Performance Troubleshooting for Large-scale Model Training

Troubleshooting performance problems of large model training (LMT) is immensely challenging, due to unprecedented scales of modern GPU clusters, the complexity of software-hardware interactions, and the data intensity of the training process. Existing troubleshooting approaches designed for traditional distributed systems or datacenter networks fall short and can hardly apply to real-world training systems. In this paper, we present EROICA, the first online troubleshooting system that provides both fine-grained observation based on profiling, and coverage of all machines in GPU clusters, to diagnose performance issues in production, including both hardware and software problems (or the mixture of both). EROICA effectively summarizes runtime behavior patterns of LMT function executions via online profiling, and leverages differential observability to localize the root cause with minimal production impact. EROICA has been deployed as a production service for large-scale GPU clusters of ~100,000 GPUs for 1.5 years. It has diagnosed a variety of difficult performance issues with 97.5% success.

cs.DC↗

How Long Can Unified Multimodal Models Generate Images Reliably? Taming Long-Horizon Interleaved Image Generation via Context Curation

Unified multimodal models hold the promise of generating extensive, interleaved narratives, weaving text and imagery into coherent long-form stories. However, current systems suffer from a critical reliability gap: as sequences grow, generation quality rapidly collapses. In this work, we investigate the mechanism behind this failure and argue that it is distinct from standard long-context challenges. We reveal that in generation, accumulated visual history acts as a source of active pollution, a decay governed specifically by the number of image events rather than raw token count. We identify a structural vulnerability where dense visual tokens overwhelm the attention mechanism, creating noise that distorts future synthesis. Guided by these mechanistic insights, we propose UniLongGen, a training-free inference strategy that prioritizes safe conditioning over total recall. Instead of retaining all history, UniLongGen dynamically curates the model's memory, identifying and discarding interfering visual signals based on the model's own internal relevance rankings. Extensive experiments demonstrate that this active forgetting approach is essential for stability: UniLongGen significantly outperforms baselines in long-horizon fidelity and consistency, while simultaneously reducing memory footprint and inference time.

cs.CV↗