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Haoyu Chen

Publications and source records attributed to Haoyu Chen.

At least 19 recordsLinked to original sources

Zero-MELO: Test-Time Evidence Calibration with Multimodal LLMs for Zero-Shot Micro-Gesture Recognition

While Multimodal Large Language Models (MLLMs) excel in general video understanding, their capability in fine-grained and motion-centric tasks remains limited. This limitation is particularly critical in micro-gesture recognition (MGR), where micro-gestures (MGs) - subtle, short-duration, and spatially localized human movements - serve as key discriminative signals for implicit affective analysis, yet are easily neglected following common prompting practices. Although MGR has been intensively studied by many discriminative approaches, the use of MLLMs for MGR is underexplored, with notably poor performance. We hypothesize that the motion-sensitive representation ability of MLLMs is constrained by their inherent single-pass forward inference, which can be substantially enhanced through carefully designed test-time guidance. Motivated by this, building on our prior findings regarding temporal insensitivity in Video LLMs, we diagnose zero-shot MGR errors in the Negative Log-Likelihood (NLL) space. We observe that MLLMs suffer from two bottlenecks: 1) insufficient localized evidence and 2) severe score biases driven by language and motion-agnostic appearances. Thus, we propose a novel test-time evidence calibration framework that improves both reasoning details and prediction reliability. Specifically, we introduce a tree search mechanism to progressively acquire localized, fine-grained visual evidence, coupled with a test-time calibration module to mitigate score biases. The multi-cue fusion module then integrates evidence from multiple cues without relying on a single cue for final prediction. Our framework achieves mean-class accuracies of 26.84\% on iMiGUE and 22.10\% on MA-52, significantly outperforming the Qwen2.5-VL baseline, which produces 16.15\% and 10.20\%, respectively. The code will be available at https://zero-melo.github.io/Zero-MELO.

cs.CV

PAUSE: A User-Centric Benchmark for Personal AI Assistants in Unified Service Environments

Personal AI assistants are increasingly deployed as task-oriented, tool-augmented agents that operate within unified service environments to support everyday user activities. In realistic settings, such assistants must reason over persistent user state, respect user-specific configurations and permissions, and sustain long-horizon, constraint-aware interactions across multiple services. Existing benchmarks, however, often fragment service contexts or abstract away user state, limiting their ability to evaluate user-centric personal assistant behavior in realistic service settings. We introduce PAUSE, a user-centric benchmark for evaluating personal AI assistants in stateful, service-integrated environments. PAUSE captures core challenges of real-world assistant deployment by requiring agents to coordinate actions across heterogeneous user-owned resources while maintaining consistency with environment state, authorization constraints over multi-turn interactions. The benchmark incorporates explicit user-agent interaction via realistic user simulation, enabling evaluation beyond static tool execution. To support principled and reproducible evaluation, PAUSE adopts a multi-regime evaluation framework aligned with task characteristics. Open-ended service management tasks are assessed using semantic and trajectory-level behavioral metrics, while constraint-intensive tasks admit deterministic, state-based verification. Benchmark results show that even state-of-the-art proprietary models fail to reach 70% task completion on scenarios requiring stateful reasoning and configuration awareness, revealing consistent and interpretable failure patterns. Finally, we present a user-centric synthesis pipeline that enables scalable generation of coherent service environments, user configurations, and reliably annotated tasks, supporting benchmark extensibility and future research.

cs.AI

Infra-Swarm: Robust Vision-Based Multi-Robot Swarming via Near-Infrared Spectral Vision

Distributed swarms typically rely on either active wireless communication or passive vision, and they are frequently hindered by bandwidth constraints or environmental sensitivity. This paper proposes Infra-Swarm, a robust vision-based swarm. Each robot is equipped with a near-infrared light source and four ordinary gray-scale cameras. The Infra-Swarm system directly measures the centimeter-level 3D position of neighbors based on the position (bearing) and intensity (strength) of optical flares in the captured images. By utilizing 940 nm narrow-band filters to physically reject 99.2% of ambient light interference, the perception front-end achieves hardware-level robustness against illumination variations. Furthermore, its minimal computational overhead provides a resilient foundation for the massive scalability of robotic collectives on resource-constrained hardware.

