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Harry Buhrman

Publications and source records attributed to Harry Buhrman.

At least 37 records · Page 2Linked to original sources

On the Role of Quantum Communication and Loss in Attacks on Quantum Position Verification

We study the role of quantum communication in attacks on quantum position verification. In this work, we construct the first known example of a QPV protocol that is provably secure against unentangled attackers restricted to classical communication, but can be perfectly attacked by local operations and a single round of simultaneous quantum communication indicating that allowing for quantum communication may break security. We also show that any protocol secure against classical communication can be transformed into a protocol secure against quantum communication. We further show, using arguments based on the monogamy of entanglement, that the task of Bell state discrimination cannot be done locally with a single round of quantum communication, not even probabilistically (when we allow attackers to say loss sometimes), making this the first fully loss-tolerant QPV task secure against quantum communication attacks. Finally, we observe that any multi-round QPV protocol can be attacked with a linear amount of entanglement if the loss is high enough.

quant-ph↗

Matching Triangles and Triangle Collection: Hardness based on a Weak Quantum Conjecture

Classically, for many computational problems one can conclude time lower bounds conditioned on the hardness of one or more of key problems: k-SAT, 3SUM and APSP. More recently, similar results have been derived in the quantum setting conditioned on the hardness of k-SAT and 3SUM. This is done using fine-grained reductions, where the approach is to (1) select a key problem $X$ that, for some function $T$, is conjectured to not be solvable by any $O(T(n)^{1-ε})$ time algorithm for any constant $ε> 0$ (in a fixed model of computation), and (2) reduce $X$ in a fine-grained way to these computational problems, thus giving (mostly) tight conditional time lower bounds for them. Interestingly, for Delta-Matching Triangles and Triangle Collection, classical hardness results have been derived conditioned on hardness of all three mentioned key problems. More precisely, it is proven that an $n^{3-ε}$ time classical algorithm for either of these two graph problems would imply faster classical algorithms for k-SAT, 3SUM and APSP, which makes Delta-Matching Triangles and Triangle Collection worthwhile to study. In this paper, we show that an $n^{1.5-ε}$ time quantum algorithm for either of these two graph problems would imply faster quantum algorithms for k-SAT, 3SUM, and APSP. We first formulate a quantum hardness conjecture for APSP and then present quantum reductions from k-SAT, 3SUM, and APSP to Delta-Matching Triangles and Triangle Collection. Additionally, based on the quantum APSP conjecture, we are also able to prove quantum lower bounds for a matrix problem and many graph problems. The matching upper bounds follow trivially for most of them, except for Delta-Matching Triangles and Triangle Collection for which we present quantum algorithms that require careful use of data structures and Ambainis' variable time search.

cs.CC↗

Memory Compression with Quantum Random-Access Gates

In the classical RAM, we have the following useful property. If we have an algorithm that uses $M$ memory cells throughout its execution, and in addition is sparse, in the sense that, at any point in time, only $m$ out of $M$ cells will be non-zero, then we may "compress" it into another algorithm which uses only $m \log M$ memory and runs in almost the same time. We may do so by simulating the memory using either a hash table, or a self-balancing tree. We show an analogous result for quantum algorithms equipped with quantum random-access gates. If we have a quantum algorithm that runs in time $T$ and uses $M$ qubits, such that the state of the memory, at any time step, is supported on computational-basis vectors of Hamming weight at most $m$, then it can be simulated by another algorithm which uses only $O(m \log M)$ memory, and runs in time $\tilde O(T)$. We show how this theorem can be used, in a black-box way, to simplify the presentation in several papers. Broadly speaking, when there exists a need for a space-efficient history-independent quantum data-structure, it is often possible to construct a space-inefficient, yet sparse, quantum data structure, and then appeal to our main theorem. This results in simpler and shorter arguments.

