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He Wang

Publications and source records attributed to He Wang.

At least 37 records · Page 2Linked to original sources

Bench2Dex: Benchmarking Visuo-Tactile Bimanual Dexterous Manipulation Across Dexterous Hands

Tactile sensing provides contact information that can be difficult to infer from vision alone, but tactile hardware for dexterous hands has not converged to a common design. Dexterous hands differ in finger structure, contact surfaces, and sensor layouts, while simulated tactile signals still differ from measurements produced by physical sensors. These factors make it difficult to study visuo-tactile manipulation across diverse dexterous hands within a consistent experimental setting. We present Bench2Dex, a simulation benchmark for visuo-tactile bimanual manipulation across 12 dexterous hands. We adapt existing robot models with a shared simulated tactile interface that converts local contact geometry into image-like tactile observations. The interface provides a consistent observation format across different hand morphologies without attempting to reproduce the output of a specific physical tactile sensor. Bench2Dex includes 26 bimanual manipulation tasks that involve tool use, articulated-object interaction, and multi-stage manipulation, together with about 1.3K human-teleoperated demonstrations. The benchmark provides synchronized visual, tactile, proprioceptive, action, and object-state observations, together with executable task metrics. For robustness, we group seven perturbation types into invariance axis, where the correct action does not change, and equivariance axis, where the correct action changes together with the perturbation. We evaluate ACT, Diffusion Policy, pi0.5, and GR00T N1.5 on Bench2Dex and report their performance and failure modes. Bench2Dex is meant as a platform for studying visuo-tactile learning across dexterous hands. It does not assume that simulated tactile observations can replace real tactile sensing; it offers a shared setting for algorithm development while tactile hardware and simulation models are still evolving.

cs.RO↗

Learnable Persistent Wrinkle Formation in Cloth Simulation

The mechanical memory of fabrics often leads to persistent wrinkles, which reflect key physical properties and habitual wear patterns. Simulating these wrinkles accurately is essential for visual plausibility in digital garments, yet no dedicated approach exists for inferring the parameters that govern their formation due to the lack of precise datasets and estimation methods. We introduce Fabric-101, an inclusive, accurate, and extendable fabric dataset comprising over 101 common fabrics following textile standards. Unlike existing datasets, it captures three physically distinct deformation components (i.e., self-recoverable (elastic), recoverable (friction-driven), and unrecoverable (plastic)), from cyclic loading-unloading measurements. Building on this data, we propose a differentiable cloth simulator combining an elasto-plastic model with friction, designed to capture recoverable and unrecoverable wrinkle formation. Our simulator is differentiable and uses adjoint method to learn fabric physical parameters from the measured hysteresis curves, learning fabric-specific wrinkle behaviors. Through extensive experiments, we demonstrate that our model reproduces persistent wrinkles that are visually and physically similar to real fabrics across diverse materials and motions. Dataset and code are available in https://github.com/GongDeshan/Fabric_101_for_Wrinkles.

cs.GR↗

FoldNet++: a Large-Scale Synthetic Dataset for Robotic T-Shirt Folding and Unfolding

Due to the highly deformable nature of garments, training a generalizable policy for robotic T-shirt folding and unfolding remains a significant challenge. In this work, we present a large-scale synthetic dataset for robotic T-shirt folding and unfolding, covering 6 robotic embodiments, 1K T-shirts, 1K environmental assets, and 120K episodes with rich annotations, which can be used to train a wide range of manipulation policies. We first follow the FoldNet pipeline to generate a large-scale dataset of physically simulatable T-shirts with diverse appearances and annotated semantic keypoints. Based on these semantic keypoints, we then generate manipulation demonstrations for different robotic embodiments through a unified rule-based framework. We use these demonstrations to train visuomotor policies, and experimental results demonstrate that models trained solely on our synthetic data can achieve over 90\% end-to-end task success rates when directly deployed to unseen real-world environments and previously unseen T-shirts from arbitrary initial configurations. Project URL: https://pku-epic.github.io/FoldNetXX/.

cs.RO↗

UniPart: Towards Zero-shot Language-Grounded 3D Part Segmentation for Embodied Interaction

Fine-grained robotic manipulation depends on understanding parts, not only whole objects. Existing 3D foundation models tend to be either generalized but object-aware, or part-aware but limited to closed-set taxonomies, which weakens zero-shot transfer. We study text-conditioned 3D part segmentation, where a free-form phrase selects a functional part on point cloud. We introduce UniPart, a feed-forward cross-modal 3D Transformer that conditions CLIP text embedding. To scale supervision, we build LangPart-1M with 160K+ Objaverse assets and 8M text to part pairs using multi-view consistent part generation. We further manually label a high-quality subset, LangPart-4K, for fine-tuning and evaluation. UniPart achieves strong zero-shot results on open-vocabulary part benchmarks and transfers to language-conditioned part grasping in real world.