cs.RO

A Bearing-Strength Method for Motion Estimation of Unknown Energy Emitters

This paper studies motion estimation of moving energy emitters using passive sensors. The emitters may be light, acoustic, or radio sources. While the bearing vector pointing from the sensor to the emitter can be easily obtained, existing approaches mainly rely on the bearing-only motion estimation method. However, this method suffers from a fundamental limitation that the sensor must have lateral motion to ensure observability. Unfortunately, this lateral motion requirement often conflicts with the sensor's desired motion in many tasks. In this paper, we point out that the received signal strength, which can also be obtained easily in many ways, can greatly enhance motion estimation. Surprisingly, this strength information has not been well explored so far. Here, we propose a new bearing-strength method to fully exploit both the bearing and strength measurements. Our theoretical analysis shows that the system observability is significantly enhanced in the sense that the lateral motion condition is not required anymore. Real-world experimental results verify the proposed method and the theoretical analysis. It is notable that the benefit of the proposed method comes with no additional cost since it simply utilizes the received strength information that has not been fully exploited in the past.

cs.RO

LookME: Lookup-Based Multimodal Embeddings for Layer Injection in Vision-Language Models

Vision-Language Models (VLMs) have achieved strong progress in multimodal understanding. However, scaling dense or sparse Mixture-of-Experts (MoE) models to improve performance limits deployment in resource-constrained environments due to the trade-off between high memory usage from full loading and increased latency from on-demand loading. Recently, the Per-Layer Embedding (PLE) architecture addresses this by scaling models with large external embedding tables stored in read-only memory (ROM) and performing lightweight lookup to retrieve relevant embeddings to enhance token representations. Nevertheless, existing PLE-style methods are primarily designed for text embeddings due to the convenience of ID-based retrieval, limiting their effectiveness in VLMs where multimodal embeddings contain richer information for visual tasks. In this paper, we propose LookME, the first framework that enables lookup-based enhancement for multimodal embeddings in VLMs while supporting partitioned storage and on-demand loading. To efficiently lookup arbitrary continuous multimodal embeddings from large-scale embedding tables, we propose a hierarchical two-level lookup method employing a coarse-to-fine strategy that performs lookups from the scene-level to the intra-scene primitive-level. Furthermore, we integrate the lookup method with a sparse injection strategy, which adaptively prioritizes critical embeddings over voluminous multimodal embeddings within layers, and facilitates embedding table reuse across neighboring layers, improving the trade-off among efficiency, model size, and performance. Experiments on multiple visual benchmarks show that LookME outperforms text-only PLE-style methods, validating the effectiveness of lookup-based multimodal embedding enhancement.

cs.CV

MAC 2026: Advancing Micro-Action Analysis Towards Fine-Grained Understanding

Micro-Actions (MAs) are subtle and spontaneous human behaviors that provide important non-verbal cues in social interaction and affective communication. However, their short duration, weak motion patterns, and fine-grained semantic differences make them difficult to annotate, model, and evaluate in a standardized manner. To promote academic research on micro-action analysis, we proposed and have annually organized the Micro-Action Analysis Grand Challenge (MAC) as a public benchmark platform for this emerging field. The first two editions of MAC established standardized evaluation settings for micro-action recognition and detection, providing publicly accessible datasets and protocols. Building upon these editions, this paper presents the 3rd MAC, held in conjunction with ACM Multimedia 2026. Under the theme of moving from recognition to fine-grained micro-action understanding, this edition further expands the scope of the challenge beyond conventional recognition and detection. In particular, we introduce a new task named fine-grained micro-action understanding, evaluated with the assistance of multimodal large language models, aiming to assess models' ability to capture fine-grained semantic cues and interpret subtle human micro-actions at a deeper level. We summarize the datasets, task settings, evaluation protocols, competition results, and representative solutions from top-performing teams. Finally, we discuss future directions for micro-action analysis and its broader role in human-centric video understanding.

cs.CV

SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation

LLM agents are increasingly used to translate natural language into 3D scenes in a procedural way, but existing systems focus on static output. Dynamic 4D scenes from text alone, in which liquids flow, particles emit, rigid bodies cascade, and articulated mechanisms move, remain largely unexplored despite their value as editable content and as physics-grounded training data for video generation and embodied AI. Two challenges set the dynamic case apart from static text-to-scene work: an agent must jointly coordinate spatial layout, multiple physics solvers, temporal sequencing, camera, and lighting in a single coherent scene, and verifying motion correctness from rendered video is fundamentally harder than judging a single image. We present SimWorlds: a multi-agent framework that produces dynamic, editable 4D scenes from text, with Blender-specific procedural knowledge, a planner-coder-reviewer workflow driving a fixed ordered sequence of construction stages, a layered scene protocol enforced by a deterministic verifier, and a runtime-state inspection tool suite that catches mechanism failures the rendered image cannot reveal. We also introduce 4DBuildBench, a benchmark for assessing both visual fidelity and physical consistency of the procedural dynamic 3D scenes generated from text prompts. Experiments show that SimWorlds outperforms prior dynamic Blender generation baselines.