quant-ph↗

Near-Optimal and Explicit Bell Inequality Violations

Entangled quantum systems can exhibit correlations that cannot be simulated classically. For historical reasons such correlations are called "Bell inequality violations." We give two new two-player games with Bell inequality violations that are stronger, fully explicit, and arguably simpler than earlier work. The first game is based on the Hidden Matching problem of quantum communication complexity, introduced by Bar-Yossef, Jayram, and Kerenidis. This game can be won with probability 1 by a strategy using a maximally entangled state with local dimension $n$ (e.g., $\log n$ EPR-pairs), while we show that the winning probability of any classical strategy differs from ${1}/{2}$ by at most $O((\log n)/\sqrt{n})$. The second game is based on the integrality gap for Unique Games by Khot and Vishnoi and the quantum rounding procedure of Kempe, Regev, and Toner. Here $n$-dimensional entanglement allows the game to be won with probability $1/(\log n)^2$, while the best winning probability without entanglement is $1/n$. This near-linear ratio is almost optimal, both in terms of the local dimension of the entangled state, and in terms of the number of possible outputs of the two players.

quant-ph↗

Limits of quantum speed-ups for computational geometry and other problems: Fine-grained complexity via quantum walks

Many computational problems are subject to a quantum speed-up: one might find that a problem having an O(n^3)-time or O(n^2)-time classic algorithm can be solved by a known O(n^1.5)-time or O(n)-time quantum algorithm. The question naturally arises: how much quantum speed-up is possible? The area of fine-grained complexity allows us to prove optimal lower-bounds on the complexity of various computational problems, based on the conjectured hardness of certain natural, well-studied problems. This theory has recently been extended to the quantum setting, in two independent papers by Buhrman, Patro, and Speelman (arXiv:1911.05686), and by Aaronson, Chia, Lin, Wang, and Zhang (arXiv:1911.01973). In this paper, we further extend the theory of fine-grained complexity to the quantum setting. A fundamental conjecture in the classical setting states that the 3SUM problem cannot be solved by (classical) algorithms in time O(n^{2-a}), for any a>0. We formulate an analogous conjecture, the Quantum-3SUM-Conjecture, which states that there exist no sublinear O(n^{1-b})-time quantum algorithms for the 3SUM problem. Based on the Quantum-3SUM-Conjecture, we show new lower-bounds on the time complexity of quantum algorithms for several computational problems. Most of our lower-bounds are optimal, in that they match known upper-bounds, and hence they imply tight limits on the quantum speedup that is possible for these problems.

quant-ph↗

The Quantum Strong Exponential-Time Hypothesis

The strong exponential-time hypothesis (SETH) is a commonly used conjecture in the field of complexity theory. It states that CNF formulas cannot be analyzed for satisfiability with a speedup over exhaustive search. This hypothesis and its variants gave rise to a fruitful field of research, fine-grained complexity, obtaining (mostly tight) lower bounds for many problems in P whose unconditional lower bounds are hard to find. In this work, we introduce a framework of Quantum Strong Exponential-Time Hypotheses, as quantum analogues to SETH. Using the QSETH framework, we are able to translate quantum query lower bounds on black-box problems to conditional quantum time lower bounds for many problems in BQP. As an example, we illustrate the use of the QSETH by providing a conditional quantum time lower bound of $Ω(n^{1.5})$ for the Edit Distance problem. We also show that the $n^2$ SETH-based lower bound for a recent scheme for Proofs of Useful Work, based on the Orthogonal Vectors problem holds for quantum computation assuming QSETH, maintaining a quadratic gap between verifier and prover.

quant-ph↗

The Power Light Cone of the Discrete Bak-Sneppen, Contact and other local processes

We consider a class of random processes on graphs that include the discrete Bak-Sneppen (DBS) process and the several versions of the contact process (CP), with a focus on the former. These processes are parametrized by a probability $0\leq p \leq 1$ that controls a local update rule. Numerical simulations reveal a phase transition when $p$ goes from 0 to 1. Analytically little is known about the phase transition threshold, even for one-dimensional chains. In this article we consider a power-series approach based on representing certain quantities, such as the survival probability or the expected number of steps per site to reach the steady state, as a power-series in $p$. We prove that the coefficients of those power series stabilize as the length $n$ of the chain grows. This is a phenomenon that has been used in the physics community but was not yet proven. We show that for local events $A,B$ of which the support is a distance $d$ apart we have $\mathrm{cor}(A,B) = \mathcal{O}(p^d)$. The stabilization allows for the (exact) computation of coefficients for arbitrary large systems which can then be analyzed using the wide range of existing methods of power series analysis.

