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Haoyu Zhao

Publications and source records attributed to Haoyu Zhao.

At least 37 records · Page 2Linked to original sources

LiveGraph: Active-Structure Neural Re-ranking for Exercise Recommendation

The continuous expansion of digital learning environments has catalyzed the demand for intelligent systems capable of providing personalized educational content. While current exercise recommendation frameworks have made significant strides, they frequently encounter obstacles regarding the long-tailed distribution of student engagement and the failure to adapt to idiosyncratic learning trajectories. We present LiveGraph, a novel active-structure neural re-ranking framework designed to overcome these limitations. Our approach utilizes a graph-based representation enhancement strategy to bridge the information gap between active and inactive students while integrating a dynamic re-ranking mechanism to foster content diversity. By prioritizing the structural relationships within learning histories, the proposed model effectively balances recommendation precision with pedagogical variety. Comprehensive experimental evaluations conducted on multiple real-world datasets demonstrate that LiveGraph surpasses contemporary baselines in both predictive accuracy and the breadth of exercise diversity.

cs.IR↗

Reliability-Prioritized Fine-Grained Generation in Multimodal Large

Multimodal large language models (MLLMs) are increasingly expected to generate fine-grained descriptions of visual content. However, we observe and theoretically show that generating fine-grained responses poses a reliability challenge, \textit{i.e.}, fine-grained generation is more error-prone than coarse-grained generation. This phenomenon suggests that models should generate the finest description that remains reliable rather than simply produce more specific outputs. To investigate this problem, we develop \textsc{GranFact}, a granularity-aware benchmark consisting of expert-verified multi-object images with coarse-to-fine category annotations. Then, we design a hierarchy-aware evaluation algorithm, which assesses both whether model predictions are visually correct and how specific the correct predictions are. We also propose a reliability-prioritized preference optimization method based on Direct Preference Optimization, which penalizes unreliable fine-grained claims while rewarding reliable specificity. Experiments on \textsc{GranFact} show that our method improves fine-grained generation while preserving reliability. Code and data are available \href{https://github.com/WeiWu2025/GranFact}{here}.

cs.CV↗

SPEED: One-Step Pixel Diffusion for High-quality Video Frame Interpolation

Despite the success of diffusion models in Video Frame Interpolation (VFI), existing methods still suffer from two critical limitations. First, latent diffusion inevitably loses fine-grained details when reconstructing images from latent representations back to the pixel space. Second, multi-step sampling incurs prohibitive memory consumption and inference latency. To address these issues, we propose SPEED, a one-step pixel diffusion framework for high-quality VFI. Specifically, SPEED employs a progressive multi-stage architecture with dynamic patch scaling to effectively learn multi-scale motion, structural, and appearance representations. Furthermore, we propose a novel Noise-Update-Only Attention mechanism to prevent semantic degradation of the clean condition frames while reducing the computational overhead by nearly 50%. Besides, we introduce a Drift-aware Timestep Sampling strategy coupled with a tailored training objective to directly predict images in the pixel space, enabling one-step inference without compromising the quality of the generated frames. Extensive experiments show that SPEED achieves state-of-the-art performance. On SNU-FILM, SPEED reduces LPIPS by 8.8% while delivering 63.3% faster inference and 10.6% lower memory usage. On challenging 4K benchmarks, it further surpasses prior methods by up to 51.5% in LPIPS.

cs.MM↗

When Can You Poison Rewards? A Tight Characterization of Reward Poisoning in Linear MDPs

We study reward poisoning attacks in reinforcement learning (RL), where an adversary manipulates rewards within constrained budgets to force the target RL agent to adopt a policy that aligns with the attacker's objectives. Prior works on reward poisoning mainly focused on sufficient conditions to design a successful attacker, while only a few studies discussed the infeasibility of targeted attacks. This paper provides the first precise necessity and sufficiency characterization of the attackability of a linear MDP under reward poisoning attacks. Our characterization draws a bright line between the vulnerable RL instances, and the intrinsically robust ones which cannot be attacked without large costs even running vanilla non-robust RL algorithms. Our theory extends beyond linear MDPs -- by approximating deep RL environments as linear MDPs, we show that our theoretical framework effectively distinguishes the attackability and efficiently attacks the vulnerable ones, demonstrating both the theoretical and practical significance of our characterization.

