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Haoyu Zhao

Publications and source records attributed to Haoyu Zhao.

At least 55 records · Page 3Linked to original sources

Towards Affordance-Aware Robotic Dexterous Grasping with Human-like Priors

A dexterous hand capable of generalizable grasping objects is fundamental for the development of general-purpose embodied AI. However, previous methods focus narrowly on low-level grasp stability metrics, neglecting affordance-aware positioning and human-like poses which are crucial for downstream manipulation. To address these limitations, we propose AffordDex, a novel framework with two-stage training that learns a universal grasping policy with an inherent understanding of both motion priors and object affordances. In the first stage, a trajectory imitator is pre-trained on a large corpus of human hand motions to instill a strong prior for natural movement. In the second stage, a residual module is trained to adapt these general human-like motions to specific object instances. This refinement is critically guided by two components: our Negative Affordance-aware Segmentation (NAA) module, which identifies functionally inappropriate contact regions, and a privileged teacher-student distillation process that ensures the final vision-based policy is highly successful. Extensive experiments demonstrate that AffordDex not only achieves universal dexterous grasping but also remains remarkably human-like in posture and functionally appropriate in contact location. As a result, AffordDex significantly outperforms state-of-the-art baselines across seen objects, unseen instances, and even entirely novel categories.

cs.RO↗

Coresets for Clustering Under Stochastic Noise

We study the problem of constructing coresets for $(k, z)$-clustering when the input dataset is corrupted by stochastic noise drawn from a known distribution. In this setting, evaluating the quality of a coreset is inherently challenging, as the true underlying dataset is unobserved. To address this, we investigate coreset construction using surrogate error metrics that are tractable and provably related to the true clustering cost. We analyze a traditional metric from prior work and introduce a new error metric that more closely aligns with the true cost. Although our metric is defined independently of the noise distribution, it enables approximation guarantees that scale with the noise level. We design a coreset construction algorithm based on this metric and show that, under mild assumptions on the data and noise, enforcing an $\varepsilon$-bound under our metric yields smaller coresets and tighter guarantees on the true clustering cost than those obtained via classical metrics. In particular, we prove that the coreset size can improve by a factor of up to $\mathrm{poly}(k)$, where $n$ is the dataset size. Experiments on real-world datasets support our theoretical findings and demonstrate the practical advantages of our approach.

cs.LG↗

AlgoTune: Can Language Models Speed Up General-Purpose Numerical Programs?

Despite progress in language model (LM) capabilities, evaluations have thus far focused on models' performance on tasks that humans have previously solved, including in programming (Jimenez et al., 2024) and mathematics (Glazer et al., 2024). We therefore propose testing models' ability to design and implement algorithms in an open-ended benchmark: We task LMs with writing code that efficiently solves computationally challenging problems in computer science, physics, and mathematics. Our AlgoTune benchmark consists of 154 coding tasks collected from domain experts and a framework for validating and timing LM-synthesized solution code, which is compared to reference implementations from popular open-source packages. In addition, we develop a baseline LM agent, AlgoTuner, and evaluate its performance across a suite of frontier models. AlgoTuner uses a simple, budgeted loop that edits code, compiles and runs it, profiles performance, verifies correctness on tests, and selects the fastest valid version. AlgoTuner achieves an average 1.72x speedup against our reference solvers, which use libraries such as SciPy, sk-learn and CVXPY. However, we find that current models fail to discover algorithmic innovations, instead preferring surface-level optimizations. We hope that AlgoTune catalyzes the development of LM agents exhibiting creative problem solving beyond state-of-the-art human performance.

cs.SE↗

Ineq-Comp: Benchmarking Human-Intuitive Compositional Reasoning in Automated Theorem Proving on Inequalities

LLM-based formal proof assistants (e.g., in Lean) hold great promise for automating mathematical discovery. But beyond syntactic correctness, do these systems truly understand mathematical structure as humans do? We investigate this question in context of mathematical inequalities -- specifically the prover's ability to recognize that the given problem simplifies by applying a known inequality such as AM/GM. Specifically, we are interested in their ability to do this in a compositional setting where multiple inequalities must be applied as part of a solution. We introduce Ineq-Comp, a benchmark built from elementary inequalities through systematic transformations, including variable duplication, algebraic rewriting, and multi-step composition. Although these problems remain easy for humans, we find that most provers -- including Goedel, STP, and Kimina-7B -- struggle significantly. DeepSeek-Prover-V2-7B shows relative robustness, but still suffers a 20% performance drop (pass@32). Even for DeepSeek-Prover-V2-671B model, the gap between compositional variants and seed problems exists, implying that simply scaling up the model size alone does not fully solve the compositional weakness. Strikingly, performance remains poor for all models even when formal proofs of the constituent parts are provided in context, revealing that the source of weakness is indeed in compositional reasoning. Our results expose a persisting gap between the generalization behavior of current AI provers and human mathematical intuition. All data and evaluation code can be found at https://github.com/haoyuzhao123/LeanIneqComp.