math.PR↗

Round elimination in exact communication complexity

We study two basic graph parameters, the chromatic number and the orthogonal rank, in the context of classical and quantum exact communication complexity. In particular, we consider two types of communication problems that we call promise equality and list problems. For both of these, it was already known that the one-round classical and one-round quantum complexities are characterized by the chromatic number and orthogonal rank of a certain graph, respectively. In a promise equality problem, Alice and Bob must decide if their inputs are equal or not. We prove that classical protocols for such problems can always be reduced to one-round protocols with no extra communication. In contrast, we give an explicit instance of a promise equality problem that exhibits an exponential gap between the one- and two-round exact quantum communication complexities. Whereas the chromatic number thus fully captures the complexity of promise equality problems, the hierarchy of "quantum chromatic numbers" (starting with the orthogonal rank) giving the quantum communication complexity for every fixed number of communication rounds turns out to enjoy a much richer structure. In a list problem, Bob gets a subset of some finite universe, Alice gets an element from Bob's subset, and their goal is for Bob to learn which element Alice was given. The best general lower bound (due to Orlitsky) and upper bound (due to Naor, Orlitsky, and Shor) on the classical communication complexity of such problems differ only by a constant factor. We exhibit an example showing that, somewhat surprisingly, the four-round protocol used in the bound of Naor et al. can in fact be optimal. Finally, we pose a conjecture on the orthogonality rank of a certain graph whose truth would imply an intriguing impossibility of round elimination in quantum protocols for list problems, something that works trivially in the classical case.

quant-ph↗

Bounding quantum-classical separations for classes of nonlocal games

We bound separations between the entangled and classical values for several classes of nonlocal $t$-player games. Our motivating question is whether there is a family of $t$-player XOR games for which the entangled bias is $1$ but for which the classical bias goes down to $0$, for fixed $t$. Answering this question would have important consequences in the study of multi-party communication complexity, as a positive answer would imply an unbounded separation between randomized communication complexity with and without entanglement. Our contribution to answering the question is identifying several general classes of games for which the classical bias can not go to zero when the entangled bias stays above a constant threshold. This rules out the possibility of using these games to answer our motivating question. A previously studied set of XOR games, known not to give a positive answer to the question, are those for which there is a quantum strategy that attains value 1 using a so-called Schmidt state. We generalize this class to mod-$m$ games and show that their classical value is always at least $\frac{1}{m} + \frac{m-1}{m} t^{1-t}$. Secondly, for free XOR games, in which the input distribution is of product form, we show $β(G) \geq β^*(G)^{2^t}$ where $β(G)$ and $β^*(G)$ are the classical and entangled biases of the game respectively. We also introduce so-called line games, an example of which is a slight modification of the Magic Square game, and show that they can not give a positive answer to the question either. Finally we look at two-player unique games and show that if the entangled value is $1-ε$ then the classical value is at least $1-\mathcal{O}(\sqrt{ε\log k})$ where $k$ is the number of outputs in the game. Our proofs use semidefinite-programming techniques, the Gowers inverse theorem and hypergraph norms.

quant-ph↗

The European Quantum Technologies Roadmap

Within the last two decades, Quantum Technologies (QT) have made tremendous progress, moving from Noble Prize award-winning experiments on quantum physics into a cross-disciplinary field of applied research. Technologies are being developed now that explicitly address individual quantum states and make use of the 'strange' quantum properties, such as superposition and entanglement. The field comprises four domains: Quantum Communication, Quantum Simulation, Quantum Computation, and Quantum Sensing and Metrology. One success factor for the rapid advancement of QT is a well-aligned global research community with a common understanding of the challenges and goals. In Europe, this community has profited from several coordination projects, which have orchestrated the creation of a 150-page QT Roadmap. This article presents an updated summary of this roadmap. Besides sections on the four domains of QT, we have included sections on Quantum Theory and Software, and on Quantum Control, as both are important areas of research that cut across all four domains. Each section, after a short introduction to the domain, gives an overview on its current status and main challenges and then describes the advances in science and technology foreseen for the next ten years and beyond.