cs.LG↗

Articulat3D: Reconstructing Articulated Digital Twins From Monocular Videos with Geometric and Motion Constraints

Building high-fidelity digital twins of articulated objects from visual data remains a central challenge. Existing approaches depend on multi-view captures of the object in discrete, static states, which severely constrains their real-world scalability. In this paper, we introduce Articulat3D, a novel framework that constructs such digital twins from casually captured monocular videos by jointly enforcing explicit 3D geometric and motion constraints. We first propose Motion Prior-Driven Initialization, which leverages 3D point tracks to exploit the low-dimensional structure of articulated motion. By modeling scene dynamics with a compact set of motion bases, we facilitate soft decomposition of the scene into multiple rigidly moving groups. Building on this initialization, we introduce Geometric and Motion Constraints Refinement, which enforces physically plausible articulation through learnable kinematic primitives parameterized by a joint axis, a pivot point, and per-frame motion scalars, yielding reconstructions that are both geometrically accurate and temporally coherent. Extensive experiments demonstrate that Articulat3D achieves state-of-the-art performance on synthetic benchmarks and real-world casually captured monocular videos, significantly advancing the feasibility of digital twin creation under uncontrolled real-world conditions. Our project page is available at https://maxwell-zhao.github.io/Articulat3D/.

cs.CV↗

SuperThoughts: Reasoning Tokens in Superposition

Long Chain-of-Thought (CoT) reasoning improves LLM problem-solving but is computationally expensive due to sequential token generation. While recent works explore reasoning in continuous latent spaces to bypass discrete token generation, they often struggle with training stability and fail to scale to complex, long-horizon tasks due to lack of supervision signal. We propose SuperThoughts, which compresses pairs of consecutive CoT tokens into single latent representations and decodes two tokens per step via a lightweight Multi-Token Prediction (MTP) module. This preserves discrete token supervision at training time while doubling throughput at inference time. We finetune Qwen2.5-Math-1.5B-Instruct, Qwen2.5-Math-7B-Instruct, Qwen2.5-Math-14B-Instruct, and evaluate on MATH500, AMC, OlympiadBench, and GPQA-Diamond. With a confidence-based adaptive mechanism that falls back to standard decoding when uncertain, SuperThoughts achieves $\sim$20--30\% CoT length reduction while maintaining accuracy with minimal degradation (1-2 points accuracy drop on most tasks).

cs.LG↗

Gravitational wave background from extreme-mass-ratio inspirals

The gravitational wave background (GWB) produced by extreme-mass-ratio inspirals (EMRIs) serves as a powerful tool for probing the astrophysical and dynamical processes in galactic centers. EMRI systems are a primary target for the space-based detector LISA due to their long-lived signals and high signal-to-noise ratios. This study explores the statistical properties of the GWB from EMRI, focusing on the calculation methods for the GWB, the astrophysical distribution of EMRI sources, and the influence of key parameters, including the spin of supermassive black holes (SMBHs) and the masses of compact objects (COs). By analyzing these factors, we determine the distribution range of the characteristic strain of the GWB from EMRIs. We find that the final eccentricity distributions appear to have negligible effect on the intensity of the GWB due to rapid circularization before they become detectable and the spin of the SMBH enhances the GW characteristic strain by approximately 1$\%$ compared to cases without spin effects. The masses of COs can also significantly affect the characteristic strain of the GWB from EMRIs, with Black Hole (BH) as CO producing a GW signal intensity that is approximately one order of magnitude higher compared to cases where Neutron Star (NS) or White Dwarf (WD) are the COs.

astro-ph.HE↗

AlgoVeri: An Aligned Benchmark for Verified Code Generation on Classical Algorithms

