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Hasan Iqbal

Publications and source records attributed to Hasan Iqbal.

At least 19 recordsLinked to original sources

Jais 2: A Family of Arabic-Centric Open Large Language Models

Jais 2 is a family of Arabic-centric large language models developed jointly by MBZUAI, Cerebras, and Inception, designed to advance Arabic-centric language modeling, with strong performance across the Arabic and culturally grounded benchmarks evaluated in this report. The family includes, to our knowledge, the largest open Arabic-centric LLM trained from scratch at 70B parameters, and a competitive 8B-parameter variant among the evaluated open models. A custom Arabic-centric vocabulary enables efficient training and inference. In addition, an optimized architecture and training recipe yield highly compute-efficient training. With a substantially smaller token budget than comparable models, Jais 2 achieves strong Arabic performance on the benchmarks considered in this report and competitive English results. The models obtain leading results among the evaluated open models on OALL2 and AraGen. They also perform strongly on several culturally grounded Arabic benchmarks, including poetry, religion, cuisine, and dream interpretation, as well as in general tasks such as translation and summarization. We release the models in HuggingFace under a commercially permissive license. Jais 2 70B is also released as a chat app on the Web, iOS, and Android; it runs on Cerebras hardware, delivering up to 2,000 tokens per second, and enabling high-throughput Arabic-centric chat serving in our deployment setting. By uniting scale, linguistic diversity, cultural fidelity, openness, and speed, Jais 2 provides an open-weight foundation intended to support further research and development in Arabic-centric LLMs.

cs.CL

UrduMMLU: A Massive Multitask Benchmark for Urdu Language Understanding

Meaningful multilingual evaluation must test models in the target language and educational context. Urdu, spoken by more than 230 million people, lacks a broad MMLU-style benchmark built from native educational sources. We introduce UrduMMLU, a benchmark of 26,431 Urdu MCQs across 26 subjects and five domains, collected from native Urdu MCQ banks and public examination PDFs. Unlike translation-based resources, UrduMMLU covers both standard academic subjects and Urdu- and region-specific content. We label the exam-derived portion through dual human annotation with strict consensus filtering. We evaluate 30 LLMs under English and Urdu prompts, yielding 60 zero-shot evaluations, and further evaluate four open-source LLMs under multiple few-shot settings across both prompt languages. Gemini-3.5-Flash performs best, reaching 90.20% and 90.34% accuracy, while no other model exceeds 85%. The strongest open-source model trails by 7.79 and 8.92 points, and many models lose 25 to 40 points on Urdu-centered Humanities subjects compared with STEM. Few-shot prompting yields only modest gains. UrduMMLU shows that Urdu knowledge remains uneven in current LLMs, especially for regionally grounded content.

cs.CL

EVLM: Self-Reflective Multimodal Reasoning for Cross-Dimensional Visual Editing

Editing complex visual content from ambiguous or partially specified instructions remains a core challenge in vision-language modeling. Existing models can contextualize content but often fail to infer the underlying intent within a reference image or scene, leading to inconsistent or misaligned edits. We introduce the Editing Vision-Language Model (EVLM), a system that interprets ambiguous instructions in conjunction with reference visuals to produce precise, context-aware editing prompts. EVLM's key innovation is a reflective reasoning framework that translates subjective user intent into structured, actionable outputs by aligning with human-rated rationales through Reflection-Aware KL-Divergence Target Optimization (RKTO). By combining Chain-of-Thought (CoT) reasoning with RKTO alignment, EVLM captures fine-grained editing preferences without relying on binary supervision. Trained on a dataset of 30,000 CoT examples with human-annotated rationale quality, EVLM achieves substantial gains in alignment with human intent. Experiments across image, video, 3D, and 4D editing tasks show that EVLM generates coherent and high-quality instructions, providing a scalable foundation for multimodal editing and reasoning.

cs.CV

OpenFactCheck: Building, Benchmarking Customized Fact-Checking Systems and Evaluating the Factuality of Claims and LLMs