quant-ph↗

Quantum Pascal's Triangle and Sierpinski's carpet

In this paper we consider a quantum version of Pascal's triangle. Pascal's triangle is a well-known triangular array of numbers and when these numbers are plotted modulo 2, a fractal known as the Sierpinski triangle appears. We first prove the appearance of more general fractals when Pascal's triangle is considered modulo prime powers. The numbers in Pascal's triangle can be obtained by scaling the probabilities of the simple symmetric random walk on the line. In this paper we consider a quantum version of Pascal's triangle by replacing the random walk by the quantum walk known as the Hadamard walk. We show that when the amplitudes of the Hadamard walk are scaled to become integers and plotted modulo three, a fractal known as the Sierpinski carpet emerges and we provide a proof of this using Lucas's theorem. We furthermore give a general class of quantum walks for which this phenomenon occurs.

quant-ph↗

Clean quantum and classical communication protocols

By how much must the communication complexity of a function increase if we demand that the parties not only correctly compute the function but also return all registers (other than the one containing the answer) to their initial states at the end of the communication protocol? Protocols that achieve this are referred to as clean and the associated cost as the clean communication complexity. Here we present clean protocols for calculating the Inner Product of two $n$-bit strings, showing that (in the absence of pre-shared entanglement) at most $n+3$ qubits or $n+O(\sqrt{n})$ bits of communication are required. The quantum protocol provides inspiration for obtaining the optimal method to implement distributed CNOT gates in parallel whilst minimizing the amount of quantum communication. For more general functions, we show that nearly all Boolean functions require close to $2n$ bits of classical communication to compute and close to $n$ qubits if the parties have access to pre-shared entanglement. Both of these values are maximal for their respective paradigms.

quant-ph↗

Nondeterministic quantum communication complexity: the cyclic equality game and iterated matrix multiplication

We study nondeterministic multiparty quantum communication with a quantum generalization of broadcasts. We show that, with number-in-hand classical inputs, the communication complexity of a Boolean function in this communication model equals the logarithm of the support rank of the corresponding tensor, whereas the approximation complexity in this model equals the logarithm of the border support rank. This characterisation allows us to prove a log-rank conjecture posed by Villagra et al. for nondeterministic multiparty quantum communication with message-passing. The support rank characterization of the communication model connects quantum communication complexity intimately to the theory of asymptotic entanglement transformation and algebraic complexity theory. In this context, we introduce the graphwise equality problem. For a cycle graph, the complexity of this communication problem is closely related to the complexity of the computational problem of multiplying matrices, or more precisely, it equals the logarithm of the asymptotic support rank of the iterated matrix multiplication tensor. We employ Strassen's laser method to show that asymptotically there exist nontrivial protocols for every odd-player cyclic equality problem. We exhibit an efficient protocol for the 5-player problem for small inputs, and we show how Young flattenings yield nontrivial complexity lower bounds.

quant-ph↗

Quantum communication complexity advantage implies violation of a Bell inequality

We obtain a general connection between a quantum advantage in communication complexity and non-locality. We show that given any protocol offering a (sufficiently large) quantum advantage in communication complexity, there exists a way of obtaining measurement statistics which violate some Bell inequality. Our main tool is port-based teleportation. If the gap between quantum and classical communication complexity can grow arbitrarily large, the ratio of the quantum value to the classical value of the Bell quantity becomes unbounded with the increase in the number of inputs and outputs.