Vericoding refers to the generation of formally verified code from rigorous specifications. Recent AI models show promise in vericoding, but a unified methodology for cross-paradigm evaluation is lacking. Existing benchmarks test only individual languages/tools (e.g., Dafny, Verus, and Lean) and each covers very different tasks, so the performance numbers are not directly comparable. We address this gap with AlgoVeri, a benchmark that evaluates vericoding of $77$ classical algorithms in Dafny, Verus, and Lean. By enforcing identical functional contracts, AlgoVeri reveals critical capability gaps in verification systems. While frontier models achieve tractable success in Dafny ($40.3$% for Gemini-3 Flash), where high-level abstractions and SMT automation simplify the workflow, performance collapses under the systems-level memory constraints of Verus ($24.7$%) and the explicit proof construction required by Lean (7.8%). Beyond aggregate metrics, we uncover a sharp divergence in test-time compute dynamics: Gemini-3 effectively utilizes iterative repair to boost performance (e.g., tripling pass rates in Dafny), whereas GPT-OSS saturates early. Finally, our error analysis shows that language design affects the refinement trajectory: while Dafny allows models to focus on logical correctness, Verus and Lean trap models in persistent syntactic and semantic barriers. All data and evaluation code can be found at https://github.com/haoyuzhao123/algoveri.

cs.SE↗

CameraNoise: Enabling Faithful Camera Control in Video Diffusion through Geometry-Flow-Guided Noise Warping

Precise camera pose control is critical for video diffusion, yet maintaining geometric consistency remains a challenge. Existing methods that directly inject numerical camera parameters into the diffusion backbone often fail to bridge the gap between abstract coordinates and visual content, leading to structural distortions. To address this issue, we propose CameraNoise, a flow-to-noise warping method that encodes camera motion into a temporally coherent stochastic representation. Unlike conventional conditioning, CameraNoise embeds camera poses directly into the noise space. This decouples motion from scene appearance while faithfully preserving trajectory dynamics. Specifically, we introduce a novel Geometry-guided Reprojection Flow and a noise warping algorithm, which jointly preserve the Gaussian prior of diffusion and ensure consistent noise propagation under camera transformations. By integrating CameraNoise into the diffusion process, our framework delivers stable, high-fidelity videos. Extensive experiments demonstrate that our approach significantly outperforms prior methods in both visual quality and trajectory faithfulness. The project page and code are available at: https://gulucaptain.github.io/CameraNoise/.

cs.CV↗

Unrealized Expectations: Comparing AI Methods vs Classical Algorithms for Maximum Independent Set

AI methods, such as generative models and reinforcement learning, have recently been applied to combinatorial optimization (CO) problems, especially NP-hard ones. This paper compares such GPU-based methods with classical CPU-based methods on the Maximum Independent Set (MIS) problem. Strikingly, even on in-distribution random graphs, leading AI-inspired methods are consistently outperformed by the state-of-the-art classical solver KaMIS running on a single CPU, and some AI-inspired methods frequently fail to surpass even the simplest degree-based greedy heuristic. Even with post-processing techniques like local search, AI-inspired methods still perform worse than CPU-based solvers. To better understand the source of these failures, we introduce a novel analysis, serialization, which reveals that non-backtracking AI-inspired methods, e.g. LTFT (which is based on GFlowNets), end up reasoning similarly to the simplest degree-based greedy, and thus worse than KaMIS. More generally, our findings suggest a need for a rethinking of current approaches in AI for CO, advocating for more rigorous benchmarking and the principled integration of classical heuristics. Additionally, we also find that CPU-based algorithm KaMIS have strong performance on sparse random graphs, which appears to show that the shattering threshold conjecture for large independent sets proposed by Coja-Oghlan & Efthymiou (2015) does not apply for real-life sizes (such as 10^6 nodes).

cs.LG↗

CT-1: Vision-Language-Camera Models Transfer Spatial Reasoning Knowledge to Camera-Controllable Video Generation

Camera-controllable video generation aims to synthesize videos with flexible and physically plausible camera movements. However, existing methods either provide imprecise camera control from text prompts or rely on labor-intensive manual camera trajectory parameters, limiting their use in automated scenarios. To address these issues, we propose a novel Vision-Language-Camera model, termed CT-1 (Camera Transformer 1), a specialized model designed to transfer spatial reasoning knowledge to video generation by accurately estimating camera trajectories. Built upon vision-language modules and a Diffusion Transformer model, CT-1 employs a Wavelet-based Regularization Loss in the frequency domain to effectively learn complex camera trajectory distributions. These trajectories are integrated into a video diffusion model to enable spatially aware camera control that aligns with user intentions. To facilitate the training of CT-1, we design a dedicated data curation pipeline and construct CT-200K, a large-scale dataset containing over 47M frames. Experimental results demonstrate that our framework successfully bridges the gap between spatial reasoning and video synthesis, yielding faithful and high-quality camera-controllable videos and improving camera control accuracy by 25.7% over prior methods.