cs.AI↗

High-Fidelity Simulated Data Generation for Real-World Zero-Shot Robotic Manipulation Learning with Gaussian Splatting

The scalability of robotic learning is fundamentally bottlenecked by the significant cost and labor of real-world data collection. While simulated data offers a scalable alternative, it often fails to generalize to the real world due to significant gaps in visual appearance, physical properties, and object interactions. To address this, we propose RoboSimGS, a novel Real2Sim2Real framework that converts multi-view real-world images into scalable, high-fidelity, and physically interactive simulation environments for robotic manipulation. Our approach reconstructs scenes using a hybrid representation: 3D Gaussian Splatting (3DGS) captures the photorealistic appearance of the environment, while mesh primitives for interactive objects ensure accurate physics simulation. Crucially, we pioneer the use of a Multi-modal Large Language Model (MLLM) to automate the creation of physically plausible, articulated assets. The MLLM analyzes visual data to infer not only physical properties (e.g., density, stiffness) but also complex kinematic structures (e.g., hinges, sliding rails) of objects. We demonstrate that policies trained entirely on data generated by RoboSimGS achieve successful zero-shot sim-to-real transfer across a diverse set of real-world manipulation tasks. Furthermore, data from RoboSimGS significantly enhances the performance and generalization capabilities of SOTA methods. Our results validate RoboSimGS as a powerful and scalable solution for bridging the sim-to-real gap.

cs.RO↗

AccidentBench: Benchmarking Multimodal Understanding and Reasoning in Vehicle Accidents and Beyond

Rapid advances in multimodal models demand benchmarks that rigorously evaluate understanding and reasoning in safety-critical, dynamic real-world settings. We present AccidentBench, a large-scale benchmark that combines vehicle accident scenarios with Beyond domains, safety-critical settings in air and water that emphasize spatial and temporal reasoning (e.g., navigation, orientation, multi-vehicle motion). The benchmark contains approximately 2000 videos and over 19000 human-annotated question--answer pairs spanning multiple video lengths (short/medium/long) and difficulty levels (easy/medium/hard). Tasks systematically probe core capabilities: temporal, spatial, and intent understanding and reasoning. By unifying accident-centric traffic scenes with broader safety-critical scenarios in air and water, AccidentBench offers a comprehensive, physically grounded testbed for evaluating models under real-world variability. Evaluations of state-of-the-art models (e.g., Gemini-2.5 Pro and GPT-5) show that even the strongest models achieve only about 18% accuracy on the hardest tasks and longest videos, revealing substantial gaps in real-world temporal, spatial, and intent reasoning. AccidentBench is designed to expose these critical gaps and drive the development of multimodal models that are safer, more robust, and better aligned with real-world safety-critical challenges. The code and dataset are available at: https://github.com/SafeRL-Lab/AccidentBench

cs.LG↗

pFedSAM: Personalized Federated Learning of Segment Anything Model for Medical Image Segmentation

Medical image segmentation is crucial for computer-aided diagnosis, yet privacy constraints hinder data sharing across institutions. Federated learning addresses this limitation, but existing approaches often rely on lightweight architectures that struggle with complex, heterogeneous data. Recently, the Segment Anything Model (SAM) has shown outstanding segmentation capabilities; however, its massive encoder poses significant challenges in federated settings. In this work, we present the first personalized federated SAM framework tailored for heterogeneous data scenarios in medical image segmentation. Our framework integrates two key innovations: (1) a personalized strategy that aggregates only the global parameters to capture cross-client commonalities while retaining the designed L-MoE (Localized Mixture-of-Experts) component to preserve domain-specific features; and (2) a decoupled global-local fine-tuning mechanism that leverages a teacher-student paradigm via knowledge distillation to bridge the gap between the global shared model and the personalized local models, thereby mitigating overgeneralization. Extensive experiments on two public datasets validate that our approach significantly improves segmentation performance, achieves robust cross-domain adaptation, and reduces communication overhead.