cs.CV↗

GIF: Agentic Generation of Interactive and Functional Object Compositions for Robot Learning

Robot manipulation foundation models require scalable evaluation and data generation across diverse scenarios, with simulation providing an environment for both. Automated scene generation offers a promising path, yet prior work has largely emphasized coarse-grained scene layouts rather than fine-grained functional object compositions. Motivated by this gap, we present GIF, an agentic Generation framework for Interactive and Functional object compositions. In this framework, we recast this problem as disentangled reconstruction followed by relative pose recovery. CoGen produces instance-disentangled meshes with coarse initial poses leveraging complementary strengths of 2D and 3D generative models. GPRM refines the relative pose under joint geometric and physical guidance, and a VLM verifier selects the candidate that best matches the structured specification. We further construct a benchmark spanning eight representative contact-geometry classes and compare with state-of-the-art generators; GIF improves both asset quality and relation matching, while reducing collision rate to below 1%. Finally, we synthesize data for policy learning, revealing diversity scaling in both simulation and real-world deployment.

cs.RO↗

BiDexGrasp: Coordinated Bimanual Dexterous Grasps across Object Geometries and Sizes

Bimanual dexterous grasping is a fundamental and promising area in robotics, yet its progress is constrained by the lack of comprehensive datasets and powerful generation models. In this work, we propose BiDexGrasp, consisting of a large-scale bimanual dexterous grasp dataset and a novel learning-based framework. For dataset construction, we propose a novel bimanual grasp synthesis pipeline to efficiently annotate physically feasible data. This pipeline addresses the challenges of high-dimensional bimanual grasping through a two-stage synthesis strategy of efficient region-based grasp initialization and decoupled force-closure grasp optimization. Powered by this pipeline, we construct a large-scale bimanual dexterous grasp dataset, comprising 6351 diverse objects with sizes ranging from 30 to 80 cm, along with 9.53 million annotated grasp data. Based on this dataset, we further introduce a novel learning-based dexterous grasping generation framework. The framework lies in two key designs: a bimanual coordination module and a geometry-size-adaptive grasp generation strategy to generate coordinated and high-quality grasps on unseen objects. Extensive experiments conducted in both simulation and real world demonstrate the superior performance of our proposed data synthesis pipeline and learned generative framework.

cs.RO↗

CASD: Chunk-Aligned Semantic Distillation for Multi-StageRobot Manipulation

An action chunk can span several stages of a manipulation task, yet a label for its first step describes only the current stage. We introduce Chunk-Aligned Semantic Distillation (CASD), which derives semantic targets for entire action chunks. An offline vision--language model segments demonstrations into described stages. Their occupancy within each action chunk determines a weighted semantic target, including transitions between stages. A CASD generator learns to predict this target from the current observation, robot state, and task instruction. We then freeze the generator and train a policy conditioned on its predictions. The semantic branch runs once per policy query, without online VLM calls or reasoning-trace decoding. Teacher matching on annotated LIBERO training episodes is above chance for both single-stage and boundary-crossing chunks. We evaluate three Fast-WAM variants and a DreamZero integration across four benchmarks, including distribution shifts on LIBERO-Plus. Compared with published references, IDM+CASD reaches 98.9\% versus 98.0\% average success on LIBERO, while Uncond falls below its reference. Joint+CASD reaches 93.0\% versus 90.6\% on RoboTwin 2.0, and DreamZero+CASD reaches a 47.9\% four-category MolmoSpaces manipulation average versus 40.7\%. Performance varies across backbone integrations.

cs.RO↗

ZETA: A Controlled Study of Zero-Shot Cross-Embodiment VLA Transfer for Tabletop Manipulation