cs.CV↗

Moving Light Adaptive Colonoscopy Reconstruction via Illumination-Attenuation-Aware 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) enables real-time view synthesis in colonoscopy but assumes static illumination, making it incompatible with the strong photometric variations caused by the moving light source and camera. This mismatch leads existing methods to compensate for illumination attenuation with structure-violating Gaussians, degrading geometric fidelity. Prior work considers only distance-based attenuation and overlooks the physical characteristics of colonscopic lighting. In this paper, we propose ColIAGS, an improved 3DGS framework for colonoscopy. To mimic realistic appearance under varying illumination, we introduce a lighting model with two types of illumination attenuation factors. To satisfy this lighting model's approximation and effectively integrate it into the 3DGS framework, we design Improved Geometry Modeling to strengthen geometry details and Improved Appearance Modeling to implicitly optimize illumination attenuation solutions. Experimental results on standard benchmarks demonstrate that ColIAGS supports both high-quality novel-view synthesis and accurate geometry reconstruction, outperforming state-of-the-art methods in rendering fidelity and Depth MSE. Our code is available at https://github.com/haowang020110/ColIAGS.

cs.CV↗

Orthogonal Spatial-temporal Distributional Transfer for 4D Generation

In the AIGC era, generating high-quality 4D content has garnered increasing research attention. Unfortunately, current 4D synthesis research is severely constrained by the lack of large-scale 4D datasets, preventing models from adequately learning the critical spatial-temporal features necessary for high-quality 4D generation, thus hindering progress in this domain. To combat this, we propose a novel framework that transfers rich spatial priors from existing 3D diffusion models and temporal priors from video diffusion models to enhance 4D synthesis. We develop a spatial-temporal-disentangled 4D (STD-4D) Diffusion model, which synthesizes 4D-aware videos through disentangled spatial and temporal latents. To facilitate the best feature transfer, we design a novel Orthogonal Spatial-temporal Distributional Transfer (Orster) mechanism, where the spatiotemporal feature distributions are carefully modeled and injected into the STD-4D Diffusion. Furthermore, during the 4D construction, we devise a spatial-temporal-aware HexPlane (ST-HexPlane) to integrate the transferred spatiotemporal features, thereby improving 4D deformation and 4D Gaussian feature modeling. Experiments demonstrate that our method significantly outperforms existing approaches, achieving superior spatial-temporal consistency and higher-quality 4D synthesis.

cs.CV↗

Contextual Drag: How Errors in the Context Affect LLM Reasoning

Central to many self-improvement pipelines for large language models (LLMs) is the assumption that models can improve by reflecting on past mistakes. We study a phenomenon termed contextual drag: the presence of failed attempts in the context biases subsequent generations toward structurally similar errors. Across evaluations of 11 proprietary and open-weight models on 8 reasoning tasks, contextual drag induces 10-20% performance drops, and iterative self-refinement in models with severe contextual drag can collapse into self-deterioration. Structural analysis using tree edit distance reveals that subsequent reasoning trajectories inherit structurally similar error patterns from the context. We demonstrate that neither external feedback nor successful self-verification suffices to eliminate this effect. While mitigation strategies such as fallback-behavior fine-tuning and context denoising yield partial improvements, they fail to fully restore baseline performance, positioning contextual drag as a persistent failure mode in current reasoning architectures.

cs.CL↗

DCDM: Divide-and-Conquer Diffusion Models for Consistency-Preserving Video Generation

Recent video generative models have demonstrated impressive visual fidelity, yet they often struggle with semantic, geometric, and identity consistency. In this paper, we propose a system-level framework, termed the Divide-and-Conquer Diffusion Model (DCDM), to address three key challenges: (1) intra-clip world knowledge consistency, (2) inter-clip camera consistency, and (3) inter-shot element consistency. DCDM decomposes video consistency modeling under these scenarios into three dedicated components while sharing a unified video generation backbone. For intra-clip consistency, DCDM leverages a large language model to parse input prompts into structured semantic representations, which are subsequently translated into coherent video content by a diffusion transformer. For inter-clip camera consistency, we propose a temporal camera representation in the noise space that enables precise and stable camera motion control, along with a text-to-image initialization mechanism to further enhance controllability. For inter-shot consistency, DCDM adopts a holistic scene generation paradigm with windowed cross-attention and sparse inter-shot self-attention, ensuring long-range narrative coherence while maintaining computational efficiency. We validate our framework on the test set of the CVM Competition at AAAI'26, and the results demonstrate that the proposed strategies effectively address these challenges.