cs.AI

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments

Video generation models aspire to simulate dynamic environments, and several benchmarks now evaluate memory consistency across frames. However, most assess consistency only while the target remains in view, and the few that force objects out of view evaluate static scenes where nothing changes during occlusion. To bridge this gap, we introduce MemoBench, a diagnostic benchmark built around the disappear-and-reappear paradigm in dynamically changing environments: a target object undergoes a physical process, disappears from view, and must be correctly recovered in its updated state upon reappearance. We curate 360 ground-truth clips spanning synthetic and real-world scenes, and design an evaluation suite combining automated metrics with VQA-based assessment across four diagnostic pillars. Evaluation of eight state-of-the-art models reveals key insights and open challenges regarding memory consistency under the disappear-and-reappear paradigm.

cs.CV

iMiGUE-3K: A Large-Scale Benchmark for Micro-Gesture Analysis with Self-Supervised Learning

Emotion understanding is a fundamental challenge in affective computing and artificial intelligence. While existing approaches predominantly focus on facial expressions and speech, they often overlook the rich emotional cues conveyed through body language. Recently, micro-gestures (MGs), unintentional, subconscious movements driven by inner feelings, have attracted increasing attention as an alternative to other cues. However, there are no existing large-scale datasets supporting the pre-training of the MG foundation model. To advance MG research, we present a new benchmark for micro-gesture-based emotion understanding, featuring key contributions with a novel dataset (iMiGUE-3K) and a series of foundation models for different tasks. Using a model-based crowd-sourcing data collection strategy, we construct iMiGUE-3K, the largest MG dataset to date. It comprises video recordings from 332 distinct professional tennis players' public press interviews over the past seven years, totaling more than 3.4K long video clips and 37 million frames. The dataset includes 32 micro-gesture classes with rich descriptive annotations, making it the first large-scale, in-the-wild, video dataset for fine-grained gesture-based emotion analysis. Built on iMiGUE-3K, we propose MG-FMs, a discriminative foundation model for transferable gesture presentation learning. Based on the foundation model, we establish five comprehensive evaluation tasks: MG recognition (unsupervised, semi-supervised, supervised), MG retrieval, and MG emotion recognition. Our systematic evaluation of representative methods demonstrates that micro-gesture-based analysis significantly improves emotion understanding. We hope this work can provide comprehensive tools for MG analysis and set a solid foundation for future research in psychological diagnostics, affective computing, and advanced human-computer interaction.

cs.CV

MOTOR-Bench: A Real-world Dataset and Multi-agent Framework for Zero-shot Human Mental State Understanding

Understanding human mental states from natural behavior is crucial for intelligent systems in the real world. However, most current research focuses on predicting isolated mental state labels, lacking structured annotations of complex interpersonal interactions. To support structured analysis, we introduce MOTOR-Bench, a carefully-designed benchmark with a real-world dataset MOTOR-dataset, containing 1,440 multimodal video clips in collaborative learning scenarios, reflecting key real-world data challenges including natural class imbalance, visual noise, and domain-specific language. Each sample is labeled by educational experts based on self-regulated learning theory. We further evaluate several state-of-the-art multimodal large language models and multi-agent systems in a zero-shot setting on our MOTOR-Bench. However, their performance on this task remains limited, suggesting that existing methods still struggle with structured reasoning from observable behavior to deeper mental states. To address this challenge, we propose a reasoning multi-agent framework, named MOTOR-MAS. It coordinates multiple agents through a structured agent coordination mechanism to infer explicit behaviors, internal cognitions, and psychological emotions. Experimental results show that our MOTOR-MAS outperforms the best single-model benchmark by 15.93 points in Macro-F1 scores for the three labels of behavior, cognition, and emotion, and outperforms the general multi-agent benchmark by 10.2 points in internal cognition prediction.

cs.CV

AffectGPT-RL: Revealing Roles of Reinforcement Learning in Open-Vocabulary Emotion Recognition