cs.CV↗

TeleOpBench: A Simulator-Centric Benchmark for Dual-Arm Dexterous Teleoperation

Teleoperation is a cornerstone of embodied-robot learning, and bimanual dexterous teleoperation in particular provides rich demonstrations that are difficult to obtain with fully autonomous systems. While recent studies have proposed diverse hardware pipelines-ranging from inertial motion-capture gloves to exoskeletons and vision-based interfaces-there is still no unified benchmark that enables fair, reproducible comparison of these systems. In this paper, we introduce TeleOpBench, a simulator-centric benchmark tailored to bimanual dexterous teleoperation. TeleOpBench contains 30 high-fidelity task environments that span pick-and-place, tool use, and collaborative manipulation, covering a broad spectrum of kinematic and force-interaction difficulty. Within this benchmark we implement four representative teleoperation modalities-(i) MoCap, (ii) VR device, (iii) arm-hand exoskeletons, and (iv) monocular vision tracking-and evaluate them with a common protocol and metric suite. To validate that performance in simulation is predictive of real-world behavior, we conduct mirrored experiments on a physical dual-arm platform equipped with two 6-DoF dexterous hands. Across 10 held-out tasks we observe a strong correlation between simulator and hardware performance, confirming the external validity of TeleOpBench. TeleOpBench establishes a common yardstick for teleoperation research and provides an extensible platform for future algorithmic and hardware innovation. Codes is now available at https://github.com/cyjdlhy/TeleOpBench .

cs.RO↗

Repeating Words for Video-Language Retrieval with Coarse-to-Fine Objectives

The explosive growth of video streaming presents challenges in achieving high accuracy and low training costs for video-language retrieval. However, existing methods rely on large-scale pre-training to improve video retrieval performance, resulting in significant computational demands. Additionally, the fine-grained information in videos and texts remains underexplored. To alleviate these problems, we propose a novel framework to learn fine-grained features for better alignment and introduce an inference pipeline to improve performance without additional training. Specifically, we employ coarse-to-fine objectives to understand the semantic information of video-text pairs, including contrastive and matching learning. The fine-grained data used for training is obtained through the Granularity-Aware Representation module, which is designed based on similarity analysis between video frames and words in captions. Furthermore, we observe that the repetition of keywords in the original captions, referred to as "Repetition", can enhance retrieval performance and improve alignment between video and text. Based on this insight, we propose a novel and effective inference pipeline that incorporates a voting mechanism and a new Matching Entropy metric to achieve better retrieval performance without requiring additional pre-training. Experimental results on four benchmarks demonstrate that the proposed method outperforms previous approaches. Additionally, our inference pipeline achieves significant performance improvements, with a 2.1% increase in Recall@1 on the MSR-VTT dataset and a 1.6% increase on the DiDeMo dataset.

cs.CV↗

ShoulderShot: Generating Over-the-Shoulder Dialogue Videos

Over-the-shoulder dialogue videos are essential in films, short dramas, and advertisements, providing visual variety and enhancing viewers' emotional connection. Despite their importance, such dialogue scenes remain largely underexplored in video generation research. The main challenges include maintaining character consistency across different shots, creating a sense of spatial continuity, and generating long, multi-turn dialogues within limited computational budgets. Here, we present ShoulderShot, a framework that combines dual-shot generation with looping video, enabling extended dialogues while preserving character consistency. Our results demonstrate capabilities that surpass existing methods in terms of shot-reverse-shot layout, spatial continuity, and flexibility in dialogue length, thereby opening up new possibilities for practical dialogue video generation. Videos and comparisons are available at https://shouldershot.github.io.

cs.CV↗

Towards Synthesized and Editable Motion In-Betweening Through Part-Wise Phase Representation

Styled motion in-betweening is crucial for computer animation and gaming. However, existing methods typically encode motion styles by modeling whole-body motions, often overlooking the representation of individual body parts. This limitation reduces the flexibility of infilled motion, particularly in adjusting the motion styles of specific limbs independently. To overcome this challenge, we propose a novel framework that models motion styles at the body-part level, enhancing both the diversity and controllability of infilled motions. Our approach enables more nuanced and expressive animations by allowing precise modifications to individual limb motions while maintaining overall motion coherence. Leveraging phase-related insights, our framework employs periodic autoencoders to automatically extract the phase of each body part, capturing distinctive local style features. Additionally, we effectively decouple the motion source from synthesis control by integrating motion manifold learning and conditional generation techniques from both image and motion domains. This allows the motion source to generate high-quality motions across various styles, with extracted motion and style features readily available for controlled synthesis in subsequent tasks. Comprehensive evaluations demonstrate that our method achieves superior speed, robust generalization, and effective generation of extended motion sequences.

