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Harry Zhang

Publications and source records attributed to Harry Zhang.

At least 19 recordsLinked to original sources

Learning the Right Abstraction: Neural Reduced Dynamics for Complex Robot Control

High-fidelity embodied AI simulators provide realistic evaluation of complex robotic systems, but their computational cost limits their direct use for large-scale reinforcement learning campaigns. We advocate the use of less accurate but more expeditious simulations, which might draw on data-driven, e.g., neural dynamics, models. This contribution argues that the practical value of a neural dynamics model for complex robot control lies in learning the \emph{right abstraction}: a reduced state that preserves the control-relevant physics of the high-fidelity system while enabling high-throughput policy learning. We develop a neural reduced dynamics (NRD) framework that separates the state the model propagates from what can be supplied as an input or recovered analytically, trains policies entirely inside the frozen learned model, and validates them back in the high-fidelity simulator. Two case studies instantiate it across three control tasks: terrain-aware HMMWV trajectory tracking on rigid, bumpy and deformable Continuum Representation Model (CRM) terrain; and goal reaching for a stock tracked vehicle and its front-mounted articulated arm. Every policy transfers back to the high-fidelity simulator. A single policy trained inside the terrain-conditioned dynamics model, and given no terrain input of its own, attains lower median and mean tracking error than both single-terrain specialists on all three terrains, including zero-shot bumpy terrain. Quantitatively, the tracked vehicle reaches 100 of 100 goals and the arm 97 of 100, with zero contacts or joint-limit violations. The NRD models advance roughly four orders of magnitude faster in simulated time than the high-fidelity simulator scenes they replace, making iterative on-policy learning practical and supporting neural reduced dynamics as a bridge between accurate but expensive physics simulation and scalable robot learning.

cs.RO

LongStraw: Long-Context RL Beyond 2M Tokens under a Fixed GPU Budget

Long-context RL post-training is constrained by the lifetime of state and gradients, not attention cost alone. In GRPO, one multi-million-token prompt must serve old-policy and reference scoring plus multiple policy responses, while conventional autograd keeps the prompt graph and all response graphs live alongside model weights, caches, and distributed communication buffers. We present LongStraw, an objective-aware, architecture-aware system for resident-state virtualization, response replay, and distributed-gradient execution. Its transaction captures the shared prompt without autograd, retains only the architecture-required state on explicitly owned pages, restores that state for each group member, scores old/reference branches without a graph, replays one policy response at a time with autograd, and accumulates the resulting gradients before one distributed finalization and optimizer step. This schedule bounds the live training graph by the response suffix while reusing the expensive prompt computation across the complete GRPO group. We instantiate this design for two incompatible model structures. Qwen3.6-27B combines 48 recurrent GDN layers with 16 full-attention layers; LongStraw keeps the compact recurrent state and physically CP8-sharded KV pages, composes global attention through cross-rank LSE/output merging, and performs blockwise response replay. GLM-5.2 combines a 78-layer MLA/DSA attention stack with a 256-expert, top-8 MoE tail. Its implementation keeps CP-sharded MLA latent pages and DSA indexer-key pages in CPU memory, stages one layer at a time, reconstructs IndexShare-aware global sparse selection over CP32, and dispatches routed response tokens over EP32. The two paths share one transaction contract while specializing the retained state, replay operator, and collective communication to the architecture...

cs.LG

Remember with Confidence: Uncertainty Quantification for Spatio-temporal Memory with Probabilistic Guarantees

Long-horizon robot operation requires spatio-temporal memory to record the environment state and recall it for downstream reasoning. Scene graphs and retrieval-augmented systems ground VLM descriptions to persistent 3D entities with rich semantic descriptions. However, VLM captions are noisy and viewpoint-inconsistent, and existing systems treat them as an oracle with no mechanism to detect unreliable stored descriptions. We introduce object-level semantic uncertainty for multi-view VLM memory: a score that measures object-centric cross-view semantic scatter of captions and identifies semantically unresolved objects. Then, we include our uncertainty scores in an advanced spatial-semantic memory system, that we dub UQ-DAAAM. UQ-DAAAM uses this score to actively refine uncertain objects under a fixed query budget by selecting high-quality views and fusing the resulting multi-view captions into a single object description. We also derive probabilistic guarantees showing that higher-quality candidate views (as selected by our approach) are more likely to reduce uncertainty. Our experiments show that uncertainty quantification can make embodied 4D memory systems more reliable and more effective. In particular, on the OC-NaVQA benchmark, UQ-DAAAM achieves substantially larger uncertainty reduction and better spatio-temporal question answering performance than baselines.