Zero-shot generalization to unseen embodiments is important for generalizable vision-language-action (VLA) models as robot hardware evolves and task-specific data collection remains costly. However, a systematic understanding of this problem remains limited, in part because the literature lacks a unified zero-shot transfer definition and controlled evaluation settings that isolate embodiment changes from differences in tasks, scenes, or protocols. To address this gap, we first distinguish strict zero-shot transfer, where the target embodiment is absent from all training data, from pretrain-exposed zero-shot transfer, where it appears only during pretraining. We then introduce a controlled benchmark spanning 14 held-out target embodiments across simulation and real-world validation. Within this framework, we conduct a controlled analysis of four factors: state-action representations, pretraining embodiment diversity, auxiliary co-training objectives, and target-embodiment exposure. Experimental results show that local end-effector (EEF) state-action representations, the source embodiment diversity, and auxiliary co-training improve cross-embodiment transfer by around 15, 18, and 7 percentage points, respectively. We further find that adding only 5% target-embodiment data during pretraining improves average target-embodiment progress by 13.4 percentage points, showing that strict and pretrain-exposed zero-shot transfer are distinct and should be reported separately. Together, these findings provide practical guidance for evaluating and improving cross-embodiment VLA transfer in stationary tabletop manipulation with two-finger grippers, while motivating future investigation of broader settings including mobile-base control, dexterous hands, and long-horizon tasks.

cs.RO↗

Privacy-Preserving LLM Embedding Transmission for End-Cloud Collaboration

Recent studies improve on-device language model (LM) inference through end-cloud collaboration, where the end device retrieves useful information from cloud databases to enhance local processing, known as Retrieval-Augmented Generation (RAG). Typically, to retrieve information from the cloud while safeguarding privacy, the end device transforms original data into embeddings with a local embedding model. However, the recently emerging Embedding Inversion Attacks (EIAs) can still recover the original data from text embeddings (e.g., training a recovery model to map embeddings back to original texts), posing a significant threat to user privacy. To address this risk, we propose EntroGuard, an entropy-driven perturbation-based embedding privacy protection method, which can protect the privacy of text embeddings while maintaining retrieval accuracy during the end-cloud collaboration. Specifically, to defeat various EIAs, we perturb the embeddings to increase the entropy of the recovered text in the common structure of transformer-based recovery models, thus steering the embeddings toward meaningless texts rather than original sensitive texts during the recovery process. To maintain retrieval performance in the cloud, we constrain the perturbations within a bound, applying the strategy of reducing them where redundant and increasing them where sparse. Moreover, EntroGuard can be directly integrated into end devices without requiring any modifications to the embedding model. Extensive experimental results demonstrate that EntroGuard effectively reduces privacy leakage metrics to near-zero levels against learning-based EIAs while also mitigating optimization-based EIAs with negligible loss of retrieval performance.

cs.CR↗

Distributed primal-dual algorithm for constrained multi-agent reinforcement learning under coupled policies

This paper investigates constrained multi-agent reinforcement learning (CMARL) in coupled environments, where agents collaboratively maximize the sum of local objectives while satisfying individual safety constraints. Existing studies face two limitations: (1) most rely on independent policies that fail to capture complex interactions in coupled environments; and (2) agents require the global Lagrange multipliers, which are sensitive learned variables whose global sharing risks exposing private agent-specific information. To overcome these issues, we propose a framework where agents adopt coupled policies that depend on both the states and policy parameters of their $κ_p$-hop neighbors, where $κ_p>0$ denotes the coupling distance, and develop a distributed and scalable primal-dual (DSPD) algorithm wherein each agent accesses only information within a prescribed local neighborhood. In the proposed algorithm, agents exchange sensitive parameters only with immediate neighbors over a separate time-varying network, while maintaining local estimates to execute the coupled policy. We establish that the proposed algorithm achieves $ε$-policy stationary convergence with approximation error $\mathcal{O}(γ^{\frac{κ+1}{κ_{p}}})$, where $κ>0$ is the truncated distance and $γ\in(0,1)$ is discount factor. Simulations on a wireless access-control network demonstrate that the proposed algorithm outperforms existing state-of-the-art algorithms, validating its effectiveness.

cs.MA↗

RoboGesture: Real-Time Semantic-aligned Co-Speech Gestures Generation for Humanoid Interaction

Enabling humanoid robots to respond to human speech with synchronized and semantically meaningful gestures is fundamental to natural human-robot interaction. However, this task faces three critical barriers: the scarcity of semantically rich datasets, the "modality eclipse" where models ignore audio cues in favor of kinematic inertia, and the sim-to-real gap regarding physical safety. We propose RoboGesture, a robot-centric framework that co-designs data, modeling, and control to power a complete interactive human-humanoid system in which the robot listens, responds, and gestures in real time. We first establish the RoboGesture dataset featuring over 300 gesture categories and develop an automated pipeline to synthesize large-scale collision-free, robot-specific audio-motion pairs. Our architecture features a Hierarchical Semantic-Acoustic Aligner that extracts multi-granular prosodic and semantic cues directly from raw audio tokens. These cues drive a Streaming Conditional Motion Generator based on a diffusion transformer with conditional flow matching. To ensure high responsiveness, we introduce Anti-Inertia CFG Masking, which prevents the model from collapsing into repetitive historical patterns by compelling it to proactively mine control signals from the audio modality. Finally, an MPC-based safety filter ensures real-time, collision-free execution on physical hardware. Experiments on a Unitree G1 humanoid demonstrate that RoboGesture generates safer, more rhythmic, and more semantically appropriate responses compared to state-of-the-art baselines.