The increased use of large language models (LLMs) across a variety of real-world applications calls for mechanisms to verify the factual accuracy of their outputs. Difficulties lie in assessing the factuality of free-form responses in open domains. Also, different papers use disparate evaluation benchmarks and measurements, which renders them hard to compare and hampers future progress. To mitigate these issues, we propose OpenFactCheck, a unified framework for building customized automatic fact-checking systems, benchmarking their accuracy, evaluating factuality of LLMs, and verifying claims in a document. OpenFactCheck consists of three modules: (i) CUSTCHECKER allows users to easily customize an automatic fact-checker and verify the factual correctness of documents and claims, (ii) LLMEVAL, a unified evaluation framework assesses LLM's factuality ability from various perspectives fairly, and (iii) CHECKEREVAL is an extensible solution for gauging the reliability of automatic fact-checkers' verification results using human-annotated datasets. Data and code are publicly available at https://github.com/yuxiaw/openfactcheck.

cs.CL

OpenFactCheck: A Unified Framework for Factuality Evaluation of LLMs

The increased use of large language models (LLMs) across a variety of real-world applications calls for automatic tools to check the factual accuracy of their outputs, as LLMs often hallucinate. This is difficult as it requires assessing the factuality of free-form open-domain responses. While there has been a lot of research on this topic, different papers use different evaluation benchmarks and measures, which makes them hard to compare and hampers future progress. To mitigate these issues, we developed OpenFactCheck, a unified framework, with three modules: (i) RESPONSEEVAL, which allows users to easily customize an automatic fact-checking system and to assess the factuality of all claims in an input document using that system, (ii) LLMEVAL, which assesses the overall factuality of an LLM, and (iii) CHECKEREVAL, a module to evaluate automatic fact-checking systems. OpenFactCheck is open-sourced (https://github.com/mbzuai-nlp/openfactcheck) and publicly released as a Python library (https://pypi.org/project/openfactcheck/) and also as a web service (http://app.openfactcheck.com). A video describing the system is available at https://youtu.be/-i9VKL0HleI.

cs.CL

On the CQC Conjecture

The CQC conjecture by Schneeloch et al. (Physical Review A 90.6, 2014) asserts that the sum of classical mutual information between two parties obtained by measuring individual systems in two mutually unbiased bases cannot exceed their shared quantum mutual information. This remarkable conjecture, which deserves more work, still remains open. In this article, using a result by Coles and Piani (Physical Review A 89.2, 2014), we derive a sufficient condition for which the CQC conjecture holds. We show that this condition validates the conjecture for a wider class of states compared to the states that were mentioned in the original work. Furthermore, we extend this conjecture to a higher number of mutually unbiased bases and prime dimensions. We prove this extended CQC conjecture on isotropic states of arbitrary prime dimensions and simulate it extensively for dimensions 3 and 5 for random bipartite states, observing no contradiction.

quant-ph

FRaN-X: FRaming and Narratives-eXplorer

We present FRaN-X, a Framing and Narratives Explorer that automatically detects entity mentions and classifies their narrative roles directly from raw text. FRaN-X comprises a two-stage system that combines sequence labeling with fine-grained role classification to reveal how entities are portrayed as protagonists, antagonists, or innocents, using a unique taxonomy of 22 fine-grained roles nested under these three main categories. The system supports five languages (Bulgarian, English, Hindi, Russian, and Portuguese) and two domains (the Russia-Ukraine Conflict and Climate Change). It provides an interactive web interface for media analysts to explore and compare framing across different sources, tackling the challenge of automatically detecting and labeling how entities are framed. Our system allows end users to focus on a single article as well as analyze up to four articles simultaneously. We provide aggregate level analysis including an intuitive graph visualization that highlights the narrative a group of articles are pushing. Our system includes a search feature for users to look up entities of interest, along with a timeline view that allows analysts to track an entity's role transitions across different contexts within the article. The FRaN-X system and the trained models are licensed under an MIT License. FRaN-X is publicly accessible at https://fran-x.streamlit.app/ and a video demonstration is available at https://youtu.be/VZVi-1B6yYk.

cs.CL

NeuralNexus at BEA 2025 Shared Task: Retrieval-Augmented Prompting for Mistake Identification in AI Tutors