cs.CV

FUSE: Quantifying Uncertainty in Vision-Language Models by Bayesian Fusing Epistemic and Aleatoric Uncertainty

Vision-language models (VLMs) are playing an increasingly important role across multiple domains. In many applications, such as robotics, it is crucial to quantify the uncertainty in the output of these models. } We develop FUSE, a probabilistic framework for capturing two complementary sources of uncertainty in vision-language modeling: (i) aleatoric embedding-level uncertainty derived from input data vision-language ambiguity, and (ii) epistemic model-level uncertainty estimated from the semantic response diversity of VLMs. Our approach formulates a Bayesian fusion mechanism that analytically combines these uncertainty sources to produce a scalar measure of uncertainty. This measure can be used to reliably predict the model's output correctness for downstream applications. We demonstrate that our method outperforms baselines and achieves SOTA uncertainty calibration.

cs.CV

Chrono-Gymnasium: An Open-Source, Gymnasium-Compatible Distributed Simulation Framework

High-fidelity physics simulation is essential for closing the sim-to-real gap in robotics and complex mechanical systems. However, the computational overhead of high-fidelity engines often limits their use in data-intensive tasks like Reinforcement Learning (RL) and global optimization. We introduce Chrono-Gymnasium, a distributed computing framework that scales the high-fidelity multi-body dynamics of Project Chrono across large-scale computing clusters. Built upon the Ray framework, Chrono-Gymnasium provides a standardized Gymnasium interface, enabling seamless integration with modern machine learning libraries while providing built-in synchronization and messaging primitives for distributed execution. We demonstrate the framework's capabilities through two distinct case studies: (1) the training of an RL agent for autonomous robotic navigation in complex terrains, and (2) the Bayesian Optimization of a planetary lander's design parameters to ensure landing stability. Our results show that Chrono-Gymnasium reduces wall-clock time for high-fidelity simulations without sacrificing physical accuracy, offering a scalable path for the design and control of complex robotic systems.

cs.RO

H2OFlow: Grounding Human-Object Affordances with 3D Generative Models and Dense Diffused Flows

Understanding how humans interact with the surrounding environment, and specifically reasoning about object interactions and affordances, is a critical challenge in computer vision, robotics, and AI. Current approaches often depend on labor-intensive, hand-labeled datasets capturing real-world or simulated human-object interaction (HOI) tasks, which are costly and time-consuming to produce. Furthermore, most existing methods for 3D affordance understanding are limited to contact-based analysis, neglecting other essential aspects of human-object interactions, such as orientation (\eg, humans might have a preferential orientation with respect certain objects, such as a TV) and spatial occupancy (\eg, humans are more likely to occupy certain regions around an object, like the front of a microwave rather than its back). To address these limitations, we introduce \emph{H2OFlow}, a novel framework that comprehensively learns 3D HOI affordances -- encompassing contact, orientation, and spatial occupancy -- using only synthetic data generated from 3D generative models. H2OFlow employs a dense 3D-flow-based representation, learned through a dense diffusion process operating on point clouds. This learned flow enables the discovery of rich 3D affordances without the need for human annotations. Through extensive quantitative and qualitative evaluations, we demonstrate that H2OFlow generalizes effectively to real-world objects and surpasses prior methods that rely on manual annotations or mesh-based representations in modeling 3D affordance.

cs.CV

The Universal Personalizer: Few-Shot Dysarthric Speech Recognition via Meta-Learning