cs.CV↗

Goedel-Prover-V2: Scaling Formal Theorem Proving with Scaffolded Data Synthesis and Self-Correction

We introduce Goedel-Prover-V2, a series of open-source language models that set a new state-of-the-art in automated theorem proving. Built on the standard expert iteration and reinforcement learning pipeline, our approach incorporates three key innovations: (1) Scaffolded data synthesis: We generate synthetic tasks of increasing difficulty to train the model to master increasingly complex theorems; (2) Verifier-guided self-correction: We enable the model to iteratively revise its proofs by leveraging feedback from the Lean compiler; (3) Model averaging: We merge model checkpoints to mitigate the decrease in model output diversity in later stages of training. Our small model, Goedel-Prover-V2-8B, reaches 84.6% pass@32 on MiniF2F and outperforms DeepSeek-Prover-V2-671B under the same metric, despite being 80X smaller. Our flagship model, Goedel-Prover-V2-32B, achieves 88.1% on MiniF2F at pass@32 in standard mode and 90.4% in self-correction mode, outperforming prior SOTA by a large margin. Additionally, our flagship model solves 86 problems on PutnamBench at pass@184, securing the first place among open-source models on the leaderboard, surpassing DeepSeek-Prover-V2-671B's record of solving 47 problems by pass@1024 with a significantly smaller model size and compute budget. At the time of its release (July-August 2025), Goedel-Prover-V2 achieves the strongest overall performance among all open-source theorem provers. It also ranks among the top-performing models--including closed-source systems with publicly reported performance--under a constrained test-time compute budget. Our models, code, and data are released at https://github.com/Goedel-LM/Goedel-Prover-V2.

cs.LG↗

Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting

Recent advancements in 3D generation models have opened new possibilities for simulating dynamic 3D object movements and customizing behaviors, yet creating this content remains challenging. Current methods often require manual assignment of precise physical properties for simulations or rely on video generation models to predict them, which is computationally intensive. In this paper, we rethink the usage of multi-modal large language model (MLLM) in physics-based simulation, and present Sim Anything, a physics-based approach that endows static 3D objects with interactive dynamics. We begin with detailed scene reconstruction and object-level 3D open-vocabulary segmentation, progressing to multi-view image in-painting. Inspired by human visual reasoning, we propose MLLM-based Physical Property Perception (MLLM-P3) to predict mean physical properties of objects in a zero-shot manner. Based on the mean values and the object's geometry, the Material Property Distribution Prediction model (MPDP) model then estimates the full distribution, reformulating the problem as probability distribution estimation to reduce computational costs. Finally, we simulate objects in an open-world scene with particles sampled via the Physical-Geometric Adaptive Sampling (PGAS) strategy, efficiently capturing complex deformations and significantly reducing computational costs. Extensive experiments and user studies demonstrate our Sim Anything achieves more realistic motion than state-of-the-art methods within 2 minutes on a single GPU.

cs.CV↗

The Role of Diversity in In-Context Learning for Large Language Models

In-context learning (ICL) is a crucial capability of current large language models (LLMs), where the selection of examples plays a key role in performance. While most existing approaches focus on selecting the most similar examples to the query, the impact of diversity in example selection remains underexplored. We systematically investigate the role of diversity in in-context example selection through experiments across a range of tasks, from sentiment classification to more challenging math and code problems. Experiments on Llama-3.1, Gemma-2, and Mistral-v0.3 families of models show that diversity-aware selection methods improve performance, particularly on complex tasks like math and code, and enhance robustness to out-of-distribution queries. To support these findings, we introduce a theoretical framework that explains the benefits of incorporating diversity in in-context example selection.