cs.RO↗

Reinforcement Learning-Guided Evolutionary Policy Optimization for Preference-Adjustable Heterogeneous Agile Earth Observation Satellite Scheduling

Heterogeneous agile Earth observation satellite (AEOS) scheduling requires task selection, satellite assignment, and observation sequencing under satellite-dependent visibility windows, attitude maneuvering requirements, energy consumption, and onboard storage constraints. Since satellites differ in orbital access, maneuvering capability, and payload resources, the same task may have different feasible windows, transition costs, and resource-consumption patterns on different platforms, which increases the difficulty of unified modeling and efficient optimization. To address this problem, this paper proposes an evolutionary policy optimization framework for heterogeneous AEOS scheduling with preference-adjustable weighted objectives. In the modeling layer, assignment-based indirect encoding is combined with decoder-based equivalent-cost evaluation to retain satellite-dependent constraints while integrating task gain, energy saving, and load balance into an interpretable scalar utility. In the optimization layer, schedule decoding, population-based search, and online actor-critic operator control are decoupled, so that reinforcement learning selects high-level search operators rather than constructing schedules directly. Based on this framework, a reinforcement-learning-assisted operator-selection memetic evolutionary algorithm (RLOSMEA) is developed to coordinate global exploration, feasibility recovery, and local refinement under a limited function-evaluation budget. Experiments on different heterogeneous AEOS scenarios show that RLOSMEA achieves higher overall weighted utility and more stable convergence than representative metaheuristic baselines. Sensitivity and learning-behavior analyses further confirm the robustness of the proposed method and the effectiveness of reinforcement-learning-guided operator selection.

cs.AI↗

SAFE-SVD: Sensitivity-Aware Fidelity-Enforcing SVD for Physics Foundation Models

We propose a new method for compressing physics foundation models (PFMs) which is a new trend in AI for Science. While model compression is essential for reducing memory use and accelerating inference in large foundation models, it remains under-explored for PFMs, where preserving physical fidelity is crucial. The challenge lies in the functional nature of physics data, where partial derivatives encode spatiotemporal dynamics and exhibit high sensitivity to compression. Conventional compression methods ignore this structure, often causing severe performance degradation or failure. To address this, we introduce a sensitivity-aware fidelity-enforcing compression framework that explicitly models loss-aware layer sensitivity in the output function space during compression. This provides a new route to compressing scientific foundation models while preserving accuracy and physical fidelity. Experiments show substantial gains over existing methods across multiple models and datasets, achieving significantly higher compression ratios while maintaining accuracy, in some cases by orders of magnitude. More broadly, the work potentially leads to a new subfield of efficient, deployable, and sustainable scientific foundation models in AI for Science.

cs.LG↗

HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmark

Humanoid motion tracking is central to teleoperation and whole-body imitation, yet evaluation often disagrees with what people perceive in videos. Kinematic errors average per-frame pose differences but miss the physical artifacts that matter most, particularly unstable support and incorrect contacts such as foot skating and mistimed touch-downs. Meanwhile, widely used test suites are small and lack the diversity needed to stress contact-rich, long-horizon behaviors. We introduce HumanTracker to make humanoid tracking evaluation both perceptually aligned and scalable. The HumanTracker benchmark contains approximately 153 hours of optical motion trajectories from multiple professional performers, organized into four motion families with text labels for fine-grained diagnosis. We further propose HumanScore, a preference-aligned metric trained on 12K motion pairs containing 24K motions. Across representative state-of-the-art trackers, HumanScore better predicts human preferences and reveals contact and stability failures that kinematic metrics often miss.

cs.RO↗

Reifying Research Logic: AI-Assisted Workflow Construction and Incremental Refinement for Quantitative Syntax