Open-Vocabulary Multimodal Emotion Recognition (OV-MER) aims to predict emotions without being constrained by predefined label spaces, thereby enabling fine-grained emotion understanding. Unlike traditional discriminative methods, OV-MER leverages generative models to capture the full spectrum of emotions and employs emotion wheels (EWs) for metric calculation. Previous approaches primarily rely on token-level loss during training. However, this objective is misaligned with the metrics used in OV-MER, and these metrics cannot be directly optimized via gradient backpropagation. To address this limitation, we turn our attention to reinforcement learning, as this strategy can optimize non-differentiable objectives. We term this framework AffectGPT-RL. Furthermore, we conduct extensive experiments to elucidate the role of reinforcement learning in this task, revealing the necessity of the reasoning process, the impact of different rewards, and the generalizability to other emotion tasks such as sentiment analysis and basic emotion recognition. Experimental results demonstrate that AffectGPT-RL yields significant performance improvements on OV-MER. Beyond this task, we also achieve remarkable performance gains on basic emotion recognition, attaining state-of-the-art results on MER-UniBench. To the best of our knowledge, this is the pioneering work exploring the role of reinforcement learning in OV-MER, providing valuable guidance for subsequent researchers. Our code is provided in the supplementary material and will be released to facilitate future research.

cs.HC

RobotEQ: Towards Social Proactive Intelligence in Embodied Agents

Embodied agents represent a prominent research focus across both academia and industry. The prevailing paradigm has gradually shifted from reactive assistance, which requires explicit user queries, to proactive assistance, capable of recognizing human needs and offering support without explicit instructions. Nevertheless, existing studies on proactive assistance remain confined to narrow scenarios and primarily emphasize task completeness, whereas real-world agents must operate in open-domain environments while adhering to social expectations. To bridge this gap, we extend the concept of proactive assistance to Social Proactive Intelligence (SPI), characterized by diverse scenarios, social understanding, and robot-centric behaviors. We further introduce RobotEQ, a dedicated benchmark for SPI. We first define two tasks: behavior judgment, emphasizing global contextual understanding, and spatial grounding, focusing on local perceptual details. Building on these tasks, we construct RobotEQ-Data, a dataset comprising 1,812 synthetic and 223 real-world scenarios, 7 social facets, 22K+ human annotations, 3K+ behavior judgment questions, and 3K+ spatial grounding questions. Furthermore, we establish RobotEQ-Bench to evaluate the performance of representative models. Experimental results demonstrate that current models fall short of achieving reliable SPI. Further analysis reveals that incorporating external social knowledge yields consistent improvements. This work aims to advance the development of socially desirable embodied agents in open-domain environments.

cs.RO

DeepSeek-V4: Towards Highly Efficient Million-Token Context Intelligence

We present a preview version of DeepSeek-V4 series, including two strong Mixture-of-Experts (MoE) language models -- DeepSeek-V4-Pro with 1.6T parameters (49B activated) and DeepSeek-V4-Flash with 284B parameters (13B activated) -- both supporting a context length of one million tokens. DeepSeek-V4 series incorporate several key upgrades in architecture and optimization: (1) a hybrid attention architecture that combines Compressed Sparse Attention (CSA) and Heavily Compressed Attention (HCA) to improve long-context efficiency; (2) Manifold-Constrained Hyper-Connections (mHC) that enhance conventional residual connections; (3) and the Muon optimizer for faster convergence and greater training stability. We pre-train both models on more than 32T diverse and high-quality tokens, followed by a comprehensive post-training pipeline that unlocks and further enhances their capabilities. DeepSeek-V4-Pro-Max, the maximum reasoning effort mode of DeepSeek-V4-Pro, redefines the state-of-the-art for open models, outperforming its predecessors in core tasks. Meanwhile, DeepSeek-V4 series are highly efficient in long-context scenarios. In the one-million-token context setting, DeepSeek-V4-Pro requires only 27% of single-token inference FLOPs and 10% of KV cache compared with DeepSeek-V3.2. This enables us to routinely support one-million-token contexts, thereby making long-horizon tasks and further test-time scaling more feasible. The model checkpoints are available at https://huggingface.co/collections/deepseek-ai/deepseek-v4.

cs.CL

MTT-Bench: Predicting Social Dominance in Mice via Multimodal Large Language Models

Understanding social dominance in animal behavior is critical for neuroscience and behavioral studies. In this work, we explore the capability of Multimodal Large Language Models(MLLMs) to analyze raw behavioral video of mice and predict their dominance hierarchy. We introduce MTT-Bench, a novel benchmark comprising annotated videos of pairwise mouse interactions for Mouse Tube Test analysis. Building on existing MLLM architectures, we fine-tune these models to perform zero-shot inference on unseen behavioral sequences, predicting social dominance without explicit labels during testing. Our framework demonstrates promising results, showing high agreement with tube test rankings. This work opens a new direction for applying foundation models to ethology and social behavior analysis, without the need to design domain-specific models.

