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Harry Zhang

Publications and source records attributed to Harry Zhang.

At least 37 records · Page 2Linked to original sources

A physics-based sensor simulation environment for lunar ground operations

This contribution reports on a software framework that uses physically-based rendering to simulate camera operation in lunar conditions. The focus is on generating synthetic images qualitatively similar to those produced by an actual camera operating on a vehicle traversing and/or actively interacting with lunar terrain, e.g., for construction operations. The highlights of this simulator are its ability to capture (i) light transport in lunar conditions and (ii) artifacts related to the vehicle-terrain interaction, which might include dust formation and transport. The simulation infrastructure is built within an in-house developed physics engine called Chrono, which simulates the dynamics of the deformable terrain-vehicle interaction, as well as fallout of this interaction. The Chrono::Sensor camera model draws on ray tracing and Hapke Photometric Functions. We analyze the performance of the simulator using two virtual experiments featuring digital twins of NASA's VIPER rover navigating a lunar environment, and of the NASA's RASSOR excavator engaged into a digging operation. The sensor simulation solution presented can be used for the design and testing of perception algorithms, or as a component of in-silico experiments that pertain to large lunar operations, e.g., traversability, construction tasks.

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Adversarial training of Keyword Spotting to Minimize TTS Data Overfitting

The keyword spotting (KWS) problem requires large amounts of real speech training data to achieve high accuracy across diverse populations. Utilizing large amounts of text-to-speech (TTS) synthesized data can reduce the cost and time associated with KWS development. However, TTS data may contain artifacts not present in real speech, which the KWS model can exploit (overfit), leading to degraded accuracy on real speech. To address this issue, we propose applying an adversarial training method to prevent the KWS model from learning TTS-specific features when trained on large amounts of TTS data. Experimental results demonstrate that KWS model accuracy on real speech data can be improved by up to 12% when adversarial loss is used in addition to the original KWS loss. Surprisingly, we also observed that the adversarial setup improves accuracy by up to 8%, even when trained solely on TTS and real negative speech data, without any real positive examples.

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Utilizing TTS Synthesized Data for Efficient Development of Keyword Spotting Model

This paper explores the use of TTS synthesized training data for KWS (keyword spotting) task while minimizing development cost and time. Keyword spotting models require a huge amount of training data to be accurate, and obtaining such training data can be costly. In the current state of the art, TTS models can generate large amounts of natural-sounding data, which can help reducing cost and time for KWS model development. Still, TTS generated data can be lacking diversity compared to real data. To pursue maximizing KWS model accuracy under the constraint of limited resources and current TTS capability, we explored various strategies to mix TTS data and real human speech data, with a focus on minimizing real data use and maximizing diversity of TTS output. Our experimental results indicate that relatively small amounts of real audio data with speaker diversity (100 speakers, 2k utterances) and large amounts of TTS synthesized data can achieve reasonably high accuracy (within 3x error rate of baseline), compared to the baseline (trained with 3.8M real positive utterances).

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Learning Correspondence for Deformable Objects

We investigate the problem of pixelwise correspondence for deformable objects, namely cloth and rope, by comparing both classical and learning-based methods. We choose cloth and rope because they are traditionally some of the most difficult deformable objects to analytically model with their large configuration space, and they are meaningful in the context of robotic tasks like cloth folding, rope knot-tying, T-shirt folding, curtain closing, etc. The correspondence problem is heavily motivated in robotics, with wide-ranging applications including semantic grasping, object tracking, and manipulation policies built on top of correspondences. We present an exhaustive survey of existing classical methods for doing correspondence via feature-matching, including SIFT, SURF, and ORB, and two recently published learning-based methods including TimeCycle and Dense Object Nets. We make three main contributions: (1) a framework for simulating and rendering synthetic images of deformable objects, with qualitative results demonstrating transfer between our simulated and real domains (2) a new learning-based correspondence method extending Dense Object Nets, and (3) a standardized comparison across state-of-the-art correspondence methods. Our proposed method provides a flexible, general formulation for learning temporally and spatially continuous correspondences for nonrigid (and rigid) objects. We report root mean squared error statistics for all methods and find that Dense Object Nets outperforms baseline classical methods for correspondence, and our proposed extension of Dense Object Nets performs similarly.