This paper presents our system for Track 1: Mistake Identification in the BEA 2025 Shared Task on Pedagogical Ability Assessment of AI-powered Tutors. The task involves evaluating whether a tutor's response correctly identifies a mistake in a student's mathematical reasoning. We explore four approaches: (1) an ensemble of machine learning models over pooled token embeddings from multiple pretrained language models (LMs); (2) a frozen sentence-transformer using [CLS] embeddings with an MLP classifier; (3) a history-aware model with multi-head attention between token-level history and response embeddings; and (4) a retrieval-augmented few-shot prompting system with a large language model (LLM) i.e. GPT 4o. Our final system retrieves semantically similar examples, constructs structured prompts, and uses schema-guided output parsing to produce interpretable predictions. It outperforms all baselines, demonstrating the effectiveness of combining example-driven prompting with LLM reasoning for pedagogical feedback assessment. Our code is available at https://github.com/NaumanNaeem/BEA_2025.

cs.CL

UrduFactCheck: An Agentic Fact-Checking Framework for Urdu with Evidence Boosting and Benchmarking

The rapid adoption of Large Language Models (LLMs) has raised important concerns about the factual reliability of their outputs, particularly in low-resource languages such as Urdu. Existing automated fact-checking systems are predominantly developed for English, leaving a significant gap for the more than 200 million Urdu speakers worldwide. In this work, we present UrduFactBench and UrduFactQA, two novel hand-annotated benchmarks designed to enable fact-checking and factual consistency evaluation in Urdu. While UrduFactBench focuses on claim verification, UrduFactQA targets the factuality of LLMs in question answering. These resources, the first of their kind for Urdu, were developed through a multi-stage annotation process involving native Urdu speakers. To complement these benchmarks, we introduce UrduFactCheck, a modular fact-checking framework that incorporates both monolingual and translation-based evidence retrieval strategies to mitigate the scarcity of high-quality Urdu evidence. Leveraging these resources, we conduct an extensive evaluation of twelve LLMs and demonstrate that translation-augmented pipelines consistently enhance performance compared to monolingual ones. Our findings reveal persistent challenges for open-source LLMs in Urdu and underscore the importance of developing targeted resources. All code and data are publicly available at https://github.com/mbzuai-nlp/UrduFactCheck.

cs.CL

PSF-4D: A Progressive Sampling Framework for View Consistent 4D Editing

Instruction-guided generative models, especially those using text-to-image (T2I) and text-to-video (T2V) diffusion frameworks, have advanced the field of content editing in recent years. To extend these capabilities to 4D scene, we introduce a progressive sampling framework for 4D editing (PSF-4D) that ensures temporal and multi-view consistency by intuitively controlling the noise initialization during forward diffusion. For temporal coherence, we design a correlated Gaussian noise structure that links frames over time, allowing each frame to depend meaningfully on prior frames. Additionally, to ensure spatial consistency across views, we implement a cross-view noise model, which uses shared and independent noise components to balance commonalities and distinct details among different views. To further enhance spatial coherence, PSF-4D incorporates view-consistent iterative refinement, embedding view-aware information into the denoising process to ensure aligned edits across frames and views. Our approach enables high-quality 4D editing without relying on external models, addressing key challenges in previous methods. Through extensive evaluation on multiple benchmarks and multiple editing aspects (e.g., style transfer, multi-attribute editing, object removal, local editing, etc.), we show the effectiveness of our proposed method. Experimental results demonstrate that our proposed method outperforms state-of-the-art 4D editing methods in diverse benchmarks.

cs.CV

LLM-DetectAIve: a Tool for Fine-Grained Machine-Generated Text Detection

The ease of access to large language models (LLMs) has enabled a widespread of machine-generated texts, and now it is often hard to tell whether a piece of text was human-written or machine-generated. This raises concerns about potential misuse, particularly within educational and academic domains. Thus, it is important to develop practical systems that can automate the process. Here, we present one such system, LLM-DetectAIve, designed for fine-grained detection. Unlike most previous work on machine-generated text detection, which focused on binary classification, LLM-DetectAIve supports four categories: (i) human-written, (ii) machine-generated, (iii) machine-written, then machine-humanized, and (iv) human-written, then machine-polished. Category (iii) aims to detect attempts to obfuscate the fact that a text was machine-generated, while category (iv) looks for cases where the LLM was used to polish a human-written text, which is typically acceptable in academic writing, but not in education. Our experiments show that LLM-DetectAIve can effectively identify the above four categories, which makes it a potentially useful tool in education, academia, and other domains. LLM-DetectAIve is publicly accessible at https://github.com/mbzuai-nlp/LLM-DetectAIve. The video describing our system is available at https://youtu.be/E8eT_bE7k8c.