Personalizing dysarthric ASR is hindered by demanding enrollment collection and per-user training. We propose a hybrid meta-training method for a single model, enabling zero-shot and few-shot on-the-fly personalization via in-context learning (ICL). On Euphonia, it achieves 13.9% Word Error Rate (WER), surpassing speaker-independent baselines (17.5%). On SAP Test-1, our 5.3% WER outperforms the challenge-winning team (5.97%). On Test-2, our 9.49% trails only the winner (8.11%) but without relying on techniques like offline model-merging or custom audio chunking. Curation yields a 40% WER reduction using random same-speaker examples, validating active personalization. While static text curation fails to beat this baseline, oracle similarity reveals substantial headroom, highlighting dynamic acoustic retrieval as the next frontier. Data ablations confirm rapid low-resource speaker adaptation, establishing the model as a practical personalized solution.

eess.AS

ChronoLLM: Customizing Language Models for Physics-Based Simulation Code Generation

This contribution is concerned with the following issue: can pretrained large language models (LLMs) be refined and customized to the point where they become virtual assistants helping experts with the effective use of a simulation tool? In this case study, the ``simulation tool'' considered is PyChrono, an open source multi-physics dynamics engine for multibody systems. We present a framework for refining and customizing both open- and closed-source LLMs to harness the power of AI in generating scripts that perform PyChrono virtual experiments. We refine and customize several classes of LLMs through a process that leads to a quantifiable improvement in the quality of the generated PyChrono simulation scripts. These scripts can range from simple single-pendulum simulations to complex virtual experiments involving full vehicles on deformable terrain. While the generated scripts are rarely perfect, they often serve as strong starting points for the user to modify and improve on. Additionally, the LLM can answer specific API questions about the simulator, or recommend modeling approaches. The framework discussed is general and can be applied to lower the entry barrier for simulation tools associated with other application domains.

cs.AI

A Physics-Based Continuum Model for Versatile, Scalable, and Fast Terramechanics Simulation

This paper discusses Chrono's Continuous Representation Model (called herein Chrono::CRM), a general-purpose, scalable, and efficient simulation solution for terramechanics problems. Built on Chrono's Smoothed Particle Hydrodynamics (SPH) framework, Chrono::CRM moves beyond semi-empirical terramechanics approaches, e.g., Bekker-Wong/Janosi-Hanamoto, to provide a physics-based model able to address complex tasks such as digging, grading, as well as interaction with deformable wheels and complex grouser/lug patterns. The terramechanics model is versatile in that it allows the terrain to interact with both rigid and flexible implements simulated via the Chrono dynamics engine. We validate Chrono::CRM against experimental data from three physical tests, including one involving NASA's MGRU3 rover. In addition, the simulator is benchmarked against a high-fidelity Discrete Element Method (DEM) simulation of a digging scenario involving the Regolith Advanced Surface Systems Operations Robot (RASSOR). Being GPU-accelerated, Chrono::CRM achieves computational efficiency comparable to that of semi-empirical simulation approaches for terramechanics problems. Through an ``active domains'' implementation, Chrono::CRM can handle terrain stretches up to 10 km long with 100 million SPH particles at near interactive rates, making high-fidelity off-road simulations at large scales feasible. As a component of the Chrono package, the CRM model is open source and released under a BSD-3 license. All models and simulations used in this contribution are available in a public GitHub repository for reproducibility studies and further research.

cs.RO

Max Entropy Moment Kalman Filter for Polynomial Systems with Arbitrary Noise

Designing optimal Bayes filters for nonlinear non-Gaussian systems is a challenging task. The main difficulties are: 1) representing complex beliefs, 2) handling non-Gaussian noise, and 3) marginalizing past states. To address these challenges, we focus on polynomial systems and propose the Max Entropy Moment Kalman Filter (MEM-KF). To address 1), we represent arbitrary beliefs by a Moment-Constrained Max-Entropy Distribution (MED). The MED can asymptotically approximate almost any distribution given an increasing number of moment constraints. To address 2), we model the noise in the process and observation model as MED. To address 3), we propagate the moments through the process model and recover the distribution as MED, thus avoiding symbolic integration, which is generally intractable. All the steps in MEM-KF, including the extraction of a point estimate, can be solved via convex optimization. We showcase the MEM-KF in challenging robotics tasks, such as localization with unknown data association.

cs.RO

GraphemeAug: A Systematic Approach to Synthesized Hard Negative Keyword Spotting Examples