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Self-Supervised Learning of Dynamic Planar Manipulation of Free-End Cables

Dynamic manipulation of free-end cables has applications for cable management in homes, warehouses and manufacturing plants. We present a supervised learning approach for dynamic manipulation of free-end cables, focusing on the problem of getting the cable endpoint to a designated target position, which may lie outside the reachable workspace of the robot end effector. We present a simulator, tune it to closely match experiments with physical cables, and then collect training data for learning dynamic cable manipulation. We evaluate with 3 cables and a physical UR5 robot. Results over 32x5 trials on 3 cables suggest that a physical UR5 robot can attain a median error distance ranging from 22% to 35% of the cable length among cables, outperforming an analytic baseline by 21% and a Gaussian Process baseline by 7% with lower interquartile range (IQR).

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Safe Deep Model-Based Reinforcement Learning with Lyapunov Functions

Model-based Reinforcement Learning (MBRL) has shown many desirable properties for intelligent control tasks. However, satisfying safety and stability constraints during training and rollout remains an open question. We propose a new Model-based RL framework to enable efficient policy learning with unknown dynamics based on learning model predictive control (LMPC) framework with mathematically provable guarantees of stability. We introduce and explore a novel method for adding safety constraints for model-based RL during training and policy learning. The new stability-augmented framework consists of a neural-network-based learner that learns to construct a Lyapunov function, and a model-based RL agent to consistently complete the tasks while satisfying user-specified constraints given only sub-optimal demonstrations and sparse-cost feedback. We demonstrate the capability of the proposed framework through simulated experiments.

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Towards Improving Learning from Demonstration Algorithms via MCMC Methods

Behavioral cloning, or more broadly, learning from demonstrations (LfD) is a priomising direction for robot policy learning in complex scenarios. Albeit being straightforward to implement and data-efficient, behavioral cloning has its own drawbacks, limiting its efficacy in real robot setups. In this work, we take one step towards improving learning from demonstration algorithms by leveraging implicit energy-based policy models. Results suggest that in selected complex robot policy learning scenarios, treating supervised policy learning with an implicit model generally performs better, on average, than commonly used neural network-based explicit models, especially in the cases of approximating potentially discontinuous and multimodal functions.

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Theoretical Analysis for Expectation-Maximization-Based Multi-Model 3D Registration

We perform detailed theoretical analysis of an expectation-maximization-based algorithm recently proposed in for solving a variation of the 3D registration problem, named multi-model 3D registration. Despite having shown superior empirical results, did not theoretically justify the conditions under which the EM approach converges to the ground truth. In this project, we aim to close this gap by establishing such conditions. In particular, the analysis revolves around the usage of probabilistic tail bounds that are developed and applied in various instances throughout the course. The problem studied in this project stands as another example, different from those seen in the course, in which tail-bounds help advance our algorithmic understanding in a probabilistic way. We provide self-contained background materials on 3D Registration

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WeightedPose: Generalizable Cross-Pose Estimation via Weighted SVD

We introduce a new approach for robotic manipulation tasks in human settings that necessitates understanding the 3D geometric connections between a pair of objects. Conventional end-to-end training approaches, which convert pixel observations directly into robot actions, often fail to effectively understand complex pose relationships and do not easily adapt to new object configurations. To overcome these issues, our method focuses on learning the 3D geometric relationships, particularly how critical parts of one object relate to those of another. We employ Weighted SVD in our standalone model to analyze pose relationships both in articulated parts and in free-floating objects. For instance, our model can comprehend the spatial relationship between an oven door and the oven body, as well as between a lasagna plate and the oven. By concentrating on the 3D geometric connections, our strategy empowers robots to carry out intricate manipulation tasks based on object-centric perspectives

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DiffCLIP: Leveraging Stable Diffusion for Language Grounded 3D Classification

Large pre-trained models have had a significant impact on computer vision by enabling multi-modal learning, where the CLIP model has achieved impressive results in image classification, object detection, and semantic segmentation. However, the model's performance on 3D point cloud processing tasks is limited due to the domain gap between depth maps from 3D projection and training images of CLIP. This paper proposes DiffCLIP, a new pre-training framework that incorporates stable diffusion with ControlNet to minimize the domain gap in the visual branch. Additionally, a style-prompt generation module is introduced for few-shot tasks in the textual branch. Extensive experiments on the ModelNet10, ModelNet40, and ScanObjectNN datasets show that DiffCLIP has strong abilities for 3D understanding. By using stable diffusion and style-prompt generation, DiffCLIP achieves an accuracy of 43.2\% for zero-shot classification on OBJ\_BG of ScanObjectNN, which is state-of-the-art performance, and an accuracy of 80.6\% for zero-shot classification on ModelNet10, which is comparable to state-of-the-art performance.