cs.CL

FIRE: Fact-checking with Iterative Retrieval and Verification

Fact-checking long-form text is challenging, and it is therefore common practice to break it down into multiple atomic claims. The typical approach to fact-checking these atomic claims involves retrieving a fixed number of pieces of evidence, followed by a verification step. However, this method is usually not cost-effective, as it underutilizes the verification model's internal knowledge of the claim and fails to replicate the iterative reasoning process in human search strategies. To address these limitations, we propose FIRE, a novel agent-based framework that integrates evidence retrieval and claim verification in an iterative manner. Specifically, FIRE employs a unified mechanism to decide whether to provide a final answer or generate a subsequent search query, based on its confidence in the current judgment. We compare FIRE with other strong fact-checking frameworks and find that it achieves slightly better performance while reducing large language model (LLM) costs by an average of 7.6 times and search costs by 16.5 times. These results indicate that FIRE holds promise for application in large-scale fact-checking operations. Our code is available at https://github.com/mbzuai-nlp/fire.git.

cs.IR

Free-Editor: Zero-shot Text-driven 3D Scene Editing

Text-to-Image (T2I) diffusion models have recently gained traction for their versatility and user-friendliness in 2D content generation and editing. However, training a diffusion model specifically for 3D scene editing is challenging due to the scarcity of large-scale datasets. Currently, editing 3D scenes necessitates either retraining the model to accommodate various 3D edits or developing specific methods tailored to each unique editing type. Moreover, state-of-the-art (SOTA) techniques require multiple synchronized edited images from the same scene to enable effective scene editing. Given the current limitations of T2I models, achieving consistent editing effects across multiple images remains difficult, leading to multi-view inconsistency in editing. This inconsistency undermines the performance of 3D scene editing when these images are utilized. In this study, we introduce a novel, training-free 3D scene editing technique called \textsc{Free-Editor}, which enables users to edit 3D scenes without the need for model retraining during the testing phase. Our method effectively addresses the issue of multi-view style inconsistency found in state-of-the-art (SOTA) methods through the implementation of a single-view editing scheme. Specifically, we demonstrate that editing a particular 3D scene can be achieved by modifying only a single view. To facilitate this, we present an Edit Transformer that ensures intra-view consistency and inter-view style transfer using self-view and cross-view attention mechanisms, respectively. By eliminating the need for model retraining and multi-view editing, our approach significantly reduces editing time and memory resource requirements, achieving runtimes approximately 20 times faster than SOTA methods. We have performed extensive experiments on various benchmark datasets, showcasing the diverse editing capabilities of our proposed technique.

cs.CV

3DEgo: 3D Editing on the Go!

We introduce 3DEgo to address a novel problem of directly synthesizing photorealistic 3D scenes from monocular videos guided by textual prompts. Conventional methods construct a text-conditioned 3D scene through a three-stage process, involving pose estimation using Structure-from-Motion (SfM) libraries like COLMAP, initializing the 3D model with unedited images, and iteratively updating the dataset with edited images to achieve a 3D scene with text fidelity. Our framework streamlines the conventional multi-stage 3D editing process into a single-stage workflow by overcoming the reliance on COLMAP and eliminating the cost of model initialization. We apply a diffusion model to edit video frames prior to 3D scene creation by incorporating our designed noise blender module for enhancing multi-view editing consistency, a step that does not require additional training or fine-tuning of T2I diffusion models. 3DEgo utilizes 3D Gaussian Splatting to create 3D scenes from the multi-view consistent edited frames, capitalizing on the inherent temporal continuity and explicit point cloud data. 3DEgo demonstrates remarkable editing precision, speed, and adaptability across a variety of video sources, as validated by extensive evaluations on six datasets, including our own prepared GS25 dataset. Project Page: https://3dego.github.io/