quant-ph↗

Entanglement-assisted zero-error source-channel coding

We study the use of quantum entanglement in the zero-error source-channel coding problem. Here, Alice and Bob are connected by a noisy classical one-way channel, and are given correlated inputs from a random source. Their goal is for Bob to learn Alice's input while using the channel as little as possible. In the zero-error regime, the optimal rates of source codes and channel codes are given by graph parameters known as the Witsenhausen rate and Shannon capacity, respectively. The Lovász theta number, a graph parameter defined by a semidefinite program, gives the best efficiently-computable upper bound on the Shannon capacity and it also upper bounds its entanglement-assisted counterpart. At the same time it was recently shown that the Shannon capacity can be increased if Alice and Bob may use entanglement. Here we partially extend these results to the source-coding problem and to the more general source-channel coding problem. We prove a lower bound on the rate of entanglement-assisted source-codes in terms Szegedy's number (a strengthening of the theta number). This result implies that the theta number lower bounds the entangled variant of the Witsenhausen rate. We also show that entanglement can allow for an unbounded improvement of the asymptotic rate of both classical source codes and classical source-channel codes. Our separation results use low-degree polynomials due to Barrington, Beigel and Rudich, Hadamard matrices due to Xia and Liu and a new application of remote state preparation.

quant-ph↗

Reductions to the set of random strings: The resource-bounded case

This paper is motivated by a conjecture that BPP can be characterized in terms of polynomial-time nonadaptive reductions to the set of Kolmogorov-random strings. In this paper we show that an approach laid out in [Allender et al] to settle this conjecture cannot succeed without significant alteration, but that it does bear fruit if we consider time-bounded Kolmogorov complexity instead. We show that if a set A is reducible in polynomial time to the set of time-t-bounded Kolmogorov random strings (for all large enough time bounds t), then A is in P/poly, and that if in addition such a reduction exists for any universal Turing machine one uses in the definition of Kolmogorov complexity, then A is in PSPACE.

cs.CC↗

On the Parallel Repetition of Multi-Player Games: The No-Signaling Case

We consider the natural extension of two-player nonlocal games to an arbitrary number of players. An important question for such nonlocal games is their behavior under parallel repetition. For two-player nonlocal games, it is known that both the classical and the non-signaling value of any game converges to zero exponentially fast under parallel repetition, given that the game is non-trivial to start with (i.e., has classical/non-signaling value <1). Very recent results show similar behavior for the quantum value of a two-player game under parallel repetition. For nonlocal games with three or more players, very little is known up to present on their behavior under parallel repetition; this is true for the classical, the quantum and the non-signaling value. In this work, we show a parallel repetition theorem for the non-signaling value of a large class of multi-player games, for an arbitrary number of players. Our result applies to all multi-player games for which all possible combinations of questions have positive probability; this class in particular includes all free games, in which the questions to the players are chosen independently. Specifically, we prove that if the original game has a non-signaling value smaller than 1, then the non-signaling value of the $n$-fold parallel repetition is exponentially small in $n$. Our parallel repetition theorem for multi-player games is weaker than the known parallel repetition results for two-player games in that the rate at which the non-signaling value of the game decreases not only depends on the non-signaling value of the original game (and the number of possible responses), but on the complete description of the game. Nevertheless, we feel that our result is a first step towards a better understanding of the parallel repetition of nonlocal games with more than two players.

quant-ph↗

A Realistic Model under which the Genetic Code is Optimal

The genetic code has a high level of error robustness. Using values of hydrophobicity scales as a proxy for amino acid character, and the Mean Square measure as a function quantifying error robustness, a value can be obtained for a genetic code which reflects the error robustness of that code. By comparing this value with a distribution of values belonging to codes generated by random permutations of amino acid assignments, the level of error robustness of a genetic code can be quantified. We present a calculation in which the standard genetic code is shown to be optimal. We obtain this result by (1) using recently updated values of polar requirement as input; (2) fixing seven assignments (Ile, Trp, His, Phe, Tyr, Arg, and Leu) based on aptamer considerations; and (3) using known biosynthetic relations of the 20 amino acids. This last point is reflected in an approach of subdivision (restricting the random reallocation of assignments to amino acid subgroups, the set of 20 being divided in four such subgroups). The three approaches to explain robustness of the code (specific selection for robustness, amino acid-RNA interactions leading to assignments, or a slow growth process of assignment patterns) are reexamined in light of our findings. We offer a comprehensive hypothesis, stressing the importance of biosynthetic relations, with the code evolving from an early stage with just glycine and alanine, via intermediate stages, towards 64 codons carrying todays meaning.

q-bio.PE↗