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6-DoF Grasp Planning using Fast 3D Reconstruction and Grasp Quality CNN

Recent consumer demand for home robots has accelerated performance of robotic grasping. However, a key component of the perception pipeline, the depth camera, is still expensive and inaccessible to most consumers. In addition, grasp planning has significantly improved recently, by leveraging large datasets and cloud robotics, and by limiting the state and action space to top-down grasps with 4 degrees of freedom (DoF). By leveraging multi-view geometry of the object using inexpensive equipment such as off-the-shelf RGB cameras and state-of-the-art algorithms such as Learn Stereo Machine (LSM\cite{kar2017learning}), the robot is able to generate more robust grasps from different angles with 6-DoF. In this paper, we present a modification of LSM to graspable objects, evaluate the grasps, and develop a 6-DoF grasp planner based on Grasp-Quality CNN (GQ-CNN\cite{mahler2017dex}) that exploits multiple camera views to plan a robust grasp, even in the absence of a possible top-down grasp.

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Robots of the Lost Arc: Self-Supervised Learning to Dynamically Manipulate Fixed-Endpoint Cables

We explore how high-speed robot arm motions can dynamically manipulate cables to vault over obstacles, knock objects from pedestals, and weave between obstacles. In this paper, we propose a self-supervised learning framework that enables a UR5 robot to perform these three tasks. The framework finds a 3D apex point for the robot arm, which, together with a task-specific trajectory function, defines an arcing motion that dynamically manipulates the cable to perform tasks with varying obstacle and target locations. The trajectory function computes minimum-jerk motions that are constrained to remain within joint limits and to travel through the 3D apex point by repeatedly solving quadratic programs to find the shortest and fastest feasible motion. We experiment with 5 physical cables with different thickness and mass and compare performance against two baselines in which a human chooses the apex point. Results suggest that a baseline with a fixed apex across the three tasks achieves respective success rates of 51.7%, 36.7%, and 15.0%, and a baseline with human-specified, task-specific apex points achieves 66.7%, 56.7%, and 15.0% success rate respectively, while the robot using the learned apex point can achieve success rates of 81.7% in vaulting, 65.0% in knocking, and 60.0% in weaving. Code, data, and supplementary materials are available at https: //sites.google.com/berkeley.edu/dynrope/home.

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FlowBot3D: Learning 3D Articulation Flow to Manipulate Articulated Objects

We explore a novel method to perceive and manipulate 3D articulated objects that generalizes to enable a robot to articulate unseen classes of objects. We propose a vision-based system that learns to predict the potential motions of the parts of a variety of articulated objects to guide downstream motion planning of the system to articulate the objects. To predict the object motions, we train a neural network to output a dense vector field representing the point-wise motion direction of the points in the point cloud under articulation. We then deploy an analytical motion planner based on this vector field to achieve a policy that yields maximum articulation. We train the vision system entirely in simulation, and we demonstrate the capability of our system to generalize to unseen object instances and novel categories in both simulation and the real world, deploying our policy on a Sawyer robot with no finetuning. Results show that our system achieves state-of-the-art performance in both simulated and real-world experiments.

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TAX-Pose: Task-Specific Cross-Pose Estimation for Robot Manipulation

How do we imbue robots with the ability to efficiently manipulate unseen objects and transfer relevant skills based on demonstrations? End-to-end learning methods often fail to generalize to novel objects or unseen configurations. Instead, we focus on the task-specific pose relationship between relevant parts of interacting objects. We conjecture that this relationship is a generalizable notion of a manipulation task that can transfer to new objects in the same category; examples include the relationship between the pose of a pan relative to an oven or the pose of a mug relative to a mug rack. We call this task-specific pose relationship "cross-pose" and provide a mathematical definition of this concept. We propose a vision-based system that learns to estimate the cross-pose between two objects for a given manipulation task using learned cross-object correspondences. The estimated cross-pose is then used to guide a downstream motion planner to manipulate the objects into the desired pose relationship (placing a pan into the oven or the mug onto the mug rack). We demonstrate our method's capability to generalize to unseen objects, in some cases after training on only 10 demonstrations in the real world. Results show that our system achieves state-of-the-art performance in both simulated and real-world experiments across a number of tasks. Supplementary information and videos can be found at https://sites.google.com/view/tax-pose/home.