eess.IV

Adaptive Action Chunking at Inference-time for Vision-Language-Action Models

In Vision-Language-Action (VLA) models, action chunking (i.e., executing a sequence of actions without intermediate replanning) is a key technique to improve robotic manipulation abilities. However, a large chunk size reduces the model's responsiveness to new information, while a small one increases the likelihood of mode-jumping, jerky behavior resulting from discontinuities between chunks. Therefore, selecting the optimal chunk size is an urgent demand to balance the model's reactivity and consistency. Unfortunately, a dominant trend in current VLA models is an empirical fixed chunk length at inference-time, hindering their superiority and scalability across diverse manipulation tasks. To address this issue, we propose a novel Adaptive Action Chunking (AAC) strategy, which exploits action entropy as the cue to adaptively determine the chunk size based on current predictions. Extensive experiments on a wide range of simulated and real-world robotic manipulation tasks have demonstrated that our approach substantially improves performance over the state-of-the-art alternatives. The videos and source code are publicly available at https://lance-lot.github.io/adaptive-chunking.github.io/.

cs.RO

Composer 2 Technical Report

Composer 2 is a specialized model designed for agentic software engineering. The model demonstrates strong long-term planning and coding intelligence while maintaining the ability to efficiently solve problems for interactive use. The model is trained in two phases: first, continued pretraining to improve the model's knowledge and latent coding ability, followed by large-scale reinforcement learning to improve end-to-end coding performance through stronger reasoning, accurate multi-step execution, and coherence on long-horizon realistic coding problems. We develop infrastructure to support training in the same Cursor harness that is used by the deployed model, with equivalent tools and structure, and use environments that match real problems closely. To measure the ability of the model on increasingly difficult tasks, we introduce a benchmark derived from real software engineering problems in large codebases including our own. Composer 2 is a frontier-level coding model and demonstrates a process for training strong domain-specialized models. On our CursorBench evaluations the model achieves a major improvement in accuracy compared to previous Composer models (61.3). On public benchmarks the model scores 61.7 on Terminal-Bench and 73.7 on SWE-bench Multilingual in our harness, comparable to state-of-the-art systems.

cs.SE

MVRD-Bench: Multi-View Learning and Benchmarking for Dynamic Remote Photoplethysmography under Occlusion

Remote photoplethysmography (rPPG) is a non-contact technique that estimates physiological signals by analyzing subtle skin color changes in facial videos. Existing rPPG methods often encounter performance degradation under facial motion and occlusion scenarios due to their reliance on static and single-view facial videos. Thus, this work focuses on tackling the motion-induced occlusion problem for rPPG measurement in unconstrained multi-view facial videos. Specifically, we introduce a Multi-View rPPG Dataset (MVRD), a high-quality benchmark dataset featuring synchronized facial videos from three viewpoints under stationary, speaking, and head movement scenarios to better match real-world conditions. We also propose MVRD-rPPG, a unified multi-view rPPG learning framework that fuses complementary visual cues to maintain robust facial skin coverage, especially under motion conditions. Our method integrates an Adaptive Temporal Optical Compensation (ATOC) module for motion artifact suppression, a Rhythm-Visual Dual-Stream Network to disentangle rhythmic and appearance-related features, and a Multi-View Correlation-Aware Attention (MVCA) for adaptive view-wise signal aggregation. Furthermore, we introduce a Correlation Frequency Adversarial (CFA) learning strategy, which jointly enforces temporal accuracy, spectral consistency, and perceptual realism in the predicted signals. Extensive experiments and ablation studies on the MVRD dataset demonstrate the superiority of our approach. In the MVRD movement scenario, MVRD-rPPG achieves an MAE of 0.90 and a Pearson correlation coefficient (R) of 0.99. The source code and dataset will be made available.

cs.CV

FG-SGL: Fine-Grained Semantic Guidance Learning via Motion Process Decomposition for Micro-Gesture Recognition

Micro-gesture recognition (MGR) is challenging due to subtle inter-class variations. Existing methods rely on category-level supervision, which is insufficient for capturing subtle and localized motion differences. Thus, this paper proposes a Fine-Grained Semantic Guidance Learning (FG-SGL) framework that jointly integrates fine-grained and category-level semantics to guide vision--language models in perceiving local MG motions. FG-SA adopts fine-grained semantic cues to guide the learning of local motion features, while CP-A enhances the separability of MG features through category-level semantic guidance. To support fine-grained semantic guidance, this work constructs a fine-grained textual dataset with human annotations that describes the dynamic process of MGs in four refined semantic dimensions. Furthermore, a Multi-Level Contrastive Optimization strategy is designed to jointly optimize both modules in a coarse-to-fine pattern. Experiments show that FG-SGL achieves competitive performance, validating the effectiveness of fine-grained semantic guidance for MGR.

cs.CV