cs.CL↗

A Survey of LLM $\times$ DATA

The integration of large language model (LLM) and data management (DATA) is rapidly redefining both domains. In this survey, we comprehensively review the bidirectional relationships. On the one hand, DATA4LLM, spanning large-scale data processing, storage, and serving, feeds LLMs with high quality, diversity, and timeliness of data required for stages like pre-training, post-training, retrieval-augmented generation, and agentic workflows: (i) Data processing for LLMs includes scalable acquisition, deduplication, filtering, selection, domain mixing, and synthetic augmentation; (ii) Data Storage for LLMs focuses on efficient data and model formats, distributed and heterogeneous storage hierarchies, KV-cache management, and fault-tolerant checkpointing; (iii) Data serving for LLMs tackles challenges in RAG (e.g., knowledge post-processing), LLM inference (e.g., prompt compression, data provenance), and training strategies (e.g., data packing and shuffling). On the other hand, in LLM4DATA, LLMs are emerging as general-purpose engines for data management. We review recent advances in (i) data manipulation, including automatic data cleaning, integration, discovery; (ii) data analysis, covering reasoning over structured, semi-structured, and unstructured data, and (iii) system optimization (e.g., configuration tuning, query rewriting, anomaly diagnosis), powered by LLM techniques like retrieval-augmented prompting, task-specialized fine-tuning, and multi-agent collaboration.

cs.DB↗

SMAP: Self-supervised Motion Adaptation for Physically Plausible Humanoid Whole-body Control

This paper presents a novel framework that enables real-world humanoid robots to maintain stability while performing human-like motion. Current methods train a policy which allows humanoid robots to follow human body using the massive retargeted human data via reinforcement learning. However, due to the heterogeneity between human and humanoid robot motion, directly using retargeted human motion reduces training efficiency and stability. To this end, we introduce SMAP, a novel whole-body tracking framework that bridges the gap between human and humanoid action spaces, enabling accurate motion mimicry by humanoid robots. The core idea is to use a vector-quantized periodic autoencoder to capture generic atomic behaviors and adapt human motion into physically plausible humanoid motion. This adaptation accelerates training convergence and improves stability when handling novel or challenging motions. We then employ a privileged teacher to distill precise mimicry skills into the student policy with a proposed decoupled reward. We conduct experiments in simulation and real world to demonstrate the superiority stability and performance of SMAP over SOTA methods, offering practical guidelines for advancing whole-body control in humanoid robots.

cs.RO↗

DynamiCtrl: Rethinking the Basic Structure and the Role of Text for High-quality Human Image Animation

With diffusion transformer (DiT) excelling in video generation, its use in specific tasks has drawn increasing attention. However, adapting DiT for pose-guided human image animation faces two core challenges: (a) existing U-Net-based pose control methods may be suboptimal for the DiT backbone; and (b) removing text guidance, as in previous approaches, often leads to semantic loss and model degradation. To address these issues, we propose DynamiCtrl, a novel framework for human animation in video DiT architecture. Specifically, we use a shared VAE encoder for human images and driving poses, unifying them into a common latent space, maintaining pose fidelity, and eliminating the need for an expert pose encoder during video denoising. To integrate pose control into the DiT backbone effectively, we propose a novel Pose-adaptive Layer Norm model. It injects normalized pose features into the denoising process via conditioning on visual tokens, enabling seamless and scalable pose control across DiT blocks. Furthermore, to overcome the shortcomings of text removal, we introduce the "Joint-text" paradigm, which preserves the role of text embeddings to provide global semantic context. Through full-attention blocks, image and pose features are aligned with text features, enhancing semantic consistency, leveraging pretrained knowledge, and enabling multi-level control. Experiments verify the superiority of DynamiCtrl on benchmark and self-collected data (e.g., achieving the best LPIPS of 0.166), demonstrating strong character control and high-quality synthesis. The project page is available at https://gulucaptain.github.io/DynamiCtrl/.

cs.CV↗

EDEN: Enhanced Diffusion for High-quality Large-motion Video Frame Interpolation

Handling complex or nonlinear motion patterns has long posed challenges for video frame interpolation. Although recent advances in diffusion-based methods offer improvements over traditional optical flow-based approaches, they still struggle to generate sharp, temporally consistent frames in scenarios with large motion. To address this limitation, we introduce EDEN, an Enhanced Diffusion for high-quality large-motion vidEo frame iNterpolation. Our approach first utilizes a transformer-based tokenizer to produce refined latent representations of the intermediate frames for diffusion models. We then enhance the diffusion transformer with temporal attention across the process and incorporate a start-end frame difference embedding to guide the generation of dynamic motion. Extensive experiments demonstrate that EDEN achieves state-of-the-art results across popular benchmarks, including nearly a 10% LPIPS reduction on DAVIS and SNU-FILM, and an 8% improvement on DAIN-HD.

cs.CV↗