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APLA: Additional Perturbation for Latent Noise with Adversarial Training Enables Consistency

Diffusion models have exhibited promising progress in video generation. However, they often struggle to retain consistent details within local regions across frames. One underlying cause is that traditional diffusion models approximate Gaussian noise distribution by utilizing predictive noise, without fully accounting for the impact of inherent information within the input itself. Additionally, these models emphasize the distinction between predictions and references, neglecting information intrinsic to the videos. To address this limitation, inspired by the self-attention mechanism, we propose a novel text-to-video (T2V) generation network structure based on diffusion models, dubbed Additional Perturbation for Latent noise with Adversarial training (APLA). Our approach only necessitates a single video as input and builds upon pre-trained stable diffusion networks. Notably, we introduce an additional compact network, known as the Video Generation Transformer (VGT). This auxiliary component is designed to extract perturbations from the inherent information contained within the input, thereby refining inconsistent pixels during temporal predictions. We leverage a hybrid architecture of transformers and convolutions to compensate for temporal intricacies, enhancing consistency between different frames within the video. Experiments demonstrate a noticeable improvement in the consistency of the generated videos both qualitatively and quantitatively.

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FlowBot++: Learning Generalized Articulated Objects Manipulation via Articulation Projection

Understanding and manipulating articulated objects, such as doors and drawers, is crucial for robots operating in human environments. We wish to develop a system that can learn to articulate novel objects with no prior interaction, after training on other articulated objects. Previous approaches for articulated object manipulation rely on either modular methods which are brittle or end-to-end methods, which lack generalizability. This paper presents FlowBot++, a deep 3D vision-based robotic system that predicts dense per-point motion and dense articulation parameters of articulated objects to assist in downstream manipulation tasks. FlowBot++ introduces a novel per-point representation of the articulated motion and articulation parameters that are combined to produce a more accurate estimate than either method on their own. Simulated experiments on the PartNet-Mobility dataset validate the performance of our system in articulating a wide range of objects, while real-world experiments on real objects' point clouds and a Sawyer robot demonstrate the generalizability and feasibility of our system in real-world scenarios.

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A Study on the Use of Simulation in Synthesizing Path-Following Control Policies for Autonomous Ground Robots

We report results obtained and insights gained while answering the following question: how effective is it to use a simulator to establish path following control policies for an autonomous ground robot? While the quality of the simulator conditions the answer to this question, we found that for the simulation platform used herein, producing four control policies for path planning was straightforward once a digital twin of the controlled robot was available. The control policies established in simulation and subsequently demonstrated in the real world are PID control, MPC, and two neural network (NN) based controllers. Training the two NN controllers via imitation learning was accomplished expeditiously using seven simple maneuvers: follow three circles clockwise, follow the same circles counter-clockwise, and drive straight. A test randomization process that employs random micro-simulations is used to rank the ``goodness'' of the four control policies. The policy ranking noted in simulation correlates well with the ranking observed when the control policies were tested in the real world. The simulation platform used is publicly available and BSD3-released as open source; a public Docker image is available for reproducibility studies. It contains a dynamics engine, a sensor simulator, a ROS2 bridge, and a ROS2 autonomy stack the latter employed both in the simulator and the real world experiments.

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Quantifying the Sim2real Gap for GPS and IMU Sensors

Simulation can and should play a critical role in the development and testing of algorithms for autonomous agents. What might reduce its impact is the ``sim2real'' gap -- the algorithm response differs between operation in simulated versus real-world environments. This paper introduces an approach to evaluate this gap, focusing on the accuracy of sensor simulation -- specifically IMU and GPS -- in velocity estimation tasks for autonomous agents. Using a scaled autonomous vehicle, we conduct 40 real-world experiments across diverse environments then replicate the experiments in simulation with five distinct sensor noise models. We note that direct comparison of raw simulation and real sensor data fails to quantify the sim2real gap for robotics applications. We demonstrate that by using a state of the art state-estimation package as a ``judge'', and by evaluating the performance of this state-estimator in both real and simulated scenarios, we can isolate the sim2real discrepancies stemming from sensor simulations alone. The dataset generated is open-source and publicly available for unfettered use.

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