cs.CV

LatentEditor: Text Driven Local Editing of 3D Scenes

While neural fields have made significant strides in view synthesis and scene reconstruction, editing them poses a formidable challenge due to their implicit encoding of geometry and texture information from multi-view inputs. In this paper, we introduce \textsc{LatentEditor}, an innovative framework designed to empower users with the ability to perform precise and locally controlled editing of neural fields using text prompts. Leveraging denoising diffusion models, we successfully embed real-world scenes into the latent space, resulting in a faster and more adaptable NeRF backbone for editing compared to traditional methods. To enhance editing precision, we introduce a delta score to calculate the 2D mask in the latent space that serves as a guide for local modifications while preserving irrelevant regions. Our novel pixel-level scoring approach harnesses the power of InstructPix2Pix (IP2P) to discern the disparity between IP2P conditional and unconditional noise predictions in the latent space. The edited latents conditioned on the 2D masks are then iteratively updated in the training set to achieve 3D local editing. Our approach achieves faster editing speeds and superior output quality compared to existing 3D editing models, bridging the gap between textual instructions and high-quality 3D scene editing in latent space. We show the superiority of our approach on four benchmark 3D datasets, LLFF, IN2N, NeRFStudio and NeRF-Art. Project Page: https://latenteditor.github.io/

cs.CV

The Ethics of Advanced AI Assistants

This paper focuses on the opportunities and the ethical and societal risks posed by advanced AI assistants. We define advanced AI assistants as artificial agents with natural language interfaces, whose function is to plan and execute sequences of actions on behalf of a user, across one or more domains, in line with the user's expectations. The paper starts by considering the technology itself, providing an overview of AI assistants, their technical foundations and potential range of applications. It then explores questions around AI value alignment, well-being, safety and malicious uses. Extending the circle of inquiry further, we next consider the relationship between advanced AI assistants and individual users in more detail, exploring topics such as manipulation and persuasion, anthropomorphism, appropriate relationships, trust and privacy. With this analysis in place, we consider the deployment of advanced assistants at a societal scale, focusing on cooperation, equity and access, misinformation, economic impact, the environment and how best to evaluate advanced AI assistants. Finally, we conclude by providing a range of recommendations for researchers, developers, policymakers and public stakeholders.

cs.CY

New Security Proof of a Restricted High-Dimensional QKD Protocol

High-dimensional (HD) states are known to have several interesting properties when applied to quantum cryptography. For quantum key distribution (QKD), these states have the potential to improve noise tolerance and efficiency. However, creating, and measuring, HD states is technologically challenging, thus making it important to study HD-QKD protocols where Alice and Bob are restricted in their quantum capabilities. In this paper, we revisit a particular HD-QKD protocol, introduced in (PRA 97 (4):042347, 2018), which does not require Alice and Bob to be capable of sending and measuring in full mutually unbiased bases. In a way, the protocol is a HD version of the three state BB84: one full basis is used for key distillation, but only a single state is used, from an alternative basis, for testing the fidelity of the channel. The previous proof of security for this protocol has relied on numerical methods, making it difficult to evaluate for high dimensions. In this work, we provide a new proof of security, and give an explicit key-rate equation for depolarization channels, allowing us to evaluate the key-rate for arbitrarily high dimensional states. Furthermore, our new proof produces better results than prior work for dimensions greater than eight, and shows that HD-states can benefit restricted protocols of this nature.

quant-ph

CEFHRI: A Communication Efficient Federated Learning Framework for Recognizing Industrial Human-Robot Interaction

Human-robot interaction (HRI) is a rapidly growing field that encompasses social and industrial applications. Machine learning plays a vital role in industrial HRI by enhancing the adaptability and autonomy of robots in complex environments. However, data privacy is a crucial concern in the interaction between humans and robots, as companies need to protect sensitive data while machine learning algorithms require access to large datasets. Federated Learning (FL) offers a solution by enabling the distributed training of models without sharing raw data. Despite extensive research on Federated learning (FL) for tasks such as natural language processing (NLP) and image classification, the question of how to use FL for HRI remains an open research problem. The traditional FL approach involves transmitting large neural network parameter matrices between the server and clients, which can lead to high communication costs and often becomes a bottleneck in FL. This paper proposes a communication-efficient FL framework for human-robot interaction (CEFHRI) to address the challenges of data heterogeneity and communication costs. The framework leverages pre-trained models and introduces a trainable spatiotemporal adapter for video understanding tasks in HRI. Experimental results on three human-robot interaction benchmark datasets: HRI30, InHARD, and COIN demonstrate the superiority of CEFHRI over full fine-tuning in terms of communication costs. The proposed methodology provides a secure and efficient approach to HRI federated learning, particularly in industrial environments with data privacy concerns and limited communication bandwidth. Our code is available at https://github.com/umarkhalidAI/CEFHRI-Efficient-Federated-Learning.

cs.CV