Spoken Keyword Spotting (KWS) is the task of distinguishing between the presence and absence of a keyword in audio. The accuracy of a KWS model hinges on its ability to correctly classify examples close to the keyword and non-keyword boundary. These boundary examples are often scarce in training data, limiting model performance. In this paper, we propose a method to systematically generate adversarial examples close to the decision boundary by making insertion/deletion/substitution edits on the keyword's graphemes. We evaluate this technique on held-out data for a popular keyword and show that the technique improves AUC on a dataset of synthetic hard negatives by 61% while maintaining quality on positives and ambient negative audio data.

cs.SD

ChronoLLM: A Framework for Customizing Large Language Model for Digital Twins generalization based on PyChrono

Recently, the integration of advanced simulation technologies with artificial intelligence (AI) is revolutionizing science and engineering research. ChronoLlama introduces a novel framework that customizes the open-source LLMs, specifically for code generation, paired with PyChrono for multi-physics simulations. This integration aims to automate and improve the creation of simulation scripts, thus enhancing model accuracy and efficiency. This combination harnesses the speed of AI-driven code generation with the reliability of physics-based simulations, providing a powerful tool for researchers and engineers. Empirical results indicate substantial enhancements in simulation setup speed, accuracy of the generated codes, and overall computational efficiency. ChronoLlama not only expedites the development and testing of multibody systems but also spearheads a scalable, AI-enhanced approach to managing intricate mechanical simulations. This pioneering integration of cutting-edge AI with traditional simulation platforms represents a significant leap forward in automating and optimizing design processes in engineering applications.

cs.SE

CUPS: Improving Human Pose-Shape Estimators with Conformalized Deep Uncertainty

We introduce CUPS, a novel method for learning sequence-to-sequence 3D human shapes and poses from RGB videos with uncertainty quantification. To improve on top of prior work, we develop a method to generate and score multiple hypotheses during training, effectively integrating uncertainty quantification into the learning process. This process results in a deep uncertainty function that is trained end-to-end with the 3D pose estimator. Post-training, the learned deep uncertainty model is used as the conformity score, which can be used to calibrate a conformal predictor in order to assess the quality of the output prediction. Since the data in human pose-shape learning is not fully exchangeable, we also present two practical bounds for the coverage gap in conformal prediction, developing theoretical backing for the uncertainty bound of our model. Our results indicate that by taking advantage of deep uncertainty with conformal prediction, our method achieves state-of-the-art performance across various metrics and datasets while inheriting the probabilistic guarantees of conformal prediction.

cs.CV

CRISP: Object Pose and Shape Estimation with Test-Time Adaptation

We consider the problem of estimating object pose and shape from an RGB-D image. Our first contribution is to introduce CRISP, a category-agnostic object pose and shape estimation pipeline. The pipeline implements an encoder-decoder model for shape estimation. It uses FiLM-conditioning for implicit shape reconstruction and a DPT-based network for estimating pose-normalized points for pose estimation. As a second contribution, we propose an optimization-based pose and shape corrector that can correct estimation errors caused by a domain gap. Observing that the shape decoder is well behaved in the convex hull of known shapes, we approximate the shape decoder with an active shape model, and show that this reduces the shape correction problem to a constrained linear least squares problem, which can be solved efficiently by an interior point algorithm. Third, we introduce a self-training pipeline to perform self-supervised domain adaptation of CRISP. The self-training is based on a correct-and-certify approach, which leverages the corrector to generate pseudo-labels at test time, and uses them to self-train CRISP. We demonstrate CRISP (and the self-training) on YCBV, SPE3R, and NOCS datasets. CRISP shows high performance on all the datasets. Moreover, our self-training is capable of bridging a large domain gap. Finally, CRISP also shows an ability to generalize to unseen objects. Code and pre-trained models will be available on https://web.mit.edu/sparklab/research/crisp_object_pose_shape/.