Quantitative language research often depends on long chains of computational steps, yet the logic connecting those steps usually remains buried in scripts. This makes analyses harder to inspect, share, and revise than they need to be. Focusing on quantitative syntax, we present QLWF, a visual workflow platform that turns natural-language research descriptions into executable workflows through an AI assisted five-stage pipeline. In this setting, reification makes the research logic visible as a workflow, while formalization gives that workflow deterministic execution semantics. The language model is used only during construction. Execution is handled by a fixed node library and engine, which keeps the resulting workflows reproducible. QLWF also supports incremental refinement, so saved workflows can be revised by changing only the parts that need to change rather than being rebuilt from scratch. To evaluate the approach, we build a 64-task benchmark called QL-Bench from the quantitative-syntax literature. Across three runs, QLWF produces structurally valid and executable workflows for every task and reaches a mean output-plausibility rate of 98.4%, well above the prompt-based baselines. On a separate 12-task lifecycle benchmark, this refinement process succeeds in every case and uses roughly one-third of the tokens required by full regeneration. The paper also releases the node library, benchmark, workflow templates, and platform as reusable resources for quantitative-syntax research.

cs.MA↗

Conditional variational autoencoders for cosmological model discrimination and anomaly detection in cosmic microwave background power spectra

The cosmic microwave background power spectra are a primary window into the early universe. However, achieving interpretable compression and fast inference diagnostics under weak model assumptions remains challenging. We propose a parameter-conditioned variational autoencoder (CVAE) that aligns a data-driven latent representation with cosmological parameters while retaining an interface to likelihood-style diagnostic tests. The model achieves high directional reconstruction fidelity for the $D_\ell^{TT}$, $D_\ell^{EE}$, and $D_\ell^{TE}$ spectra in just 5 latent dimensions. It reconstructs spectra for several beyond-$Λ$CDM test cases, including controlled parameter extrapolations, and enables an amortized surrogate diagnostic that reduces one representative post-training MCMC run from $\sim$40 hours on CPU cores to $\sim$2 minutes on a GPU in this demonstration. The learned latent space shows a distributed, partially structured organization that mirrors known cosmological parameters and their degeneracies. It also provides representation-space discrimination diagnostics for distinguishing tested cosmological spectra from a fiducial reference. Overall, this physics-informed CVAE supports interpretable compression, rapid diagnostic exploration, and anomaly-sensitive representation learning beyond $Λ$CDM.

astro-ph.CO↗

Can Language Models Imagine Without Seeing? Ekphrasis: Measuring Visual Creative Ideation in Text-Only LLMs

Current evaluations do not isolate whether text-only language models can originate visual concepts before image generation. Fluent visual prose can hide visual-plan failures: an answer may appear creative while repeating familiar visual clichés or failing to specify a renderable scene. We define Visual Creative Ideation (VCI) as the ability to produce textual visual plans that are useful, expressive, and population-novel, and introduce Ekphrasis, a 400-task benchmark spanning Abstraction, Combination, Transformation, and Adaptation. Ekphrasis scores anonymized pairwise comparisons with dimension-specific checklists, aggregates preferences with Bradley-Terry models, and uses Typed Idea Graphs to convert task-specific population clichés into novelty references. Across 14 language models, VCI separates usefulness, expressiveness, and novelty rather than reducing to fluency: strong models achieve similar overall scores through different profiles, and useful plans can remain visually clichéd. A cross-modal grounding study further shows that text-level VCI ordering largely survives faithful rendering and blind image-level preference judgment, supporting Ekphrasis as a measure of visual ideation beyond prose quality.

cs.CL↗

PACE: Adaptive Budget Allocation for Time-Efficient Embodied Planning

Reasoning-enhanced large language models have achieved remarkable improvements in planning tasks, yet their deployment in embodied systems remains impractical due to prohibitive inference delays-often exceeding minutes per planning instance. The fundamental bottleneck stems from the serial nature of existing paradigms: models must complete all reasoning before any action execution, leaving execution time windows entirely unexploited. We introduce PACE (Planning with Adaptive Cognitive Effort), a framework that enables interleaved reasoning and execution through two key innovations: an Interleaved Think-Act architecture that pipelines cognitive processing with action execution, and a Dynamic Budget Allocator that adapts reasoning token budgets to available execution time windows. On the Robotouille benchmark using Qwen3-8B-AWQ, PACE achieves a 10% success rate-representing a 67% improvement over the ReAct+Think baseline-while delivering 6.9 times acceleration in thinking time compared to unconstrained reasoning. The framework hides 66.8% of thinking time within execution windows, demonstrating that strategic cognitive effort allocation can simultaneously improve both planning quality and time efficiency. These results provide evidence that time-aware architectural innovations enable reasoning models to operate in latency-sensitive embodied domains where they were previously impractical.

cs.RO↗