cs.CV↗

Divide, Conquer and Unite: Hierarchical Style-Recalibrated Prototype Alignment for Federated Medical Segmentation

Federated learning enables multiple medical institutions to train a global model without sharing data, yet feature heterogeneity from diverse scanners or protocols remains a major challenge. Many existing works attempt to address this issue by leveraging model representations (e.g., mean feature vectors) to correct local training; however, they often face two key limitations: 1) Incomplete Contextual Representation Learning: Current approaches primarily focus on final-layer features, overlooking critical multi-level cues and thus diluting essential context for accurate segmentation. 2) Layerwise Style Bias Accumulation: Although utilizing representations can partially align global features, these methods neglect domain-specific biases within intermediate layers, allowing style discrepancies to build up and reduce model robustness. To address these challenges, we propose FedBCS to bridge feature representation gaps via domain-invariant contextual prototypes alignment. Specifically, we introduce a frequency-domain adaptive style recalibration into prototype construction that not only decouples content-style representations but also learns optimal style parameters, enabling more robust domain-invariant prototypes. Furthermore, we design a context-aware dual-level prototype alignment method that extracts domain-invariant prototypes from different layers of both encoder and decoder and fuses them with contextual information for finer-grained representation alignment. Extensive experiments on two public datasets demonstrate that our method exhibits remarkable performance.

cs.CV↗

CoV: Chain-of-View Prompting for Spatial Reasoning

Embodied question answering (EQA) in 3D environments often requires collecting context that is distributed across multiple viewpoints and partially occluded. However, most recent vision--language models (VLMs) are constrained to a fixed and finite set of input views, which limits their ability to acquire question-relevant context at inference time and hinders complex spatial reasoning. We propose Chain-of-View (CoV) prompting, a training-free, test-time reasoning framework that transforms a VLM into an active viewpoint reasoner through a coarse-to-fine exploration process. CoV first employs a View Selection agent to filter redundant frames and identify question-aligned anchor views. It then performs fine-grained view adjustment by interleaving iterative reasoning with discrete camera actions, obtaining new observations from the underlying 3D scene representation until sufficient context is gathered or a step budget is reached. We evaluate CoV on OpenEQA across four mainstream VLMs and obtain an average +11.56% improvement in LLM-Match, with a maximum gain of +13.62% on Qwen3-VL-Flash. CoV further exhibits test-time scaling: increasing the minimum action budget yields an additional +2.51% average improvement, peaking at +3.73% on Gemini-2.5-Flash. On ScanQA and SQA3D, CoV delivers strong performance (e.g., 116 CIDEr / 31.9 EM@1 on ScanQA and 51.1 EM@1 on SQA3D). Overall, these results suggest that question-aligned view selection coupled with open-view search is an effective, model-agnostic strategy for improving spatial reasoning in 3D EQA without additional training. Code is available on https://github.com/ziplab/CoV .

cs.CV↗

See-Control: A Multimodal Agent Framework for Smartphone Interaction with a Robotic Arm

Recent advances in Multimodal Large Language Models (MLLMs) have enabled their use as intelligent agents for smartphone operation. However, existing methods depend on the Android Debug Bridge (ADB) for data transmission and action execution, limiting their applicability to Android devices. In this work, we introduce the novel Embodied Smartphone Operation (ESO) task and present See-Control, a framework that enables smartphone operation via direct physical interaction with a low-DoF robotic arm, offering a platform-agnostic solution. See-Control comprises three key components: (1) an ESO benchmark with 155 tasks and corresponding evaluation metrics; (2) an MLLM-based embodied agent that generates robotic control commands without requiring ADB or system back-end access; and (3) a richly annotated dataset of operation episodes, offering valuable resources for future research. By bridging the gap between digital agents and the physical world, See-Control provides a concrete step toward enabling home robots to perform smartphone-dependent tasks in realistic environments.

cs.AI↗