cs.CV

A physics-based sensor simulation environment for lunar ground operations

This contribution reports on a software framework that uses physically-based rendering to simulate camera operation in lunar conditions. The focus is on generating synthetic images qualitatively similar to those produced by an actual camera operating on a vehicle traversing and/or actively interacting with lunar terrain, e.g., for construction operations. The highlights of this simulator are its ability to capture (i) light transport in lunar conditions and (ii) artifacts related to the vehicle-terrain interaction, which might include dust formation and transport. The simulation infrastructure is built within an in-house developed physics engine called Chrono, which simulates the dynamics of the deformable terrain-vehicle interaction, as well as fallout of this interaction. The Chrono::Sensor camera model draws on ray tracing and Hapke Photometric Functions. We analyze the performance of the simulator using two virtual experiments featuring digital twins of NASA's VIPER rover navigating a lunar environment, and of the NASA's RASSOR excavator engaged into a digging operation. The sensor simulation solution presented can be used for the design and testing of perception algorithms, or as a component of in-silico experiments that pertain to large lunar operations, e.g., traversability, construction tasks.

cs.RO

Enhancing Autonomous Navigation by Imaging Hidden Objects using Single-Photon LiDAR

Robust autonomous navigation in environments with limited visibility remains a critical challenge in robotics. We present a novel approach that leverages Non-Line-of-Sight (NLOS) sensing using single-photon LiDAR to improve visibility and enhance autonomous navigation. Our method enables mobile robots to "see around corners" by utilizing multi-bounce light information, effectively expanding their perceptual range without additional infrastructure. We propose a three-module pipeline: (1) Sensing, which captures multi-bounce histograms using SPAD-based LiDAR; (2) Perception, which estimates occupancy maps of hidden regions from these histograms using a convolutional neural network; and (3) Control, which allows a robot to follow safe paths based on the estimated occupancy. We evaluate our approach through simulations and real-world experiments on a mobile robot navigating an L-shaped corridor with hidden obstacles. Our work represents the first experimental demonstration of NLOS imaging for autonomous navigation, paving the way for safer and more efficient robotic systems operating in complex environments. We also contribute a novel dynamics-integrated transient rendering framework for simulating NLOS scenarios, facilitating future research in this domain.

cs.RO

SimBench: A Framework for Evaluating and Diagnosing LLM-Based Digital-Twin Generation for Multi-Physics Simulation

We introduce SimBench, a benchmark designed to evaluate the proficiency of simulator-oriented LLMs (S-LLMs) in generating digital twins (DTs) that can be used in simulators for virtual testing. Given a collection of S-LLMs, this benchmark ranks them according to their ability to produce high-quality DTs. We demonstrate this by comparing over 33 open- and closed-source S-LLMs. Using multi-turn interactions, SimBench employs an LLM-as-a-judge (J-LLM) that leverages both predefined rules and human-in-the-loop guidance to assign scores for the DTs generated by the S-LLM, thus providing a consistent and expert-inspired evaluation protocol. The J-LLM is specific to a simulator, and herein the proposed benchmarking approach is demonstrated in conjunction with the open-sourceChrono multi-physics simulator. Chrono provided the backdrop used to assess an S-LLM in relation to the latter's ability to create digital twins for multibody dynamics, finite element analysis, vehicle dynamics, robotic dynamics, and sensor simulations. The proposed benchmarking principle is broadly applicable and enables the assessment of an S-LLM's ability to generate digital twins for other simulation packages, e.g., ANSYS, ABAQUS, OpenFOAM, StarCCM+, IsaacSim, and pyBullet.

cs.AI

Adversarial training of Keyword Spotting to Minimize TTS Data Overfitting

The keyword spotting (KWS) problem requires large amounts of real speech training data to achieve high accuracy across diverse populations. Utilizing large amounts of text-to-speech (TTS) synthesized data can reduce the cost and time associated with KWS development. However, TTS data may contain artifacts not present in real speech, which the KWS model can exploit (overfit), leading to degraded accuracy on real speech. To address this issue, we propose applying an adversarial training method to prevent the KWS model from learning TTS-specific features when trained on large amounts of TTS data. Experimental results demonstrate that KWS model accuracy on real speech data can be improved by up to 12% when adversarial loss is used in addition to the original KWS loss. Surprisingly, we also observed that the adversarial setup improves accuracy by up to 8%, even when trained solely on TTS and real negative speech data, without any real positive examples.

cs.SD